I see a lot of people whining these days "Why can't I play a Two-Weapon Fighter?" Then other people say "Play a Ranger!" And the TW Fighters say "But it's not a Defender!"
BAH!!! Says I (and pish-tosh as well, because it's fun to say pish-tosh). It's entirely possible to come up with a Two-Weapon Defender. Don't believe me? Have a look! I've named this particular fighter "Harvey", after... well, you can guess it, I'm sure. Anyway, he spent some time in a town's militia, before striking it out on his own. In the meantime, he started to develop a new fighting style, combining his training in the militia with his own attempts at mastering a Ranger's 2-Weapon Style. Here he is:
Alright, so first you may ask: why human? This is because I envision Harvey as a human, and the extra feat is extraordinarily helpful in this particular build. The +1 to non-AC defenses is great too, but I'll admit the extra At-Will is pretty meh, along with the extra skill. The two weapons Harvey will be wielding are a Scimitar in his main hand and a Short Sword in his off hand. So, what can Harvey do at this level? Well, Cleave right now is his bread-and-butter. If you'd like, Imagine Harvey hitting his main enemy with his scimitar, and landing a glancing blow with his short sword on an adjacent enemy. That's as close as he'll get to At-Will two-weaponing for now. Reaping Strike probably won't see as much play, and Sure Strike is only there because this build doesn't use a shield. Passing attack actually works as a Two-Weapon attack as well. First strike is with a short sword or scimitar, and the second is with the other. Villain's Menace isn't a Two-Weapon attack, but it's great anyway. You also get the fighter class features, as well as 2 consecutive rounds of Hunter's Quarry. The Hunter's Quarry feature comes of course, from Warrior of the Wild feat, which is here to help Harvey get a bunch of 2-Weapon Powers, along with free training in the Perception skill. His other feat (being human and all that) is Two-Weapon Fighting, which gives an untyped +1 damage roll to his scimitar attacks. This is pretty good, but this feat is the prerequisite to two other amazing feats he gets later.
At level 2, Harvey gets a Utility Power. The one that really stands out is Unstoppable. The regeneration granted by Boundless Endurance is great, but with Harvey's low CON the 2d6 temporary hit points are worth more than regenerating 2 HP every turn. The feat he takes here is Two-Weapon Defense, one of the "two other amazing feats" I mentioned earlier. +1 AC and +1 REF is nothing to scoff at.
Another encounter power at level 3! Go with Rain of Blows which surprisingly can also be used as a Two-Weapon attack. If Harvey leads with his Short Sword, then he's allowed a secondary attack, in addition to another attack that he can use with his Scimitar. This power's actually a lot better than I thought it was..
At Level 4 Harvey gets his first two stat boosts. Boost STR and DEX. He also gets another feat, which he's spending on Novice Power. He's trading in Passing Attack and getting Dire Wolverine Strike, which is a close burst attack that can be used for marking more than one enemy, like Passing Attack.
Another Daily Power. This time, he's going with Rain of Steel, which allows Harvey to deal 1d8 damage to an enemy he's standing next to at the start of the enemy's turn. Since he's a fighter, he'll definitely be making use of this.
Harvey gets another Utility Power, and this time, it's Unbreakable, which reduces damage he takes. Once again, Harvey's low CON doesn't allow his to use this power as effectively as he could, but it's better than nothing. Harvey also gets another feat, which is being used on Action Surge. Let's face it: every human needs to get Action Surge at some point. +3 to attacks when you really need it (and if you're spending an action point, you REALLY need it) is awesome.
It's time for Harvey to learn another encounter attack! This time, it's Griffon's Wrath. It doesn't involve two attacks, I know, but the -2 penalty to AC is pretty awesome.
Another stat boost level, and Harvey's STR and DEX will go up again. Another feat, too. This time, it's Acolyte Power. Another power swap is in order. Say goodbye to Unbreakable and hello to Evade Ambush, which allows Harvey and a few of his buddies to not be surprised during an ambush. Pretty sweet.
Harvey gets a new attack power at this level. This time it's Thicket of Blades. Harvey can make multiple attacks with it, so if he want to use both of his swords, that's his (your) option. All enemies that are hit are slowed as well, which means they won't go after his squishier allies.
Harvey gets another Utility Power, which is going to be Into the Fray, which allows him to get into the thick of combat with a minor action. Could be worse. Harvey also get another feat, which he'll spend on Adept Power. Harvey will trade in his Rain of Steel stance for Frenzied Skirmish, which dazes an opponent if Harvey strikes it once and slows it too with the second attack. Pretty good debilitating effect, all-in-all.
Harvey Human Fighter/Ranger Lv. 11 Ability Scores: STR: 21 (+5) CON: 12 (+1) DEX: 18 (+4) INT: 11 (+0) WIS: 15 (+2) CHA: 9 (-1) Defenses: (Assuming +3 Armor and Neck Slot) AC: 26 FORT: 25 REF: 23 WILL: 20 Hit Points: Full: 87 Bloodied: 43 Healing Surge Value: 21 # of Surges/day: 10 Powers: At-Will: Twin Strike, Cleave, Reaping Strike Encounter: Dire Wolverine, Rain of Blows, Griffon's Wrath, Sweeping Whirlwind Daily: Villain's Menace, Frenzied Skirmish, Thicket of Blades Utility: Unstoppable, Evade Ambush, Into the Fray Feats Warrior of the Wild Two-Weapon Fighting Two-Weapon Defense Novice Power Action Surge Acolyte Power Adept Power Heavy Blade Opportunity Details: Skills: Athletics, Endurance, Heal, Streetwise, Perception Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (1-handed), Hunter's Quarry (1 per encounter) Items: +3 Scimitar, +3 Short Sword, +3 Hide Armor, +3 Amulet of Protection
Level 11 is a real big change level. Harvey is now a Paragon-Tier adventurer! As such, there are a lot of big choices for him to make. This biggest one you probably already guessed: Harvey's Paragon Multiclassing into the Ranger Class. This of course means he gets the excellent Twin Strike At-Will Power, which is far and away better than Sure Strike, which you should dump ASAP. Harvey also gets a Lv. 7 Ranger Power thrown in there for his Paragon Multiclass. I thought Sweeping Whirlwind was good, since Harvey can use it to knock down multiple foes to give himself breathing room when he needs it. Of course, I can only speculate about what items Harvey will find in his travels, so for now I'm just going with basic +3 enhancement items, which are level-appropriate right now. If you look hard, you'll also see I switched Harvey out of Scale Armor and into Hide. This is because Harvey's DEX is high enough that Hide Armor is actually more beneficial to him than if he remained in Scale Armor. He's also trading a movement penalty for an Armor Check penalty, but Harvey's not expected to be a skill monkey anyway. Harvey also gets another feat at lv. 11 (isn't it awesome!). The feat Harvey's taken is Heavy Blade Opportunity, which allows Harvey to use his newly-mastered Twin Strike attack against enemies who drop their guards! Harvey's now a true duel-wielding defender, but lets see what else he can improve on!
Since Harvey's Paragon Multiclassed, he can choose a 10th Level Ranger Utility Power at this level. For enhanced mobility, he's going with Expedious Stride, which ups the number of squares he can move and shift. The movement may not be too useful to a defender (barring difficult terrain), but the extra shift could be what he needs to get to the bleeding wizard before the ogre lops his head off! Harvey also gets another feat at this level, which is going to be Scimitar Dance (as I'm sure some predicted). Whenever Harvey misses with an attack, he can still deal his DEX modifier in damage, which is pretty good.
Level 13 nets Harvey another encounter attack, but since he already knows 4, he'll have to trade a weaker power in for it. Get rid of Dire Wolverine Strike. This frees up Harvey's Novice Power, which he will use to learn the Ranger power Nimble Defense. This attack adds to Harvey's AC when he hits an enemy with it, and since Harvey's a defender, more AC is a good thing.
More stat boosts this level, which Harvey will again add to his STR and DEX. Harvey also gets another feat, which he'll be using on Toughness this time around. More HP is never a bad thing.
Harvey gets another Daily Attack power now. Trade in Villain's Menace, and in return, get the awe-inspiring Dragon's Fangs. Harvey can use this as a Two-Weapon attack, if he wants to.
Harvey gets another utility power this level. The power he's getting is Iron Warrior which is a great self-healing power. Harvey also gets another feat, which will be spent on Weapon Focus (Heavy Blades), because dealing more damage never hurt anyone except Harvey's enemies.
Harvey gets another Encounter Power, and this time there'll be two swaps done. First, drop Nimble Defense and choose Storm of Blows. Now, lose Rain of Blows and use your now-free Novice Power to choose Two-Weapon Eviscerate, which heavily damages an enemy and weakens them.
Harvey again boosts his STR and DEX this level. He also gets another feat, which he uses to gain Weapon Focus (Light Blades), because the scimitar doesn't get all the fun.
Another Daily Power at this level. Harvey gets rid of Frenzied Skirmish, and goes with the awesome Cruel Cage of Steel. This power is amazing. Stunning an enemy is basically robbing them of a turn, and the attack also deals a lot of damage to boot. Harvey will be keeping this 'till the end up his career.
Harvey gets a Lv. 19 Ranger Daily power to add to his repertoire thanks to Paragon Multiclassing, and since Cruel Cage of Steel is already taken, he goes with Wounding Whirlwind, which hits multiple enemies with two attacks AND ongoing damage. Harvey also gets another feat, which he spends on Iron Will to shore up his WILL Defense, which is his weak point at the moment.
Harvey Human Fighter/Ranger/Eternal Seeker Lv. 21 Ability Scores: STR: 24 (+7) CON: 13 (+1) DEX: 21 (+5) INT: 12 (+1) WIS: 16 (+3) CHA: 10 (+0) Defenses: (Assuming +5 Armor and Neck Slot) AC: 35 FORT: 34 REF: 31 WILL: 30 Hit Points: Full: 158 Bloodied: 79 Healing Surge Value: 39 # of Surges/day: 10 Powers: At-Will: Twin Strike, Cleave, Reaping Strike Encounter: Griffon's Wrath, Sweeping Whirlwind, Storm of Blows, Twin-Weapon Eviscerate Daily: Thicket of Blades, Dragon's Fangs, Cruel Cage of Steel, Wounding Whirlwind Utility: Unstoppable, Evade Ambush, Into the Fray, Expeditious Stride, Iron Warrior Feats Warrior of the Wild Two-Weapon Fighting Two-Weapon Defense Novice Power Action Surge Acolyte Power Adept Power Heavy Blade Opportunity Scimitar Dance Toughness Weapon Focus (Heavy Blades) Weapon Focus (Light Blades) Iron Will Two-Weapon Flurry Details: Skills: Athletics, Endurance, Heal, Streetwise, Perception Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (One-Handed), Hunter's Quarry (1 per encounter) Items: +5 Scimitar, +5 Short Sword, +5 Elderhide Armor, +5 Amulet of Protection
Again, I can only speculate what items Harvey will find on his adventures, so I'm only listing mundane enchantments of the appropriate level. Anyway, Harvey's exploits have become so extraordinary, he's become an Epic Adventurer. Harvey's Epic Destiny is to become an Eternal Seeker, unsure of his place in the Universe but trying to find where it is. Mechanically, Harvey can now take Ranger encounter and daily powers instead of Fighter Powers instead, which helps him obtain more Ranger multiple attack powers. Harvey also gets another feat, which he uses to obtain the awesome Two-Weapon Flurry (it's the other amazing feat I mentioned, remember?). Now, when Harvey uses his Twin Strike opportunity attack, he can throw in an extra attack with his short sword, albeit at a penalty. Still a great feat choice. And to top it all off, all of his stats are boosted again. Level 21 sure is generous!
Harvey gets to choose a Utility Power. While Harvey is still restricted to Fighter Powers at this point, it's alright since he can choose the epic No Surrender, which allows him to defy death once per day. There's a penalty to attacks, but it beats being dead. And on top of that, Harvey gets another feat, which he uses to gain Heavy Blade Mastery, which makes his Scimitar even more dangerous.
Harvey gets a new encounter power at level 23. He's losing Griffon's Wrath, and gaining Cloak of Thorns, an excellent defender power as it turns out, since it drops the enemy's attack bonus. Seems Ranger powers CAN be good on defenders after all!
At level 24, Harvey gets another 2 stat boosts, which go to STR and DEX again. Harvey also gains the Eternal Action feature from his Epic Destiny, that gives him another extra standard action on the turn AFTER he spends an action point (though that extra turn won't be subject to the excellent Action Surge). Harvey also gets a feat as well; this time it's Light Blade Mastery, so that his short sword can crit as often as his scimitar.
Harvey gets another daily attack power at this level. This next choice will come as a surprise, though: Harvey's going to replace Thicket of Blades with the Paladin daily power Exalted Retribution. The thing is, an enemy hit by Exalted Retribution provokes Opportunity Attacks by you when it attacks, and it gives an attack boost to you with those opportunity attacks, AND you opportunity attacks deal and addition [W] with them. Factor in Twin Strike, and that could add up to A LOT of damage quickly.
Harvey's Epic Destiny allows him to select one Lv. 22 utility power from any class this level. Harvey's going with the Star Pact Warlock's Entropic Ward, which makes it harder for enemies to hit him, with a bonus to attack WHEN they miss him. He also gets another feat, which is this time Epic Resurgence. When Harvey strikes that lucky blow, he gets an encounter power back. Not as good as the Demigod's Lv. 30 feature, but Harvey will make due with what he has.
Time for Harvey to gain his last encounter power. Harvey loses Storm of Blows, and gains Death Rend, which on top of heavily damaging his foe, allows Harvey to stun his enemy (I've already talked about the awesomeness of stunning, haven't I?). Should definitely be used every encounter.
Harvey's last stat boost. Stats go into STR and CON of course... wait, what? Well, since DEX is at 22 before the boost, boosting it won't do any good. Better to boost CON, at a 13, to get some fringe benefits. Harvey also gets another feat, which is spent this time on Triumphant Attack, which makes Harvey's critical hits just that more epic.
Harvey's last power... so sad. Harvey loses Dragon's Fangs, and gains Weave a Web of Steel, which, while weaker, allows Harvey to negate an enemy physical attack. Trading a little offense for defense is all right, since Harvey DID start as a defender, and when he needs that attack to miss...
Harvey Human Fighter/Ranger/Eternal Seeker Lv. 30 Ability Scores: STR: 26 (+8) CON: 14 (+2) DEX: 22 (+6) INT: 12 (+1) WIS: 16 (+3) CHA: 10 (+0) Defenses: (Assuming +6 Armor and Neck Slot) AC: 43 FORT: 41 REF: 38 WILL: 36 Hit Points: Full: 218 Bloodied: 109 Healing Surge Value: 54 # of Surges/day: 11 Powers: At-Will: Twin Strike, Cleave, Reaping Strike Encounter: Sweeping Whirlwind, Two-Weapon Eviscerate, Cloak of Thorns, Death Rend Daily: Wounding Whirlwind, Cruel Cage of Steel, Exalted Retribution, Weave a Web of Steel Utility: Unstoppable, Evade Ambush, Into the Fray, Expeditious Stride, Iron Warrior, No Surrender, Entropic Ward Feats Warrior of the Wild Two-Weapon Fighting Two-Weapon Defense Novice Power Action Surge Acolyte Power Adept Power Heavy Blade Opportunity Scimitar Dance Toughness Weapon Focus (Heavy Blades) Weapon Focus (Light Blades) Iron Will Two-Weapon Flurry Heavy Blade Mastery Light Blade Mastery Epic Resurgence Triumphant Attack Devastating Critical Details: Skills: Athletics, Endurance, Heal, Streetwise, Perception Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (One-Handed), Hunter's Quarry (1 per encounter) Items: +6 Scimitar, +6 Short Sword, +6 Darkhide Armor, +6 Amulet of Protection
By now you should know what I have to say about items. To round out Harvey's epic growth, Eternal Seekers are allowed to choose one other epic destiny's Lv. 24 feature. The best of the lot is the Demigod's Divine Recovery, so Harvey takes that. He also gets one more feat, which he spends on Devastating Critical. There are a couple of other good feats, but Harvey figures if his criticals are that good already, why not go for broke? He's now ready to hunt down the Tarrasque, slay an Ancient Red Dragon, or head down into the Abyss itself to take down Orcus. What is his ultimate fate? Harvey does not yet know, but he'll keep adventuring, swords in hand, until he does!
Since the Double Sword came out in the Adventurer's Vault, here's another Two-Weapon Build that focuses exclusively on that weapon.
Alright, so first you may ask: why human? This is because I envision Harvey as a human, and the extra feat is extraordinarily helpful in this particular build. The +1 to non-AC defenses is great too, but I'll admit the extra At-Will is pretty meh, along with the extra skill. Harvey will be wielding a Double Sword now, as I have previously stated. The build is fairly similar to the Scimitar and Short Sword setup, but feat choices will vary between the two. So, what can Harvey do at this level? Well, Cleave right now is his bread-and-butter. If you'd like, Imagine Harvey hitting his main enemy with one blade, and landing a glancing blow with the other blade on an adjacent enemy. That's as close as he'll get to At-Will two-weaponing for now. Reaping Strike probably won't see as much play, and Sure Strike is only there because this build doesn't use a shield. Passing attack actually works as a Two-Weapon attack as well. First strike is with a short sword or scimitar, and the second is with the other. Villain's Menace isn't a Two-Weapon attack, but it's great anyway. You also get the fighter class features, as well as 2 consecutive rounds of Hunter's Quarry. The Hunter's Quarry feature comes of course, from Warrior of the Wild feat, which is here to help Harvey get a bunch of 2-Weapon Powers, along with free training in the Perception skill. His other feat (being human and all that) is Weapon Proficiency (Double Sword) so he can actually use the weapon he's supposed to be fighting with.
At level 2, Harvey gets a Utility Power. The one that really stands out is Unstoppable. The regeneration granted by Boundless Endurance is great, but with Harvey's low CON the 2d6 temporary hit points are worth more than regenerating 2 HP every turn. The feat he takes here is Two-Weapon Fighting, so that he can qualify for some good feats later, and an untyped damage bonus is never a bad thing.
Another encounter power at level 3! Go with Rain of Blows. Because a Double Sword currently counts as a light blade... let's just say the attack hurts.
At Level 4 Harvey gets his first two stat boosts. Boost STR and DEX. He also gets another feat, which he's spending on Novice Power. He's trading in Passing Attack and getting Dire Wolverine Strike, which is a close burst attack that can be used for marking more than one enemy, like Passing Attack.
Another Daily Power. This time, he's going with Rain of Steel, which allows Harvey to deal 1d8 damage to an enemy he's standing next to at the start of the enemy's turn. Since he's a fighter, he'll definitely be making use of this.
Harvey gets another Utility Power, and this time, it's Unbreakable, which reduces damage he takes. Once again, Harvey's low CON doesn't allow his to use this power as effectively as he could, but it's better than nothing. Harvey also gets another feat, which is being used on Two-Weapon Defense, to boost AC and Reflex Defense. It's why Harvey took Two-Weapon Fighting earlier.
It's time for Harvey to learn another encounter attack! This time, it's Griffon's Wrath. It doesn't involve two attacks, I know, but the -2 penalty to AC is pretty awesome.
Another stat boost level, and Harvey's STR and DEX will go up again. Another feat, too. This time, it's Acolyte Power. Another power swap is in order. Say goodbye to Unbreakable and hello to Evade Ambush, which allows Harvey and a few of his buddies to not be surprised during an ambush. Pretty sweet.
Harvey gets a new attack power at this level. This time it's Thicket of Blades. Harvey can make multiple attacks with it, so if he want to use both of his swords, that's his (your) option. All enemies that are hit are slowed as well, which means they won't go after his squishier allies.
Harvey gets another Utility Power, which is going to be Into the Fray, which allows him to get into the thick of combat with a minor action. Could be worse. Harvey also get another feat, which he'll spend on Adept Power. Harvey will trade in his Rain of Steel stance for Frenzied Skirmish, which dazes an opponent if Harvey strikes it once and slows it too with the second attack. Pretty good debilitating effect, all-in-all.
Harvey Human Fighter/Ranger Lv. 11 Ability Scores: STR: 21 (+5) CON: 12 (+1) DEX: 18 (+4) INT: 11 (+0) WIS: 15 (+2) CHA: 9 (-1) Defenses: (Assuming +3 Armor and Neck Slot) AC: 27 FORT: 25 REF: 23 WILL: 20 Hit Points: Full: 87 Bloodied: 43 Healing Surge Value: 21 # of Surges/day: 10 Powers: At-Will: Twin Strike, Cleave, Reaping Strike Encounter: Dire Wolverine, Rain of Blows, Griffon's Wrath, Sweeping Whirlwind Daily: Villain's Menace, Frenzied Skirmish, Thicket of Blades Utility: Unstoppable, Evade Ambush, Into the Fray Feats Warrior of the Wild Weapon Proficiency (Double Sword) Two-Weapon Fighting Novice Power Two-Weapon Defense Acolyte Power Adept Power Heavy Blade Opportunity Details: Skills: Athletics, Endurance, Heal, Streetwise, Perception Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (1-handed), Hunter's Quarry (1 per encounter) Items: +3 Double Sword, +3 Hide Armor, +3 Amulet of Protection
Level 11 is a real big change level. Harvey is now a Paragon-Tier adventurer! As such, there are a lot of big choices for him to make. This biggest one you probably already guessed: Harvey's Paragon Multiclassing into the Ranger Class. This of course means he gets the excellent Twin Strike At-Will Power, which is far and away better than Sure Strike, which you should dump ASAP. Harvey also gets a Lv. 7 Ranger Power thrown in there for his Paragon Multiclass. I thought Sweeping Whirlwind was good, since Harvey can use it to knock down multiple foes to give himself breathing room when he needs it. Of course, I can only speculate about what items Harvey will find in his travels, so for now I'm just going with basic +3 enhancement items, which are level-appropriate right now. If you look hard, you'll also see I switched Harvey out of Scale Armor and into Hide. This is because Harvey's DEX is high enough that Hide Armor is actually more beneficial to him than if he remained in Scale Armor. He's also trading a movement penalty for an Armor Check penalty, but Harvey's not expected to be a skill monkey anyway. Harvey also gets another feat at lv. 11 (isn't it awesome!). The feat Harvey's taken is Heavy Blade Opportunity, which allows Harvey to use his newly-mastered Twin Strike attack against enemies who drop their guards! Harvey's now a true duel-wielding defender, but lets see what else he can improve on!
Since Harvey's Paragon Multiclassed, he can choose a 10th Level Ranger Utility Power at this level. For enhanced mobility, he's going with Expedious Stride, which ups the number of squares he can move and shift. The movement may not be too useful to a defender (barring difficult terrain), but the extra shift could be what he needs to get to the bleeding wizard before the ogre lops his head off! Harvey also gets another feat at this level, which is going to be Weapon Focus (Heavy Blades). Boy, that extra damage, huh?
Level 13 nets Harvey another encounter attack, but since he already knows 4, he'll have to trade a weaker power in for it. Get rid of Dire Wolverine Strike. This frees up Harvey's Novice Power, which he will use to learn the Ranger power Nimble Defense. This attack adds to Harvey's AC when he hits an enemy with it, and since Harvey's a defender, more AC is a good thing.
More stat boosts this level, which Harvey will add to his STR and WIS, since DEX isn't as big a concern this time around. Harvey also gets another feat, which he'll be using on Toughness this time around. More HP is never a bad thing.
Harvey gets another Daily Attack power now. Trade in Villain's Menace, and in return, get the awe-inspiring Dragon's Fangs. Harvey can use this as a Two-Weapon attack, if he wants to.
Harvey gets another utility power this level. The power he's getting is Iron Warrior which is a great self-healing power. Harvey also gets another feat, which will be spent on Action Surge, which is a definite must-have for any human.
Harvey gets another Encounter Power, and this time there'll be two swaps done. First, drop Nimble Defense and choose Storm of Blows. Now, lose Rain of Blows and use your now-free Novice Power to choose Two-Weapon Eviscerate, which heavily damages an enemy and weakens them.
Harvey again boosts his STR and DEX this level. He also gets another feat, which he uses to gain Human Perseverance, to help out with saving throws (obviously)
Another Daily Power at this level. Harvey gets rid of Frenzied Skirmish, and goes with the awesome Cruel Cage of Steel. This power is amazing. Stunning an enemy is basically robbing them of a turn, and the attack also deals a lot of damage to boot. Harvey will be keeping this 'till the end up his career.
Harvey gets a Lv. 19 Ranger Daily power to add to his repertoire thanks to Paragon Multiclassing, and since Cruel Cage of Steel is already taken, he goes with Wounding Whirlwind, which hits multiple enemies with two attacks AND ongoing damage. Harvey also gets another feat, which he spends on Iron Will to shore up his WILL Defense, which is his weak point at the moment.
Harvey Human Fighter/Ranger/Eternal Seeker Lv. 21 Ability Scores: STR: 24 (+7) CON: 13 (+1) DEX: 20 (+5) INT: 12 (+1) WIS: 17 (+3) CHA: 10 (+0) Defenses: (Assuming +5 Armor and Neck Slot) AC: 36 FORT: 34 REF: 31 WILL: 30 Hit Points: Full: 158 Bloodied: 79 Healing Surge Value: 39 # of Surges/day: 10 Powers: At-Will: Twin Strike, Cleave, Reaping Strike Encounter: Griffon's Wrath, Sweeping Whirlwind, Storm of Blows, Twin-Weapon Eviscerate Daily: Thicket of Blades, Dragon's Fangs, Cruel Cage of Steel, Wounding Whirlwind Utility: Unstoppable, Evade Ambush, Into the Fray, Expeditious Stride, Iron Warrior Feats Warrior of the Wild Weapon Proficiency (Double Sword) Two-Weapon Fighting Novice Power Two-Weapon Defense Acolyte Power Adept Power Heavy Blade Opportunity Weapon Focus (Heavy Blades) Toughness Action Surge Human Perseverance Iron Will Two-Weapon Flurry Details: Skills: Athletics, Endurance, Heal, Streetwise, Perception Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (One-Handed), Hunter's Quarry (1 per encounter) Items: +5 Double Sword, +5 Elderhide Armor, +5 Amulet of Protection
Again, I can only speculate what items Harvey will find on his adventures, so I'm only listing mundane enchantments of the appropriate level. Anyway, Harvey's exploits have become so extraordinary, he's become an Epic Adventurer. Harvey's Epic Destiny is to become an Eternal Seeker, unsure of his place in the Universe but trying to find where it is. Mechanically, Harvey can now take Ranger encounter and daily powers instead of Fighter Powers instead, which helps him obtain more Ranger multiple attack powers. Harvey also gets another feat, which he uses to obtain the awesome Two-Weapon Flurry (it's the other amazing feat I mentioned, remember?). Now, when Harvey uses his Twin Strike opportunity attack, he can throw in an extra attack with his short sword, albeit at a penalty. Still a great feat choice. And to top it all off, all of his stats are boosted again. Level 21 sure is generous!
Harvey gets to choose a Utility Power. While Harvey is still restricted to Fighter Powers at this point, it's alright since he can choose the epic No Surrender, which allows him to defy death once per day. There's a penalty to attacks, but it beats being dead. And on top of that, Harvey gets another feat, which he uses to gain Heavy Blade Mastery, which makes his Scimitar even more dangerous.
Harvey gets a new encounter power at level 23. He's losing Griffon's Wrath, and gaining Cloak of Thorns, an excellent defender power as it turns out, since it drops the enemy's attack bonus. Seems Ranger powers CAN be good on defenders after all!
At level 24, Harvey gets another 2 stat boosts, which go to STR and WIS. Harvey also gains the Eternal Action feature from his Epic Destiny, that gives him another extra standard action on the turn AFTER he spends an action point (though that extra turn won't be subject to the excellent Action Surge). Harvey also gets a feat as well; this time it'sEpic Resurgence. When Harvey strikes that lucky blow, he gets an encounter power back. Not as good as the Demigod's Lv. 30 feature, but Harvey will make due with what he has.
Harvey gets another daily attack power at this level. This next choice will come as a surprise, though: Harvey's going to replace Thicket of Blades with the Paladin daily power Exalted Retribution. The thing is, an enemy hit by Exalted Retribution provokes Opportunity Attacks by you when it attacks, and it gives an attack boost to you with those opportunity attacks, AND you opportunity attacks deal and addition [W] with them. Factor in Twin Strike, and that could add up to A LOT of damage quickly.
Harvey's Epic Destiny allows him to select one Lv. 22 utility power from any class this level. Harvey's going with the Star Pact Warlock's Entropic Ward, which makes it harder for enemies to hit him, with a bonus to attack WHEN they miss him. He also gets another feat, which is this time Triumphant Attack, which makes Harvey's critical hits just that more epic
Time for Harvey to gain his last encounter power. Harvey loses Storm of Blows, and gains Death Rend, which on top of heavily damaging his foe, allows Harvey to stun his enemy (I've already talked about the awesomeness of stunning, haven't I?). Should definitely be used every encounter.
Harvey's last stat boost. Stats go into STR and CON of because at this point only boosting CON will have any conceivable benefits. Harvey also gets another feat, which is spent this time on Lightning Reflexes, to help round out his defenses.
Harvey's last power... so sad. Harvey loses Dragon's Fangs, and gains Weave a Web of Steel, which, while weaker, allows Harvey to negate an enemy physical attack. Trading a little offense for defense is all right, since Harvey DID start as a defender, and when he needs that attack to miss...
Harvey Human Fighter/Ranger/Eternal Seeker Lv. 30 Ability Scores: STR: 26 (+8) CON: 14 (+2) DEX: 20 (+5) INT: 12 (+1) WIS: 18 (+4) CHA: 10 (+0) Defenses: (Assuming +6 Armor and Neck Slot) AC: 44 FORT: 43 REF: 39 WILL: 37 Hit Points: Full: 218 Bloodied: 109 Healing Surge Value: 54 # of Surges/day: 11 Powers: At-Will: Twin Strike, Cleave, Reaping Strike Encounter: Sweeping Whirlwind, Two-Weapon Eviscerate, Cloak of Thorns, Death Rend Daily: Wounding Whirlwind, Cruel Cage of Steel, Exalted Retribution, Weave a Web of Steel Utility: Unstoppable, Evade Ambush, Into the Fray, Expeditious Stride, Iron Warrior, No Surrender, Entropic Ward Feats Warrior of the Wild Weapon Proficiency (Double Sword) Two-Weapon Fighting Novice Power Two-Weapon Defense Acolyte Power Adept Power Heavy Blade Opportunity Weapon Focus (Heavy Blades) Toughness Action Surge Human Perseverance Iron Will Two-Weapon Flurry Heavy Blade Mastery Epic Resurgence Triumphant Attack Lightning Reflexes Great Fortitude Details: Skills: Athletics, Endurance, Heal, Streetwise, Perception Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (One-Handed), Hunter's Quarry (1 per encounter) Items: +6 Double Sword, +6 Darkhide Armor, +6 Amulet of Protection
By now you should know what I have to say about items. To round out Harvey's epic growth, Eternal Seekers are allowed to choose one other epic destiny's Lv. 24 feature. The best of the lot is the Demigod's Divine Recovery, so Harvey takes that. He also gets one more feat, which he spends on Great Fortitude, to complete the defense-boosting trifecta. He's now ready to hunt down the Tarrasque, slay an Ancient Red Dragon, or head down into the Abyss itself to take down Orcus. What is his ultimate fate? Harvey does not yet know, but he'll keep adventuring, swords in hand, until he does!
I've also added a Scimitar and Spiked Shield Build which can be found here.
So there you have it. Two-Weapon Fighter, ready kick butt and take names. So, how does it look?
[sblock=Do NOT mess with this guy.][/sblock]I see a lot of people whining these days "Why can't I play a Two-Weapon Fighter?" Then other people say "Play a Ranger!" And the TW Fighters say "But it's not a Defender!"BAH!!! Says I (and pish-tosh as wel
I think it looks very well done indeed, good show.
just curious though, what is it that allows him to pick up a Paladin power at level 24(ish)? That an eternal seeker thingy?
I think it looks very well done indeed, good show.just curious though, what is it that allows him to pick up a Paladin power at level 24(ish)? That an eternal seeker thingy?
If you're picking a level 22 utility power from any class that allows you to shift, why wouldn't you retrain a feat to Skill Training (Acrobatics) and take Dazzling Acrobatics or even Ignoble Escape? Wouldn't you rather shift 12 (or 6 and ditch a mark) than 3?
If you're picking a level 22 utility power from any class that allows you to shift, why wouldn't you retrain a feat to Skill Training (Acrobatics) and take Dazzling Acrobatics or even Ignoble Escape? Wouldn't you rather shift 12 (or 6 and ditch a ma
Very nice build. You've easily demonstrated the viability of a two-weapon defender.
Although, I must comment. Most of the "I want to play a two-weapon fighter" threads I've seen are from people who want to play a mobile, lightly-armored melee fighter with an offensive fighting style (which is what the two-weapon fighter was in 3.x). To those people, the answer is still going to be, "play a Ranger".
Very nice build. You've easily demonstrated the viability of a two-weapon defender.Although, I must comment. Most of the "I want to play a two-weapon fighter" threads I've seen are from people who want to play a mobile, lightly-armored melee fighte
If you're picking a level 22 utility power from any class that allows you to shift, why wouldn't you retrain a feat to Skill Training (Acrobatics) and take Dazzling Acrobatics or even Ignoble Escape? Wouldn't you rather shift 12 (or 6 and ditch a mark) than 3?
Meh. It was past midnight when I was done posting this. Realistically, I could choose a power from ANY class, but I didn't choose from some to maintain flavor. Harvey spontaneously sprouting bat wings would just be... weird.
But you are right, the Utility I picked may not have been the best choice. That is why we post builds on the internet; so that they may be critiqued and improved.
Meh. It was past midnight when I was done posting this. Realistically, I could choose a power from ANY class, but I didn't choose from some to maintain flavor. Harvey spontaneously sprouting bat wings would just be... weird. But you are right, the Ut
I was just considering how a full multiclass into Eternal Seeker would turn out... Complete power swap makes some pretty heavy changes to the class, and all of them seem to further the goal in your case.
Well done.
This is an excellent write-up.I was just considering how a full multiclass into Eternal Seeker would turn out... Complete power swap makes some pretty heavy changes to the class, and all of them seem to further the goal in your case.Well done.
Look at his feats and at wills. Feat indicates that he has multiclass feated into ranger. But looking at his at wills you can see he started as a warrior.
Also wanted to add in its gems like this i wish could get stickied.
Look at his feats and at wills. Feat indicates that he has multiclass feated into ranger. But looking at his at wills you can see he started as a warrior.Also wanted to add in its gems like this i wish could get stickied.
So, I can see the build is fairly popular right now. Can anyone think of a way to improve it? Right now the only thing I can think of to work on is the Lv. 26 Utility, but if anyone else sees anything I missed, say so.
So, I can see the build is fairly popular right now. Can anyone think of a way to improve it? Right now the only thing I can think of to work on is the Lv. 26 Utility, but if anyone else sees anything I missed, say so. :)
OR you could be a Half-Elf and take Twin Strike at level 1 as your bonus At Will power! Then you'll be able to fight like a TW fighter all through heroic! (it becomes an encounter but still very helpful. Otherwise follow above method and retrain later on.)
OR you could be a Half-Elf and take Twin Strike at level 1 as your bonus At Will power! Then you'll be able to fight like a TW fighter all through heroic! (it becomes an encounter but still very helpful. Otherwise follow above method and retrain la
Edited the build a bit. Instead of Safe Stride, which isn't an optimal choice for Harvey what with his lower WIS, I've elected to use Entropic Ward. Reasons are in the build, but lets just say, it's made of awesome.
Edited the build a bit. Instead of Safe Stride, which isn't an optimal choice for Harvey what with his lower WIS, I've elected to use Entropic Ward. Reasons are in the build, but lets just say, it's made of awesome.
OR you could be a Half-Elf and take Twin Strike at level 1 as your bonus At Will power! Then you'll be able to fight like a TW fighter all through heroic!
Interesting idea. The thing about Humans I like, though, are the bonus feat, which helps me get Harvey up and running faster, and the fact that if I take Twin Strike as an encounter power, I'm not sure if I could take it as the Paragon Multiclassing At-Will Power, which is really the whole point of Harvey Paragon Multiclassing in the first place. Although I'm sure a reasonable DM would allow me to retrain Harvey's Dilletante Power anyway. If you wanna build Harvey as a Half-Elf, go for it! :D
Interesting idea. The thing about Humans I like, though, are the bonus feat, which helps me get Harvey up and running faster, and the fact that if I take Twin Strike as an encounter power, I'm not sure if I could take it as the Paragon Multiclassing
Made another change in the build. Replaced Boundless Endurance with Unbreakable. Since Harvey's CON modifier is never going to go beyond +2, the 2d6 temporary HP is more valuable than regeneration 2 HP a round, especially at higher levels.
Made another change in the build. Replaced Boundless Endurance with Unbreakable. Since Harvey's CON modifier is never going to go beyond +2, the 2d6 temporary HP is more valuable than regeneration 2 HP a round, especially at higher levels.
I have a question about the use of Heavy Blade Opportunity with Twin Strike since Harvey is wielding a Scimitar (a heavy blade) and a Shortsword (a light blade).
Would that still work?
I have a question about the use of Heavy Blade Opportunity with Twin Strike since Harvey is wielding a Scimitar (a heavy blade) and a Shortsword (a light blade).Would that still work?
As i understand it heavy blade oppertunity lets you use an atwill for an AoO as long as you are wielding a heavy blade.
So enemy triggers AO feat check's Harvey's equiped weapon its a heavy blade Harvey may now use an at will This atwill cuases him to attack with both hands
No foul.
As i understand it heavy blade oppertunity lets you use an atwill for an AoO as long as you are wielding a heavy blade.Soenemy triggers AOfeat check's Harvey's equiped weapon its a heavy bladeHarvey may now use an at willThis atwill cuases him to att
I have a question about the use of Heavy Blade Opportunity with Twin Strike since Harvey is wielding a Scimitar (a heavy blade) and a Shortsword (a light blade).
Would that still work?
As long as Harvey leads with his scimitar, I'm sure HBO works.
As long as Harvey leads with his scimitar, I'm sure HBO works.
As long as Harvey leads with his scimitar, I'm sure HBO works.
That is what I thought too...but I could see, perhaps, some DMs crying foul. Though I am not sure its really breaking anything...as you will do less damage with scimitar/shortsword than scimitar/scimitar. I know I personally would allow it, I was just asking what others thought. :D
And PS...awesome build. I really enjoyed reading it. Gave me some ideas as well.
That is what I thought too...but I could see, perhaps, some DMs crying foul. Though I am not sure its really breaking anything...as you will do less damage with scimitar/shortsword than scimitar/scimitar. I know I personally would allow it, I was jus
So far I haven't read a character presentation this amusing and entertaining, you have done exceptionally well on that part.
On the improving part of the build, have you thought about making Harvey wield twin Katars? It loses some flavor, which is a pity and Heavy Blade Oppurtunity would be out which is sad, too. However Harvey could save quite a bunch of feats in the process and trades just one damage die size for another High Crit.
That'd probably be a major change and I'd rather not see Harvey modified so heavily but I find myself quite curious about your reasons for favoring this particular build in case you have already pondered such alternatives.
So far I haven't read a character presentation this amusing and entertaining, you have done exceptionally well on that part.On the improving part of the build, have you thought about making Harvey wield twin Katars? It loses some flavor, which is a p
Although you are a Warrior of the Wild, the multiclass feat does not say you can specialize in Archer Ranger or Two-Blade Ranger, so you don't get Two-Blade Fighting Style - so you don't qualify for any powers that are specifically needing, Two-Blade Fighting Style , you only qualify for general Ranger Powers....
sorry.
Sorry, I dont think this works.....Although you are a Warrior of the Wild, the multiclass feat does not say you can specialize in Archer Ranger or Two-Blade Ranger, so you don't get Two-Blade Fighting Style - so you don't qualify for any powers that
This is interesting, especially like the simple interpretation with Cleave. I'll look at most of it later on.
Although at 15th level, probably going to ask what others would ask at some point. At 15th level, how come no "Glorious Chainsaw Method"? Ranger, pg 109. I think ye know the one I mean.
This is interesting, especially like the simple interpretation with Cleave. I'll look at most of it later on.Although at 15th level, probably going to ask what others would ask at some point. At 15th level, how come no "Glorious Chainsaw Method"? Ran
Although you are a Warrior of the Wild, the multiclass feat does not say you can specialize in Archer Ranger or Two-Blade Ranger, so you don't get Two-Blade Fighting Style - so you don't qualify for any powers that are specifically needing, Two-Blade Fighting Style , you only qualify for general Ranger Powers....
sorry.
What powers are you thinking about? All Ranger powers I read have 'wield two melee weapons' as a requirement and that's a matter of fact and not a specific class feature.
What powers are you thinking about? All Ranger powers I read have 'wield two melee weapons' as a requirement and that's a matter of fact and not a specific class feature.
Ventnor: Yes, Rain of Blows is two attacks for all weapons, but it is three attacks for light blade, spear or flail if you have a Dex of 15 or higher.
The limits on the third attack make sure it is not overpowering, only someone who deliberately built for that power would have the third attack.
Most fighters are not going to build to Dex as their secondary stat.
Ventnor: Yes, Rain of Blows is two attacks for all weapons, but it is three attacks for light blade, spear or flail if you have a Dex of 15 or higher.The limits on the third attack make sure it is not overpowering, only someone who deliberately built
So far I haven't read a character presentation this amusing and entertaining, you have done exceptionally well on that part.
On the improving part of the build, have you thought about making Harvey wield twin Katars? It loses some flavor, which is a pity and Heavy Blade Oppurtunity would be out which is sad, too. However Harvey could save quite a bunch of feats in the process and trades just one damage die size for another High Crit.
That'd probably be a major change and I'd rather not see Harvey modified so heavily but I find myself quite curious about your reasons for favoring this particular build in case you have already pondered such alternatives.
I like the HBO with Twin Strike setup I have with Harvey. Especially once Divine Retribution is figured into the equation, that's a lot of potentially hurting OAs there.
Sorry, I dont think this works.....
Although you are a Warrior of the Wild, the multiclass feat does not say you can specialize in Archer Ranger or Two-Blade Ranger, so you don't get Two-Blade Fighting Style - so you don't qualify for any powers that are specifically needing, Two-Blade Fighting Style , you only qualify for general Ranger Powers....
sorry.
Ranger Powers don't have a specific fighting style requirement attached to them, only that they must be performed while wielding two weapons or using a bow. Only Ranger PPs have a fighting style restriction, and since Harvey is Paragon Multiclassing anyway it's a moot point.
This is interesting, especially like the simple interpretation with Cleave. I'll look at most of it later on.
Although at 15th level, probably going to ask what others would ask at some point. At 15th level, how come no "Glorious Chainsaw Method"? Ranger, pg 109. I think ye know the one I mean.
Ah. The Orcus Killer Move (not so much now, I guess). Yeah, that's a thing that could be worked out. It's certainly a powerful attack, and more powerful than Dragon's Fangs if all the attacks hit. I might look into that.
Thanks for the feedback guys! Keep it coming!
I like the HBO with Twin Strike setup I have with Harvey. Especially once Divine Retribution is figured into the equation, that's a lot of potentially hurting OAs there.Ranger Powers don't have a specific fighting style requirement attached to them,
It (first 11 levels, didn't pay attention past it) looks good to me. Personally, I would have taken TWF and TWD as my first two feats. I haven't had a chance to analyse all of the options in detail, but it would seem that going into paragon multiclassing to a ranger is a good option. With Twin Strike, you can mark multiple more creatures than with just one weapon. It's too bad that by starting as a fighter, you cannot take advantage of Heavy Blade opportunity and Twin Strike because your off-hand weapon cannot be a heavy blade. There are no heavy blades with the off-hand property. I guess that would be too good.
It (first 11 levels, didn't pay attention past it) looks good to me. Personally, I would have taken TWF and TWD as my first two feats. I haven't had a chance to analyse all of the options in detail, but it would seem that going into paragon multicl
It (first 11 levels, didn't pay attention past it) looks good to me. Personally, I would have taken TWF and TWD as my first two feats. I haven't had a chance to analyse all of the options in detail, but it would seem that going into paragon multiclassing to a ranger is a good option. With Twin Strike, you can mark multiple more creatures than with just one weapon. It's too bad that by starting as a fighter, you cannot take advantage of Heavy Blade opportunity and Twin Strike because your off-hand weapon cannot be a heavy blade. There are no heavy blades with the off-hand property. I guess that would be too good.
Actually, I believe that if I start Twin Strike off with the Scimitar, then yes, Twin Strike is usable as an OA. In fact, a lot of the build is made with that assumption.
Actually, I believe that if I start Twin Strike off with the Scimitar, then yes, Twin Strike is usable as an OA. In fact, a lot of the build is made with that assumption.
Although you are a Warrior of the Wild, the multiclass feat does not say you can specialize in Archer Ranger or Two-Blade Ranger, so you don't get Two-Blade Fighting Style - so you don't qualify for any powers that are specifically needing, Two-Blade Fighting Style , you only qualify for general Ranger Powers....
sorry.
The paragon path option the author is using is presented on page 209 in Paragon multiclassing. Its an additional option to taking a real paragon path. Frequently considered very underpowered, it works pretty well in this case.
This allows us to avoid the class feature requirement of pathfinder and stormwarden.
Aside from that, I can't find any powers that require 2 weapon fighting style. They all require "must be wielding 2 melee weapons".
If theres anything I missed, let me know.
The paragon path option the author is using is presented on page 209 in Paragon multiclassing. Its an additional option to taking a real paragon path. Frequently considered very underpowered, it works pretty well in this case.This allows us to avoid
Actually, I believe that if I start Twin Strike off with the Scimitar, then yes, Twin Strike is usable as an OA. In fact, a lot of the build is made with that assumption.
So, if your primary weapon is a heavy blade, then your off-hand weapon can be anything and still use Twin Strike with Heavy Blade Opportunity? Hmmm. I guess by the RAW, it looks like it could work. Had to read it carefully. It's cool you get three OA's with Twin Fury. That's awesome.
So, if your primary weapon is a heavy blade, then your off-hand weapon can be anything and still use Twin Strike with Heavy Blade Opportunity? Hmmm. I guess by the RAW, it looks like it could work. Had to read it carefully. It's cool you get thre
So, if your primary weapon is a heavy blade, then your off-hand weapon can be anything and still use Twin Strike with Heavy Blade Opportunity? Hmmm. I guess by the RAW, it looks like it could work. Had to read it carefully. It's cool you get three OA's with Twin Fury. That's awesome.
My vote is that it's not important, but probably technically not allowed/intended. Clearly Heavy Blade Opportunity restricts you to using heavy blades, and you're violating that. The wording doesn't consider twin strike very well, but the meaning is clear. In any case, it's not a balance problem, and I'd allow it specifically for this build (though maybe not in general).
Using two weapon flurry you'd get three attacks but technically only two opportunity attacks: your first (normal) one which you happen to take with twin strike - but the individual strikes don't themselves count as OA's (if they did, you'd get infinite loops), and if twin strike hits, you may use flurry to make an OA with your off hand (which you can use heavy blade opportunity with if your off hand is a heavy blade, but cannot use twin strike for, since that's not an OA with your off-hand weapon - which is specifically mentioned.
My vote is that it's not important, but probably technically not allowed/intended. Clearly Heavy Blade Opportunity restricts you to using heavy blades, and you're violating that. The wording doesn't consider twin strike very well, but the meaning i
Hate to crash the party here, but this build seems underpowered to me; just because it's neat and well-presented means it's a good build. TWF is strictly worse for a fighter: you're not getting the +2 AC/Reflex from wearing a heavy shield, the extra damage per [W] that you'd get from wielding a two-hander, or the reach from a polearm. Wielding a pair of weapons that are each from a different weapon group is even worse, because it then requires you to take separate paragon/epic weapon feats. To top it all off, this build uses paragon multiclassing and the Eternal Seeker destiny, which are considered (and basically are) the least powerful options when it comes to paragon paths and epic destinies respectively.
Hate to crash the party here, but this build seems underpowered to me; just because it's neat and well-presented means it's a good build. TWF is strictly worse for a fighter: you're not getting the +2 AC/Reflex from wearing a heavy shield, the extra
My vote is that it's not important, but probably technically not allowed/intended. Clearly Heavy Blade Opportunity restricts you to using heavy blades, and you're violating that. The wording doesn't consider twin strike very well, but the meaning is clear. In any case, it's not a balance problem, and I'd allow it specifically for this build (though maybe not in general).
Using two weapon flurry you'd get three attacks but technically only two opportunity attacks: your first (normal) one which you happen to take with twin strike - but the individual strikes don't themselves count as OA's (if they did, you'd get infinite loops), and if twin strike hits, you may use flurry to make an OA with your off hand (which you can use heavy blade opportunity with if your off hand is a heavy blade, but cannot use twin strike for, since that's not an OA with your off-hand weapon - which is specifically mentioned.
Yeah, only three attacks, all in all. Still, it's pretty good, far as I'm concerned. The attack with Two-Weapon flurry also gets Harvey's STR modifier added in because it's a basic attack.
Hate to crash the party here, but this build seems underpowered to me; just because it's neat and well-presented means it's a good build. TWF is strictly worse for a fighter: you're not getting the +2 AC/Reflex from wearing a heavy shield, the extra damage per [W] that you'd get from wielding a two-hander, or the reach from a polearm. Wielding a pair of weapons that are each from a different weapon group is even worse, because it then requires you to take separate paragon/epic weapon feats. To top it all off, this build uses paragon multiclassing and the Eternal Seeker destiny, which are considered (and basically are) the least powerful options when it comes to paragon paths and epic destinies respectively.
Harvey was never meant to be the most powerful character ever. I created him to show that yes, you CAN build a viable two-weapon defender with the current system without resorting to homebrewed feats and replacing class features.
Yeah, only three attacks, all in all. Still, it's pretty good, far as I'm concerned. The attack with Two-Weapon flurry also gets Harvey's STR modifier added in because it's a basic attack.Harvey was never meant to be the most powerful character ever.
Harvey was never meant to be the most powerful character ever. I created him to show that yes, you CAN build a viable two-weapon defender with the current system without resorting to homebrewed feats and replacing class features.
Kudos to you! Let them squeeze rocks for extra +1s in the Optimization forum.
Kudos to you! Let them squeeze rocks for extra +1s in the Optimization forum.
I'm still working my way through this and I have a couple of questions about level 3 & 4.
3. Rain of Blows: I don't see how you get three attacks with this
4. How does Thundertusk Boar Strike, which allows you to push your opponent away set them up for Opportunity Attacks? You push on YOUR turn but you can only OA if the enemy moves on HIS turn.
I'm still working my way through this and I have a couple of questions about level 3 & 4.3. Rain of Blows: I don't see how you get three attacks with this 4. How does Thundertusk Boar Strike, which allows you to push your opponent away set them up
I'm still working my way through this and I have a couple of questions about level 3 & 4.
3. Rain of Blows: I don't see how you get three attacks with this
4. How does Thundertusk Boar Strike, which allows you to push your opponent away set them up for Opportunity Attacks? You push on YOUR turn but you can only OA if the enemy moves on HIS turn.
Digger, the basic attack is two attacks as specified under the Attack portion:
Attack: Strength vs AC, two attacks
That's the primary attack. That's the attack any joe-schmoe fighter gets with any weapon.
If you are weilding a light blade, spear or flail AND you have 15+ Dex, you get a secondary attack.
however, that's only with a spear, light blade or flail and a Dex of 15+
Digger, the basic attack is two attacks as specified under the Attack portion:Attack: Strength vs AC, two attacksThat's the primary attack. That's the attack any joe-schmoe fighter gets with any weapon.If you are weilding a light blade, spear or fla
Did you give up your paragon path to get Twin Strike?
Or are you trying to use a retrain to work off the Human additional at-will ability?
Instead of choosing a Paragon Path, you can choose to further specialize into a multiclass set up.
In order to do this, you have to have all three power swap feats before level 11.
normally, this means picking up a MC feat at 1st or 2nd, Novice at 4th, Acolyte at 8th, Adept at 10th.
Instead of getting the Paragon Path bonuses and powers you get:
replace 1 At-Will with an At-Will from the second class (at 11th level)
add one 7th or lower Encounter power from the second class (at 11th level)
add one 10th or lower Utility power from the second class (at 12th level)
add one 19th or lower Daily power from the second class (at 20th level)
Instead of choosing a Paragon Path, you can choose to further specialize into a multiclass set up.In order to do this, you have to have all three power swap feats before level 11.normally, this means picking up a MC feat at 1st or 2nd, Novice at 4th,
Edited the build again. Now, Harvey's using his novice power at first to replace Passing Attack at first level with Dire Wolverine Strike. I did this because Lycanus helped me realize Rain of Blows is a better attack than I realized. Dire Wolverine Strike still allows Harvey to mark multiple foes like Passing Attack would have.
I suppose the only think to do now is to figure out how to work Blade Cascade, aka "Orcus Killer" aka "Glorious Chainsaw Method", aka "Ow you're repeatedly hitting me with swords stop that", aka etc. etc. If I could work it in... We'll see. It's good enough that I might want to replace one of the final daily's I'd have... Not sure how that would work out yet.
On another note, just wondering: has anyone guessed where I got the name "Harvey" from? (I'd imagine not, since it is fairly obvious).
Edited the build again. Now, Harvey's using his novice power at first to replace Passing Attack at first level with Dire Wolverine Strike. I did this because Lycanus helped me realize Rain of Blows is a better attack than I realized. Dire Wolverine S
Hate to crash the party here, but this build seems underpowered to me;
I don't think it is that underpowered. I definitely think it will work fairly well. The TWD and TWF is in between sword & board and two handers. AC & Ref at +1 over 2H and damage at +1 over S&B for the cost of two feats.
I don't think it is that underpowered. I definitely think it will work fairly well. The TWD and TWF is in between sword & board and two handers. AC & Ref at +1 over 2H and damage at +1 over S&B for the cost of two feats.
I don't think it is that underpowered. I definitely think it will work fairly well. The TWD and TWF is in between sword & board and two handers. AC & Ref at +1 over 2H and damage at +1 over S&B for the cost of two feats.
And for the cost of no feat, you can pick up a shield for +2 AC/Reflex, or a two-hander for better damage or reach.
And for the cost of no feat, you can pick up a shield for +2 AC/Reflex, or a two-hander for better damage or reach.
Kudos to you! Let them squeeze rocks for extra +1s in the Optimization forum.
I'd certainly be worried if a character wasn't quite up to par with a regular character, wouldn't you? It's quite hard to end up with an underpowered character in 4e, unless you go paragon multiclassing AND Eternal Seeker, which this build does.
I'd certainly be worried if a character wasn't quite up to par with a regular character, wouldn't you? It's quite hard to end up with an underpowered character in 4e, unless you go paragon multiclassing AND Eternal Seeker, which this build does.
I mean... What were the options for Paragon Paths? Pit Fighter... Kensai... What are the others which I never hear about?
I don't think it's underpowered. Tru it's misssing 3 features... But he gets to do cool things anyway.
Wait how are they underpowered exactly?I mean... What were the options for Paragon Paths? Pit Fighter... Kensai... What are the others which I never hear about?I don't think it's underpowered. Tru it's misssing 3 features... But he gets to do cool th
And for the cost of no feat, you can pick up a shield for +2 AC/Reflex, or a two-hander for better damage or reach.
You ignore the inherent penalties to those. For that +2 AC/R, you're taking a penalty to skill checks and paying the price of not doing as much damage with a two handed weapon. For the bonus damage of a two hander, you're giving up defenses and the versatility and power you can get from taking ranger powers and keying off two different weapons with the weapon special entry.
This build uses a light blade and a heavy blade, but my own conceptions (which don't even use Ranger) have shown a stunning amount of range with heavy blade and hammer.
You ignore the inherent penalties to those. For that +2 AC/R, you're taking a penalty to skill checks and paying the price of not doing as much damage with a two handed weapon. For the bonus damage of a two hander, you're giving up defenses and the v
You ignore the inherent penalties to those. For that +2 AC/R, you're taking a penalty to skill checks and paying the price of not doing as much damage with a two handed weapon.
The armor check penalty is next to negligible, so what we're really comparing here is better damage (maul, especially a Large maul in the hands of a minotaur) or reach (glaive) compared to the +2 AC/Reflex of a sword and boarder.
Vaalingrade Ashland wrote:
For the bonus damage of a two hander, you're giving up defenses and the versatility and power you can get from taking ranger powers
Versatility? A fighter isn't gaining much by taking ranger powers.
Vaalingrade Ashland wrote:
and keying off two different weapons with the weapon special entry.
Uh-huh. You do know that you can just pick weapon powers tied to the one weapon you have, right?
Vaalingrade Ashland wrote:
This build uses a light blade and a heavy blade, but my own conceptions (which don't even use Ranger) have shown a stunning amount of range with heavy blade and hammer.
This absurdly causes MAD. Heavy blades require Strength and Dexterity for their paragon/epic weapon feats and fighter powers, while hammers require Strength and Constitution. It's not such a good deal.
The armor check penalty is next to negligible, so what we're really comparing here is better damage (maul, especially a Large maul in the hands of a minotaur) or reach (glaive) compared to the +2 AC/Reflex of a sword and boarder.Versatility? A fighte
Personally, don't really care if a Two-weapon fighter is "suboptimal" and what not. I mostly just care to see how possible it is to pull one off. As 4th edition ways of "balance" make it sound even if yer not as kicking as someone else, yer still going to be useful in some form. Not to mention, this isn't the Optimization forums.
Also, I think I'll have to take a look at this again, or at least in more depth. As ye are benefiting from both the 3 multiclass feats, and the Paragon multiclass to Ranger?
Personally, don't really care if a Two-weapon fighter is "suboptimal" and what not. I mostly just care to see how possible it is to pull one off. As 4th edition ways of "balance" make it sound even if yer not as kicking as someone else, yer still goi
Nice build, Lord_Ventnor. I like it, though I think I'd use a Flail and a Short Sword, and therefore free up some points to put in Con and Wis (especially Con...), but that's just me
Nice build, Lord_Ventnor. I like it, though I think I'd use a Flail and a Short Sword, and therefore free up some points to put in Con and Wis (especially Con...), but that's just me ;)
@ Adslahnit: Please don't muddle up this thread with arguments. As I've said, Harvey isn't meant to be the best fighter ever. I created Harvey to show that it IS possible to create a viable Two-Weapon Fighter within the current system without resorting to wonky, unbalanced houserules.
@ Aryxbez: Well, I tried to pick Ranger Powers that would complement the defender role by inflicting some kind of penalty on the recipient of the attacks as well. A few are just pure damage, but that's because sometimes the "Glorious Chainsaw Method" is what you need. (Speaking of which, still gotta work in Blade Cascade...)
@ sitaavanu I'm not sure if that would really work, because the Swordmage's primary attribute is INT, not STR. The Fighter/Ranger synergy is there because both classes share similar primary attributes. It's an interesting idea, so you might want to try anyway. Who knows, maybe a Two-Weapon Swordmage might be an interesting character to try.
@ lordduskblade: Thanks! The Flail is an interesting idea, but I like Twin Strike + Heavy Blade Opportunity + Combat Superiority too much. A variant, though, might be a Fighter with a Longsword who boosts DEX just enough to get Heavy Blade Mastery, and then boosts other attributes. I just boosted DEX to get both Blade Masteries, and figured with DEX that high, the Scimitar might be interesting to use because of its' "Dancing Misses."
@ Adslahnit: Please don't muddle up this thread with arguments. As I've said, Harvey isn't meant to be the best fighter ever. I created Harvey to show that it IS possible to create a viable Two-Weapon Fighter within the current system without resorti
I'd certainly be worried if a character wasn't quite up to par with a regular character, wouldn't you? It's quite hard to end up with an underpowered character in 4e, unless you go paragon multiclassing AND Eternal Seeker, which this build does.
Except that this character is up to par with a regular character.
Optimal is optimal, not "regular." It's actually quite hard not to end up with a sub-optimal character in 4e, as it is in any game, because you have to particularly work hard at getting an optimal character.
What's hard in 4e is creating a particularly bad character, which this build certainly is not. This build is comparable to the majority of the builds you'd see outside of the CharOp board.
And note, this is not CharOp.
Except that this character is up to par with a regular character.Optimal is optimal, not "regular." It's actually quite hard not to end up with a sub-optimal character in 4e, as it is in any game, because you have to particularly work hard at getting
Harvey, after telling his friends about the danger he presents to opponents, provingly dispatches his enemies.
Standing over their bodies, he looks to his compatriots and smiles, "and that's the rest of the story."
Harvey, after telling his friends about the danger he presents to opponents, provingly dispatches his enemies.Standing over their bodies, he looks to his compatriots and smiles, "and that's the rest of the story."
I just wanted to add that this is technically an optimal build. It's an optimal TWF Fighter. I think sometimes people forget what the word "optimal" means.
I just wanted to add that this is technically an optimal build. It's an optimal TWF Fighter. I think sometimes people forget what the word "optimal" means.
@ lordduskblade: Thanks! The Flail is an interesting idea, but I like Twin Strike + Heavy Blade Opportunity + Combat Superiority too much. A variant, though, might be a Fighter with a Longsword who boosts DEX just enough to get Heavy Blade Mastery, and then boosts other attributes. I just boosted DEX to get both Blade Masteries, and figured with DEX that high, the Scimitar might be interesting to use because of its' "Dancing Misses."
True, BUT a Flail Fighter gets to abuse Rain of Blows for its full potential, coming in for all 4d10+4*Str. I would also consider a Rapier/Short Sword combination; the Mithrendain supplement did Light Blades a lot of good. Just throwing some ideas out there (glorified brainstorming), see if I can get something to click for either of us...
True, BUT a Flail Fighter gets to abuse Rain of Blows for its full potential, coming in for all 4d10+4*Str. I would also consider a Rapier/Short Sword combination; the Mithrendain supplement did Light Blades a lot of good. Just throwing some ideas
True, BUT a Flail Fighter gets to abuse Rain of Blows for its full potential, coming in for all 4d10+4*Str. I would also consider a Rapier/Short Sword combination; the Mithrendain supplement did Light Blades a lot of good. Just throwing some ideas out there (glorified brainstorming), see if I can get something to click for either of us...
What might be interesting is a dual-flail wielding Ranger multiclassed into Fighter. I looked at the Mithrendain article again, but none of the powers screamed "Two-Weapon Defender" at me. Although seeing the PP made me think of possibly a Rogue/Wizard or a Rogue/Warlock...
What might be interesting is a dual-flail wielding Ranger multiclassed into Fighter. I looked at the Mithrendain article again, but none of the powers screamed "Two-Weapon Defender" at me. Although seeing the PP made me think of possibly a Rogue/Wiza
I like the HBO with Twin Strike setup I have with Harvey. Especially once Divine Retribution is figured into the equation, that's a lot of potentially hurting OAs there.
I believe HBO requires you use your heavy blade as your accessory for the at-will. Twin Strike has two weapon requirements, one of which certainly is not a heavy blade. HBO doesn't let you bring other accessories into the mix, just the one, and because it's just one, you can't satisfy the double weapon requirement of Twin Strike.
With two-heavy blades it might be a different story, but in -this- case you're not permitted to bring non-heavy blades in the mix with HBO.
I believe HBO requires you use your heavy blade as your accessory for the at-will. Twin Strike has two weapon requirements, one of which certainly is not a heavy blade. HBO doesn't let you bring other accessories into the mix, just the one, and bec
hbo "if you make an oa with a heavy blade, you can use an at will with the weapon keyword instead of basic melee attack" (s:203) main weapon = heavy blade --> feat applies --> at will instead of basic melee Twin strike --> must be wielding 2 melee weapons
i don*t see your point here.
hbo"if you make an oa with a heavy blade, you can use an at will with the weapon keyword instead of basic melee attack" (s:203) main weapon = heavy blade --> feat applies --> at will instead of basic meleeTwin strike --> must be wielding 2 melee weap
hbo "if you make an oa with a heavy blade, you can use an at will with the weapon keyword instead of basic melee attack" (s:203) main weapon = heavy blade --> feat applies --> at will instead of basic melee Twin strike --> must be wielding 2 melee weapons
i don*t see your point here.
To be clear, I think there shouldn't be a problem allowing twin strike with HBO. But certainly HBO isn't well defined and this question can't be definitively answered. HBO allows you to use an at will when you make an OA with a heavy blade - but if you do so, you're no longer making an OA with a heavy blade and fail to meet the requirements. HBO should be clarified.
To be clear, I think there shouldn't be a problem allowing twin strike with HBO. But certainly HBO isn't well defined and this question can't be definitively answered. HBO allows you to use an at will when you make an OA with a heavy blade - but
If you are making an OA with a heavy blade... You can make an at-will attack instead ofa basic attack...
You'll still be maing the at-will with your heavy blade so there's no problem with Twin-Strike. If it said "You may only use heavy blades for this attack" then it would invalidate Twin-Strike.
All HBO cares about is a heavy blade in the attack.
If you are making an OA with a heavy blade... You can make an at-will attack instead ofa basic attack...You'll still be maing the at-will with your heavy blade so there's no problem with Twin-Strike. If it said "You may only use heavy blades for this
True, BUT a Flail Fighter gets to abuse Rain of Blows for its full potential, coming in for all 4d10+4*Str. I would also consider a Rapier/Short Sword combination; the Mithrendain supplement did Light Blades a lot of good. Just throwing some ideas out there (glorified brainstorming), see if I can get something to click for either of us...
Actually, dual wielding scimitar and short sword, you can use Rain of Blows to its full effect. You can pick which weapon you attack with for Rain of Blows. Thus, use the short sword (a light blade) to make the first attack and the scimitar (heavy blade) for the secondary attacks.
Actually, dual wielding scimitar and short sword, you can use Rain of Blows to its full effect. You can pick which weapon you attack with for Rain of Blows. Thus, use the short sword (a light blade) to make the first attack and the scimitar (heavy
Thanks for all the responses everyone! My question now is, with the advent of the Tempest Fighter, is there a place for Havey on the game table? (Also still have to throw in Blade Cascade somewhere... I'll get to it eventually.)
Thanks for all the responses everyone! My question now is, with the advent of the Tempest Fighter, is there a place for Havey on the game table? (Also still have to throw in Blade Cascade somewhere... I'll get to it eventually.)
Thanks for all the responses everyone! My question now is, with the advent of the Tempest Fighter, is there a place for Havey on the game table? (Also still have to throw in Blade Cascade somewhere... I'll get to it eventually.)
Yes. The ability to mark two foes with an at-will (Twin Strike) is powerful stuff. It could be worth it for that at-will alone.
Of course, until Harvey hits 11th, he'll have to make do with Dual Strike, but once he hits 11th he's free to attack two separate targets (swap dual strike with twin strike).
Cool thing is, he can use his Tempest Technique with Twin Strike!
EDIT: Btw, I'm curious, why'd you pick the name "Harvey?" The only fictional Harvey that comes to my mind is Harvey Dent, aka Two-Face (Batman villian). Certainly this isn't where you drew the name from?
Yes. The ability to mark two foes with an at-will (Twin Strike) is powerful stuff. It could be worth it for that at-will alone.Of course, until Harvey hits 11th, he'll have to make do with Dual Strike, but once he hits 11th he's free to attack two se
Yes. The ability to mark two foes with an at-will (Twin Strike) is powerful stuff. It could be worth it for that at-will alone.
Of course, until Harvey hits 11th, he'll have to make do with Dual Strike, but once he hits 11th he's free to attack two separate targets (swap dual strike with twin strike).
Cool thing is, he can use his Tempest Technique with Twin Strike!
EDIT: Btw, I'm curious, why'd you pick the name "Harvey?" The only fictional Harvey that comes to my mind is Harvey Dent, aka Two-Face (Batman villian). Certainly this isn't where you drew the name from?
Sorry i missed this last week or so. Very well done. Having seen the preview for tempest fighter it is full of good ideas. I think theres no reason to tunr harvey away. I have already stated that I do not think you will see a full complement of two weapon powers in other threads and so having other things to fall back on is great. If you do see a full set of powers im sure there will still be options in the ranger world that will spur harvey MC friends.
Sorry i missed this last week or so. Very well done. Having seen the preview for tempest fighter it is full of good ideas. I think theres no reason to tunr harvey away. I have already stated that I do not think you will see a full complement of t
I think there's possibility in here that you are missing.
The 3 powerswap feats Novice, Acolyte and Adept, allow you to reallocate the swap for free every time you level up. That gives more scope for choosing the appropriate powers at higher levels.
If you had been doing this I must have overlooked it.
I think there's possibility in here that you are missing.The 3 powerswap feats Novice, Acolyte and Adept, allow you to reallocate the swap for free every time you level up. That gives more scope for choosing the appropriate powers at higher levels.
I think there's possibility in here that you are missing.
The 3 powerswap feats Novice, Acolyte and Adept, allow you to reallocate the swap for free every time you level up. That gives more scope for choosing the appropriate powers at higher levels.
If you had been doing this I must have overlooked it.
Yeah, I've been re-swapping powers throughout Heroic and Paragon Tiers, although the Eternal Seeker Epic Destiny makes more feat-swapping pointless.
Yeah, I've been re-swapping powers throughout Heroic and Paragon Tiers, although the Eternal Seeker Epic Destiny makes more feat-swapping pointless.
The only problem I have with the Tempest Technique is the bit about Off-hand Weapons. To get the Fighter +1 you have to use an off-hand weapon in that hand.
I guess a Tempest with Chainmail (although it only takes a Dex of 16/20/24 to beat out Chainmail and its masterwork versions as you go up in tiers of magic items). To get another +2 damage with Off-Hand weapons.
Could this be an attempt at a Katar using PC? Katars are for Rogues when they Coup d'Grace (high crit and sneak attack!), but perhaps we will see Fighters using them?
It is too bad Dual Strike can't be used to throw stuff or target two separate targets, so I also think that perhaps Paragon Multiclassing to Ranger might be a valid choice to get the superior Twin Strike power.
Oh well, I will be crossing my fingers for a +3 Proficiency Superior Weapon that is throwable (and possibly off-hand!) in the Adventurer's Vault. I would really "downgrade" my Paladin's Longsword to a +3 prof version of a Javelin if it were there. And if it is a +3 off-hand weapon (even with a 5/10 range instead of a 10/20 range) I would consider playing a [Diablo II] Barbarian, *ahem* I mean "Tempest Fighter."
The only problem I have with the Tempest Technique is the bit about Off-hand Weapons. To get the Fighter +1 you have to use an off-hand weapon in that hand.I guess a Tempest with Chainmail (although it only takes a Dex of 16/20/24 to beat out Chainm
The only problem I have with the Tempest Technique is the bit about Off-hand Weapons. To get the Fighter +1 you have to use an off-hand weapon in that hand.
I guess a Tempest with Chainmail (although it only takes a Dex of 16/20/24 to beat out Chainmail and its masterwork versions as you go up in tiers of magic items). To get another +2 damage with Off-Hand weapons.
Assuming that the feature replaces the normal +1 that the fighter gets to either one-handed or two-handed weapons from the PHB, and assuming that the at-will can be taken by any fighter and not just a "tempest" build, then if you're going for to-hit above all else you can simply pick one-handed weapons rather than "tempest", dual-wield main and off-hand weapons with that at-will power, get +1 to hit with both, and wear whatever you like. Granted your off-hand will be dealing 2 less damage per hit and you don't get the bonus feat, but you might have more flexibility in certain respects.
Assuming that the feature replaces the normal +1 that the fighter gets to either one-handed or two-handed weapons from the PHB, and assuming that the at-will can be taken by any fighter and not just a "tempest" build, then if you're going for to-hit
Assuming that the feature replaces the normal +1 that the fighter gets to either one-handed or two-handed weapons from the PHB, and assuming that the at-will can be taken by any fighter and not just a "tempest" build, then if you're going for to-hit above all else you can simply pick one-handed weapons rather than "tempest", dual-wield main and off-hand weapons with that at-will power, get +1 to hit with both, and wear whatever you like. Granted your off-hand will be dealing 2 less damage per hit and you don't get the bonus feat, but you might have more flexibility in certain respects.
As in Harvey's Twin Strike OA's. It seems the advantage Harvey has over Tempest Fighters is that his Opportunity Attacks are better at Paragon Tier and beyond.
As in Harvey's Twin Strike OA's. It seems the advantage Harvey has over Tempest Fighters is that his Opportunity Attacks are better at Paragon Tier and beyond.
I got Adventurer's Vault today, and I realized that a double sword would be an excellent weapon for Harvey to wield. I don't get scimitar dance, true, but perhaps I could try enhancing his WIS or CON instead... hm...
I got Adventurer's Vault today, and I realized that a double sword would be an excellent weapon for Harvey to wield. I don't get scimitar dance, true, but perhaps I could try enhancing his WIS or CON instead... hm...
Alright, so first you may ask: why human? This is because I envision Harvey as a human, and the extra feat is extraordinarily helpful in this particular build. The +1 to non-AC defenses is great too, but I'll admit the extra At-Will is pretty meh, along with the extra skill. This time, Harvey will be using a Scimitar and a Spiked Shield. So, what can Harvey do at this level? Well, Cleave right now is his bread-and-butter. If you'd like, Imagine Harvey hitting his main enemy with his scimitar, and landing a glancing blow with his spiked shield on an adjacent enemy. That's as close as he'll get to At-Will two-weaponing for now. Reaping Strike probably won't see as much play. This time around though, Harvey gets access to one of the best tactical At-Wills in the game, Tide of Iron. Passing attack actually works as a Two-Weapon attack as well. First strike is with a short sword or scimitar, and the second is with the other. Villain's Menace isn't a Two-Weapon attack, but it's great anyway. You also get the fighter class features, as well as 2 consecutive rounds of Hunter's Quarry. The Hunter's Quarry feature comes of course, from Warrior of the Wild feat, which is here to help Harvey get a bunch of 2-Weapon Powers, along with free training in the Perception skill. His other feat (being human and all that) is Weapon Proficiency (Spiked Shield), which allows Harvey to actually use a Spiked Shield.
At level 2, Harvey gets a Utility Power. The one that really stands out is Unstoppable. The regeneration granted by Boundless Endurance is great, but with Harvey's low CON the 2d6 temporary hit points are worth more than regenerating 2 HP every turn. The feat he takes here is Two-Weapon Fighting, which gives an untyped +1 damage roll to his scimitar attacks. This is pretty good, but this feat is the prerequisite to two other amazing feats he gets later.
Another encounter power at level 3! Go with Rain of Blows which surprisingly can also be used as a Two-Weapon attack. If Harvey leads with his Spiked Shield, then he's allowed a secondary attack, in addition to another attack that he can use with his Scimitar. This power's actually a lot better than I thought it was..
At Level 4 Harvey gets his first two stat boosts. Boost STR and DEX. He also gets another feat, which he's spending on Novice Power. He's trading in Passing Attack and getting Dire Wolverine Strike, which is a close burst attack that can be used for marking more than one enemy, like Passing Attack.
Another Daily Power. This time, he's going with Rain of Steel, which allows Harvey to deal 1d8 damage to an enemy he's standing next to at the start of the enemy's turn. Since he's a fighter, he'll definitely be making use of this.
Harvey gets another Utility Power, and this time, it's Unbreakable, which reduces damage he takes. Once again, Harvey's low CON doesn't allow his to use this power as effectively as he could, but it's better than nothing. Harvey also gets another feat, which is being used on Two-Weapon Defense, one of the "two other amazing feats" I mentioned earlier. +1 AC and +1 REF is nothing to scoff at.
It's time for Harvey to learn another encounter attack! This time, it's Griffon's Wrath. It doesn't involve two attacks, I know, but the -2 penalty to AC is pretty awesome.
Another stat boost level, and Harvey's STR and DEX will go up again. Another feat, too. This time, it's Acolyte Power. Another power swap is in order. Say goodbye to Unbreakable and hello to Evade Ambush, which allows Harvey and a few of his buddies to not be surprised during an ambush. Pretty sweet.
Harvey gets a new attack power at this level. This time it's Thicket of Blades. Harvey can make multiple attacks with it, so if he want to use both of his swords, that's his (your) option. All enemies that are hit are slowed as well, which means they won't go after his squishier allies.
Harvey gets another Utility Power, which is going to be Into the Fray, which allows him to get into the thick of combat with a minor action. Could be worse. Harvey also get another feat, which he'll spend on Adept Power. Harvey will trade in his Rain of Steel stance for Frenzied Skirmish, which dazes an opponent if Harvey strikes it once and slows it too with the second attack. Pretty good debilitating effect, all-in-all.
Harvey Human Fighter/Ranger Lv. 11 Ability Scores: STR: 21 (+5) CON: 12 (+1) DEX: 18 (+4) INT: 11 (+0) WIS: 15 (+2) CHA: 9 (-1) Defenses: (Assuming +3 Armor and Neck Slot) AC: 27 FORT: 25 REF: 24 WILL: 20 Hit Points: Full: 87 Bloodied: 43 Healing Surge Value: 21 # of Surges/day: 10 Powers: At-Will: Twin Strike, Cleave, Tide of Iron Encounter: Dire Wolverine, Rain of Blows, Griffon's Wrath, Sweeping Whirlwind Daily: Villain's Menace, Frenzied Skirmish, Thicket of Blades Utility: Unstoppable, Evade Ambush, Into the Fray Feats Warrior of the Wild Weapon Proficiency (Spiked Shield Two-Weapon Fighting Novice Power Two-Weapon Defense Action Surge Acolyte Power Adept Power Heavy Blade Opportunity Details: Skills: Athletics, Endurance, Heal, Streetwise, Perception Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (1-handed), Hunter's Quarry (1 per encounter) Items: +3 Scimitar, +3 Spiked Shield, +3 Hide Armor, +3 Amulet of Protection
Level 11 is a real big change level. Harvey is now a Paragon-Tier adventurer! As such, there are a lot of big choices for him to make. This biggest one you probably already guessed: Harvey's Paragon Multiclassing into the Ranger Class. This of course means he gets the excellent Twin Strike At-Will Power, although the choice of which At-Will power to replace is a little tougher this time. Reaping Strike was good, but Harvey will get a feat next level that mimic's Reaping Strike's effect (and with better effects, because Harvey isn't using a Two-handed weapon), so Harvey loses it. Harvey also gets a Lv. 7 Ranger Power thrown in there for his Paragon Multiclass. I thought Sweeping Whirlwind was good, since Harvey can use it to knock down multiple foes to give himself breathing room when he needs it. Of course, I can only speculate about what items Harvey will find in his travels, so for now I'm just going with basic +3 enhancement items, which are level-appropriate right now. If you look hard, you'll also see I switched Harvey out of Scale Armor and into Hide. This is because Harvey's DEX is high enough that Hide Armor is actually more beneficial to him than if he remained in Scale Armor. He's also trading a movement penalty for an Armor Check penalty, but Harvey's not expected to be a skill monkey anyway. Harvey also gets another feat at lv. 11 (isn't it awesome!). The feat Harvey's taken is Heavy Blade Opportunity, which allows Harvey to use his newly-mastered Twin Strike attack against enemies who drop their guards! Harvey's now a true duel-wielding defender, but lets see what else he can improve on!
Since Harvey's Paragon Multiclassed, he can choose a 10th Level Ranger Utility Power at this level. For enhanced mobility, he's going with Expedious Stride, which ups the number of squares he can move and shift. The movement may not be too useful to a defender (barring difficult terrain), but the extra shift could be what he needs to get to the bleeding wizard before the ogre lops his head off! Harvey also gets another feat at this level, which is going to be Scimitar Dance (as I'm sure some predicted). Whenever Harvey misses with an attack, he can still deal his DEX modifier in damage, which is pretty good.
Level 13 nets Harvey another encounter attack, but since he already knows 4, he'll have to trade a weaker power in for it. Get rid of Dire Wolverine Strike. This frees up Harvey's Novice Power, which he will use to learn the Ranger power Nimble Defense. This attack adds to Harvey's AC when he hits an enemy with it, and since Harvey's a defender, more AC is a good thing.
More stat boosts this level, which Harvey will again add to his STR and DEX. Harvey also gets another feat, which he'll be using on Toughness this time around. More HP is never a bad thing.
Harvey gets another Daily Attack power now. Trade in Villain's Menace, and in return, get the awe-inspiring Dragon's Fangs. Harvey can use this as a Two-Weapon attack, if he wants to.
Harvey gets another utility power this level. The power he's getting is Iron Warrior which is a great self-healing power. Harvey also gets another feat, which will be spent on Weapon Focus (Heavy Blades), because dealing more damage never hurt anyone except Harvey's enemies.
Harvey gets another Encounter Power, and this time there'll be two swaps done. First, drop Nimble Defense and choose Storm of Blows. Now, lose Rain of Blows and use your now-free Novice Power to choose Two-Weapon Eviscerate, which heavily damages an enemy and weakens them.
Harvey again boosts his STR and DEX this level. He also gets another feat, which he uses to gain Weapon Focus (Light Blades), because the scimitar doesn't get all the fun.
Another Daily Power at this level. Harvey gets rid of Frenzied Skirmish, and goes with the awesome Cruel Cage of Steel. This power is amazing. Stunning an enemy is basically robbing them of a turn, and the attack also deals a lot of damage to boot. Harvey will be keeping this 'till the end up his career.
Harvey gets a Lv. 19 Ranger Daily power to add to his repertoire thanks to Paragon Multiclassing, and since Cruel Cage of Steel is already taken, he goes with Wounding Whirlwind, which hits multiple enemies with two attacks AND ongoing damage. Harvey also gets another feat, which he spends on Action Surge. Let's face it: every human needs to get Action Surge at some point. +3 to attacks when you really need it (and if you're spending an action point, you REALLY need it) is awesome.
Harvey Human Fighter/Ranger/Eternal Seeker Lv. 21 Ability Scores: STR: 24 (+7) CON: 13 (+1) DEX: 21 (+5) INT: 12 (+1) WIS: 16 (+3) CHA: 10 (+0) Defenses: (Assuming +5 Armor and Neck Slot) AC: 36 FORT: 34 REF: 32 WILL: 28 Hit Points: Full: 158 Bloodied: 79 Healing Surge Value: 39 # of Surges/day: 10 Powers: At-Will: Twin Strike, Cleave, Tide of Iron Encounter: Griffon's Wrath, Sweeping Whirlwind, Storm of Blows, Twin-Weapon Eviscerate Daily: Thicket of Blades, Dragon's Fangs, Cruel Cage of Steel, Wounding Whirlwind Utility: Unstoppable, Evade Ambush, Into the Fray, Expeditious Stride, Iron Warrior Feats Warrior of the Wild Weapon Proficiency (Spiked Shield) Two-Weapon Fighting Novice Power Two-Weapon Defense Acolyte Power Adept Power Heavy Blade Opportunity Scimitar Dance Toughness Weapon Focus (Heavy Blades) Weapon Focus (Light Blades) Action Surge Two-Weapon Flurry Details: Skills: Athletics, Endurance, Heal, Streetwise, Perception Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (One-Handed), Hunter's Quarry (1 per encounter) Items: +5 Scimitar, +5 Spiked Shield, +5 Elderhide Armor, +5 Amulet of Protection
Again, I can only speculate what items Harvey will find on his adventures, so I'm only listing mundane enchantments of the appropriate level. Anyway, Harvey's exploits have become so extraordinary, he's become an Epic Adventurer. Harvey's Epic Destiny is to become an Eternal Seeker, unsure of his place in the Universe but trying to find where it is. Mechanically, Harvey can now take Ranger encounter and daily powers instead of Fighter Powers instead, which helps him obtain more Ranger multiple attack powers. Harvey also gets another feat, which he uses to obtain the awesome Two-Weapon Flurry (it's the other amazing feat I mentioned, remember?). Now, when Harvey uses his Twin Strike opportunity attack, he can throw in an extra attack with his spiked shield, albeit at a penalty. Still a great feat choice. And to top it all off, all of his stats are boosted again. Level 21 sure is generous!
Harvey gets to choose a Utility Power. While Harvey is still restricted to Fighter Powers at this point, it's alright since he can choose the epic No Surrender, which allows him to defy death once per day. There's a penalty to attacks, but it beats being dead. And on top of that, Harvey gets another feat, which he uses to gain Heavy Blade Mastery, which makes his Scimitar even more dangerous.
Harvey gets a new encounter power at level 23. He's losing Griffon's Wrath, and gaining Cloak of Thorns, an excellent defender power as it turns out, since it drops the enemy's attack bonus. Seems Ranger powers CAN be good on defenders after all!
At level 24, Harvey gets another 2 stat boosts, which go to STR and DEX again. Harvey also gains the Eternal Action feature from his Epic Destiny, that gives him another extra standard action on the turn AFTER he spends an action point (though that extra turn won't be subject to the excellent Action Surge). Harvey also gets a feat as well; this time it's Light Blade Mastery, so that his short sword can crit as often as his scimitar.
Harvey gets another daily attack power at this level. This next choice will come as a surprise, though: Harvey's going to replace Thicket of Blades with the Paladin daily power Exalted Retribution. The thing is, an enemy hit by Exalted Retribution provokes Opportunity Attacks by you when it attacks, and it gives an attack boost to you with those opportunity attacks, AND you opportunity attacks deal and addition [W] with them. Factor in Twin Strike, and that could add up to A LOT of damage quickly.
Harvey's Epic Destiny allows him to select one Lv. 22 utility power from any class this level. Harvey's going with the Star Pact Warlock's Entropic Ward, which makes it harder for enemies to hit him, with a bonus to attack WHEN they miss him. He also gets another feat, which is this time Epic Resurgence. When Harvey strikes that lucky blow, he gets an encounter power back. Not as good as the Demigod's Lv. 30 feature, but Harvey will make due with what he has.
Time for Harvey to gain his last encounter power. Harvey loses Storm of Blows, and gains Death Rend, which on top of heavily damaging his foe, allows Harvey to stun his enemy (I've already talked about the awesomeness of stunning, haven't I?). Should definitely be used every encounter.
Harvey's last stat boost. Stats go into STR and CON of course... wait, what? Well, since DEX is at 22 before the boost, boosting it won't do any good. Better to boost CON, at a 13, to get some fringe benefits. Harvey also gets another feat, which is spent this time on Triumphant Attack, which makes Harvey's critical hits just that more epic.
Harvey's last power... so sad. Harvey loses Dragon's Fangs, and gains Weave a Web of Steel, which, while weaker, allows Harvey to negate an enemy physical attack. Trading a little offense for defense is all right, since Harvey DID start as a defender, and when he needs that attack to miss...
Harvey Human Fighter/Ranger/Eternal Seeker Lv. 30 Ability Scores: STR: 26 (+8) CON: 14 (+2) DEX: 22 (+6) INT: 12 (+1) WIS: 16 (+3) CHA: 10 (+0) Defenses: (Assuming +6 Armor and Neck Slot) AC: 44 FORT: 41 REF: 39 WILL: 36 Hit Points: Full: 218 Bloodied: 109 Healing Surge Value: 54 # of Surges/day: 11 Powers: At-Will: Twin Strike, Cleave, Tide of Iron Encounter: Sweeping Whirlwind, Two-Weapon Eviscerate, Cloak of Thorns, Death Rend Daily: Wounding Whirlwind, Cruel Cage of Steel, Exalted Retribution, Weave a Web of Steel Utility: Unstoppable, Evade Ambush, Into the Fray, Expeditious Stride, Iron Warrior, No Surrender, Entropic Ward Feats Warrior of the Wild Weapon Proficiency (Spiked Shield) Two-Weapon Fighting Novice Power Two-Weapon Defense Acolyte Power Adept Power Heavy Blade Opportunity Scimitar Dance Toughness Weapon Focus (Heavy Blades) Weapon Focus (Light Blades) Action Surge Two-Weapon Flurry Heavy Blade Mastery Light Blade Mastery Epic Resurgence Triumphant Attack Iron Will Details: Skills: Athletics, Endurance, Heal, Streetwise, Perception Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (One-Handed), Hunter's Quarry (1 per encounter) Items: +6 Scimitar, +6 Spiked Shield, +6 Darkhide Armor, +6 Amulet of Protection
By now you should know what I have to say about items. To round out Harvey's epic growth, Eternal Seekers are allowed to choose one other epic destiny's Lv. 24 feature. The best of the lot is the Demigod's Divine Recovery, so Harvey takes that. He also gets one more feat, which he spends on Iron Will to shore up his WILL Defense, which is his weak point at the moment. He's now ready to hunt down the Tarrasque, slay an Ancient Red Dragon, or head down into the Abyss itself to take down Orcus. What is his ultimate fate? Harvey does not yet know, but he'll keep adventuring, swords in hand, until he does!
Scimitar and Spiked Shield. Big advantage of this build is Harvey's access to Tide of Iron, which is just awesome.
And here's another build. Won't fit in my OP, so here it is:[sblock=Scimitar and Spiked Shield Harvey][sblock=Level 1 Snapshot]HarveyHuman Fighter/Ranger Lv. 1Ability Scores:STR: 18 (+4) (+2 Human)CON: 11 (+0)DEX: 15 (+2)INT: 10 (+0)WIS: 14 (+2)CHA:
Scimitar and Spiked Shield. Big advantage of this build is Harvey's access to Tide of Iron, which is just awesome.
However, Two-weapon defense doesn't stack with a spiked shield. That makes the two-weapon fighting feat branch much less attractive, as the +1 to damage isn't particularly inspiring by itself.
However, Two-weapon defense doesn't stack with a spiked shield. That makes the two-weapon fighting feat branch much less attractive, as the +1 to damage isn't particularly inspiring by itself.
I see a lot of people whining these days "Why can't I play a Two-Weapon Fighter?" Then other people say "Play a Ranger!" And the TW Fighters say "But it's not a Defender!"
It's entirely possible to come up with a Two-Weapon Defender.
And I say, true-that!
I helped someone make a two-weapon fighting Fighter by, you guessed it, multi-classing into ranger. Things have worked out just fine. In a fight against a single creature like an elite or solo, he kinda meh, but put him in a room with a bunch of minions and or multiple armed opponents and he'll jerk them all up. He's pretty much a walking tank-blender.
=Lord_Ventnor;16697761]I see a lot of people whining these days "Why can't I play a Two-Weapon Fighter?" Then other people say "Play a Ranger!" And the TW Fighters say "But it's not a Defender!"It's entirely possible to come up with a Two-Weapon Defe
It strikes me that harvey would heavily benefit from new material released in martial power. Dual strike is certainly much more attractive than sure strike, for starters, and it might make paragon multiclassing unnecessary. What do you think?
Certainly, in any case, a double-bladed tempest build would dramatically increase damage output at the cost of just one AC in the long run (and none at low levels since you get two-weapon defense for free).
It strikes me that harvey would heavily benefit from new material released in martial power. Dual strike is certainly much more attractive than sure strike, for starters, and it might make paragon multiclassing unnecessary. What do you think?Certai
I think there is an Epic Destiny for Hurvey in MP, much bettr then Ethernal Seeker - I'm talking about Martial Archetipe, it allows more power swaps(and they are very usefull to Hurvey) also there is many powers that may fit your concept
I think there is an Epic Destiny for Hurvey in MP, much bettr then Ethernal Seeker - I'm talking about Martial Archetipe, it allows more power swaps(and they are very usefull to Hurvey) also there is many powers that may fit your concept
I know this post is ways to do without Tempest, but would Tempest Technique work with Double Sword? Or would only 1/2 your attacks get the Tempest bonus damage?
Would you get the +1 attack and +2 Damage because Double Sword has Off Hand Property?
Starting at 11th level - Would like to make a Double Sword Human Fighter
Feats 1- Warrior of the Wild 1- WP Double Sword 2- Two Weapon Fighting - Two Weapon Defense * Free 4- Toughness 6- Action Surge 8 - Weapon Focus - Double Sword 10-Blade Opportunist Marked Scourge 11- Heavy Blade Opportunist
I know this post is ways to do without Tempest, but would Tempest Technique work with Double Sword? Or would only 1/2 your attacks get the Tempest bonus damage? Would you get the +1 attack and +2 Damage because Double Sword has Off Hand Property?Sta
I know this post is ways to do without Tempest, but would Tempest Technique work with Double Sword? Or would only 1/2 your attacks get the Tempest bonus damage?
Would you get the +1 attack and +2 Damage because Double Sword has Off Hand Property?
Yes, it would. It is one of the reasons the weapon is considered broken.
Yes, it would. It is one of the reasons the weapon is considered broken.
Squeezing in one of the new feats gives a fair amount of extra hitting power to the build. Replace Weapon Focus (Light Blades) with Weapon Expertise (Heavy Blades) and at the same time retrain an earlier feat (I'd pick Toughness) into Weapon Master, which gives the benefit of the Focus and Expertise feats to all proficient weapons. +2 to hit with both Light and Heavy blades (+3 from level 25 on) should be worth the 15 hit points.
Squeezing in one of the new feats gives a fair amount of extra hitting power to the build. Replace Weapon Focus (Light Blades) with Weapon Expertise (Heavy Blades) and at the same time retrain an earlier feat (I'd pick Toughness) into Weapon Master
Seriously, you resurrected a 15 months-old thread? /facepalm
I /facepalm your facepalm.
This thread on the CharOp links page, and this build desperately needs to be updated. There's more different ways to make a dual-wielding Fighter now than you can swing a cat at, and yet this is still the only thing listed?
Truly, the lack of updates is what is most deserving of a /facepalm. Would somebody please either fix this, or make a new dual-weapon Fighter build and put it in the links page?
I /facepalm your facepalm.This thread on the CharOp links page, and this build desperately needs to be updated. There's more different ways to make a dual-wielding Fighter now than you can swing a cat at, and yet this is still the only thing listed?T
Seriously, you resurrected a 15 months-old thread? /facepalm
I /facepalm your facepalm.
This thread on the CharOp links page, and this build desperately needs to be updated. There's more different ways to make a dual-wielding Fighter now than you can swing a cat at, and yet this is still the only thing listed?
Truly, the lack of updates is what is most deserving of a /facepalm. Would somebody please either fix this, or make a new dual-weapon Fighter build and put it in the links page?
I'm with you, Hook. I'm looking into a two-weapon defender, and I was thinking Fighter. I've already started working on him (sans Powers), and he's looking mighty tasty already.
I /facepalm your facepalm.This thread on the CharOp links page, and this build desperately needs to be updated. There's more different ways to make a dual-wielding Fighter now than you can swing a cat at, and yet this is still the only thing listed?T
What's with all the thread necros lately? Let old things die, or contribute something new and interesting to them at least.
Also, if we are talking 2 weapon melee character Ranger and HalfElf Avenger are both a good step ahead of fighter in the category of beatdowns.
Edit: And if you want to love your defender side more go Ranger|Cleric/Fighter/Tactical Warpriest. Tons of interrupts, high defenses, a mark, heals and multi attacks.
What's with all the thread necros lately? Let old things die, or contribute something new and interesting to them at least.Also, if we are talking 2 weapon melee character Ranger and HalfElf Avenger are both a good step ahead of fighter in the categ
Hey, check that out. That was a major necro on my part. Wasn't intentional, I just googled for +3 d12 weapons and this thread popped up.
At any rate, I was hoping to make a 2-weapon Defender (Fighter), but not necessarily for any reason other than that I've never played a Defender and I've never played a Char with any 2-weapon attacks. Thought I'd try something new.
Any chance that Ranger|Cleric/Fighter/Tac-Priest has a thread somewhere?
Hey, check that out. That was a major necro on my part. Wasn't intentional, I just googled for +3 d12 weapons and this thread popped up.At any rate, I was hoping to make a 2-weapon Defender (Fighter), but not necessarily for any reason other than t
Any chance that Ranger|Cleric/Fighter/Tac-Priest has a thread somewhere?
Not to my knowledge, but building one would be fairly easy. I can help you build one if you send me a PM with your first shot (at level 11) and then we can build from there. I don't know what level you are wanting to start at but I've made several of these builds in the past.
Not to my knowledge, but building one would be fairly easy. I can help you build one if you send me a PM with your first shot (at level 11) and then we can build from there. I don't know what level you are wanting to start at but I've made several
All things considered, maybe I'll just make a thread for my character instead. Once you go hybrid & MC, there's just too many possibilities & I don't know that he'd improve this thread in a significant way.
I'll PM you once I get it going, I'd still like your opinion on what I've got so far.
All things considered, maybe I'll just make a thread for my character instead. Once you go hybrid & MC, there's just too many possibilities & I don't know that he'd improve this thread in a significant way.I'll PM you once I get it going, I'd still