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4 years ago ::
Dec 06, 2008 - 10:30AM
#51
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Date Joined:
Mar 12, 2006
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106. Always carry a token for the Trickster God, who often disguises himself as a traveller needing assistance. If you see him, be prepared to pay his toll.
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4 years ago ::
Dec 06, 2008 - 10:54AM
#52
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Date Joined:
Sep 23, 2006
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107. Young men may not grow facial hair and must keep their heads closely shaved until they have passed the tribe's intiation. Young women may not grow their hair and longer than the nape of their neck until they have passed their tribe's initiation.
108. Leadership is split into three parts. The mightest warrior in the tribe/clan is the war leader. The wisest is the religious leader and the one who directs the allocation of tribal resources. All friendly tribes and clans exhcange one member who has no ties to another tribe to act as a judge in internal disputes. This helps to insure partiality in settelments.
109. Whenever possible, injury and even death resulting from individuals fighting one another will be settled with a payment of some kinds - money, if necessary, or preferably, supplies (e.g. salted beef, loads of manure for fertilizer and fires, etc.). Alternatively, a service debt may asked for by the aggrieved party (This might be a good adventure hook!).
110. Tribal warfare often starts with each tribes best warrirors engaging in one-on-one combat. The winner can choose whether to let the loser live (usually at a price of some kind) or dies.
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4 years ago ::
Dec 06, 2008 - 11:11AM
#53
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Date Joined:
Jun 17, 2007
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106. Always carry a token for the Trickster God, who often disguises himself as a traveller needing assistance. If you see him, be prepared to pay his toll. 106a. When a stranger (any stranger) greets you, you must offer him/her some token - money, an object, food, whatever you have handy - or you will suffer very bad luck. (You can never know who might turn out to be that trickster god...)
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4 years ago ::
Dec 06, 2008 - 12:03PM
#54
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Date Joined:
Mar 12, 2006
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106a. When a stranger (any stranger) greets you, you must offer him/her some token - money, an object, food, whatever you have handy - or you will suffer very bad luck. (You can never know who might turn out to be that trickster god...) That was the idea. Thanks for clarifying.
111. Betrayal, lies, cheating, murder, etcetera must only be done on a moonless night. The sun and moon are the eyes of the Gods.
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4 years ago ::
Dec 06, 2008 - 1:31PM
#55
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Date Joined:
Jul 21, 2008
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111. The spirits, being what they are, do not farm, till or tend. Therefore they have no access to certain foods, though they do enjoy partaking of them. if one wishes to seek council from a spirit, make a meal of roasted grains and prepare a drink of milk and herbs. Take a blanket to sit on and take your offering out to a place they are known to traverse. Lay out the blanket as an invitation to sit; set out the food and partake of some first, to show that you intend to share the meal. Wait for the spirit to accept your invitation and ask no questions once it has left the boundary of the sitting blanket.
(You can decide what the herbs are...or change up the food depending on the clan, of course. Maybe spirits in your campaign only eat raw flesh or only cooked meat or animals that have only been fed a diet of _____. Just some ideas.)
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4 years ago ::
Dec 06, 2008 - 1:36PM
#56
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Date Joined:
Apr 20, 2007
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113. No pants. ONLY KILTS!
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4 years ago ::
Dec 06, 2008 - 1:49PM
#57
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Date Joined:
Jul 21, 2008
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114. Piercings are a sign of being a slave
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4 years ago ::
Dec 06, 2008 - 1:50PM
#58
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Date Joined:
Jul 21, 2008
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That was the idea. Thanks for clarifying.
111. Betrayal, lies, cheating, murder, etcetera must only be done on a moonless night. The sun and moon are the eyes of the Gods.
Yep.
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4 years ago ::
Dec 06, 2008 - 4:07PM
#59
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Date Joined:
Mar 12, 2006
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115. A fever is the result of keeping too many secrets. In order to break the fever, you must divulge your secrets to a trusted friend. If the fever does not break, you may be keeping a secret even from yourself.
116. Sneezes are the physical manifestation of insecurity. Take some time, sit alone, drink a hallucinogenic liquor made of juju root, and consult a god / spirit of an ancestor / animal guide. If your spirit is pure, they will remove your doubt.
117. Cure for hiccoughs: Sit outside on a full moon in the nude and sing a battle song / drinking song / prayer song until they cease.
118. Birth defects are a sign of weak character of one or both of the parents. If a deformed child is born, the parents are evaluated by the tribe. One or both may be whipped / executed / exiled (depending on the severity of the defects. Whipping for minor defects, execution for moderate defects, exile for serious defects).
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4 years ago ::
Dec 06, 2008 - 4:50PM
#60
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84. A proper house has no corners. Corners can hide evil spirits. A round house invites equality. I'm sure we've all considered cob/spider webs evil spirits occasionally
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