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Flag arsieiuni April 28, 2009 2:25 PM PDT

johnthedm7000 wrote:

29. The Race-Poseur:


Ha!!! This is cool to me partially because my husband is doing this with an NPC sorta right now in our campaign. We have a goblin cleric of Sehanine who is very un-goblin at points even though he is still very goblin at points too. (He isn't the typical mean, nasty or vicious little thing... but he's still cowardly!) However, he really seems to like the Elf/Eladrin types and follows us around and helps us despite the fact that we constantly place him in mortal peril. He does have seriously heroic moments (rushing in close to the huge melee guys to toss heals before scampering back to safety while yelling out some comment about how he should have stayed somewhere safer) however he also has what he would refer to as "lapses of common sense". heh.

Any way... not exactly the same thing as you mention here, but it's similar and made me chuckle. We really like our goblin cleric.

Some amusing asides regarding the goblin:
Spoiler: Show


We made him run a gauntlet with us last night... he didn't finish it, but he did make us lol a ton with his comments while the thing battered him around.

Fun interactions abound:

Gekkle "Ah! If I'd known this was what you wanted, Gekkle wouldn't have come!"
Ru'ara "That's why we didn't tell you."
Gekkle "That's just mean!"

And the like... heh. During the gauntlet, I recall him yelling something about "Gekkle not sure this was such a good idea! Gekkle has stubby legs!"

It's a lot funnier during sessions probably. lol so I'll stop trying to quote him here. Anyway I think it gets the point across somewhat.


This thread is really fun so far. Keep it going!
Flag arsieiuni April 28, 2009 2:31 PM PDT
30. Legendary Hero Bard
This bard neither sings nor dances. He does not call out words of inspiration or speak epics of bravery. Instead, when battle is joined, he takes on the spirit of a Legendary Hero (any particular one at any time to represent different abilities). He keeps his basic physical appearance, but people looking at him would see the change in his stance/tone/expression etc. and could easily mistake him (suddenly) as a descendant of that legend or more, as if said hero had been reborn in him. Seeing him fighting along-side, allies are inspired to acts of greater courage, reminded of the legend he is representing. His own abilities are improved in this way by the aspect he takes on, remembering deeply to himself (perhaps in a somewhat meditative way) the true virtues behind the story he has brought to mind.
He may take on different hero-aspects for different abilities, or he may represent one hero who could have covered his different powers all of the time.
Flag Enlightened1 April 28, 2009 6:14 PM PDT
31. The Vestige Barbarian - this character does not 'rage;' rather, he invokes the spirit of ancient legendary heroes, who grant him vestiges of the prowess which made them legends. Sometimes he crashes about, sometimes it's cold, quiet skill and precision, sometimes it's flashy swordplay.
Flag Mcnancy April 28, 2009 7:46 PM PDT
The Ex-Cleric Avenger: There was once a simple healer he was a man of peace, he lived a uneventful life in a small town with his wife and children; he spent his days serving and helping the community, offering moral and spiritual guidance and administering ceremonies. But one dark day the city was attacked out of the blue by raiders (either human or some evil race) the people were buchered, the homes were burned, the man's family was slaughtered; as that man kneeled on the blood stained floor of his burnt down house he forsaked all his oaths and vows and as he clutched his blood stained holy symbol he made a new oath, a new vow. That broken man was no more, a creature of hate had risen in his place, a force of vengeance and a harbinger of pain was all that remained of that once simple healer.

Ur-Priest Invoker: it is one thing to admire and respect the gods, but to serve and idolize is not really your cup of tea; you have studied dark tomes, you have infiltraded churches, you have found the secrets to tapping into the power of the gods. You do not ask for it, you did not earn it, if they knew you had it you would be in big trouble, because you stold it. Following in the footsteps of Prometheus you have the ability to take what is said to be only for the faithful.
Flag Alitain April 28, 2009 8:41 PM PDT

arsieiuni wrote:

The idea here is to take a common character concept based on whatever criteria you choose (race/class combos, class/deity combos, race/deity combos, role/class combos... whatever) and basically take it in a different direction.

2. The atheist Cleric. This guy doesn't believe in any gods at all... especially the most popular local deity. Being that said deity has some kind of opposition amid the pantheon, the other gods chip in and lend power to the atheist cleric out of sheer humors as he goes about converting adherents away from the local big cheese.


I've been wanting to do an atheist cleric for awhile now. The idea hit me as being really funny, but I had a different view. A cleric who, obviously, didn't believe in the gods. His life mission was to prove that "divine" magic didn't actually come from these supposed gods but from an entirely different and explainable source. Yes he'd still use cleric attacks and all, but they wouldn't be from a collection of gods laughing at him, just simply divine energy.

Now me myself, an atheist, I'd love to figure out a way to justify someone not believing in the gods in D&D because it's pretty obvious they exist but that's the point of the character. And if possible, it'd be fun to find some kind of answer for him. Or else if he died he'd realize he was wrong and be all, "Dammit..." Something funny like that.

Flag Alitain April 28, 2009 8:55 PM PDT
32. Crazed Shaman that the Spirit Companion is really in control. Well when I first learned of the shaman class I knew if when I play one it'd have to be a crazy old hermit. Just seemed to fit. But on top of that I've been thinking of a fun idea. What if the shaman was really just plain nuts, and it was actually all the spirit companion's power doing the attacks? Basically the spirit companion would be the brains moving around the battlefied where he felt he could do the best, not because the shaman directed him.
I took it another step to do something where if the shaman needed to make an attack that wasn't based on the spirit companion the companion would actually "possess" the shaman by unsummoning and taking control of the shaman to cast the attack. Then on the next turn could come back. But I can't remember, and don't feel like looking, to see if the shaman has attacks that aren't based on the spirit companion so that may not work but the idea is still fun.

33. A multi-faceted Wild Sorcerer. What I mean by this is that with the Wild Soul roll after each extended rest the character has a predominant personality trait attached to each element. So you roll, say get fire maybe the character's aggression is predominant and when in battle you run into the thick blasting enemies. Or maybe more of a coward who stays back and maybe keeps with lower key at-wills or encounters but fears the power that daily spells bring. That's the sorcerer I want to play at least, could be fun.

34. The other one is with Arcane Power and the Cosmic Power Sorcerer. Have the character be a different person depending on which phase they're in. You know like the PC's cosmic power comes from powerful beings which inhabit him and take turns, the original PC's persona was burned out by the power. Kinda like Enlightened1's vestige barbarian.
Flag Mcnancy April 28, 2009 10:02 PM PDT
possession and multible personalities seem to be recurring themes, I think some of us have been watching too much Dollhouse.

I know I have.
Flag thejerradsays April 30, 2009 6:48 AM PDT
35
In 3.5e I had a psychic warrior/dervish (can't remember the exact make up of the character, but that was the main parts) that could do all kinds of crazy jumping maneuvers. The best part about the character was that he was built like present day Ron Jeremy, hair and all. I would describe his sweat-matted body hair and his heavy breathing after he would do some crazy dervish dance. He was an awesome off the wall character.
Flag johnthedm7000 April 30, 2009 8:09 PM PDT
36. The evil Ascetic-When most people imagine a holy man or woman who is sworn to celibacy, to abstain from intoxicants, and to forsake the luxuries of the world they imagine a priest of a kind deity such as Pelor. This individual turns such expectations on their head. They serve the Maimed God, he who whispers and block out the physical world because it is irrelevant when compared to the power and glory that the master of secrets possess. Distractions such as those are for the weak of mind and the weak of body-the sort of pathetic fools that the chosen of Vecna will soon reign over.
Flag Orenthes April 30, 2009 8:53 PM PDT
37. Abnormally Small/Large Race
Ever met a dragonborn the size of a dwarf, or a halfling the size of a small human? You have now, guaranteed to create awkwardness and taunts from your own race.

38. Dwarf Wizard
Why get a big axe and a mug of ale when you can have a big spellbook and a mug of magic potion? The dwarf wizard can hardly lift an axe, though he can go into detail about its earliest recorded use with a good history roll.
Flag mkill May 1, 2009 5:39 AM PDT
39. The Salvation Salesman
Deva Cleric

Fantasy equivalent of a teleevangelist. The character sees religion as an excellent tool to pry money out of the believing sheep. He runs an efficient scam operation with letter of indulgence, holy water and salvation ceremonies. Will frequently preach to commoners and charge ridiculous prices for rituals.
Added twist: Character is actually a bard.


40. The Amazon
Human Barbarian

High Charisma female barbarian, wearing skimpy fur clothing that is stretching the definition of Hide Armor. Has sworn a vow to only ever fall for a man that can beat her in combat... a feat that was achieved by the son of the chieftain in her home village. She is now happily married, but became an adventurer to battle a lurking threat to her homeland...


41. The Mime
Goliath Bard

As he has taken a Vow of Silence, the character never speaks except when addressed. He will never use more words than necessary. All his performances are pantomime expressions.
When pulled of right, such a character can be very powerful. If he hardly ever speaks, every word he says will have much more weight.
Especially powerful as a Goliath, because they have a powerful presence regardless of what they do, and with their skin they appear like a statue when they don't move.


42. Prophet of Love
Half-Elf or Eladrin Paladin

Servant of a deity of love, beauty and the fine arts. He is not a pacifist, and will defend friends, loved ones and objects of beauty with all his might. Still, with his perfect features, gold-plated armor and shield, a graceful combat style and soft-spoken voice set him apart from his hardened or even fanatic Paladin brethren.


43. The Tramp
Human or Half-elf Sorcerer

With a boyish face, a straw hat and overalls, the character looks like Huckleberry Finn's twin brother rather than some tattooed wizard wannabe. He sleeps in attics and fields, begs, steals or does menial jobs for money, and just hangs around in the sun to pass time. So he can shoot thunderbolts from his hands since that lightning struck him as a kid. What does he care? Is that special?


44. Sir Blueblood in a Nightgown
Human Wizard

Not only is he smarter than everyone else, not only can he turn people into toes and shape reality to his will, he is also descendant to a noble family and determined to make absolutely everyone assured of it.
He refers to commoners in the 3rd person ("will he fetch us a beer"). Totally lacks leadership skills due to low wisdom and empathy, but insistent that whoever is boss in the party will listen to his opinion. Of course, the character is everything but stupid and will give sound advice, but his "better than thou" attitude is unbearable and he always risks being ignored or made fun of.
Twist: In his homeland, magic users are removed from the hereditary line, and he became an adventurer out of frustration over that.
Even more twisted: Make him an Infernal Warlock, and he's been actively disowned for bringing a curse upon his family (that is, taking the blame, although his infernal powers might not even be his own doing)


45. Edward the Chicken
Human Fighter

Descendant of a long line of heroes, this character was trained in the martial arts from a young age. Now, with the plate mail that his grandfather wore in the Gnoll wars, and the sword his mother wielded when she killed her first dragon, he is out on adventure to uphold the name of his family.
The thing is: He hates dark dungeons. The smell is revolting. It's not just the scary orcs with murder in their eyes, it's those human-eating jellies and spiders. Eeek, spiders!
It's not like he can't fight. Fear does heighten the senses, and with the harsh training this character endured his instincts kick in once the sword is drawn. And yes, all that steel plating does give a sense of comfort and security. But still... Are you sure this door was checked by traps? Do we really have to go down this corridor? Wait, I think I heard something. Crackling Bones? A skeleton patrol? Let me check that corner... Eeeeek, a giant spider!!!


46. Dwarven Stereotype in Denial
Dwarf Fighter

Lets face it, this guy is a dwarf, and a very typical one at that. Heavy armor? Check. Long, well-groomed beard? Check. Loves beer? Check. Axe and shield? Check. Doesn't like to be thrown? Check.
Yet, the character has a decent Int and is somewhat of an intellectual, and will refuses to accept that he just acts like a real stereotypical dwarf.
"But you like beer!" - "Well, as a connoiseur of brewed goods I enjoy a well-matured stout in the evening. Who doesn't?"
"And you carry an axe!" - "Physical experiments have shown that a weapon which concentrates heavy weight in a small impact area is very effective."
"And what about the platemail?" - "The latest developments in defensive technology. It would be foolish to enter melee combat unprotected."
"And the beard?" - "A personal fashion choice."
Bonus points if the player can pull off an educated tone in a broad scottish accent.


47. The Gamer in the Game
Tactical Warlord

A character who literally carries around a bag of holding with tin miniatures of the party and of common monsters. He'll even put castle models little trees and similar landscape on the table. If possible, he will create a battle plan before each combat, talk intricate strategies, and always try to come up with new ways to use other characters'
abilities. He'll cite Sun Tsu under the name of made-up legendary strategists.
Flag chaosfang May 1, 2009 8:36 AM PDT

Orenthes wrote:

38. Dwarf Wizard
Why get a big axe and a mug of ale when you can have a big spellbook and a mug of magic potion? The dwarf wizard can hardly lift an axe, though he can go into detail about its earliest recorded use with a good history roll.


Here's a variation I cooked up (I hope it works though):

48. Battle Dwarf Wizard
Very tough Wizard, has learned how to make use of his toughness in close combat -- much to the displeasure of many of his peers, who not only scoffed at the idea of a Dwarf dabbling in magic, but of a magician taking up arms rather than just focusing on learning spells.

Especially a magician who uses his spellstaff as a quarterstaff (what magician in his right mind would risk ruining his casting implement by whacking it on his foes?).

Flag arsieiuni May 1, 2009 9:16 PM PDT
To chaosfang:

I'll have you know my Eladrin Wiz used their staff like this all the time when they were still just a Wiz (before they became Lock/Wiz... and I say they due to gender neutrality). Amusingly enough... I remember one hilarious encounter when my Wiz ****** one of the big bad mobs off and it came charging for them. My Wiz's brother, a rogue, had just moved over near said mob and so got an attack of opportunity and nat 20'd on it... then when it reached the Wiz, badly injured, my Wiz got an attack of opportunity also and nat 20'd as well with the quarterstaff... killing it. o_o So I can't knock that idea in the least! lol That must have been embarrassing though... big bad mob gets mad and charges the softy clothy.... and gets a Wizard staff the face and dies. o_o haha.....


This thread is moving along wonderfully! Great ideas everyone!

49. The Pacifist Wizard
He has a personal code that denies violence. As a result, he has chosen the path of magic that allows him to hinder and manipulate would-be foes rather than paths of destruction and greater damage. He doesn't want to hurt anyone... so instead he slows them down, snares them in place, pushes them away and always tries to give them a chance to flee combat if they will rather than finishing them off. He tries in his gentle way to teach simple lessons to those who rush angrily and hastily into fights... showing them how close they have come to death and giving them another chance at life. He hopes in this way that he will be able to change a few hearts and spread a little peace in the world. It's a tough job but someone has to do it...
Flag Alitain May 1, 2009 11:55 PM PDT

mkill wrote:

41. The Mime
Goliath Bard

As he has taken a Vow of Silence, the character never speaks except when addressed. He will never use more words than necessary. All his performances are pantomime expressions.
When pulled of right, such a character can be very powerful. If he hardly ever speaks, every word he says will have much more weight.
Especially powerful as a Goliath, because they have a powerful presence regardless of what they do, and with their skin they appear like a statue when they don't move.


You know, I went one step further with this, joking with a friend. Somehow we got on about mimes, and I had a thought. Well everyone is hoping and assuming PH3 will have Psychic powered classes. What if they had a Mime class, like a Psychic defender or something! That'd just be funny...

Flag EnigmatikLoner May 2, 2009 10:31 AM PDT

Ironblue wrote:

23. The Druid Monk - Now that beast form doesn't mechanically change ones fighting ability (beyond granting melee attacks with the beast keyword), it doesn't have to change ones physical appearance at all. This staff-wielding wanderer from a distant land is uniquely agile, moving more swiftly than humanly possible and weaving his way safely out of combat. He can contribute to the battle either through fierce strokes of his quarterstaff, or foreign and unnerving mental attacks that leave his targets dazed and confused (Call of the Beast + other vs. will ranged attacks).


I had one of these in 2E and was my second favorite character of all time (my Aasimar Sorcerer/Exalted Arcanist/Thaumaturgist/Archmage is my first). My DM had custom designed a fighting monk kit, came up with 4 distinct fighting styles/monasteries that dictated some of your kit abilities and each had a separate ethos. My Druid was very zen, practiced "aikido" and was a beast (no pun intended, despite only using Wild Shape for recon). I was a weaker spellcaster than I should've been but being able to throw around man-sized enemies was pure win...even if my strength was only a 10.

Flag johnthedm7000 May 3, 2009 4:12 PM PDT
50. The Kind Man (or Woman) with a heart of pond scum- Everyone's heard of the "jerk with a heart of gold"-well this individual is the exact opposite. In public he or she is the picture of goodness and compassion, giving alms to the poor, taking on dangerous quests for no compensation, and uplifting the weak. But it's all just a scam. This individual is biding their time, waiting until they've accumulated enough favors to achieve their ultimate desires, whatever those are.
Flag Ipnorospo May 3, 2009 4:47 PM PDT
51. The domesticated well mannered female shifter

Say no to the uncomfortable wilderness! Yay for soft beds, scratch poles and toothbrushes! :D

:D Show
Flag abraham May 3, 2009 4:50 PM PDT
52.the fire cleric
a cleric consumed with the urge to use fire magic of ANY source!
Flag Niek May 3, 2009 7:03 PM PDT
53. The Pacifist Paladin: Believes that all evil can be redeemed, even deities with it as one of their domains. Whereas the rest of the party spends their money on weapon enchantments, this character buys as many Helms of Opposite Alignment as they can physically carry.
Flag Happy_Dagger May 4, 2009 11:46 AM PDT

Orenthes wrote:

37. Abnormally Small/Large Race
Ever met a dragonborn the size of a dwarf, or a halfling the size of a small human? You have now, guaranteed to create awkwardness and taunts from your own race.

38. Dwarf Wizard
Why get a big axe and a mug of ale when you can have a big spellbook and a mug of magic potion? The dwarf wizard can hardly lift an axe, though he can go into detail about its earliest recorded use with a good history roll.


I really like the idea of an oddly sized character. I'm imagining a vertically challenged (6'6" or so) Goliath Rageblood Barbarian with a Napoleon complex and a short temper. Could be fun.

Flag Zousha_Omenohu May 4, 2009 1:00 PM PDT

Niek wrote:

53. The Pacifist Paladin: Believes that all evil can be redeemed, even deities with it as one of their domains. Whereas the rest of the party spends their money on weapon enchantments, this character buys as many Helms of Opposite Alignment as they can physically carry.


I find two issues with this concept:

First, the Helm of Opposite Alignment conversion trick is generally considered unethical, and would probably make the paladin at least neutral, if not outright evil, for undermining the convert's free will.

Secondly, Helms of Opposite Alignment do not exist in 4e.

Flag abraham May 4, 2009 3:29 PM PDT
54.A gooey fighter
A fighter that loves to use oozes & such as long distance weapons & has developed strong resistances to their attacks as a result!
Flag Happy_Dagger May 4, 2009 10:50 PM PDT
55. A warlock who sold his soul to a devil in exchange for his powers, who now seeks to become a lich, or has already become one, as a way of avoiding eternal damnation. He's immensely powerful but terrified of death and will do anything to save his own hide. I could see some interesting situations arising if this guy were a major villain - devil appears to the players and offers to cut them a deal, etc.
Flag mkill May 5, 2009 7:04 AM PDT

johnthedm7000 wrote:

50. The Kind Man (or Woman) with a heart of pond scum- Everyone's heard of the "jerk with a heart of gold"-well this individual is the exact opposite. In public he or she is the picture of goodness and compassion, giving alms to the poor, taking on dangerous quests for no compensation, and uplifting the weak. But it's all just a scam. This individual is biding their time, waiting until they've accumulated enough favors to achieve their ultimate desires, whatever those are.


Lex Luthor...

This is a classic, but for villains, not for heroes...

Zousha_Omenohu wrote:

(Pacifist Paladin)

First, the Helm of Opposite Alignment conversion trick is generally considered unethical, and would probably make the paladin at least neutral, if not outright evil, for undermining the convert's free will.

Secondly, Helms of Opposite Alignment do not exist in 4e.


Helm of Opposite Alignment is one of those items that was removed from 4th edition for a good reason. But I do like the idea of a character who tries to convert evil by using magic to convert them to good. BUT, this is not a Paladin, it would be Wizard, Artificer or similar character. Lawful good, but not a Paladin.

Flag arsieiuni May 5, 2009 10:40 AM PDT

johnthedm7000 wrote:

50. The Kind Man (or Woman) with a heart of pond scum- Everyone's heard of the "jerk with a heart of gold"-well this individual is the exact opposite. In public he or she is the picture of goodness and compassion, giving alms to the poor, taking on dangerous quests for no compensation, and uplifting the weak. But it's all just a scam. This individual is biding their time, waiting until they've accumulated enough favors to achieve their ultimate desires, whatever those are.


That's my dad. No seriously... that's exactly my dad. And he's got such a high bluff check that no one believes me... sigh.

Only instead of biding time.. he just shows the pond scum side to his family and anyone stupid enough to get close and stay there for long.

So I'd consider this a very realistic concept... I don't think it'd be enjoyable to play though. lol

Flag arsieiuni May 5, 2009 10:45 AM PDT

This is a classic, but for villains, not for heroes...


Who said these concepts had to be heroes? It's just character concepts.
In our current 4th game my character is chaotic neutral (we use the old alignment system) and starting to reeeaaallly lean toward the dark side... Okay so maybe already well on the way...

The idea that D&D could only be played with "heroism" in mind has always bugged me. Our party tends toward the more realistic and allows full pvp... so to me, fire away with the "Road Not Taken" villain concepts as well.

Flag Hamann May 5, 2009 1:35 PM PDT
56. The Nonverbal Bard

Similar to the Mime, but not quite; no one has ever heard this character speak. Ever. Instead, she uses music to set a tone, and raw emotion to inspire characters, Need a diplomacy check? Nothing quite like soothing music to cool a few heads. Of course, this can lead to problems when trying to bargain for your life.

57 The Uneven Pact

You found a mortal willing to do anything for power, and you made a deal with him; you never expected the mortal to find a loophole, though. Now you have to ask your former underling for the power you gave away. Way to go, dumbass.

And to go with the previous theme
58 One too many
You have vast amounts of power, and you give a fraction of it to those who bind themselves to you; you don't even have to worry that it'll affect you in any way. At least, you thought you didn't; it turns out if you give a single percentage of your power to one hundred devoted warlocks, it adds up over time. What are you going to do now?

I like the idea of a formerly godlike being having lost his power in a series of bad deals, I guess; just imagine Asmodeus wandering with a group of adventurers because his last bargain had some fine print he didn't notice.
Flag Hamann May 5, 2009 1:41 PM PDT
56. The Nonverbal Bard

Similar to the Mime, but not quite; no one has ever heard this character speak. Ever. Instead, she uses music to set a tone, and raw emotion to inspire characters, Need a diplomacy check? Nothing quite like soothing music to cool a few heads. Of course, this can lead to problems when trying to bargain for your life.

57 The Uneven Pact

You found a mortal willing to do anything for power, and you made a deal with him; you never expected the mortal to find a loophole, though. Now you have to ask your former underling for the power you gave away. Way to go, dumbass.

And to go with the previous theme
58 One too many
You have vast amounts of power, and you give a fraction of it to those who bind themselves to you; you don't even have to worry that it'll affect you in any way. At least, you thought you didn't; it turns out if you give a single percentage of your power to one hundred devoted warlocks, it adds up over time. What are you going to do now?

I like the idea of a formerly godlike being having lost his power in a series of bad deals, I guess; just imagine Asmodeus wandering with a group of adventurers because his last bargain had some fine print he didn't notice.
Flag glaive_21842 May 5, 2009 5:06 PM PDT
59: Who knew eBay would work so well!
Not all warlocks had it as convenient as you did. There was something special about your soul you probably didn't know about, and were astonished to see just how many powerful entities were willing to shell out large portions of their power for it. So in interest of getting the best deal possible, you put your soul up for auction!

60: I didn't sell him my soul, he sold me his power
Not all warlocks had it as convenient as you did. There was nothing overly special about your soul, but you were astonished to see just how many powerful entities were willing to shell out large portion of their power for it. So in the interest of getting the best deal possible, you shopped around. After consorting with many different powers sporting just as many different power packages, you finally settled with one to do your business with. It was actually rather convenient, kinda like buying a new horse.
Flag arsieiuni May 5, 2009 7:37 PM PDT
61. I didn't sell him my soul, he sold me his power (The title caused me to expect something different from what was there... and so here's the idea.)

You didn't sell your soul... something powerful sold you there power. They decided they were tired of the hassles that came with power... at least for the time being... and decided to take an extended vacation... So here you are with their power. Trouble is... now here you are with all their problems too!

And what happens when they decide they want their power back...
Flag Sevrin425 May 5, 2009 11:18 PM PDT
62. The Cowardly Warlord

A man who got into military service and hoped to get stationed at a backwater base finds himself in the midst of a desperate battle. Trying his best to escape, he cuts down a heroic figure by accident and turns the tide of battle. He is praised as a hero and gets put into more and more suicide missions. He tries his best to hide his self-serving nature, and must simply go along with his fame, as he is too cowardly to reveal the truth of his deeds. He is paranoid, always making mental notes of the best escape routes and places to use for cover, and he makes for them at the first sign of trouble.
Flag Boethius61 May 6, 2009 12:18 PM PDT
Dwarf Clan Slayer A dwarf that goes around killing most other dwarves because he happens to know for certain that they are not in fact dwarves. They are beings from another plane that have stolen the bodies of dwarves and possesed them. Their ulimate goal is domination of the entire dwarf race.

How does he tell them apart from real dwarves? The evil body-snatchers speak in a scottish accent. No real dwarf speaks like that. He, of course, speaks with a german, or korean, or australian accent . . . or anything other than the overused, lame, and terribly cliche scottish accent!
Flag Zousha_Omenohu May 6, 2009 4:49 PM PDT

Sevrin425 wrote:

62. The Cowardly Warlord

A man who got into military service and hoped to get stationed at a backwater base finds himself in the midst of a desperate battle. Trying his best to escape, he cuts down a heroic figure by accident and turns the tide of battle. He is praised as a hero and gets put into more and more suicide missions. He tries his best to hide his self-serving nature, and must simply go along with his fame, as he is too cowardly to reveal the truth of his deeds. He is paranoid, always making mental notes of the best escape routes and places to use for cover, and he makes for them at the first sign of trouble.


Kind of reminds me of Ciaphas Cain, HERO OF THE IMPERIUM!!!:D

64. The Friendly, Down-To-Earth Eladrin

This young eladrin never understood what made her race so damn superior to the others. They're just as capable of doing things as she is. She eventually left the Feywild, both because she thought it was superficial and her peers were snobs, and settled on the Material Plane, taking an "undignified" profession, like a rogue. She is much less reserved than the average eladrin, delighting in a hedonistic lifestyle and being openly gregarious and friendly to everyone, regardless of race. Because of her lifestyle she's a lot chubbier than most eladrin, since she loves to eat big meals with lots of alcohol.

Flag Mcnancy May 6, 2009 5:25 PM PDT
65. The Girl and her Gorilla

Halfling Beastmaster|Rogue

As a younger halfling girl who's petite and plucky even for a Halfling, you get a lot a guff and people seem to think they can push you around, well those people must not have noticed the 400 pound gorilla in the room. His name is Patches and he's your best buddy, when you get in trouble for shooting off that sling shot he's there back you up.

You could also make it a hyperactive boy Gnome Shaman with an imaginary tiger buddy for a more Calvin & Hobbes feel
Flag chaosfang May 6, 2009 5:52 PM PDT
66. Spellcasting Assassin Princess

Raised in the royal house of a well-hidden kingdom, she was the sole surviving heiress of another (nearby) kingdom that was brought to ruin by a surprise attack by demons and their ilk. Having a rebellious streak, she never even remotely liked the life of a princess, and so to the surprise and disapproval of her adopted parents, she underwent training in the military. Her exceptional abilities in basic spellcasting and quick reflexes in swordplay -- in addition to her royal blood -- readily attracted the attention of various circles, who insisted in taking her in and training her to the best they know.

She finally chose to be trained by an eldarin assassin, who constantly warned her that magick tends to leave traces detectable by spellcasters, wards, alarms and traps, so she should only use her spells in the most dire of situations.

She moves so fast, it's rumored that she was also trained in the art of swordmagic...
Flag GiantSlingshot May 7, 2009 4:50 PM PDT
67 Lorekeeper: Warforged Bard | Warlord

Not sure how cliche this concept is at this point, but it is something that I haven't seen yet. This Warforged has some strange compulsion to document ALL of history. As someone with seemingly all the time in the world, why not? Having documented as much of previous history as possible, he has taken to recording history as it happens, and has set out with an adventuring company to get history from the horses' mouths. His abilities are applications of historic strategy or voice modules of historic speeches.

Some interesting quirks to work with is whenever someone is speaking around him, there is the mechanical taps of an internal stenographer. More than a bit unnerving.
Flag Mcnancy May 7, 2009 8:25 PM PDT
68. The Surface Hunter

Drow Avenger|Ranger of Torog

What is done in the Underdark stays in the Underdark; denizens that forsake the Underworld and "escape" to the surface are betrayers of Torog, they betray the traditions of the deep and must be hunted down and dragged back down to the bleakness that spawned them.

69. The Pretender yeah I know, too much Dollhouse. (or too much The Pretender)

Doppelganger Bard

Yesterday you were a dwarven warpriest named Valrim Jarlode, you were proud and a good friend, but today when people ask about Valrim you say "who?" because today your a Human archer named Felix, your not much of a talker because you're an ex-slave, after a few days you might become be a Wizard or a Knight its not really something you think about. But why do you always pretend to be someone you're not; what happened to the real you that made you want to be someone else, has anyone ever seen your face or heard your true name, do you even know that you're not who you say you are?

70. The Stonecarver

Goliath Artificer

When you were a boy others called you a coward and a dreamer, you didn't do what other boys did, you would sit out in the grassy fields and carve pictures of birds on trees. One day when you were older your father gave you a chissle and a odd looking stone hoping to get you do something useful, you carved it into bear, your father asked for a knife, but niether of got what you expected; the little bear statue rose up onto it back legs and growled at the two of you. Since then you have learned many ways to "bring out the life" within water, wood, stone and other things
Flag abraham May 8, 2009 4:41 PM PDT

70. The Stonecarver
Goliath Artificer


along the lines of this is the woodcarver 71. basically a woodcarving wizard that one day manages to create a child for himself/herself,but one day the child is kidnapped & the person is not sure who did it so the person now wanders the world trying to find his/her child again!

Flag Mad_Jack May 9, 2009 10:28 PM PDT

Happy_Dagger wrote:

I really like the idea of an oddly sized character. I'm imagining a vertically challenged (6'6" or so) Goliath Rageblood Barbarian with a Napoleon complex and a short temper. Could be fun.


How about a 4'10" halfling rogue named Ripper who's buffed out like a pro wrestler and acts more like a drunken dwarf? :D
Back in the old days, Ripper had gauntlets of ogre power - he once dropped his shortswords while fighting an ogre and began breaking it's kneecaps with his bare hands, then when it fell over he stood on it's chest and punched it in the head til it died...

Flag Lunas_Argent May 9, 2009 11:54 PM PDT

Orenthes wrote:

37. Abnormally Small/Large Race
Ever met a dragonborn the size of a dwarf, or a halfling the size of a small human? You have now, guaranteed to create awkwardness and taunts from your own race.


In 3 & 3.5, I liked the fact that there are rules for changing size, Ta-Da, human Midget. (Please, any "little" people do not get offended, but in my games, fantasy can mimic real life, so I dont like to call smaller humans "Dwarves" and midget is a term, in my games, for any humanoid creature one size category smaller than normal; IE tiny sized "midget" halfling, medium sized "midget" giant) Never played or ran a game where someone played an oversized (1 size category larger, any more is just unnatural) character.

Flag Undrhil May 9, 2009 11:56 PM PDT
72: The Goliath Wizard - He focuses on summoning more than anything and can kind of rough it up in combat if need be, but he prefers to let his summons do all the work.

73: Gnome Barbarian/Sorcerer - Tends to get some strange looks when people hear her talking tough and trying to intimidate someone but she will wipe those looks from their faces in due time...

74: Wizard Who Thinks He's a Fighter - Got into a fight once and won by stabbing the badguy with his dagger. Now, he thinks he's better at melee fighting than spellcasting.
Flag Undrhil May 9, 2009 11:56 PM PDT
Not sure why this posted twice. Also not sure why I can't delete the duplicate post...
Flag Lunas_Argent May 10, 2009 12:00 AM PDT

mkill wrote:

... Bonus points if the player can pull off an educated tone in a broad scottish accent.


Sean Connery?

Flag Lunas_Argent May 10, 2009 12:05 AM PDT
Sorry, double-post
Flag Lunas_Argent May 10, 2009 12:05 AM PDT

abraham wrote:

54.A gooey fighter
A fighter that loves to use oozes & such as long distance weapons & has developed strong resistances to their attacks as a result!


Not what I was thinking originally, thought maybe that should be intended for the Mature forums. Glad to see I was wrong.

Flag Lunas_Argent May 10, 2009 12:20 AM PDT

Boethius61 wrote:

. . . or anything other than the overused, lame, and terribly cliche scottish accent!


Thats something that gets me about ANY movie, video game, or anything else involving dwarves, their origin comes from Norse mythology and in Qabbala, I might be wrong though, they are earth elementals, so why Scottish, why not Norwegian or Scandinavian, or even Yiddish? "Oy, those humans are so meshugginah, and dont even get me started on the elven schlameels. Now, wheres the beer, I want to get fershnickered"

(PS, if there are any Jews who speak yiddish on these forums, please send me a PM with the correct spellings, 'cause I just know I got those wrong, I just guessed)

Flag Lunas_Argent May 10, 2009 12:25 AM PDT

abraham wrote:

along the lines of this is the woodcarver 71. basically a woodcarving wizard that one day manages to create a child for himself/herself,but one day the child is kidnapped & the person is not sure who did it so the person now wanders the world trying to find his/her child again!


Pinnochio !!!

Flag Vincitus May 10, 2009 7:37 AM PDT
75: The gone "local".

An Eladrin spends more time in a human settlement than the Feywild. Learning military arts, he begins to identify with the human culture more than the Eladrin. He goes to dog/"rooster"/bear fights, and tournaments, drinks ale from a dirty mug rather than wine from a crystal goblet and is basically the embarassment of his entire family "back home".
Flag johnthedm7000 May 10, 2009 8:25 PM PDT
78. The unaligned or good worshiper of an evil god People expect skulls and human sacrifice, and this adventurer simply gives them pamphlets about the wisdom of Asmodeus's teachings. After all, a functional society should not condone weakness, should rule with strength, and should be firm and steadfast it it's purpose, not letting itself become distracted by the pleas of those who trampled by "progress". Manipulation, to the mind of this unusual adherent is simply a tool that makes oneself and others stronger, not as an outright evil method. Similar disciples might adhere to the faith of other evil deities, whether because they were raised to believe in such a deity, or simply because the deity's dogma makes sense.
Flag Zousha_Omenohu May 10, 2009 10:24 PM PDT
On the opposite side of the coin:

79. The Evil Follower of a Good or Unaligned God

People expect shining armor and heroic quests, but this servant of Bahamut is a born tyrant, killing lawbreakers without mercy and apparently never heard the old saying, "two wrongs don't make a right." Justice is the highest good, and all who break the law, or deny justice are the worst sinners, and they must be purged in order for society to survive. On the same note, Erathians who build and industrialize for its own sake, much like Saruman at both Nan Curunir and the Shire. Melorans who are ecoterrorists. Avandrans who are violent revolutionaries, tearing down ordered societies that may have just a small bit of corruption and leaving anarchy in their wake. Extremism is the watchword of these people.
Flag mkill May 11, 2009 12:07 AM PDT
80. The Awakened Statue

Warforged Paladin or Avenger

Once upon a time, there was a small temple of Chauntea, a stronghold of faith at the borders of civilization. One night, the outpost was overrun by gnolls, and the young priestess that served the temple brutally murdered. Her blood was spilled on the statue of the deity.

When dawn broke, a child that hid in the church organ crawled out, but even in this madness of slaughter, it did not break into tears. Silently it kneeled down before the statue and thanked the Goddess for saving her. The Goddess, as a reward for the childs courage, awakened the statue and made her a guardian of the child.

Now, a decade later, the child has grown up and founded a family, and bid her former protector farewell.

The awakened image of Chauntea now travels the land, to protect the weak and to punish those who prey upon those who wish to live in peace.
Flag johnthedm7000 May 11, 2009 4:56 PM PDT
81. The conservative wizard This spellcaster sees the arcane arts as precious and as a spiritual path. Sullying them, and the names of all of their practitioners by using them for tasks easily completed by other means would be the utmost in arrogance. Thus, this wizard always attempts to solve problems without the assistance of magic whenever possible, and might use "headology" instead of divination, illusions, or mind reading to get through social situations.
Flag Alitain May 11, 2009 7:45 PM PDT
82. Time limit Caster: What I mean by this is that if you're wanting to play a character who you don't plan on wanting to keep around forever, this could be fun. Play some class like say Warlock would be good on principle, Sorcerer, or maybe Shaman even. Basically as you go along have the character get worn out the more you use say daily and encounter powers. The stronger the magic the more toll it takes.
Like the magic has a limit to how many times you can use it before your burned out. Either the character could die, or else have to back out of the party because he no longer has any power. Could be fun because you can stretch it to take a long time, or a short time depending on the sitch.
Flag Mcnancy May 13, 2009 7:37 PM PDT
The ChessMaster

Some Mix of Cleric, Wizard and Shaman

"Combat is as simple as chess, one must learn to manipulate the board."

You conjure and summon up game peices made of light into battle and start moving them about and controlling the battlefield, the Knights and Rooks loom above you enemies.

Use powers like Storm Pillar, Call Spirit Companion, Guardian of Faith, Astral Defenders and stuff like that for game pieces.
Flag johnthedm7000 May 13, 2009 8:37 PM PDT

Mcnancy wrote:

The ChessMaster

Some Mix of Cleric, Wizard and Shaman

"Combat is as simple as chess, one must learn to manipulate the board."

You conjure and summon up game peices made of light into battle and start moving them about and controlling the battlefield, the Knights and Rooks loom above you enemies.

Use powers like Storm Pillar, Call Spirit Companion, Guardian of Faith, Astral Defenders and stuff like that for game pieces.


Especially appropriate if you're playing in forgotten realms and your character worships the Red Knight (deity of strategy in combat).

Anyhow...

84. The Animavore This character grew up as a gourmand in the fantasy equivalent culinary capitols like Paris and Italy. One day, while looking in the local marketplace for new recipes he discovered a strange cookbook that promised the secrets to unearthly delights. At first he was repulsed, but now he journeys the world looking for new and exciting vintages of souls to sample as an infernal warlock/lifestealer. Of course, this doesn't stop him from preparing more mundane (but nearly as delicious) meals for himself and his companions in between "culinary adventures".

Flag Excession May 14, 2009 4:51 PM PDT

johnthedm7000 wrote:

84. The Animavore This character grew up as a gourmand in the fantasy equivalent culinary capitols like Paris and Italy. One day, while looking in the local marketplace for new recipes he discovered a strange cookbook that promised the secrets to unearthly delights. At first he was repulsed, but now he journeys the world looking for new and exciting vintages of souls to sample as an infernal warlock/lifestealer. Of course, this doesn't stop him from preparing more mundane (but nearly as delicious) meals for himself and his companions in between "culinary adventures".


Quote from party member: "I'll admit that you've cooked us some good food over the years, even the black-pudding pudding. But troll tartare is taking it one step too far."

Flag Ratinyourwalls May 15, 2009 3:30 PM PDT

mkill wrote:

80. The Awakened Statue

Warforged Paladin or Avenger

Once upon a time, there was a small temple of Chauntea, a stronghold of faith at the borders of civilization. One night, the outpost was overrun by gnolls, and the young priestess that served the temple brutally murdered. Her blood was spilled on the statue of the deity.

When dawn broke, a child that hid in the church organ crawled out, but even in this madness of slaughter, it did not break into tears. Silently it kneeled down before the statue and thanked the Goddess for saving her. The Goddess, as a reward for the childs courage, awakened the statue and made her a guardian of the child.

Now, a decade later, the child has grown up and founded a family, and bid her former protector farewell.

The awakened image of Chauntea now travels the land, to protect the weak and to punish those who prey upon those who wish to live in peace.


I like this. Very much. *Stolen*

Flag Ocarina_Guy May 15, 2009 7:51 PM PDT
85. The Accidental Astronomer
Starpact warlock

You like the stars. Who wouldn't, right? There's an almost overwhelming beauty in the motions of the spheres. Looking through your astronomy library, you found a book. But it's no ordinary book: you can actually influence the motions of the stars temporarily with it.
Even weirder are the bizarre effects that happen when you move certain stars just right...
The first thing you learned was how to curse a foe, and every new combination brings new surprises--many of them painful.
Flag El_Shawno May 15, 2009 9:58 PM PDT
86. The AnalRetentive Chaos Sorcerer

As a child, you were raised by strict parents who emphasized that there was a place for everything and everything needs to be in its place. Because of this and your natural air of authority and good looks, you were always elected 'class president' or 'head boy/girl' as a child. And then, one day at about age 16, you became infuriated by that slovenly brat of a classmate who just.wouldn't.listen. He drove you nuts and you were so angry you could scream. A hot flash came over you and the next thing you know, half the class and their desks were pushed over and away from you. After that, you were plagued by weird, random magical fits. You would literally sneeze acid at times (Oh,your poor, poor kitty! Allergies can be tough, huh?). You parents took you to a wizard. You studied. Hard. But every time he'd try to teach you a spell to shoot magic 'missles', you'd wind up exhaling frost (oops! There goes another kitty! Hope your parents don't mind paying extra for this session.) or sending a bolt of lightning ricocheting around the room. No matter how hard you tried to organize your notes, no matter how hard you studied, it always seemed to come out differently. So you finally gave up. And oddly enough, that worked; a little.

You've made a kind wary peace with this stange, and random, set of powers, but it's only made you try that much harder in every other area of your life. Your clothing is always perfectly pressed, your grooming is always impeccable, you are always on time, and you have everything planned down to the second.

Still, this overcompensation doesn't always sit well with others. Your stint as a caravan guard manager was short lived because you drove the less-organized guards (the 'slackers', you maintain) crazy with your attempts to micro-manage them. Kobolds aren't an especially welcome sight, but compared to that half-orc fighter who didn't take kindly to your lectures about hygeine and was ready to let you know this in no uncertain terms, they were definitely the lesser of two evils. And you still don't know why the caravan boss was so upset when it was all over. All you were trying to do was organize everyone so the clean-up effort would go smoothly. *sigh* When will someone recognize that your organizational talents are your REAL power?
Flag abraham May 17, 2009 11:06 AM PDT
87.super-rabbit/duck-basically you are an awakened rabbit/duck that somehow gets superpowers beyond the normal powers of your kind!
Flag Enlightened1 May 17, 2009 11:56 AM PDT

abraham wrote:

87.super-rabbit/duck-basically you are an awakened rabbit/duck that somehow gets superpowers beyond the normal powers of your kind!


Wow...anyone remember the ducks from Runequest? Now that halflings are river folks in 4e, reflavoring them into ducks seesm like a natural!

Flag chaosfang May 17, 2009 4:02 PM PDT
88. Kali Magic Warrior

You've been taught by the best professors in pretty much every Arcane Academy in the far corners of the world, but no matter how your rich parents prim and prod you into learning magic and enhancing your natural talent at it, nothing has appealed to you more than the art of hand-to-hand combat. One day one of your schoolmates in that last school of yours pulled a prank at you (causing your homework to disappear in a burst of flames) that made you simply snap. You picked up the nearest staffs, wielded them like a warrior would wield two swords, and charged towards your bullies in spite of their magic missiles and other spells.

Only after you beat their skulls to a bloody pulp did you realize you had an even better knack at weapon-wielding than spellcasting, and so in a quest to learn more about the art of melee combat (and in a frantic effort to lose the authorities), you fled towards the great unknown.
Flag Lunas_Argent May 20, 2009 8:48 PM PDT
89: The Peaceful Nature-Loving Orc Show
Grutha is different from other orcs. She doesn't like picking fights or drinking, and is not as concerned with a persons heritage as what is in their heart. Always seeking solace from the other orcs, she turned toward nature and apprenticed herself to a local druid, Ab'Gaabya, said to be very eccentric. Members of her tribe found this most disconcerting when she found an elven baby in the forest along with her dead mother, who had been brutally attacked by a ferocious animal. Instead of leaving the elven child to die, she adopted her and raised her as her own alongside her own daughter, naming her Sara, in rememberence of her dead son Sark, who was twin brother to Gruthas daughter Zara.
Sara and Zara grew up as sisters, but it soon became apparant that Saras heritage and Zaras physical stature, always smaller and weaker than the other orc children, where a constant subject of ridicule. Sara, constantly defending her smaller sister, soon made her mark in the tribe as a fierce warrior. The tribe slowly and grudgingly accepted her more and more, until the time of her ceremony marking her as an adult and a warrior. This cemented her bonds with her tribe, making her a full orc, and assuring her warrior status in the tribe.

Which brings us to...

90: The Barbarian Elf That Thinks It's an Orc Show
Sara soon became close to her warrior brothers and sisters in the tribe. Since childhood, she had learned their ways and customs. With every battle she won, they cheered her name and hoisted her on their shoulders. She was no longer an elf to them, she was an orc through and through. She drank, fought, and was as quick to anger as any orc twice her size, and meaner than any orc in her tribe. She also began to dislike elves and their own customs and ways. Never forgetting her own heritage however, she disliked getting into personal confrontations with elves and only fought them in battle or to defend her tribe. Her many tattoos marked battles she was in and lives she had taken, but they never showed precise names or individual races, so that no one would be able to tell how many elves had fallen under her double axe

91: The Snooty Intellectual Orc Show
Zara was not as lucky as her sister. Being always smaller and weaker than the other orc children, she was often ridiculed for her size and charismatic ways, and she in turn, being more intelligent than other orcs, and well aware of this fact, spited them for their stupidity and ignorance. But she new she could never best them by their own rules, so she devised she would start making her own rules and used her knowledge to her advantage. She begin studying the arcane arts in secret, letting none but her sister suspect of her doings. She began to grow in power, away from the prying eyes her oppressors, until the day she knew she was ready. That day, during the mid-day meal, she stood up and called to the largest of the orc boys. A very solidly built young man, about five years older than Zara, who was only nine years old at the time. She declared his mental capability less competent than that of the slime from the rear end of a purple worm and couldnt count the fingers on his own hand. He didnt stop to count them, but instead grabbed his clubbed and jumped up, ready to charge Zara. This was exactly as she planned, for as he closed in on her, she let loose a blinding bolt of energy, causing the boy to scream in pain and drop to the ground, moaning and whimpering. The other orc children left her alone after that. When the time came to fight in battle, her arcane powers were invaluable, as well her abilities as a strategist, but she continuously refused the tribes elders requests to accept the title of warrior, choosing instead to become the tribes wise-woman, a title that earned her much respect in its own right.

92: The Bullywug Druid Multiclass Warden Environmentalist Show
Ab'Gaabya left her people long ago after having a strange and prophetic dream in which the bullywug races and all other humanoid races warred against each other for control of the world. During the dream, their were many different endings to this war. Sometimes with the bullywugs winning and sometimes with other races winning. In the end, though, it was always the same. The constant wars and constant struggle to out-live and out-propogate all other forms of life caused the destruction of the world, and all life died, even those who won the war. During the next few months after this dream, she followed many signs and omens given her in her dreams, and was lead deep into a forest to find a beautiful glade with a single lone spring pouring forth to become a brook before it left the glade to wind its way lost and forgotten in the dense forest. At that moment she had an epiphany. She knew that one must be in balance with the natural world around them. At that moment, a mysterious, beautiful elven woman appeared to Ab'Gaabya. She introduced herself as the ancient dryad Ban'Dor and told Ag'Gaabya that she had summoned her here so that Ban'Dor could teach her the ways of nature and balance. Now, Ab'Gaabya wanders the forest where her people live, protecting the forest from harm and seeking those that would learn the lessons that the natural world has to teach. She has not returned to her people and they have not seen her but have only heard rumors that she haunts the forest like a ghost. She has seen them however, and with her ability to change into trees and animals, has gotten closer to some of them than they may ever know.
Flag Jailbreaker May 21, 2009 6:41 PM PDT
93. The Epic Protagonist

This character isn't brave, or strong, or some awesome spellcaster. He doesn't really have a class. No one knows how he survives, unless it's his Bag of Holding. He keeps a whole lotta stuff in there. He has saws, rope, balloons, pulley systems, Immovable Shafts, wrenches, mayonaisse, DUCT TAPE, and much, much more! He uses this stuff to get out of combat as fast as he can. Here's an example.

He puts his +2 Mind Controllable pulleys on the ceiling and his +3 Rope through them. He uses +4 Duct Tape to attach a Sack of +3 Explosive Potatoes to the other end. When he wraps the other end of the rope around his waist and jumps off the cliff, he swings safely to the other side while the rope breaks, sending +3 Explosive Potatoes into the horde of Orcs!
Flag Alitain May 21, 2009 7:07 PM PDT
94. The Uncommon Commoner- Sparked this idea from our 3.5 game awhile ago. Took Leadership feat and one of my followers was a simple spear carrier named Bob. Well after a game or two I ditched Bob as we modded the Leadership rules. Anyway I joking described Bob as the most common and bland of peasants, so much so that he blends in with a crowded even if you know he's right beside you. So my DM thought it was great and jokingly game me +25 to Hide in a crowd or city. And throughout we would constantly joke about "where's Bob?"

Anyway the point is that it made me develop a 3.5 class called the Uncommon Commoner. The whole idea is to look unassuming and unimportant. Tricking monsters into thinking you're a waste of time and effort and yet still attacking. Lots of fun, and I've been thinking of seeing to modding it for 4.0 though it'd be a lot more work but could be fun. Play a character who's just so...average in every way it actually because a bonus.
Flag Dremik-the-Taupe May 24, 2009 6:56 PM PDT
My human ranger used to be a baker. Too much reading about bold adventures put ideas in her head, so she pestered an elf for lessons and is setting out to save the world from "you know... Evil stuff!"
Flag Zousha_Omenohu May 25, 2009 1:21 PM PDT
96. The Human Who Embraces A Non-Human Culture

You never quite fit in among your fellow humans. You don't get why you should be expected to be able to juggle several different talents at once. Why you and your people have to be "second-best" at everything. You envy the eladrin for their mastery of magic, the dwarves for their fine craftsmanship, the dragonborn for their prowess in battle, and the tieflings for their cunning. You wish you could be as good as they are at what they do, so you live amongst the race of your choice, trying to emulate them in every way possible, hoping that maybe, just maybe, some of their focus will rub off on you.
Flag abraham May 25, 2009 4:54 PM PDT
97.the non-human that embraces a human culture instead of his own.
basically the title discribes the situation very well.
Flag Eyclonus May 26, 2009 1:19 AM PDT
98: Too many souls spoil the vessel...
Warforged Warlock Vestige pact
There was once an archmage who being a goodly moral man, sort a way to escape his death and to allow others to escape their own, without resorting to vampirism or lichdom. To give the commoner another chance at existence.
Tragically his two apprentices disagreed with this proposal when he presented a mostly complete prototype.

Obviously Magic ensued...

Unfortunately the problem with which the archmage needed assistance with was limiting access to the activated device. So the mage, his apprentices, a passing dairy maid and a disgruntled tannery worker complaining about the noise were all sealed inside the construct.
So now a golem in the shape of man wanders the land, stopping only to shout and rave at itself, changing its' voice and personality, and applying the principals of democracy to such actions as walking...
Flag Sier_laBeguileuse May 29, 2009 4:43 PM PDT

Zousha_Omenohu wrote:

96. The Human Who Embraces A Non-Human Culture

You never quite fit in among your fellow humans. You don't get why you should be expected to be able to juggle several different talents at once. Why you and your people have to be "second-best" at everything. You envy the eladrin for their mastery of magic, the dwarves for their fine craftsmanship, the dragonborn for their prowess in battle, and the tieflings for their cunning. You wish you could be as good as they are at what they do, so you live amongst the race of your choice, trying to emulate them in every way possible, hoping that maybe, just maybe, some of their focus will rub off on you.


I remember someone (whom I know) posting about an eladrin who grew up around humans and embraced their culture, making her one of the biggest eladrin ever seen. I think the idea of nonhumans being whitewashed in all human communities is hilarious.

Flag Zousha_Omenohu May 30, 2009 12:05 PM PDT

Sier_laBeguileuse wrote:

I remember someone (whom I know) posting about an eladrin who grew up around humans and embraced their culture, making her one of the biggest eladrin ever seen. I think the idea of nonhumans being whitewashed in all human communities is hilarious.


Wasn't that somewhere in this very thread?

Flag Nekros22 May 30, 2009 7:10 PM PDT
99. The Barbarian Bard
Here's a sample character:

Vox is a 7 foot tall, massively muscled human who could rip an orc in half and still have enough brute strength left in him to open the most stubborn mayonnaise jar. Vox was raised with the belief that he had the most beautiful voice in the world. Vox was lied to.
As a bard, Vox sacrifices swords for songs and barbarian war cries for elegies and sonnets. His voice has the haunting qualities of a drunken moose and his lute playing abilities rank among the most dexterous oozes. Though he has been the bane of bars and other such establishments, no one has criticized his rather unique musical talent (and lived).
Flag Sier_laBeguileuse May 31, 2009 6:21 PM PDT

Zousha_Omenohu wrote:

Wasn't that somewhere in this very thread?


I don't see it anywhere. He might have posted it in another thread?

Flag johnthedm7000 June 1, 2009 2:29 PM PDT
100. The caster controlled by his familiar: During your apprenticeship you were told it would be a simple task to summon and bind a familiar-what they didn't tell you is that's generally only true if you go for a creature like a toad or a raven. You thought that such mundane creatures were beneath you, and endeavored to summon a minor creature from the far realm to serve you. Apparently you misspelled "The Black Goat in the Forest with a Thousand young" or didn't say "Cthullu Ft'aghn" correctly, because now the little bugger that you tried to summon has hollowed out a space in your head and controls your every action. It puts on a front, saying that it's not but an apprentice wizard, but if people look closely at your (really it's) head, they'll see the line where the bit of your skull flaps up to let the creature in.
Flag Kaganfindel June 2, 2009 2:19 PM PDT
101. The Loose Cannon
Halfling Insp. Warlord

You are confident in the fact that you're the greatest brawler that has ever lived. You've got a reputation to back it up, as well as a shining list of recommendations from accomplished adventurers who have found glory with you by their sides. You're the strongest of your kind, and your daring in the face of foes who loom over you inspires those around you to greatness.

Here's the catch:
You're an utterly reckless, thoroughly mediocre fighter. You fling yourself at targets you've no hope of defeating with suicidal confidence. The only thing you inspire in the people around you is an immediate, desperate need to fill the gaps you make in your own frontline. Your blatant disregard of tactics and the safety of your own allies forces them to ever greater heights of heroism as they struggle to pull your fat out of the fires into which you heedlessly leap.

When you use your Warlord abilities, you're not lending courage to your team. You're not executing brilliant strategies. You're taking risks that would surely have killed you, had your friends not called on reserves of strength and courage not even they knew they possessed. They'd be very sorry to see you go off to find glory with another party, but they'll be happy to write you a shining recommendation if that's what you feel you must do. . .

Inspirations:
-Scrappy Doo
-(CHIEF) Inspector Clouseau
-Hong Kong Phooey
-the Nac Mac Feegle
Flag abraham June 5, 2009 3:44 PM PDT
102.dial "h" for hero
you are a different class each day!
your not sure how it came to be,possibly a curse or a blessing.
it's up to you to find out!
Flag forsaken1111 June 8, 2009 2:33 AM PDT
103: Not sure how rare it is really but I'm currently playing a Tiefling Bard/Warlock who is descended from a noble family who survived the fall of Bael Turath. As the last of his great house, he is tasked with regaining the family honor.

Paragon Path: Turathi Highborn.
Epic Destiny: Prince of Hell. Cashing in his royal blood with Asmodeus by calling him in on an ancient deal made by his family centuries ago, but which Asmodeus thought null and void when the family apparently died out.
Flag Skyhoof June 12, 2009 2:51 PM PDT
104: The Arcane Free Spirit What, you thought all wizards were bookworms in pretty robes? You have a fascination with the arcane and are very well-learned, but you don't behave at all like a wizard. Your simple "Urban Camouflage" clothing, athletic tendencies, and fun-loving demeanor make people mistake you for a rogue half the time. You don't care if people scratch their heads and your colleagues scoff for your lack of stuffiness, though: You're here to do whatever you please, and your magic's gonna help you. Best when multiclassed with Monk for some up-close and personal staff play. Based on an old favorite of mine.

Also, though not a PC:

105: The Lich Ally He may be evil, but this lich is old and wise enough to have gotten tired of being thwarted by heroes. At this point, he no longer cares about anything but his research and his well-being, and if another evil character poses a threat, he may just side with the heroes. Tends to be sarcastic and mean-spirited, but in a lovable, bitter old man sort of way. May occasionally break the fourth wall.

EDIT: Almost forgot:
106: The Kender High Mage You've walked many miles to see the high mage. You've climbed several flights of stairs to reach his study at the highest tower. The guards warn keep firm watch over you as you open the doors to find...

...An empty study. There's books everywhere, and a telescope, and a writing desk, and... Wait. It looks like a kid is scribbling some complex eldritch markings on a scroll. Yes, this Kender managed to dedicate himself to the arcane, for reasons unknown. Acts, of course, like a typical Kender. Best played as a Sorcerer for stat reasons.

107: The Bovine Jeweller This tauren/minotaur has forsaken his races own traditions and become a wielder of a fine art such as jewelcrafting. Custom-tailored fine clothing and a knack for formality and noble demeanor make this bull a very interesting encounter. Bonus points if he owns a china shop.
Flag abraham June 14, 2009 1:21 PM PDT
108.the dopoplant monster!
basically you are a awakened plant,that is able to become any other plant you want with one exception,you can walk in ALL the forms you choose!
Flag Ronrick June 16, 2009 9:08 AM PDT
109 Tiefling Avenger of Avandra. I'm playing one of these right now. Her parents (tiefling mother, human father) are part of an organization trying to redeem tieflings, and are hunted on both sides (both those who don't want them redeemed, and those who hate tieflings and don't believe they can be redeemed) and knew they couldn't raise their child. They left her with the only person in the area they could trust, a high priest of Avandra.

When I made her I knew I wanted her to be an avenger, and good. When looking at the deities I decided the goddess of change was a perfect fit. After thinking about how she would have grown up in a place where tieflings are bitterly hated I decided that she would be terrified of tieflings, seeing as she has never met one, but has heard all the bad stories. And to top it all off no part of her is red!
Flag Pennywise3 June 16, 2009 10:25 AM PDT
110. The Conduit
A former human Revenant who was returned to life after his deceased wife made a deal with the Raven Queen. He has almost complete memories from his past life and is a Vestige pact warlock now (But the spirit's include his wife and other ancestors or friends). Bonus points if he is Good with a love of sunbathing.
Flag Asura8 June 20, 2009 3:11 PM PDT
111. The Motherly Barbarian Goliath
A large, female Goliath that has taken in the party as a sort of remedy to her old family. She has a tendency to give large group hugs and go into a rage whenever somebody threatens her new "family." Also tends to be doting and make sure the party brushes their teeth adequately before bed, even the Warforged.
Flag blackdrgn121 June 23, 2009 6:34 PM PDT
112. Deva Cleric/Divine Oracle/Prince of Hell

You've spent your entire life fighting the good fight and living up to the memory of your ancestors. But as you look upon the world you realize the strength of your god alone isn't enough, so you sacrifice your soul for the powers of hell.
Flag ClockworkEngineer June 25, 2009 1:19 PM PDT
113. An infernal pact warlock, preferably a very naive and bubbly human female. She made the pact on accident due to her natural tendency to not understand complex things like a warlock pact. Maybe it was due to reading a cursed book which set the demon free, or maybe she was tricked into it. Nonetheless, she wields the power of the hells while maintaining a cheery disposition.
Flag FlashbackJon June 25, 2009 1:23 PM PDT

Mcnancy wrote:

Warforged Warden: you are not the creation of a wizard, or any man or woman for that matter; you are made of mossy stone and/or fertile wood, you were created by the earth itself and thus share it's power.


/stolen

Flag Sadfase July 1, 2009 2:55 PM PDT
114. Bored Rich Burglar

The life of an aristocrat can be so boring. You used to spend all your time studying and doing research...key word used to. Recently, you decided to test your mettle as a Cat Burglar by stealing one of the most priceless artifacts in the city (using all your sneaky, magic, and items of power to your advantage). You were successful, but just give it back anonymously. Your friends all speak of your exploits (without knowing it's you performing those high stakes robberies and daring escapes).
Flag Mcnancy July 1, 2009 8:54 PM PDT

Asura8 wrote:

111. The Motherly Barbarian Goliath
A large, female Goliath that has taken in the party as a sort of remedy to her old family. She has a tendency to give large group hugs and go into a rage whenever somebody threatens her new "family." Also tends to be doting and make sure the party brushes their teeth adequately before bed, even the Warforged.


That's a great one, it can be both funny and heartfelt.

Flag Aeon July 1, 2009 10:19 PM PDT
115. The Schizophrenic Changeling
The Changeling Vestige Pact Warlock who's personality is so weak that each vestige he channels overides his own form and personality. This character is never his/herself. This character is always the personality and in the form of the vestige that is being currently channeled.
Flag Strudel_lumpycakes July 2, 2009 12:31 AM PDT
116. A dwarven warlock who has made a pact with the primal spirit of his mountain home. His powers might be reflavored to bursts of killing magma, and his rob could be a stone or stalagmite etched with dwarvesh hymns of vengeance.
Flag Zhou July 2, 2009 7:34 AM PDT
The Warforge Artful Dodger, Try to hit me with an OA...Ha Ha Ha! Building this was fun as hell. Only used Shurikens (form his Arm). High CHA Warforged who bluffed his intentions all the time. Great build!
Flag Hasdru July 2, 2009 10:09 AM PDT
118. the awkward Artificer
The last time you tried to disarm that trap, you were lucky your teammates had that handy flameproof blanket. The wizard hasn't spoken to you since you broke her precious wand while trying to recharge its power. The warforged has threatened to nail you down with the crossbow embedded in its back if you ever move closer to 10 feets from it. Nobody wants to drink your infusions since you mixed up components and the rogue ended up shoking on that gear oil (you thought the fish oil was just getting darker and more viscous because it was old).

119. the famous bard
Entered a Star Pact with some weird entity she believed could help her become famous and quit that stupid adventuring life to instead start earning a decent living singing. Is upset because every monster knows her name and wants an autograph _ signed with her own blood on her own skin. Damn stars.
Flag kevrock July 2, 2009 10:43 AM PDT

Enlightened1 wrote:

9. The Exterminator Ranger (or Druid) - a ranger who believes that natural and urban zones should have no overlap, so turns his talents to eliminating animals that don't 'belong' in the city: rats, stray dogs, hawks, etc. Once the city is cleared, he can patrol farmlands and settled woodlands to 'protect' those areas as well.


The cops actually do this in Louisiana! They had an episode of "Insomniac w/ Dave Attell" where he rode along w/ them. The cop sits in the back of a pick-up in a folding deck chair w/ his rifle and shoots the giant rats running around in the ditches.

"Police snipers take aim at rat-like pests near New Orleans"
http://blogs.usatoday.com/ondeadline/20 … pers_.html

Louisiana Dire Rat

Flag Annonex July 3, 2009 10:46 PM PDT
Thought of this while thinking about those hand crossbows the drow are famous for using. One thing sort of lead to another...

120. The Drow Cowboy
As the sun set on another day in the crime-ridden town of Rhine, a mysterious, dusky-skinned stranger rode in from the nearby caves. He was different from the other travelers; instead of armor he wore a worn old duster, and in lieu of a blade he had a pair of fine hand crossbows in holsters on his belt. His tired mount, an old grey mare, had seen better days. He was a curiosity in this part of the realms, but he was a stranger. Nobody expected him to care about the problems of the locals, or to do something about the murderous gangs running loose in the town. But he did. After hearing about the problems at the local inn, he took to the streets with a crossbow in each hand, dispatching outlaws left and right. He took down smugglers in the morning, dueled gang bosses at noon, and dispatched murderers at night, always with the same blank expression on his face, his motivations solely his own. When all was said and done the town had been cleared of its rogues- and the stranger rode off into the sunset, on to the next town.

(Note: Ten-Gallon Hat- not optional.)
Flag wiffle July 11, 2009 1:32 AM PDT

Kaganfindel wrote:

101. The Loose Cannon
Halfling Insp. Warlord

You are confident in the fact that you're the greatest brawler that has ever lived. You've got a reputation to back it up, as well as a shining list of recommendations from accomplished adventurers who have found glory with you by their sides. You're the strongest of your kind, and your daring in the face of foes who loom over you inspires those around you to greatness.

Here's the catch:
You're an utterly reckless, thoroughly mediocre fighter. You fling yourself at targets you've no hope of defeating with suicidal confidence. The only thing you inspire in the people around you is an immediate, desperate need to fill the gaps you make in your own frontline. Your blatant disregard of tactics and the safety of your own allies forces them to ever greater heights of heroism as they struggle to pull your fat out of the fires into which you heedlessly leap.

When you use your Warlord abilities, you're not lending courage to your team. You're not executing brilliant strategies. You're taking risks that would surely have killed you, had your friends not called on reserves of strength and courage not even they knew they possessed. They'd be very sorry to see you go off to find glory with another party, but they'll be happy to write you a shining recommendation if that's what you feel you must do. . .

Inspirations:
-Scrappy Doo
-(CHIEF) Inspector Clouseau
-Hong Kong Phooey
-the Nac Mac Feegle


This one is great!

121. Have you already heard this one too? (YES!)
Along the same lines, how about a bard who is such a terrible musician his fellow party members will exert themselves that much harder if he would just stop playing. He has an extensive repetoire, and while he'll stop one song, there's always another he'd like to try out. His fellow adventurers have learned the desired effects of the various "melodies" and are quick to demonstrate their effectiveness in order to cut the performances short. His Majestic Word is the title of the party's absolute least favorite performance, and they'll do anything (including miraculous bodily recovery) to prevent the agony: "NOOOO, I'm OK, I swear, we don't need that kind of inspiration..." His offers to immortalize others in song are so horrifying to the recipients that he often negotiates surprisingly well. Good with a blade despite physical/athletic mediocrity, his attacks find openings that allies quickly try to exploit. "How did he do that?" Everyone is convinced he'd be a master swordsman if he'd just put down the lute.

Flag barnmaddo July 11, 2009 4:14 PM PDT
122. Hateful Cleric
Death is too good for them, so you do everything you can to keep your party alive. Every heal you cast is just that much more pain they will feel before they finally die.

123. Deva with multiple personalities
Some power hungry wizards figured that with a few spells they could make you remember long forgotten secrets from your previous lives. Unfortunately your mind couldn't handle it, now you have trouble remembering which life is your current one. You often get a strong sense of Deja'vu, but just thinking you know what is going to happen next is far different from actually knowing what will happen next.
Flag Ekko July 11, 2009 6:33 PM PDT
124 - Rakshasha Reborn: What happens when a rakshasha lives a life so vile, that even other members of his race won't accept him? They banish him into Deva-hood. You were such a rakshasha. In your new body, do you exploit people's tendency to trust a member of a largely good-aligned race to perpetrate more crimes? Or do you fear what will happen if you die in this life, knowing that even the rakshasha will not take you, and try to return to the straight-and-narrow in spite of your memories tempting you to sin?
125 - Ur-Priest: You are not an invoker of a deity, bound in service to the whims of some other being. You are not an atheist, however, for you know that there are gods, but they are not worth your time. Through some dark tome, you acquired the ability to steal some of the power from the gods and use it yourself. Do you fear the wrath of the deities that you steal from, or that of their servants? Do you choose which gods to steal from to promote a personal agenda - for example, do you drain Pelor's power to slowly force the world into eternal night?
Flag warrl July 11, 2009 9:14 PM PDT
126. The proverbial location

A member of almost certainly the smallest humanoid race, this sorceress has a hawk familiar which doubles as her mount. She specializes in weather-related spells. Her name is Teapot.

127. The dogboy

This young gnome, named Ralph, was left an orphan by a fire, and a nearby ranger took him in. The ranger had an extensive kennel and Ralph was shaping up to be a fine houndmaster. The ranger also had a lot of visitors, including a fair number of druids. Ralph kind of accidentally acquired basic druid training, and discovered he could switch to dog-form (specifically a mastiff, matching his favorite and the leader of his master's dogs). Now forced by circumstances to make his own way in the world, Ralph prefers that form. In between adventures he can earn his keep as a bouncer in bars.
Flag Ekko July 12, 2009 11:09 AM PDT
Based off of a scene from Terry Pratchett's Equal Rites:

128 - Flight Addict: This druid recently learned how to transform into a bird (through the Sky Hunter path, or some other means). However, she didn't think that flying would be so exhilarating. Now, she spends as much time as possible in a flying form, riding the natural high that she experiences. It might take some convincing to get her to fight, not fly, though.
Flag Mantid July 12, 2009 11:51 AM PDT
129. ((i am actualy planning on playing as this)) a warforged artificer who multiclasses as a druid, Most people would suspect the reason he did this was he wanted to be alive, but actualy he just wanted more options during combat, however in his shapeshifted form he is uncomfortable with all of the blood rushing threw him, and he feels very vulnerable
Flag abraham July 12, 2009 12:47 PM PDT
130.warforged chicken!
a warforged with the brain of a chicken in it,a good fighter but a bit timid.
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