Community

 
Jump Menu:
Post Reply
Page 23 of 25  •  Prev 1 ... 20 21 22 23 24 25 Next
Switch to Forum Live View 1001 "Barbaric" Customs: Superstitions, Taboos, Rituals, etc.
4 years ago  ::  Aug 01, 2009 - 6:21PM #221
Zousha_Omenohu
Date Joined: Apr 20, 2007
Posts: 2,146
From the Kulutu Tribe
425. Kill a child, his/her parents become your parents (even if they're the same age as you or younger).
426. Kill a woman, her husband becomes your husband (even if you are a man).
Quick Reply
Cancel
4 years ago  ::  Aug 01, 2009 - 7:18PM #222
Ront_Iron-Roar
Date Joined: May 10, 2005
Posts: 50

Pashalik_Mons wrote:

I just had a terrifying thought: steel furniture.


We had a Dwarf Fighter/Bard in 3.5 who crafted an adamantine chair and used it as his favored weapon. Of course, he also had the terrible habit of narrating everything he did.

"The courageous dwaft draws his chair!"


426.) To loose an eye, tooth, finger, or toe is an acceptable loss. To loose your nose, tongue, an ear, or both eyes is a terrible loss. To loose such senses is terrible for a warrior and hunter.

427.) Upon suffering a wound to the belly. The Warrior is to eat a broth or soup made of strong smelling herbs, onions, or garlic and the attending cook/medic is to sniff the wound. If one smells the scent of the broth start setting the warriors affairs in order if there can be nothing done for him.

428.) If the truth must be gained from an enemy interrogate him with stinging vermin. Place the vermin upon his face or temple and if the creature stings him as he speaks, the man is lieing. If he dies the gods have punished him for his lies.

Quick Reply
Cancel
4 years ago  ::  Aug 02, 2009 - 10:52AM #223
Argo
Date Joined: Mar 12, 2006
Posts: 443
From the Tribe of the Blackdeep Lake
429. The reason the grass is wet in the morning, even when it did not rain, is because it is the sweat of the World.
Quick Reply
Cancel
4 years ago  ::  Aug 07, 2009 - 10:19PM #224
WilwarinAndamar
Date Joined: Feb 27, 2007
Posts: 180
430. Each member of the tribe names himself/herself. The first name is chosen when they begin to learn how to talk - their name is the first audible sound they make (ie: 'Dada', 'Bebe', and 'Fttpp'). Their second name is decided after they have passed a ritual that deems them to be adults.
Quick Reply
Cancel
3 years ago  ::  Nov 29, 2009 - 7:56AM #225
Argo
Date Joined: Mar 12, 2006
Posts: 443
From the Tribe of the Bat
431.
  Sleep during the daytime and travel by night.  Daytime is when the Sun God will watch over you and protect your kin.  The night time is frought with danger, and the Moon God will seek to trick you, so be ever vigilant.
Quick Reply
Cancel
3 years ago  ::  Nov 29, 2009 - 10:38AM #226
Plotinus
Date Joined: Nov 2, 2008
Posts: 256
I'm DMing a 4e game based in Discworld, and my fiance is playing a werewolf (shifter) barbarian.

One of their beliefs is in two primal spirits, the Hunter and the Shepherd. The Hunter is a man who leads the sun from horizon to horizon, caring for it and tending it. At night he becomes the Hunter, a wolf who slays the sun and carries it from horizon to horizon in his jaws.

Both are noble aspects, each embody the most noble aspects of the werewolf.
Quick Reply
Cancel
3 years ago  ::  Nov 30, 2009 - 9:41AM #227
ADHadh
Date Joined: Jun 10, 2007
Posts: 5,728
433. When you wish to speak with other tribe, do not enter their village. Sit in a distance so you can be seen and wait for a member of the other tribe to invite you.

434. When fighting, you are not allowed to kill your opponent in any other way than piercing his heart.

I believe those are/were practiced in real life.
Motto - Don't Damn Me, Guns N' Roses

http://adhadh.deviantart.com/ - my dA page
adhadh.png
Quick Reply
Cancel
3 years ago  ::  Jan 11, 2010 - 7:09AM #228
Argo
Date Joined: Mar 12, 2006
Posts: 443
435.  If an enemy surrenders, he is instantly welcomed into the tribe.  A man's word is his law.

436.  If an enemy surrenders, he is tortured for information.  An enemy is never to be trusted.

437.  If an enemy surrenders, he is killed for his cowardice.  A warrior never surrenders.

438.  If an enemy surrenders, he is bound into servitude for a year and a day, then welcomed into the tribe.  His servitude is to repay the tribe for raising arms against us.  Once that debt is paid, he is free to join us, or free to leave.

439.  If an enemy surrenders, he is bound into servitude for a year and a day, then his right arm is removed and he is ejected from the village.  His servitude is to repay the tribe for raising arms against us.  Once that debt is paid, he must not be able to take up arms again and he must be banished from the tribe.
Quick Reply
Cancel
3 years ago  ::  Jan 18, 2010 - 8:18PM #229
MieoraBloodsong
Date Joined: Jan 14, 2010
Posts: 359
Wow, a lot of these are really good.  and quite a few are not barbaric, I've put quite a few into my own game as 'civilized' customs.  Here are some other ones I have used.

440. Women are given to their husbands as a reward for prowess in battle.  They are no more than property until they have given their husband 5 children.  Then they are free to do as they please.  However, if the woman's father is alive he can give her away to another man, again as a reward for prowess.
441.  A woman who kills her own father is the greatest of all evils.  She is to be tied up in the center of the tribe (presumably by the fire) where any member of the tribe can torment/hurt her but cannot kill her.  After she has been held there for 1 month the tribe is to move, leaving her there, still tied.  They cannot camp at that spot for 2 years.
442.  A man who kills a woman's father for her is to beaten by each member of the tribe once a day for 2 weeks.  The woman is to be treated as if she had killed her father herself (see above custom).
Going out of your way to break the game and then complaining that it is broken is like beating a wall with a sledge hammer for an hour and then claiming its a bad wall.

13.jpg
D&D Home Page - What Monster Are You? - D&D Compendium

Quick Reply
Cancel
3 years ago  ::  Jan 19, 2010 - 10:04PM #230
Absinta
Date Joined: Nov 23, 2009
Posts: 139
443.  If a person dies in a house for any reason, that house is contaminated and must be burned to the ground. ( Both the Japanese and the Apache had this custom, interestingly.  Makes sense if you fear an epidemic, not so much when someone is simply wounded)

444. Murder is only illegal if you attempt to conceal it and thus avoid just vengeance from the victim's family.

445.  Killing a lapdog, which is loved, is a greater offense than killing a watchdog, which is a utilitarian beast.   (Both from the Vikings)

446. In order to marry, a man must present his bride's father with five crows he has personally killed, in order to prove he will be able to provide food for her.  (Surprisingly, this is an old law still on the books in, IIRC, one of the Southern states of the US).
http://ladyashmire.deviantart.com/
Quick Reply
Cancel
Page 23 of 25  •  Prev 1 ... 20 21 22 23 24 25 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing