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Switch to Forum Live View 31+ flavors of Warlock
5 years ago  ::  Nov 12, 2008 - 10:17AM #131
Alas
Date Joined: Aug 21, 2009
Posts: 965

... does he sing and have a daughter who he shuts away from the horrible world and doesn't know her dad is a Repo Man?


When the pact goes off there's a spark, and he's ready for his temoporary hp.

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5 years ago  ::  Nov 12, 2008 - 10:42AM #132
PainTrain147
Date Joined: Nov 20, 2007
Posts: 50

angelus_obscura wrote:

... does he sing and have a daughter who he shuts away from the horrible world and doesn't know her dad is a Repo Man? :rolleye2: :P


After doing some googling I still don't get the reference.

edit: wait wait I think I found it! http://tvtropes.org/pmwiki/pmwiki.php/M … neticOpera

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5 years ago  ::  Nov 13, 2008 - 11:17AM #133
Demetri_Knighthawk
Date Joined: Jun 16, 2006
Posts: 1,455

Gregory Greenscale is a dragonborn warlock/cleric with a fae pact, he dressed conservatively and always opted to go last on initative, waiting to see the battlefield before he acted. His charisma was often unmatched and was always the first one to speak to the villagefolk to get good deals as often as he could.

The Greenscales have always had a magister somewhere in each generation, it was the family trait to have a forked silver tongue and he was no exception. He sat silently at every town meeting, seemingly asleep but always right on key when asked his view. Such was his way untill he was sent to the eladrins feywild to witness the ways of another court.

While there, he made friends with a few of the feyfolk and they described to him a few ways to phrase key words to drive his points home in deliberations.
He took these lessons to heart and would often place them in best use at just the right time when confronted by bandits or those in opposition to his ideas. Now, as an adition to his eladrin tachings he was also educated in secular ministrations, eventualy finding the laws of Erathis quite similar to his own convitions. There were laws and he would lend his vessel to be the voice of law.

As a joke made by a friend, any use of his warlocks curse is a loud cry of "OBJECTION!" this seems to come from a videogame I havent played.

His eyebite is a rapid explination of the futility of those bothering to attack him when there are far more deserving targets available and far more dangerous than him. Befuddeling their mind and ignoring him as a target as if he was invisable.

His eldrich blast and his eldrich rain has him actualy hurl his book of laws at his opponents only for it to burst into hundreds of pages, each page burning away like flash paper before reapearing in his hand once again.

Beguiling tongue has no need for explination I belive.

Mire the mind is an extention of his eyebite as now he explains how futile it is to attack any one of his allies in range, making them second guess themselves into a frustrated tizzy.

I havent figured out the rest yet

the feats are:
Initiate of the faith
Skill training diplomacey
novice power
skill focus diplomacey
Acolyte power
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4 years ago  ::  Nov 28, 2008 - 12:56AM #134
Terrendos
Date Joined: Nov 21, 2008
Posts: 49
Sidus Solitarius, Half-Elf Starlock

He's level 2 now, and should be 3 soon. Basically my original concept was for a character who used his power as a means to try and destroy the power's source. I liked the idea of someone who wanted to subvert Fate itself, and so a Star Pact Warlock was the natural choice.

Basically, he was the bored son of an adventurer who found a tome in his parent's old things. It described to him astrology and the means to forming a star pact, which he foolishly completed. That first night, he dreamt of a terrible storm, a primal force of incredible power, that was tearing through his entire world and leaving destruction in its wake.

When he awoke, he was determined to stop it. Forming the pact made his eyes nearly useless, but he was granted the ability to see people and objects by their Fatelines: linear, malleable representations of the objects that controlled each individual's past, present, and future lives. He figured that others would see such an event coming, and they did. Unfortunately, each of them were certain that the cataclysm had been decreed by Fate and is thus irreversible. He couldn't take this lying down, and so devoted his life to stoping it. Since the reversal of Fate itself (or, if necessary, its destruction) is the kind of task that makes all sorts of nasty enemies, Sidus took his fake name. A firm believer in Chaos Theory (or its magical, DnD equivalent) Sidus is now searching to find the right point such that a small prod of Fates' strands might stop the inevitable catastrophe. He also trains, so that if all else fails he might face the metaphorical storm head-on, sacrificing his life if necessary to stop it. Most of his power descriptions fit with the theme of manipulating Fate, specifically the Fatelines that describe and control a person's life.

Spoiler: Show

Warlock's Curse: Through a careful focus on his foe, Sidus imposes his own will on the foe's Fateline, sensing when and where it ends, subtly altering and shortening it. To those trained to notice such things, a large double "S" appears above the enemy, a symbol of Sidus's vanity.

Eldritch Blast: Sidus ignites his left hand in purple fire, reading the creature's Fate and attempting to hurl it where the foe is going to be rather than its current position.

Dire Radiance: A cool blue light appears behind Sidus' obscured eyes and a beam of light descends majestically from above to focus on the target. The light restricts the foe's Fateline, punishing him for moving in the wrong direction.

Dreadful Word: Sidus uses his mind to convey a single word into the target's head, one of the immensely powerful words used to view Fatelines. The mere mention of this word is enough to drive even the cleverest insane.

Prophecy of Zhudun: Sidus implants in the foe's mind a single image of their future or past, one of pain and suffering. The image distracts the foe as they desperately try to separate out the present.

Ethereal Stride: Sidus reaches to grab his own Fateline, shifting it slightly. Everyone else thinks that he's never moved from the spot (for in this present, he's been there the whole time.) Only Sidus notices that he's still a bit harder to hit as his Fateline settles into its new position.


Unfortunately, I don't have a good picture, but basically he's a man in leather armor with a big black cloak over his eyes and a pact scythe.
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4 years ago  ::  Dec 19, 2008 - 5:50PM #135
angelus_obscura
Date Joined: Feb 6, 2006
Posts: 1,111
Photobucket

Kitteh says to click if you're a Mac! Show
Photobucket

My Tru Colors Show
I am White/Black
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4 years ago  ::  Dec 30, 2008 - 7:03PM #136
UristBoatmurdered
Date Joined: Dec 30, 2008
Posts: 12
I like to think that my human star warlock who doesn't have a name yet is just as terrified as his opponents of what's happening to him.

As for his powers: His curse isn't so much something that he does deliberately as it is his benefactors paying particular attention to a target that he's going after. Likewise with his extra at-will, eyebite. It isn't something that he does to an enemy so much as the enemy looking at him and seeing something so horrible that they take damage and their mind refuses to see him until they recover from the experience.

His shadow walk again isn't something he's doing deliberately as much as he's seeing angles that other people can't percieve and unconciously moving through them. To other people he seems to "rotate" in some way and certain attacks simply bend around him. His Curse of the Dark Dream works on the same principal, his enemies suddenly percieve the same unnatural geometry and stumble around attempting to avoid it.

The Eldritch Blast and Dire Radiance are both Color Out of Space references, he briefly allows something that's halfway between radiation spectrum and living creature access to our universe and directs them onto his enemies, who wither as the color feeds on its victim. And last of all, Dreadful Word is pretty much exactly what you'd expect.

He wields a rod that, despite being totally mundane at this point, seems to squirm and twist around, as if there were more angles to it than exist in three dimensions (look up an animated picture of a hypercube some time).

The angle I'm going for with this character is that of a classic Lovecraft protagonist, his buddies found him in an asylum and he knows that something horrible is coming. All of his powers are the result of his exposure to that something and he can briefly bring the conditions of the far realms about despite knowing that doing so poisons the material world. The obvious dilemma is that if he doesn't use his abilities, he'll be killed by monsters and if he does, he may inadvertantly tear a hole in reality big enough for something to come through. Naturally, he can't seem to stop getting dragged into situations where he has to use them because if there was one thing that Lovecraft loved, it was inevitability.
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4 years ago  ::  Jan 03, 2009 - 10:49PM #137
Ocarina_Guy
Date Joined: Jun 7, 2008
Posts: 607
I haven't actually gotten to play Arren Corvus, human (sorta) feylock, but here is what he would be.
Description Show

Tall and slender, Arren is actually rather ordinary. Until you notice that his long, glossy, somewhat pointy hair is actually feathers and that he has small feathers growing along the outside edges of his forearms. His skin, surprisingly out of line with the raven motif, is pale and his eyes a deep SOLDIER blue.
Ordinarily, he wears a long black cloak (stitched with feather designs on the hem) over rather loose black slacks and a sleeveless gray shirt woven with mithral threads and a single raven feather inscribed with the word "Nevermore" in baroque script on a chain around his neck.
Psychologically, he is intensely curious and playful, and quickly grasps difficult concepts.
Tricky and sly, Arren is by no means Lawful, and ill luck seems to follow him, in keeping with raven lore. Despite these setbacks, he tries to keep up a sunny, altruistic disposition, setting his alignment as a shaky Good, with leanings toward Unaligned.

Backstory Show

Arren had always had an odd connection with ravens. Fair enough. A bit coincidental. At this point, however, he was a normal human.
What wasn't normal, though, was that the fey had marked him. Quoth the Raven (his real name would drive mortals mad), a powerful fey lord, was using Arren as a pawn in some hideously complex seelie game. Quoth sent a raven to give Arren an offer he couldn't refuse: fey power in exchange for furthering Quoth's ends. Arren accepted, and the raven shuddered, merging with Arren's form, giving him the feather-hair and other physical resemblances to Corvus corvax. So far, Quoth hasn't asked much. Just a few token efforts, really.

Arren's still uncertain quite why he accepted. Maybe it had something to do with the fact that he was eternally curious. Maybe it was because the raven also threatened horrifying torments in the afterlife if he rejected the offer. Nobody said Quoth was nice.


Equipment Show

Arren carries a black mithral scythe with (guess what) a finely-worked feather design etched into the blade and the obvious feather motif. But it's an unusual scythe, because it has a pact blade set into it, allowing it to be used for thrusting.

His cloak, too, is woven with black mithral threads (treat as hide armor).


Notable quotes Show

"Let's not keep the ravens waiting for lunch."
"They're noble creatures, you know. Not like those uncivilized crows."
(More forthcoming)


Power fluff Show

Raven's Feathers (Warlock's Curse): Black feathers flutter around the target and jab it.
Seraph Stride (Misty Step): Three wings burst from Arren's right-hand back, like Genesis, then wrap around him. He discorporates in a burst of feathers and reappears in his destination.
Ravenstrike (Eldritch Blast): A bird-shaped burst of dark energy streaks toward the target.
Eyepluck (Eyebite): A spectral raven seems to pluck out the target's eyes.
Corvid's Rebuke (Hellish Rebuke): Quill-like feathers fire at the assailant in retaliation.
Conspiracy of Ravens(Witchfire): Phantom ravens harrow the target instead of the silver fires described.
Featherwhirl (Dread Star): A raven fires razor-sharp feathers, boxing the target in.


Note: "corvus" is Latin for "raven."
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4 years ago  ::  Jan 04, 2009 - 6:00PM #138
Mcnancy
Date Joined: Sep 2, 2008
Posts: 1,145
Make a Githyanki Starlock based on the Silver Surfer
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4 years ago  ::  Jan 22, 2009 - 1:28PM #139
Jan-Jan
Date Joined: Sep 29, 2008
Posts: 3
Lysistrata Epos, Githyanki Infernal Pact Warlock

At birth (in our campaign) when Githyanki are born they are given a bond jewel, a gem that taps into psychic energy and forms the silver swords they use for the rest of their life. Only the Lich Queen and a few others know how they are formed. When Lysis was born, she was never bestowed a bond jewel, which made her an outcast in Githyanki society, being disgracefully removed from her cadre. For years she struggled to come up with a way to gain power, finally deciding the best way would be to make a make a pact with infernal forces. Knowing the consequences of such an act, she did it regardless, seeing it simply as a mean to her end.

Short for a Githyanki, standing at 5’6’’, she wears plain clothes compared to what most usually wear; a pair or sandals with a cloak that covers unassuming and rarely seen clothes. She has a circular face and almond shaped brown eyes that match her hair, which frames her face and goes down to her mid back in small tied back dreadlocks. Silent, irritable, and contemplative, Lysis - as she prefers to be called – strives for the power she never had.

Flavour
Prime shot: Her eyes gleam with hellfire in them as a clear shot of her enemy is found.
Shadow walk: As she moves around the battle field, her very being appears to flicker in and out of focus as if caught between the planes.
Warlock’s Curse: She curses her enemy’s existence and a flaming pentagram appears beneath him, forever binding him to the hollowing pit.
Eldritch Blast: She points at her foe and a bolt of searing white energy strikes them.
Hellish Rebuke: She glares at her adversary and hellish flames ignite upon him.
        If damaged before next turn: Recovering from the blow, she glares once again at him and the dying flames come to life again in a blaze.
Vampiric Embrace: She reaches out towards her enemy with ghostly hands and tears pieces of his soul away.
Flames of Phlegethos: Her implement’s tip sparks briefly like an ignition, and a horrid plume of flames rise beneath her enemy engulfing them in persistent flames.
Beguiling Tongue: Hellfire sparks in her eyes and she gains the charm, wit, and ferociousness of Asmodeus himself.
Fiery Bolt: She calls upon the infernal powers coursing within her and use both hands to create a tremendous blast of fire that engulfs her enemy and all those around him.
Avernian Eruption: The ground beneath her foes begins to crack, allowing the very flames of Avernus to strike them down.
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4 years ago  ::  Jan 23, 2009 - 6:29PM #140
Davi_The_Eccentric
Date Joined: Aug 9, 2008
Posts: 474
Here's a currently-unused re-flavoring of the hell-lock as a psion (specifically kineticst)

Dark One's Blessing: If your foes want to hit you, they're going to have to get through your telekinitic feild. You would have it up constantly, but you can only get enough energy to do it from the psychic force generated by your foe's death.
Eldritch Blast: You hit the foe with a telekinetic blast.
Hellish Rebuke: You scorch your enemy with mentally-produced flames. If they attack you, you make the flames flare up once more.
Diabolic Grasp: Using only your mind, you pick up your foe and fling him aside.
Flames of Phlegethos: You will your opponent to become engulfed in flames.


That's all for now, since most of the powers would end up being variations on "You set your opponent on fire with your mind!"
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