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2 years ago  ::  Jan 31, 2011 - 2:39PM #871
Kneelb4Zod
Date Joined: Jan 31, 2011
Posts: 2

Dec 26, 2010 -- 3:02PM, CL_85 wrote:

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

Gordik Nanikus

1. Dwarven fighter. Massively built & ripped & shredded. I mean  properly shredded. Gordik has a 64-pack and has less than 0% body fat. He is massively pumped. I mean, he's just over four and a half feet tall and weighs well over 250 pounds. That's how fokking built he is. 

2. Leather. Gordik wears a leather cap, leather chaps and has an intricate series of piercings. He wears a 0-gauge PA. He has numerous nipple rings. He even has an an mithral anal stud. He cuts a pretty impressive figure, especially since he's nine and a half inches, UNCUT.

3. Violence. Gordik is a heavy drinker. He lives almost exclusively off mutton fat, raw walrus blubber and rye bread. He is obsessed with Dwarven hedonism. He lives to fight. A day spent without pounding the living sh*t out of a friend or adversary is a day wasted. He exercises continually. Can perform one-finger push-ups on the blade of his battleaxe. Can perform one-finger pull-ups. Statistically, has STR 22 and CON 20.

4. Lust. Has an unquenchable thirst for male halfling and gnome ass. Was raised in the militias of the wicked city of IRONFORGE where Dwarven women were forbidden from even entering the Inner Gates by edict of the Thane-Regent. It is common, even universal, for Dwarven men to have sex with Dwarven men, but only in the context of role-dependent pederastic relationships. The lack of young Dwarven men in Ironforge drove much of the garrison mad, forcing them to waylay and capture gnome and halfling caravans in search of gnomish and halfling men to serve as catamites. Gordik can barely contain himself in the presence of ripe, well-formed gnomish men. 

5. Heavy weaponry. Wields two-handed warhammers, battleaxes and mauls. Likes anything long, heavy and metallic.

6. Appearance. Long, bifurcated beard. Shaven head. Clean shaven body. Has male halfling catamites shaves his body and oil it with walrus blubber and gryphon spoor.   

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1. Desires more wealth and power. Wishes to obtain Gauntlets of Ogre Power to better pin gnomish punks to the loading dock with his powerful forearms. Did I mention Gordik has a 74" chest?

2. Realises that the lust for money, power and halfling/gnome ass is illusory. Orgasm is merely internal attrition and copious expulsion of mucus. Seeks a higher calling as a priest of Pelor.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises.

1. Wishes that Dwarven sexuality were sufficiently liberated to allow him to love Dwarves outside the rigid binary of military pederasty. 

2. Does not know that his current weapon, the +3 Maul callled Shaan-Torum, was once the personal weapon of the Dwarven erotic poet Thorbol the Savage. 

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1. Speaks with a Turkish accent. 

2. Always demands a steam bath and rubdown from a plump and jovial halfling man after a long day's work. Smokes cigars. 

3. Constantly applying talcum powder between his thighs and on his scortum. His musculature is so extreme that his thighs chafe against one another and his low-hanging, billiard-ball sized testicles bounce uncomfortably against the unyielding, steely definition of his inner thighs. 

 
 



Best dwarf EVER.

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2 years ago  ::  Jan 31, 2011 - 4:58PM #872
CharasGarrda
Date Joined: Jan 16, 2011
Posts: 26

Jan 31, 2011 -- 2:39PM, Kneelb4Zod wrote:

Dec 26, 2010 -- 3:02PM, CL_85 wrote:

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

Gordik Nanikus

1. Dwarven fighter. Massively built & ripped & shredded. I mean  properly shredded. Gordik has a 64-pack and has less than 0% body fat. He is massively pumped. I mean, he's just over four and a half feet tall and weighs well over 250 pounds. That's how fokking built he is. 

2. Leather. Gordik wears a leather cap, leather chaps and has an intricate series of piercings. He wears a 0-gauge PA. He has numerous nipple rings. He even has an an mithral anal stud. He cuts a pretty impressive figure, especially since he's nine and a half inches, UNCUT.

3. Violence. Gordik is a heavy drinker. He lives almost exclusively off mutton fat, raw walrus blubber and rye bread. He is obsessed with Dwarven hedonism. He lives to fight. A day spent without pounding the living sh*t out of a friend or adversary is a day wasted. He exercises continually. Can perform one-finger push-ups on the blade of his battleaxe. Can perform one-finger pull-ups. Statistically, has STR 22 and CON 20.

4. Lust. Has an unquenchable thirst for male halfling and gnome ass. Was raised in the militias of the wicked city of IRONFORGE where Dwarven women were forbidden from even entering the Inner Gates by edict of the Thane-Regent. It is common, even universal, for Dwarven men to have sex with Dwarven men, but only in the context of role-dependent pederastic relationships. The lack of young Dwarven men in Ironforge drove much of the garrison mad, forcing them to waylay and capture gnome and halfling caravans in search of gnomish and halfling men to serve as catamites. Gordik can barely contain himself in the presence of ripe, well-formed gnomish men. 

5. Heavy weaponry. Wields two-handed warhammers, battleaxes and mauls. Likes anything long, heavy and metallic.

6. Appearance. Long, bifurcated beard. Shaven head. Clean shaven body. Has male halfling catamites shaves his body and oil it with walrus blubber and gryphon spoor.   

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1. Desires more wealth and power. Wishes to obtain Gauntlets of Ogre Power to better pin gnomish punks to the loading dock with his powerful forearms. Did I mention Gordik has a 74" chest?

2. Realises that the lust for money, power and halfling/gnome ass is illusory. Orgasm is merely internal attrition and copious expulsion of mucus. Seeks a higher calling as a priest of Pelor.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises.

1. Wishes that Dwarven sexuality were sufficiently liberated to allow him to love Dwarves outside the rigid binary of military pederasty. 

2. Does not know that his current weapon, the +3 Maul callled Shaan-Torum, was once the personal weapon of the Dwarven erotic poet Thorbol the Savage. 

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1. Speaks with a Turkish accent. 

2. Always demands a steam bath and rubdown from a plump and jovial halfling man after a long day's work. Smokes cigars. 

3. Constantly applying talcum powder between his thighs and on his scortum. His musculature is so extreme that his thighs chafe against one another and his low-hanging, billiard-ball sized testicles bounce uncomfortably against the unyielding, steely definition of his inner thighs. 

 
 



Best dwarf EVER.






BAHAHAHAHAHAHAHAHAHAHAHAHA

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2 years ago  ::  Feb 01, 2011 - 9:53AM #873
Falstyr
Date Joined: Jul 8, 2008
Posts: 968
lol @ 0% bodyfat.
so the dwarf is dead then? :D
8-12% is ripped athletically with abs
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2 years ago  ::  Feb 01, 2011 - 10:10AM #874
GrizBehr
Date Joined: Feb 1, 2011
Posts: 21
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

Carson Wood


1) 3rd Son of a Carpenter, has a twin sister named Cassie.


2) Grew up as a lay-about, friends with the son of the Lord of the Manor whom his father did custom furniture for. Spent most of time hunting and drinking.


3) While drunk, killed his best friend in a hunting accident. Arrested and banished from home thanks to the intervention of his sister (as opposed to being executed).


4) Spends most of his time in the woods alone. Has become a shy person, though once he gets to know people, becomes somewhat more open. Still drinks on occassion, but tries not to do so to excess.


5) Has a "pet" dog...actually just a stray that hangs around him. It was captured by a patrol of Kobolds who attacked him a few days after leaving his home. He fed the dog and now it hangs around him...calls it Mist because it vanishes just as quickly as it shows up.


6) Hesitates when attacking human-like beings. Prefers to wound if possible instead of kill.


 


Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.


1) Wants to return home to his family.


2) Find out why the Kobolds are near his home.


Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!


1) Carson is riddled with guilt over the killing of his friend, which he does not talk about. This affects how he reacts in combat.

2) Carson's sister Cassie has gone to a nunnery where she has taken vows and is on a missionary mission, but also is looking for Carson.


Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.


1) Karlon Fellspar is the 2nd son of the Lord of the Manor. He blames Carson for his brother's death, Cassie for Carson's release, his father for releasing Carson, the world for everything. He is a bitter young man, but very charismatic.

2) Cheanna is a halfling thief who met Carson a few years before and has reunited with him since. She is very fun loving and tries very hard to bring Carson out of his funk, although she does not know what caused it.


3) Eliza is a half-elf druid who spied Carson taking care of the stray dog. She approached him in the woods to help with his wounds after the Kobold attack. She is curious about him, but hasn't decided if he is friend or not.


Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.


1) Carson very clearly remembers the arrow missing the deer and skewering his friend. He frequently has nightmares about it.


2) Carson remembers the look of disappointment on his father's and two brothers' faces when he said goodbye, as well as the look of sadness on his sister's.


3) Carson remembers the first time he went hunting...the tracking, the quiet of the woods.

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2 years ago  ::  Feb 01, 2011 - 4:02PM #875
CharasGarrda
Date Joined: Jan 16, 2011
Posts: 26

Feb 1, 2011 -- 10:10AM, GrizBehr wrote:

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

Carson Wood


1) 3rd Son of a Carpenter, has a twin sister named Cassie.


2) Grew up as a lay-about, friends with the son of the Lord of the Manor whom his father did custom furniture for. Spent most of time hunting and drinking.


3) While drunk, killed his best friend in a hunting accident. Arrested and banished from home thanks to the intervention of his sister (as opposed to being executed).


4) Spends most of his time in the woods alone. Has become a shy person, though once he gets to know people, becomes somewhat more open. Still drinks on occassion, but tries not to do so to excess.


5) Has a "pet" dog...actually just a stray that hangs around him. It was captured by a patrol of Kobolds who attacked him a few days after leaving his home. He fed the dog and now it hangs around him...calls it Mist because it vanishes just as quickly as it shows up.


6) Hesitates when attacking human-like beings. Prefers to wound if possible instead of kill.


 


Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.


1) Wants to return home to his family.


2) Find out why the Kobolds are near his home.


Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!


1) Carson is riddled with guilt over the killing of his friend, which he does not talk about. This affects how he reacts in combat.

2) Carson's sister Cassie has gone to a nunnery where she has taken vows and is on a missionary mission, but also is looking for Carson.


Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.


1) Karlon Fellspar is the 2nd son of the Lord of the Manor. He blames Carson for his brother's death, Cassie for Carson's release, his father for releasing Carson, the world for everything. He is a bitter young man, but very charismatic.

2) Cheanna is a halfling thief who met Carson a few years before and has reunited with him since. She is very fun loving and tries very hard to bring Carson out of his funk, although she does not know what caused it.


3) Eliza is a half-elf druid who spied Carson taking care of the stray dog. She approached him in the woods to help with his wounds after the Kobold attack. She is curious about him, but hasn't decided if he is friend or not.


Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.


1) Carson very clearly remembers the arrow missing the deer and skewering his friend. He frequently has nightmares about it.


2) Carson remembers the look of disappointment on his father's and two brothers' faces when he said goodbye, as well as the look of sadness on his sister's.


3) Carson remembers the first time he went hunting...the tracking, the quiet of the woods.




?????
really...

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2 years ago  ::  Feb 01, 2011 - 6:34PM #876
Kneelb4Zod
Date Joined: Jan 31, 2011
Posts: 2

Feb 1, 2011 -- 9:53AM, Falstyr wrote:

lol @ 0% bodyfat.
so the dwarf is dead then? :D
8-12% is ripped athletically with abs


lol @ EVERYTHING!!!
oh, and its less than 0% body fat.

@ CL_85 I hope you don't mind, but I'm going to have bards sing ballads of Gordik Nanikus.

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2 years ago  ::  Feb 02, 2011 - 8:00AM #877
GrizBehr
Date Joined: Feb 1, 2011
Posts: 21

Feb 1, 2011 -- 4:02PM, CharasGarrda wrote:


?????
really...




What are you questioning, if I might ask?

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2 years ago  ::  Feb 03, 2011 - 2:12AM #878
CharasGarrda
Date Joined: Jan 16, 2011
Posts: 26
lol nvm
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2 years ago  ::  Feb 18, 2011 - 10:00PM #879
Lovejoy
Date Joined: Mar 24, 2009
Posts: 19

Character:  Cliff Stonewall


Level 2 Unaligned Male Half-Elf Battlemind


Background & Character Concepts(Step 1):


Spoiler: Show

-He is one of the founders of a town and worked for the town guard.  The town, Westfall as it came to be known, is on the outskirts of the established human territory and next to goblin territory.

-He has a positive disposition, thinking that by working with others, many things can be accomplished.  He tries to work with others as long as it's not an evil choice that is being made.


-As a founder of Westfall, he and his mother helped establish the town on the outskirts of goblin country.  He labored with the people to build the town's structures, as well as the stone wall that surrounds it, which he was very important to the building of.


-He has short brown hair, blue/gray eyes, and a thin but muscular build from all of the work that he's done.


-As a member of a town on the outskirts of controlled areas, he has had many encounters with Goblins.  This is how I imagined him finding his psionic potential(Guarding the town vs. raiding parties).  Also, this is what established his beliefs in Erathis as a god of civilization and why he believes working together is so important.


Character Goals(Step 2):


Spoiler: Show

-He left Westfall in search of more money.  He wanted his wife to be able to have children in a finer home and a more secured financial future.  He was on his way to a neighboring main city(whatever one would be a good one for adventuring money) to try to find mercenary work to make use of his fighting potential to get money to bring back to his family.


-One thing he'd like to work toward as he grows in power is getting to go back to his family for a little while rather than just sending money back.  If this isn't possible, he'd like to provide his wife with transport to come visit him some time.


Character Secrets(Step 3):


Spoiler: Show

-Cliff has hidden his psionic capabilities from the other members of Westfall, who just believe he is an excellent warrior.  There is hostility toward non-martial power sources among a few key members of the town council, who are in charge of who gets to stay as a member of the community.


-Cliff's wife was also gifted with a psionic ability.  She would be considered a level 1 telepath psion if she ever entered combat(I could create her at any time if you'd need.)  Cliff found out when he noticed she was very good at "knowing" what he and others were thinking.


Character Ties(Step 4):


Spoiler: Show

-Malon Stonewall is Cliff's wife.  She is a human female that Cliff met when the town was beginning to establish itself.  Malon came from a family that was looking to start it's own farm.  When Malon met Cliff, she and him began a friendship that eventually turned into courtship and a marriage.  She hasn't ever had to be in combat, but she knows(and hasn't told anyone except Cliff) that she is different and has been practicing in secret.


-Jack "The Hood" Slade is Cliff's old friend.  He came to Westfall a few months after the town and finished the wall.  He immediately joined the town guard and befriended Cliff.  He is a human rogue that is a crossbow expert.  He has his own particular hand crossbow that he has used to fight with Cliff many times versus goblin raiding parties.


-Councilman Orion Smith is the main cause behind the town's feelings of unrest with anything "unnatural."  He influences the other council members with his wealth and continues to spread his message of hate to others in the community.  Although many of the humans in the area are worshippers of Erathis and believe in community being stronger by supporting one another, Councilman Orion Smith believes that in order for the community to be strong, it must get rid of those that don't fit in.  This includes Cliff because he is a Half-Elf, and anyone that shows interest or ability in the magical arts or psionics.  The one thing that he accepts is divine power.


Character Memories(Step 5):

Spoiler: Show

-Cliff remembers the first time he used his psionic ability.  He was on his third watch for the town guard, and they began to see torches in the distance.  Although the wall was close to finished, it still had weaknesses.  The goblins came through the forest edge all at once, about a dozen.  Cliff had 4 watchmen with him.  When he began to fight, he noticed things were happening for him before he could even think about it.  He was 25 feet ahead of his other watchmen before they could move and he slayed 6 of the goblins that were there and every member of the team came back alive.


-The first time he met Jack, Cliff was in the tavern with Malon and Jack came up to "woo" her.  Cliff of course defended her honor, and with Jack's ability to smooth talk his way out of things, the two became fast friends.  That same night, Jack didn't talk his way out of another mistaken attempt to "woo" and the two had a small scuffle with a couple of gentlemen.  Jack would continue to find trouble that Cliff would help him out of.


-Cliff's mother died shortly after the wall of the Westfall was finished.  This is when she told him that his father was an elf that died to a hired assassin that found out he was a psionically gifted elf that got a human woman pregnant.  His mother was exiled from the city by(at the time) Mayor Orion Smith of the town.



This guy is made to enter a level 2 game where the team just cleared a goblin jail.  He is meant to have been captured by the big goblin warband and ransomed off to his town.

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2 years ago  ::  Feb 19, 2011 - 2:57PM #880
thea_bomb
Date Joined: May 19, 2010
Posts: 18

Atlanus Human Mage (essentials Enchanter)


BACKGROUND


1) Atlanus is the son of a business man of minor repute in the Nentir Vale, Jon Infallisbesque of Infallisbesque Shield and Sword Ltd.


2) The eldest of 4 sons he was to inherit the family business however that never happened.  His father is an accomplished fighter whose business is to provide security to shipments to and from Fallcrest.


3) Atlanus accepted his future at a younger age but always felt that something was missing.  While accompanying his father on an escort mission they found themselves at Septarch’s Tower and Atlanus was immediately awestruck by the old wizard Nimozaran.  Nimozaran always looking to revive the old guild agreed to teach him the beginnings of the arcane arts.  His father disapproved of this past-time but allowed it in order to not a lose such a powerful customer.


4) The study of magic became Atlanus’ passion and he drifted away from his family and younger brothers.  His father would train them in the martial arts and Atlanus would scoff at their sweat because he envisioned defeating them all with a few words.  He grew to see the arcane as the ultimate power superior to all other fields of study.


5) Atlanus left to pursue his studies at a major Wizard’s academy in ______  (large city far away from Fallcrest to be determined).  He has returned to the area only in the last months.


GOALS


1) To prove to his father that a Mage is as respectable as a fighter. 


2) To join the Fallcrest Mage’s Guild and help to revive it and serve as a high ranking member.


CONTACTS


1) His family who lives on the outskirts of Fallcrest in Nenlast.


2) He is acquainted with Nimozaran of the Septarch’s Tower and Tobolar Quickfoot of the guild but he has not seen them since he left for the Wizard’s Academy and they may hold him ill will for his leaving to study in another location.


SECRETS


1) Atlanus has a healthy interest in the worship of Vecna.  He believes that magic should be wielded by the few and thus its secrets protected from the unworthy.


2) He believes that only the Arcane are fit to rule and thus holds some disdain for non-magic rulers.  His ideal government is that of a Arcane-ocracy where a council of wizard’s would rule.


3) Unbeknownst to him one of his brothers has been kid-napped and possibly murdered while on assignment.  The family suspects the brother is lost but has no clue as to his whereabouts.  They have not told Atlanus as they have not seen him in years.

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