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5 years ago ::
Oct 14, 2008 - 6:40PM
#11
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31) Burden: The agreement requires you to carry an artifact (non-magical use of the word) for your master. Engraved stones, a box of bones, a wooden beam... these are a few of my favorite things...
32) Strange Bedfellows: The requirement to with breed other pact members could be interesting, especially for pacts that use the term rather loosely.
33) Urine for a surprise!: Pain, odor, volume; those changes would have been acceptable. No, you didn't get off that easy. We're talking actual fire... too bad the range is so short.
34) Speaking of short... No, you can't blame the cold water in the pool. You should have read the fine print!
35) Parts Department: Ears, eyes, tongues, privates... what does your master need these for anyway?
36) Hairless: It's not like you need to shave anymore. It fell out and doesn't grow back.
37) Message in a Bottle: A ceremonial drink (Minor poison? Alcohol? Blood? V8?) allows you to hear your master... and he wants this to happen often.
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5 years ago ::
Oct 16, 2008 - 8:46AM
#12
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38) I will be with you: Your patron needs you to be his hand in matters, and his eyes in distant lands. This means that you hear your patron talking about the situation, but no one else does. So when you debate with your patron, everyone else thinks you are insane. It could be a good way to roleplay the Insight or Perception skill as another intelligence muttering to you, "He is lying, make him tell the truth."
39) May I come in?: You are unable to enter a building unless given permission. It does not have to be the owner, so you could have fun having a buddy break down the door, stab an enemy with his sword, and then politely yell over his shoulder, "PLEASE GOOD SIR, COME INSIDE!" At which point you enter and begin to slaughter every foe in sight.
40) We--I mean I! I. Are fine: You decided to go out and see the world while you are still young. Your patron thought that was a good idea, and came with you. Maybe it takes over occasionally if it thinks you are doing badly, or if it is just curious what would happen if...
41) Not again!: Every time a certain set of circumstances happen, you must respond in a certain way. So if you are asked by a beautiful woman to do something for her, you have to proposition her, even if her husband and his buddies are right next to you. If someone tells you to do something, you have to spit in their face, even if they are yelling for you to kill the thing trying to chew off your arm.
42) I hate the taste, but...: You are forced to drink some blood every day, no matter how vile it is. It does not have to be a lot, just a few drops will do. If you can get a companion so suffer a nick every day, then so be it. Otherwise you are going to have to find something to kill, whether it be a small rodent, or a ferocious dire bear. As for the last time you abstained... Well, you are not going to do that again.
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5 years ago ::
Oct 17, 2008 - 12:51PM
#13
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Date Joined:
Aug 21, 2007
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43) You are a jinx
People that you ally or associate with suffer from unusual and unfortunate luck. Every threatening or dangerous plot device which can be directed at a person is directed at one of your allies. Curiously enough, those plot devices are never directed at you -- you only have to deal with being a jinx and pariah.
44) Ashes in your mouth
Whenever you attain something, the GM reveals that it's not as good as your character thought it would be. The spouse of your dreams turns out to be a very demanding boor and makes you wish for an annulment. After bringing back all that treasure, not only did the local tax man demand his 10% but he assessed it at 1000% of its value. You gained glory by saving the city, but your celebrity leaves you with no rest -- autograph hounds, marketing people who want a piece of you, STDs contracted from all those fans.
45) Rhyming
You must speak only in rhyme. (This is great fun! I did this as a character in a LARP for two days...)
46) Garish
Your warlock powers only function when wearing an outlandish costume. The sort that gets you pointed at and laughed at.
47) Cream curdles
Dairy products sour if you are nearby for too long. Likewise flowers wilt. And dogs bark. This tends to get you found out, and gets the villagers with pitchforks running after you. (Minions with torches and pitchforks! Wooo!)
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5 years ago ::
Oct 17, 2008 - 5:07PM
#14
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48) Demon-Monkey on the Wing! You see servants of your master that others do not see...
49) Environmental: Fey pact have headaches in urban areas, Infernal near holy ground, star pact in daylight, etc.
50) Shhh... it's a secret: You must hide the fact that you're a warlock. This, to some, could include the ooc effort to disguise the character as another class to prevent metagaming bleedover.... but that's hard given 4e mechanics. Kudos to any who pull this off.
51) Soul Dealer: Assuming #4 (which I assume for Infernal anyway)... You're on the hook for more than just your own soul, you also owe the master the souls of others for continued power gains. Failure to deliver could cost you now, or could you in the afterlife... and your master may make that come soon if you don't keep up the numbers.
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5 years ago ::
Oct 20, 2008 - 2:35PM
#15
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Date Joined:
Dec 30, 2007
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52) Opps...: You just happen to stumble upon a ritual designed to give someone else the Pact. However, your mistake costs the original owner his life, yet the Pact is still yours. But...That doesn't mean the Patron is done with you...
53) Evil thoughts mean evil deeds: A Lawful Good character doesn't always think good thoughts...And neither do you. Everytime an evil (or good!) thought crosses your mind, you subconciously consider this thought, seriously. Even though you may not want to kill the evil baby, your mind will say otherwise. (Fun to play both ways! Evil characters thinking good could start shifting their alignment towards the light!! Fun times for all!)
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5 years ago ::
Oct 20, 2008 - 5:58PM
#16
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Date Joined:
Aug 13, 2007
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Even though you may not want to kill the evil baby, your mind will say otherwise. It's a specifically evil baby? I wanna kill it!
54) Palm Demons: Whenever you (and only you) look into your palm, you see terrible and unspeakable horrors being enacted on your loved ones. Unfortunately, because no one else can see them, people think you're a bit loony when you shriek in fear every time you happen to see your palm...
Thanks, Hdier
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5 years ago ::
Oct 20, 2008 - 9:11PM
#17
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55) Attendance Required: Once a month you need to show up to the monthly meeting and warlock support group... or else!
56) Permission to Speak: Whenever you're spoken to, you must ask the little demon on your shoulder (which nobody else sees or hears) what words are allowed in this situation.
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5 years ago ::
Oct 22, 2008 - 10:23AM
#18
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57: Birthright; There are no catches, since you were born with your power due to a generations-long contract.
58: ...And Birth-death; Same as above, only with generations-long consequnces. See above for potential catches.
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5 years ago ::
Oct 22, 2008 - 4:00PM
#19
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57: Birthright; There are no catches, since you were born with your power due to a generations-long contract. I could see that working with an Eladrin, Elf, or Half-Elf Fey Pact Warlock.
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5 years ago ::
Oct 22, 2008 - 6:15PM
#20
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Date Joined:
Jan 28, 2004
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I could see that working with an Eladrin, Elf, or Half-Elf Fey Pact Warlock. gnoll/tiefling hellock, drow dark pact. could work with anyone and the star pact, your family will probably just have a reputation of being not quite right.
on topic:
58: Extreme discomfort; that itching rash, those cold sores that just seem to pop up, a constant soreness in your whole body. Every day you pay the price for your power.
This is the happy swamp. Love it. I am red/blue, I think logically and act impulsively.
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