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Switch to Forum Live View 1001 "Road Not Taken" Character Concepts
4 years ago  ::  May 17, 2009 - 11:06AM #81
abraham
Date Joined: Jun 15, 2004
Posts: 808
87.super-rabbit/duck-basically you are an awakened rabbit/duck that somehow gets superpowers beyond the normal powers of your kind!
hello everybody!!!!!!!
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4 years ago  ::  May 17, 2009 - 11:56AM #82
Enlightened1
Date Joined: Jun 17, 2007
Posts: 784

abraham wrote:

87.super-rabbit/duck-basically you are an awakened rabbit/duck that somehow gets superpowers beyond the normal powers of your kind!


Wow...anyone remember the ducks from Runequest? Now that halflings are river folks in 4e, reflavoring them into ducks seesm like a natural!

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4 years ago  ::  May 17, 2009 - 4:02PM #83
chaosfang
Date Joined: May 1, 2009
Posts: 5,052
88. Kali Magic Warrior

You've been taught by the best professors in pretty much every Arcane Academy in the far corners of the world, but no matter how your rich parents prim and prod you into learning magic and enhancing your natural talent at it, nothing has appealed to you more than the art of hand-to-hand combat. One day one of your schoolmates in that last school of yours pulled a prank at you (causing your homework to disappear in a burst of flames) that made you simply snap. You picked up the nearest staffs, wielded them like a warrior would wield two swords, and charged towards your bullies in spite of their magic missiles and other spells.

Only after you beat their skulls to a bloody pulp did you realize you had an even better knack at weapon-wielding than spellcasting, and so in a quest to learn more about the art of melee combat (and in a frantic effort to lose the authorities), you fled towards the great unknown.
Spoiler: Show

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what you create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

D&D Home Page - What Monster Are You? - D&D Compendium


Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



I Don't Always Play Strikers...But When I Do, I Prefer Vampire
Stay Thirsty, My Friends


This is what I believe is the spirit of D&D 4E, and my deal breaker for D&D Next: equal opportunities, with distinct specializations, in areas where conflict happens the most often, without having to worry about heavy micromanagement or system mastery.

What I hope to be my most useful contributions to the D&D Community: DM Idea: Collaborative Mapping, Classless 4E (homebrew system, that hopefully helps in D&D Next development), Gamma World 7E random character generator (by yours truly), and the Concept of Perfect Imbalance (for D&D Next and other TRPGs in development)

Pre-3E D&D should be recognized for what they were: simulation wargames where people could tell stories with

The Best Answer to "Why 4E?"

Fun vs. Engaging
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4 years ago  ::  May 20, 2009 - 8:48PM #84
Lunas_Argent
Date Joined: Feb 28, 2006
Posts: 51
89: The Peaceful Nature-Loving Orc Show
Grutha is different from other orcs. She doesn't like picking fights or drinking, and is not as concerned with a persons heritage as what is in their heart. Always seeking solace from the other orcs, she turned toward nature and apprenticed herself to a local druid, Ab'Gaabya, said to be very eccentric. Members of her tribe found this most disconcerting when she found an elven baby in the forest along with her dead mother, who had been brutally attacked by a ferocious animal. Instead of leaving the elven child to die, she adopted her and raised her as her own alongside her own daughter, naming her Sara, in rememberence of her dead son Sark, who was twin brother to Gruthas daughter Zara.
Sara and Zara grew up as sisters, but it soon became apparant that Saras heritage and Zaras physical stature, always smaller and weaker than the other orc children, where a constant subject of ridicule. Sara, constantly defending her smaller sister, soon made her mark in the tribe as a fierce warrior. The tribe slowly and grudgingly accepted her more and more, until the time of her ceremony marking her as an adult and a warrior. This cemented her bonds with her tribe, making her a full orc, and assuring her warrior status in the tribe.

Which brings us to...

90: The Barbarian Elf That Thinks It's an Orc Show
Sara soon became close to her warrior brothers and sisters in the tribe. Since childhood, she had learned their ways and customs. With every battle she won, they cheered her name and hoisted her on their shoulders. She was no longer an elf to them, she was an orc through and through. She drank, fought, and was as quick to anger as any orc twice her size, and meaner than any orc in her tribe. She also began to dislike elves and their own customs and ways. Never forgetting her own heritage however, she disliked getting into personal confrontations with elves and only fought them in battle or to defend her tribe. Her many tattoos marked battles she was in and lives she had taken, but they never showed precise names or individual races, so that no one would be able to tell how many elves had fallen under her double axe

91: The Snooty Intellectual Orc Show
Zara was not as lucky as her sister. Being always smaller and weaker than the other orc children, she was often ridiculed for her size and charismatic ways, and she in turn, being more intelligent than other orcs, and well aware of this fact, spited them for their stupidity and ignorance. But she new she could never best them by their own rules, so she devised she would start making her own rules and used her knowledge to her advantage. She begin studying the arcane arts in secret, letting none but her sister suspect of her doings. She began to grow in power, away from the prying eyes her oppressors, until the day she knew she was ready. That day, during the mid-day meal, she stood up and called to the largest of the orc boys. A very solidly built young man, about five years older than Zara, who was only nine years old at the time. She declared his mental capability less competent than that of the slime from the rear end of a purple worm and couldnt count the fingers on his own hand. He didnt stop to count them, but instead grabbed his clubbed and jumped up, ready to charge Zara. This was exactly as she planned, for as he closed in on her, she let loose a blinding bolt of energy, causing the boy to scream in pain and drop to the ground, moaning and whimpering. The other orc children left her alone after that. When the time came to fight in battle, her arcane powers were invaluable, as well her abilities as a strategist, but she continuously refused the tribes elders requests to accept the title of warrior, choosing instead to become the tribes wise-woman, a title that earned her much respect in its own right.

92: The Bullywug Druid Multiclass Warden Environmentalist Show
Ab'Gaabya left her people long ago after having a strange and prophetic dream in which the bullywug races and all other humanoid races warred against each other for control of the world. During the dream, their were many different endings to this war. Sometimes with the bullywugs winning and sometimes with other races winning. In the end, though, it was always the same. The constant wars and constant struggle to out-live and out-propogate all other forms of life caused the destruction of the world, and all life died, even those who won the war. During the next few months after this dream, she followed many signs and omens given her in her dreams, and was lead deep into a forest to find a beautiful glade with a single lone spring pouring forth to become a brook before it left the glade to wind its way lost and forgotten in the dense forest. At that moment she had an epiphany. She knew that one must be in balance with the natural world around them. At that moment, a mysterious, beautiful elven woman appeared to Ab'Gaabya. She introduced herself as the ancient dryad Ban'Dor and told Ag'Gaabya that she had summoned her here so that Ban'Dor could teach her the ways of nature and balance. Now, Ab'Gaabya wanders the forest where her people live, protecting the forest from harm and seeking those that would learn the lessons that the natural world has to teach. She has not returned to her people and they have not seen her but have only heard rumors that she haunts the forest like a ghost. She has seen them however, and with her ability to change into trees and animals, has gotten closer to some of them than they may ever know.
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4 years ago  ::  May 21, 2009 - 6:41PM #85
Jailbreaker
Date Joined: Apr 30, 2009
Posts: 194
93. The Epic Protagonist

This character isn't brave, or strong, or some awesome spellcaster. He doesn't really have a class. No one knows how he survives, unless it's his Bag of Holding. He keeps a whole lotta stuff in there. He has saws, rope, balloons, pulley systems, Immovable Shafts, wrenches, mayonaisse, DUCT TAPE, and much, much more! He uses this stuff to get out of combat as fast as he can. Here's an example.

He puts his +2 Mind Controllable pulleys on the ceiling and his +3 Rope through them. He uses +4 Duct Tape to attach a Sack of +3 Explosive Potatoes to the other end. When he wraps the other end of the rope around his waist and jumps off the cliff, he swings safely to the other side while the rope breaks, sending +3 Explosive Potatoes into the horde of Orcs!
Hmm, I need a signature...
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4 years ago  ::  May 21, 2009 - 7:07PM #86
Alitain
Date Joined: Oct 26, 2008
Posts: 1,999
94. The Uncommon Commoner- Sparked this idea from our 3.5 game awhile ago. Took Leadership feat and one of my followers was a simple spear carrier named Bob. Well after a game or two I ditched Bob as we modded the Leadership rules. Anyway I joking described Bob as the most common and bland of peasants, so much so that he blends in with a crowded even if you know he's right beside you. So my DM thought it was great and jokingly game me +25 to Hide in a crowd or city. And throughout we would constantly joke about "where's Bob?"

Anyway the point is that it made me develop a 3.5 class called the Uncommon Commoner. The whole idea is to look unassuming and unimportant. Tricking monsters into thinking you're a waste of time and effort and yet still attacking. Lots of fun, and I've been thinking of seeing to modding it for 4.0 though it'd be a lot more work but could be fun. Play a character who's just so...average in every way it actually because a bonus.
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4 years ago  ::  May 24, 2009 - 6:56PM #87
Dremik-the-Taupe
Date Joined: Jun 30, 2005
Posts: 137
My human ranger used to be a baker. Too much reading about bold adventures put ideas in her head, so she pestered an elf for lessons and is setting out to save the world from "you know... Evil stuff!"
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4 years ago  ::  May 25, 2009 - 1:21PM #88
Zousha_Omenohu
Date Joined: Apr 20, 2007
Posts: 2,146
96. The Human Who Embraces A Non-Human Culture

You never quite fit in among your fellow humans. You don't get why you should be expected to be able to juggle several different talents at once. Why you and your people have to be "second-best" at everything. You envy the eladrin for their mastery of magic, the dwarves for their fine craftsmanship, the dragonborn for their prowess in battle, and the tieflings for their cunning. You wish you could be as good as they are at what they do, so you live amongst the race of your choice, trying to emulate them in every way possible, hoping that maybe, just maybe, some of their focus will rub off on you.
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4 years ago  ::  May 25, 2009 - 4:54PM #89
abraham
Date Joined: Jun 15, 2004
Posts: 808
97.the non-human that embraces a human culture instead of his own.
basically the title discribes the situation very well.
hello everybody!!!!!!!
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4 years ago  ::  May 26, 2009 - 1:19AM #90
Eyclonus
Date Joined: Mar 21, 2009
Posts: 113
98: Too many souls spoil the vessel...
Warforged Warlock Vestige pact
There was once an archmage who being a goodly moral man, sort a way to escape his death and to allow others to escape their own, without resorting to vampirism or lichdom. To give the commoner another chance at existence.
Tragically his two apprentices disagreed with this proposal when he presented a mostly complete prototype.

Obviously Magic ensued...

Unfortunately the problem with which the archmage needed assistance with was limiting access to the activated device. So the mage, his apprentices, a passing dairy maid and a disgruntled tannery worker complaining about the noise were all sealed inside the construct.
So now a golem in the shape of man wanders the land, stopping only to shout and rave at itself, changing its' voice and personality, and applying the principals of democracy to such actions as walking...
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