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4 years ago ::
May 29, 2009 - 4:43PM
#91
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Date Joined:
Sep 14, 2006
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96. The Human Who Embraces A Non-Human Culture
You never quite fit in among your fellow humans. You don't get why you should be expected to be able to juggle several different talents at once. Why you and your people have to be "second-best" at everything. You envy the eladrin for their mastery of magic, the dwarves for their fine craftsmanship, the dragonborn for their prowess in battle, and the tieflings for their cunning. You wish you could be as good as they are at what they do, so you live amongst the race of your choice, trying to emulate them in every way possible, hoping that maybe, just maybe, some of their focus will rub off on you. I remember someone (whom I know) posting about an eladrin who grew up around humans and embraced their culture, making her one of the biggest eladrin ever seen. I think the idea of nonhumans being whitewashed in all human communities is hilarious.
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4 years ago ::
May 30, 2009 - 12:05PM
#92
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Date Joined:
Apr 20, 2007
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I remember someone (whom I know) posting about an eladrin who grew up around humans and embraced their culture, making her one of the biggest eladrin ever seen. I think the idea of nonhumans being whitewashed in all human communities is hilarious. Wasn't that somewhere in this very thread?
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4 years ago ::
May 30, 2009 - 7:10PM
#93
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99. The Barbarian Bard Here's a sample character:
Vox is a 7 foot tall, massively muscled human who could rip an orc in half and still have enough brute strength left in him to open the most stubborn mayonnaise jar. Vox was raised with the belief that he had the most beautiful voice in the world. Vox was lied to. As a bard, Vox sacrifices swords for songs and barbarian war cries for elegies and sonnets. His voice has the haunting qualities of a drunken moose and his lute playing abilities rank among the most dexterous oozes. Though he has been the bane of bars and other such establishments, no one has criticized his rather unique musical talent (and lived).
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4 years ago ::
May 31, 2009 - 6:21PM
#94
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Date Joined:
Sep 14, 2006
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Wasn't that somewhere in this very thread? I don't see it anywhere. He might have posted it in another thread?
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4 years ago ::
Jun 01, 2009 - 2:29PM
#95
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100. The caster controlled by his familiar: During your apprenticeship you were told it would be a simple task to summon and bind a familiar-what they didn't tell you is that's generally only true if you go for a creature like a toad or a raven. You thought that such mundane creatures were beneath you, and endeavored to summon a minor creature from the far realm to serve you. Apparently you misspelled "The Black Goat in the Forest with a Thousand young" or didn't say "Cthullu Ft'aghn" correctly, because now the little bugger that you tried to summon has hollowed out a space in your head and controls your every action. It puts on a front, saying that it's not but an apprentice wizard, but if people look closely at your (really it's) head, they'll see the line where the bit of your skull flaps up to let the creature in.
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4 years ago ::
Jun 02, 2009 - 2:19PM
#96
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101. The Loose Cannon Halfling Insp. Warlord
You are confident in the fact that you're the greatest brawler that has ever lived. You've got a reputation to back it up, as well as a shining list of recommendations from accomplished adventurers who have found glory with you by their sides. You're the strongest of your kind, and your daring in the face of foes who loom over you inspires those around you to greatness.
Here's the catch: You're an utterly reckless, thoroughly mediocre fighter. You fling yourself at targets you've no hope of defeating with suicidal confidence. The only thing you inspire in the people around you is an immediate, desperate need to fill the gaps you make in your own frontline. Your blatant disregard of tactics and the safety of your own allies forces them to ever greater heights of heroism as they struggle to pull your fat out of the fires into which you heedlessly leap.
When you use your Warlord abilities, you're not lending courage to your team. You're not executing brilliant strategies. You're taking risks that would surely have killed you, had your friends not called on reserves of strength and courage not even they knew they possessed. They'd be very sorry to see you go off to find glory with another party, but they'll be happy to write you a shining recommendation if that's what you feel you must do. . .
Inspirations: -Scrappy Doo -(CHIEF) Inspector Clouseau -Hong Kong Phooey -the Nac Mac Feegle
"When Friday comes, we'll all call rats fish." D&D Outsider
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4 years ago ::
Jun 05, 2009 - 3:44PM
#97
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Date Joined:
Jun 15, 2004
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102.dial "h" for hero you are a different class each day! your not sure how it came to be,possibly a curse or a blessing. it's up to you to find out!
hello everybody!!!!!!!
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4 years ago ::
Jun 08, 2009 - 2:33AM
#98
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Date Joined:
Sep 25, 2006
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103: Not sure how rare it is really but I'm currently playing a Tiefling Bard/Warlock who is descended from a noble family who survived the fall of Bael Turath. As the last of his great house, he is tasked with regaining the family honor.
Paragon Path: Turathi Highborn. Epic Destiny: Prince of Hell. Cashing in his royal blood with Asmodeus by calling him in on an ancient deal made by his family centuries ago, but which Asmodeus thought null and void when the family apparently died out.
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4 years ago ::
Jun 12, 2009 - 2:51PM
#99
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104: The Arcane Free Spirit What, you thought all wizards were bookworms in pretty robes? You have a fascination with the arcane and are very well-learned, but you don't behave at all like a wizard. Your simple "Urban Camouflage" clothing, athletic tendencies, and fun-loving demeanor make people mistake you for a rogue half the time. You don't care if people scratch their heads and your colleagues scoff for your lack of stuffiness, though: You're here to do whatever you please, and your magic's gonna help you. Best when multiclassed with Monk for some up-close and personal staff play. Based on an old favorite of mine.
Also, though not a PC:
105: The Lich Ally He may be evil, but this lich is old and wise enough to have gotten tired of being thwarted by heroes. At this point, he no longer cares about anything but his research and his well-being, and if another evil character poses a threat, he may just side with the heroes. Tends to be sarcastic and mean-spirited, but in a lovable, bitter old man sort of way. May occasionally break the fourth wall.
EDIT: Almost forgot: 106: The Kender High Mage You've walked many miles to see the high mage. You've climbed several flights of stairs to reach his study at the highest tower. The guards warn keep firm watch over you as you open the doors to find...
...An empty study. There's books everywhere, and a telescope, and a writing desk, and... Wait. It looks like a kid is scribbling some complex eldritch markings on a scroll. Yes, this Kender managed to dedicate himself to the arcane, for reasons unknown. Acts, of course, like a typical Kender. Best played as a Sorcerer for stat reasons.
107: The Bovine Jeweller This tauren/minotaur has forsaken his races own traditions and become a wielder of a fine art such as jewelcrafting. Custom-tailored fine clothing and a knack for formality and noble demeanor make this bull a very interesting encounter. Bonus points if he owns a china shop.
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4 years ago ::
Jun 14, 2009 - 1:21PM
#100
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Date Joined:
Jun 15, 2004
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108.the dopoplant monster! basically you are a awakened plant,that is able to become any other plant you want with one exception,you can walk in ALL the forms you choose!
hello everybody!!!!!!!
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