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4 years ago ::
Apr 28, 2009 - 9:14PM
#121
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Date Joined:
Oct 26, 2008
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182. Spread the Seed: Yep, that's right. Your patron insists you sleep with as many women as possible to spread is magic through your seed and thus give birth to corrupt or strangely altered children that will be his future armor or servants. For women it could be to give birth to several kids/future servants.
183. Nagging Consciences: Those little angels and demons that appear on your shoulder to tell you what you should do, well they're real and can't help but comment on everything that your doing though they don't offer much advice they're just a side effect of the power granted to you...of course they could just be a fragment of your mind...
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4 years ago ::
Apr 30, 2009 - 4:36PM
#122
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Date Joined:
Jan 12, 2008
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I'm playing a dark pact warlock with this.
184. Living Sperm Sac. Any woman you touch instantly gets pregnant. It doesn't matter what part of you touches what part of her, she's pregnant. Oh, and another thing. The baby(s) isn't(aren't) your's, it(they) is (are) your patrons. They are blindly loyal to your master, and the mother may or may not have the urge to eat your head...
My warlock is a spider sperm sac, incase you're wondering about the head eating reference.
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4 years ago ::
May 03, 2009 - 2:03PM
#123
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185. Back from the Brink Adventuring is a harsh business, and sometimes so is just living. You were involved in a training accident, or fell victim to a stronger enemy. Whatever the cause, you've died. Nobody else knows, because as you floated through the void something called to you and offer an exchange. You could sense its power, and you decided you'd like a little time before you were pushing up daisies. Your friends were amazed when you opened your eyes, but the wounds that caused it has healed slowly. And the scars are... off somehow. And now when you sleep, you have strange nightmares of heavens and hells, and when you wake up sweating and screaming you're not quite sure who you are. And when you channel your newfound power, the scars you bear split open, swell, and change. Perhaps you aren't the only one that came back..
When you use your powers your scar [Infernal] grows incredably hot, burning skin and singing cloth. [Star] grows dark and spread slowly. Eyes open in the tortured flesh as it slowly enlarges... you're going to need longer sleeves soon. [Fey] shimmers and smells sickly sweet. Insects seem to sense it and swarm around you, much to your annoyance. [vestige] Is a different color, bears scars you've never earned, and is adorned with tattoos you don't ever remember getting...
185. Rules are Rules Fey and devils may seem chaotic, but they follow their own rigid laws (strange though they may be). And now you are, for all intents in their eyes, one of them and are expected to observe the same rules. Worse than that, you're not always certain what the rules are. Whatever group gave you your power expects you to behave though. Perhaps you aren't allowed to break a promise you speak on your name, or do ill to guests in your home. Maybe you have to give a gift of equal value for anything that you are given. It could be that you are never allowed to ask for payment for a deed, because whoever is entreating you is 'bound' to give you something of value. Whatever this code is, your abilities seem to wane when you misstep, and creatures from the circles you've aligned yourself with are easily offended.
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4 years ago ::
May 05, 2009 - 4:18PM
#124
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Date Joined:
Apr 12, 2009
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186. There's something wnrog here
Every time you write something down or make something, you subtly and subconsciously put in an error; You can misspell a longtime friend's name, or maybe you succumb to the occasional Spucking Foonerism. Of course, this leads to problems when you're doing something that requires an immense amount of detail; Your summoning circles blow up in your face, your alchemist's fire has an unpleasant tendency to leak, and you don't even want to think of the last time you tried to set up a teleportation circle... You liked that cat...
187. Details, details
You notice details. Every single one. Ever. What's worst, is imperfection tends to bother you. You can't stand the sight of your true love because her let eye is slightly larger then her right by an eighth of a millimeter. Food turns to ash in your mouth if it touched something else. Complex tapestries can be an agony to look upon, and even the finest silks feel like the coarsest of sackcloth to you. The worst part of all of it is, nothing is perfect...
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4 years ago ::
May 05, 2009 - 4:49PM
#125
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188. Flowers wilt if your shadow rests on them for more than five seconds. They burst into flame, potentially setting fire to their surroundings, if it rests on them for thirty.
189. Every time the warlock uses his power, his left hand slowly becomes more fiendish in appearance. At first it's not noticeable at all, but eventually the nails start to grow darker, harder, and sharper, until they become shiny black claws. Then the skin, starting at the fingertips, gradually turns reddish and scaly, spreading over time up the warlock's arm. The warlock may or may not know what happens when he runs out of arm.
190. The soul of every sentient being the warlock kills goes straight to the warlock's master, rather than to whatever its normal afterlife destination would have been. Makes you think before blasting someone in the face with a fireball - Does this guy really, really deserve to die?
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4 years ago ::
May 07, 2009 - 8:32AM
#126
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Date Joined:
Aug 19, 2007
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191: Everything I Touch Dies!: You made the pact...and you've now discovered that anytime anything touches your skin, there is a random chance that it may drop dead. Doesn't matter what it is or how they touch you -- if it's skin on skin, they could die. And, of course, every second brings a new roll of the dice of death. I hope you like gloves and covering clothing, because that's the only hope you have of being a part of normal society.
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4 years ago ::
May 07, 2009 - 8:43AM
#127
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Date Joined:
Apr 20, 2007
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192. Your patron claims to have disfigured you with a curse as part of the price of your pact. The curse, according to your patron, makes your face repulsively ugly, so much so that you wear a mask at all times to hide it. However, your patron is lying. Your patron has actually made you devastatingly beautiful as some sort of twisted joke. When people get shy around you and give you presents, you think they're pitying your ugliness, when in fact they're in awe of your radiant beauty.
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4 years ago ::
May 08, 2009 - 10:39AM
#128
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Date Joined:
Mar 25, 2007
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Since this is a fantastically flavorful thread, I am compelled to chip in:
193. The vestiges that you summon from beyond the void and bind to your will have never really asked that much of you in exchange for a pact- maybe spread some influence, do a favor or two, kill a few anti-binders...except, of course, of a few more radical vestiges you bound within you that demand that you go on a quest to restore their former glory and find a way to resurrect the vestiges in mortal form. Who says it's easy being a binder?
194. The power of Cthulhu compels you- or rather, the entity that gave you your pact. Whether it is one of the Elder Gods beyond the void, a demon lord from the Abyss, or a fickle faerie king from the Feywild, your personality was...altered...from accepting your pact. For example, perhaps as a Star pact warlock you crave raw fish and your eyes slowly turn black as the stars above, or as a Fey pact warlock you find yourself craving sugar, acting hyperactive, and spending an inordinate amount of time in the woods. The sky's the limit for this one.
195. Sacrifices. That's what your patron demands, and not just offerings of herbs and spices- live, breathing animals or mortal beings. Infernal pact warlocks might have to sacrifice dretches or lemures; fey pact 'locks might have to capture a fey beast and send its soul back to the Feywild; and star pact warlocks might have to sacrifice portions of their own flesh and gray matter. It's a small price to pay for such power, aye? ....aye?....
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4 years ago ::
May 08, 2009 - 8:36PM
#129
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From the campaign I'm in right now, playing a fey-pact warlock: two for one.
196. Freedom and Vengeance. His patron is imprisoned (for reasons unknown) and wants revenge against the (unidentified) person who imprisoned her. As it happened, freedom and vengeance were also his fondest desires (it's a long story) and thanks to his patron, he got his wish.
Now he's out, and he owes her, big time. She expects him to put her 'escape plans' in motion. He's a bit worried about what'll happen when she gets loose. He's not exactly sure who she is, who imprisoned her, or what she plans to do. This could get ugly....
PtM
Your house-rules suck.
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4 years ago ::
May 08, 2009 - 8:59PM
#130
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Date Joined:
Jan 15, 2009
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185. Back from the Brink Adventuring is a harsh business, and sometimes so is just living. You were involved in a training accident, or fell victim to a stronger enemy. Whatever the cause, you've died. Nobody else knows, because as you floated through the void something called to you and offer an exchange. You could sense its power, and you decided you'd like a little time before you were pushing up daisies. Your friends were amazed when you opened your eyes, but the wounds that caused it has healed slowly. And the scars are... off somehow. And now when you sleep, you have strange nightmares of heavens and hells, and when you wake up sweating and screaming you're not quite sure who you are. And when you channel your newfound power, the scars you bear split open, swell, and change. Perhaps you aren't the only one that came back..
When you use your powers your scar [Infernal] grows incredably hot, burning skin and singing cloth. [Star] grows dark and spread slowly. Eyes open in the tortured flesh as it slowly enlarges... you're going to need longer sleeves soon. [Fey] shimmers and smells sickly sweet. Insects seem to sense it and swarm around you, much to your annoyance. [vestige] Is a different color, bears scars you've never earned, and is adorned with tattoos you don't ever remember getting... Dark? Dark! Daaaaaaaaaaaaark!
Shaman: "Why doesn't the squirrel shoot the wizard?" DM: "Because the last squirrel who tried to shoot the wizard missed, then was pulled out of his tree and incinerated." Wizard: "He has a point."
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