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4 years ago ::
Jun 20, 2009 - 5:27PM
#1
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Once my group gets together I plan on playing a kobold and I want him to be an interesting little critter but for the life of me I can't seem to come up with a decent backstory beyond him wanting to be on the side that doesn't end up tied naked to a tree being poked with a stick for once. I want him to be more than the comic relief.
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4 years ago ::
Jun 20, 2009 - 5:40PM
#2
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Are there any Dragonborn PC's in the party? You could take Hero worship to a whole new level that way. Though I think that still falls under the comic relief bit doen't it?
Seriously, Kobalds come from EVIL matriarchal societies that worship dragons. That isn't much different from Drow that come from evil matriarchal societies that worship spiders. So, you might look to some Drow backgrounds for inspiration.
Pax Pro Eo Optimus Arma
Teabeeyea
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4 years ago ::
Jun 20, 2009 - 5:59PM
#3
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I dunno what the makeup of the party will be yet beyond my own character. Thanks for the suggestion though.
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4 years ago ::
Jun 20, 2009 - 9:56PM
#4
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Wanting him to be more than comic relief can be good - but if you don't want him to be comic relief at all, you probably shouldn't be playing a kobold. I'd suggest you start with the comic releif side, and then slip some serious bits in under it. Give him a viewpoint that's interesting and valid, but a bit off the party norm. He's a kobold - he's used to being effectively the bottom of the food chain, and living near-starving. This has implications for your value systems and what you care about. Give him a few moral principles that he absolutely will not bend on - make them things that are recognizable as moral but a little unusual.
An example. I had a character who absolutely insisted on giving fair value for money if someone paid him for something. He'd engage in petty thievery any time he thought he could get away with it (he at one point pocketed bread at a feast in his own honor), he'd kill a helpless enemy - or even someone who he was pretty sure would become an enemy - in a heartbeat, but debts were sacred.
That way, he may start out as the comic relief, but there are some solid things that will make him completely serious at some point, that the party is highly likely to wander into. Let him be both.
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4 years ago ::
Jun 21, 2009 - 12:55AM
#5
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Date Joined:
Aug 19, 2007
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I have a 3.5 sorcerer/rogue kobold who was taken from his tribe by an evil wizard who needed a minion, and Krik'ik't'kik was a rather industrious and obsequious little fellow who was only too happy to work for the guy because the wizard recognized that the kobold was smart, hardworking, and magically talented. The wizard actually treated him like he was a trusted underling, and Krik'ik't'kik learned the value of respect. And of power, as well.
Later on, when the wizard got gakked by a party of adventurers while fighting in a war, the kobold decided that adventurers were plenty powerful and got lots of respect. And so he became an adventurer - he dressed like a human, tried his best to be well-spoken, polite (or his somewhat misguided idea of polite, anyway), and would go into a foaming-at-the-mouth frenzy if he thought he was somehow being disrespected. Despite having no real moral understanding of just why people were supposed to behave the "right" way, he did his best to follow the same social and ethical rules as everyone else.
Although there are some comical elements to him - he says his name means "Heart of Dragons" in Draconic but the literal translation is "Wyrm Guts", and he often acts a bit like the little dog from the Bugs Bunny cartoons, the one that's always trying to get that other dog Spike to pay attention to him, when he's trying to impress the rest of the party - those comic elements mostly come about because I play him completely straight and seriously. He's a Lawful Evil character in a mostly Lawful Good party, and tries his best to fit in with them and earn their respect - thus, most of the occasional comic elements come from his attempts to follow moral codes he has no real understanding of. However, most of the best role-playing moments also come from his attempts to understand why the "right" thing to do is the right thing to do. As an example, he understands that charity is a good thing - that if you have more than you need, then you should share with others who don't - and he remembers being on the "don't" side of that equation, but really doesn't see why he shouldn't rob some rich person and distribute their wealth to others, since they are after all being extremely rude not to share, right? He's a great tool for me to use in exploring the deeper "why" behind humanity's need for order and social/moral/ethical rules - to be able to ponder things from the perspective of someone looking at them from the outside with no preconceptions.
For your character, he sees being an adventurer as his way to rise above being just another "scaly rat" - to being respected rather than abused and hunted. Whether he's doing it just for the power and respect or is actually trying to be a hero (and possibly help out his tribe) will depend on his alignment/class, but if you make sure that he takes respect very seriously, it won't come off as being comical. For instance, he should be very defferential and respectful to those in authority, but without kowtowing or blatantly sucking up. And he wouldn't start a fight with someone just because they insulted him for being a kobold - after all, if men insult him for being weak or stupid simply because he's a kobold, then they've just proven themselves to be lesser men than he is, and not even worth his disdain.
As for backstory, it may be that his tribe was rescued by adventurers from some natural disaster or something, and he left with the party to train under one of them, or was coverted to the faith of that party's cleric/paladin/avenger/etc. He may be trying to earn the right to take a mate in his tribe, or to establish a tribe of his own. Perhaps he has goals beyond just being individually respected. Perhaps he's attempting to be an example to both humans and kobolds that they need not try to kill each other and can co-exist.
In any event, the key to playing a kobold so that they don't appear comical is to play them as a character and individual first, and as a "Kobold" second.
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4 years ago ::
Jun 21, 2009 - 1:17AM
#6
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Depending on how you want to run your kobold, try and have a dark backround for him. Try something onone will want to poke fun at.
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4 years ago ::
Jun 21, 2009 - 1:38PM
#7
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Thanks for the replys everyone, keep em' coming. This is good stuff. I'l probably play him as a bit jittery around the other party members at first untill he's sure they aren't going to make him into a pair of boots or something. I'm looking foreward to the scenes in towns and cities as he struggles to deal with the common perception of his race. I can see him hanging around with some of the shorter races like dwarves and halflings talking trash about the "talls." I have this bizarre mental vision of him dressed like Indiana Jones. Where the heck did that come from?
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4 years ago ::
Jun 21, 2009 - 1:51PM
#8
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I have this bizarre mental vision of him dressed like Indiana Jones. Where the heck did that come from? Now think about the Kobald Bard dressed in silk party color pantaloons, tights, a velvet vest, and a broad brim felt hat. He uses Vicious Mockery by yelling, "Hey look at me! I'm Richy Rich!"
Pax Pro Eo Optimus Arma
Teabeeyea
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4 years ago ::
Jun 21, 2009 - 2:02PM
#9
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That's just wrong lol.
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4 years ago ::
Jun 21, 2009 - 3:16PM
#10
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That's just wrong lol. Thank you. I'll be here all week. - Budum Bing!
Pax Pro Eo Optimus Arma
Teabeeyea
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