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Switch to Forum Live View 1001 "Road Not Taken" Character Concepts
4 years ago  ::  Apr 26, 2009 - 8:31AM #11
Xenophile
Date Joined: Apr 20, 2009
Posts: 121
15. A dragonborn, of any class, who uses his racial reputation for honor to his advantage. "Of course I'll pay you back! Dragonborn's honor."

16. A half-elf who acts like the stereotypical half-orc, in that he is ashamed of his elven heritage and has sworn an oath against his father's people.

17. A trickster paladin of Sehanine, multiclassed into rogue. Uses imposter's armor and a dynamic weapon to switch into more appropriate gear when he wants to do roguish things.
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4 years ago  ::  Apr 26, 2009 - 11:23AM #12
Enlightened1
Date Joined: Jun 17, 2007
Posts: 784
18. The soft-hearted Warlock. He's nice and gentle and apologizes every time he lays a curse on someone, "I'm sorry, but I have to do this, you don't understand!"
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4 years ago  ::  Apr 26, 2009 - 11:43AM #13
abraham
Date Joined: Jun 15, 2004
Posts: 808
19.the wizardly cleric-a wizard who thinks that s/he is a cleric
hello everybody!!!!!!!
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4 years ago  ::  Apr 26, 2009 - 3:18PM #14
Mad_Jack
Date Joined: Aug 19, 2007
Posts: 6,135
20. A cowardly barbarian whose rages are actually episodes of Post Traumatic Stress Disorder suffered after a complete mental breakdown just before his first battle as a youth.
Now has a reputation as a fierce and fearsome warrior because of his awesome rages.
And is so afraid of being thought a coward that, before each battle, he works himself up into such a frenzy worrying about it that he snaps and goes charging off into the fight.
(Original character that spawned this concept was named Feargol the Fearless...:D )
Spoiler: Show

                           I am the Magic Man.
   (Pay no attention to the man behind the curtain.)

                      I am the Lawnmower Man.
                            (I AM GOD HERE!)

                           I am the Skull God.
                           (Koo Koo Ka Choo)

                 There are reasons they call me Mad...

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4 years ago  ::  Apr 26, 2009 - 3:34PM #15
arsieiuni
Date Joined: Sep 29, 2007
Posts: 45

Xenophile wrote:

17. A trickster paladin of Sehanine, multiclassed into rogue. Uses imposter's armor and a dynamic weapon to switch into more appropriate gear when he wants to do roguish things.


This one is great... but it is not quite a "road not taken" thing to me... it's more of just a /good/ idea. The reason I say... is because Sehanine rules over Trickery. So a paladin/rogue for her would actually be rather straightforwardly appropriate.

My thoughts/commentary on this:
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As per the classic image of a paladin, yes it's a diversion... but for the new 4th setting, it's actually probably not all that backwards.

In our current game, most of the party is essentially members of a single Eladrin family (all siblings having come separately to the material plane and found each other there again by chance) and all of us were raised in the Temple of Sehanine being the family that cares for the temple there. So originally, we all worshipped Sehanine.... A Wizard, a Rogue and a Druid. Especially the Wizard (me) and the Rogue constantly play tricks on each other and aggravate one another through tricks and pranks... Until later in the game by when the Wizard has made a deal with an Infernal creature and is now a Warlock mcWiz.... And now... I don't think anyone thinks said Warlock's pranks are as funny anymore. o_o hahahahahaha.

Maybe our particular game has just given me a stronger image that thoughts would be like this. I don't know. I think the idea of a Paladin of Sehanine being Roguish is terribly approrpiate, if anything however.

Not knocking the thought at all... thank you for contributing to the post. I just had to muse that this one was too "right" to be "Road Not Taken" in my opinion. I wonder if others would think so?


Keep it going!!!

21: A Barbarian Wizard... His strong, fearless people are made Very very nervous by magic and usually steer clear of the stuff altogether... So he's taken up the study of the Arcane to overcome his fear. Hates the very concept of magic... but that won't stop him from using it to toast his foes as he learns not to start every time he feels its spark run down his fingers.
Since he's the strong, proud, warrior type, he keeps himself close in combat and uses the deadlier, close range spells, refusing to be a "coward" and stand safely out of range of other combatants. He relies upon his strength to save him, and probably has more tools for direct survivability than trickery to keep him alive.
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4 years ago  ::  Apr 27, 2009 - 4:42AM #16
Ironblue
Date Joined: Apr 18, 2007
Posts: 629
22. The Barbarian Monk - This calm, introverted warrior meditates deeply before each battle. He drifts serenely through a battle line, tripping and disabling foes with powerful strokes of his ceremonial ancestor-weapon.

23. The Druid Monk - Now that beast form doesn't mechanically change ones fighting ability (beyond granting melee attacks with the beast keyword), it doesn't have to change ones physical appearance at all. This staff-wielding wanderer from a distant land is uniquely agile, moving more swiftly than humanly possible and weaving his way safely out of combat. He can contribute to the battle either through fierce strokes of his quarterstaff, or foreign and unnerving mental attacks that leave his targets dazed and confused (Call of the Beast + other vs. will ranged attacks).
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4 years ago  ::  Apr 27, 2009 - 4:56AM #17
arsieiuni
Date Joined: Sep 29, 2007
Posts: 45

Ironblue wrote:

22. The Barbarian Monk - This calm, introverted warrior meditates deeply before each battle. He drifts serenely through a battle line, tripping and disabling foes with powerful strokes of his ceremonial ancestor-weapon.


Oh! My husband played this one in a 3.5 game. A female barbarian who turned away from her inner rage and was taught by traveling monks to calm her heart and to love the inner peace she could find. She is very much as you described.


Ironblue wrote:

23. The Druid Monk - Now that beast form doesn't mechanically change ones fighting ability (beyond granting melee attacks with the beast keyword), it doesn't have to change ones physical appearance at all. This staff-wielding wanderer from a distant land is uniquely agile, moving more swiftly than humanly possible and weaving his way safely out of combat. He can contribute to the battle either through fierce strokes of his quarterstaff, or foreign and unnerving mental attacks that leave his targets dazed and confused (Call of the Beast + other vs. will ranged attacks).


OOOOh I love this one! Another take on this would be the "animal" styles of martial arts... A druid monk that does various styles like the "tiger" and "dragon" and such... taking on the ferocity and ability of the animal without taking the actual physical appearance.. more of a spiritual transformation.

Fantastic! Well thought out!

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4 years ago  ::  Apr 27, 2009 - 1:30PM #18
Shlippmack
Date Joined: Aug 17, 2007
Posts: 49
24- The deva Avenger who "steals" power from the Gods only to increase his personal power. Switch religion on a whim if it gets him more power. Like Godly free agency.


EDIT: hum...sounds a bit like Warcraft's Illidan on a second reading...still interresting.
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4 years ago  ::  Apr 27, 2009 - 1:38PM #19
Disciple_of_Juiblex
Date Joined: Sep 4, 2006
Posts: 919
25. pactless warlock- "Deal? what deal? Ever since i was little ive been able to shoot bolts of power from my hands. My parents or grandparents dident make any deals either." Also make the character lawful good with a ,holier than thou, additude.
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4 years ago  ::  Apr 27, 2009 - 2:25PM #20
Mcnancy
Date Joined: Sep 2, 2008
Posts: 1,145
The scholerly Shaman: while others in the academy studied arcane magic, you seeked out the books and tomes that contained knowledge of the ancient world and you learned of the primal spirits that linger from that forgotten time, you studied hard to learn how to commune with these spirits and formed a bond with one powerful spirit an ancient soldier who once fought to save the world from evil when the world was still young.

The Possessed Barbarian: Your rages are actually spirits taking over your mind.
In your tribe's lore it is said that a child will be born who is to be a vessel of the earth's will, that child is you, all members of the tribe have always payed tribute to you since you were born and the mystics have adorned you with sacred markings and garb so as to please the spirits who live through you. Throughout your life you have been visited by many spirits of all types, mostly during tribal ceremonies or astrological events, sometimes it is a overwhelming awareness that overcomes you as you become connected to the earth's consciousness causing you to colapse and babble, sometimes it's an ancesstor of the tribe come to dance and sing amongst it's people again and sometimes it's a dark or wild spirit making you act out violently. one night your mind is possessed by a spirit who begins to wisper to you about a "quest" and that you are "needed else where", that night you began to uncontrollably walk in a direction unknown to you, you walk for weeks stopping for niether water or food eventually arriving wherever the campaign starts.

Warforged Warden: you are not the creation of a wizard, or any man or woman for that matter; you are made of mossy stone and/or fertile wood, you were created by the earth itself and thus share it's power.
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