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5 years ago  ::  Oct 06, 2008 - 2:02PM #51
TrissJ
Date Joined: Jul 21, 2008
Posts: 162
64. It Just Ain't Right!: You'd like to be able to sit back and enjoy your ale or plow your field or race your horses. But whenever you hear about something cruel or mean or dishonest...it just boils your blood. Someone has to set things right and if no one else is going to, you'll be the one to do it, come hell or high water. Maybe others can sleep well knowing that people are being taken advantage of but you can't and so you strike out to satisfy your conscience.
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5 years ago  ::  Oct 06, 2008 - 4:50PM #52
Zousha_Omenohu
Date Joined: Apr 20, 2007
Posts: 2,146
65. Slayer: You have declared enmity against a specific species of creature. Maybe a dragon killed your family. Maybe a bunch of gorgons ruined your livelihood. Maybe you're just violently speciesist against goblins. Whatever the reason, you make it a point to kill members of that particular species whenever you get the chance. When there are hunting parties for them, you organize them. When there are lynch mobs for them, you're at the head of them. Some think you're a bigot, but they're just idiots who don't know what those things are capable of.
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5 years ago  ::  Oct 07, 2008 - 12:18PM #53
Xeorsos
Date Joined: Aug 31, 2007
Posts: 219
66. Petulant: Your parents wished for you to join the clergy of a great goddess, bringing good name to their family. Deciding that the sheltered life of a priest wasn't for you, you set off into the world in hopes of pursing some other goal.
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5 years ago  ::  Oct 07, 2008 - 12:44PM #54
Zousha_Omenohu
Date Joined: Apr 20, 2007
Posts: 2,146
67. Escapee: Your parents wished you to join the cult of a dark deity, bringing power to the family and laying waste to its enemies. Deciding that the depraved life of a cultist wasn't for you, you ran off into the world in hopes of pursuing another goal and eluding the cultists who aren't likely to forget your leaving them.
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5 years ago  ::  Oct 07, 2008 - 3:47PM #55
Mad_Jack
Date Joined: Aug 19, 2007
Posts: 6,138
68. The Professional

You learned your skills, whatever they may be, in either an military or civilian organization. You are a consumate professional, highly skilled, trained and disciplined and cool under stress, and now that you've left your previous occupation you consider adventuring to be your profession. And you intend to excel at it.
Spoiler: Show

                           I am the Magic Man.
   (Pay no attention to the man behind the curtain.)

                      I am the Lawnmower Man.
                            (I AM GOD HERE!)

                           I am the Skull God.
                           (Koo Koo Ka Choo)

                 There are reasons they call me Mad...

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5 years ago  ::  Oct 07, 2008 - 5:51PM #56
Tancread
  • Fool of Win
Date Joined: Jul 7, 2008
Posts: 354
69. Mystery Lover: You cannot abide a mystery, you must know who dunnit. This means you are constantly thrusting yourself into the middle of other people's business and heading towards places where danger and answers lie.
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5 years ago  ::  Oct 08, 2008 - 7:58AM #57
Shiftkitty
Date Joined: Apr 11, 2007
Posts: 4,412
69A: If you choose the above and travel with a party consisting of two dudes, two dudettes, and a great dane, you get the "Meddling Adventurer" Paragon Path...
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5 years ago  ::  Oct 08, 2008 - 5:34PM #58
Proin
Date Joined: Sep 7, 2008
Posts: 1,549
70. For Trade and Profit (note: this one requires you to work with your DM as it goes into giving some potentially huge fringe benefits)

You are a scion of a major mercantile house. You may have no head for trading (this doesn't necessarily mean a low intelligence and/or charisma, just a lack of a specific skill), but you're a pretty darn good adventurer. Your family has sent you out with two goals: 1) Locate items of value above and beyond the norm and 2) Open up new markets for the Family interest. Naturally you keep the best stuff for you and your companions, but that old +2 longsword might fetch a decent price in some marketplace somewhere else.
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5 years ago  ::  Oct 08, 2008 - 7:51PM #59
Zousha_Omenohu
Date Joined: Apr 20, 2007
Posts: 2,146
71. Packrat: You don't adventure for God, king, country, fun or profit. You adventure because of all the cool stuff you can find in dungeons! "One man's trash is another man's treasure" is your mantra as you collect interesting objects from your travels. It doesn't matter what it is or whether it's valuable or not. You might uncover a +2 Longsword with a funny-looking blade, or just content yourself with a smooth rock that looks particularly pretty. It makes no difference. Often the stuff you find isn't too valuable, or isn't owned by anyone, so it's not too much trouble, but sometimes your party has to bail you out if you happen to "collect" something that belongs to someone else.
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5 years ago  ::  Oct 10, 2008 - 3:54AM #60
Tancread
  • Fool of Win
Date Joined: Jul 7, 2008
Posts: 354
72 Fey Charmed: You were seduced by a fey princess whom you gave your entire heart to, but who stopped crossing over to see you. At first you despaired as only the brokenhearted can do, then you decided to do something about it and become powerful enough to either attract her back or to cross over to the fey yourself and find her. Every deed you do you do in her name and every chance to investigate the fey you find you take.
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