Shade is a young Tiefling in his older teenage years. He's about 5'6 and around 150 lbs. He is more human than fiend in appearance. He does have a red skin tone, the cloven hooves, thin devil tail ending in a barb and long thin horns that are sweep back from the side of his temples but that aside he has a very human face, spiked light blonde hair and green eyes. He usually wears an open ruddy leather vest, specially tailored slacks that cover up to the point his knees bend back, and head band (blood cut leather armor if elven women can wear chainmail bikini's and call it armor I can wear this :P) a pair of bracers cut of the same material (Bracer's of Protection) and an amulet that bears the symbol of Sehanine (Amulet of Health) and on his belt above his tail is an ornate dagger from the Bael Turath Dynasty it looks very cruel and has fiendish runes scrawled across the flat of the blade (Pact Blade).
Flavor Warlocks Curse (Soul Burn I)- Shade points his pact blade at you as if to tell you your next. You suddenly feel an uncomfortable burning sensation run through your body that while not painful makes you uneasy. Next time Shade strikes you with any attack you feel as if the burning within you flares and burns your very soul.
Dark One's Blessing (Soul Burn II) - Shade has fell his target and the smoke that was his souls essence flows from the body and into the cruel blade.
Shadow Walk (Burning Step)- As Shade walks towards you flames spring from his steps engulfing his hooves. They don't seem to bother the boy but as he gets closer they begin to bellow a sickly looking smoke. Soon he is completely cloaked by it and all you can see is three glowing green points of light (his eyes and the blade).
Sneak Attack (Soul Rend)- From the smoke the boy lunges at you too late do you pin down his location you try to parry his blade but it strikes true and digs deep. The dagger tears into your body and rends your soul in an agonizing slash.
Infernal Wrath (Burning Vengeance)- You struck Shade but it wasn't enough to bring him down. Shame to because his eyes are upon you and they burn like to glowing embers of felfire. You have reaped the rage of a devil and his next attack will be especially terrible.
Eldritch Blast (Smoke Bolt)- Shade gathers a dense ball of billowing smoke from the nether and throws it at you. It smells terrible and burns your throat and lungs leaving painful blisters.
Fiendish Rebuke (Pain Flare)- You hurt Shade but again you didn't finish the job. He pulls some essence of his pain and gathers it into a small orb as fuel and ignites it in felfire. He slashes his dagger through it and a wave of fire slams into you.
Dazing Strike (Soul Shock)- Shade struck you with his vile blade. Your soul shudders and is unable to act. You are helpless to him and his allies for a short time as your paralyzed soul tries to pull itself together.
Fiery Bolt (Felfire Arc)- Shade arcs a strand of felfire from his dagger to his opposite hand and throws the beam at you and as it slams into you it jumps from you to one of your allies.
Howl of Doom (Fearful Soul)- You have him Shade has nowhere to run but why does he still grin like that. Shade channels the blasphemous dark tongue and curses the name of you and your allies. Your ears and eyes burn and bleed as you flee in terror from the source of your agony.
Sneak in the Attack (Devil's Guidance)- Shade's mind speaks to his allies in a dark whisper encouraging them to exploit a foe's weakness. They take the shot and the attack wounds deeply.
Flames of Phlegathos (Flame Pillar)- Shade raises his hand as he chants in the forbidden tongue and fire jets forth from the ground beneath you. You quickly find yourself engulfed in swirling flames struggling to extinguish them.
Avernian Eruption (Fire Nova)- In a similar motion Shade motions with both hands and the pillar of flame expands engulfing you and anyone nearby in searing hot felfire.
Shroud of Steel (Felforged Flesh)- Shade says a few words and clasps his hands chanting in infernal as flames swirl around him. Quickly his skin hardens into a metallic carapace forged in the fires of the inferno itself.
I'm bumping this topic because I really love it, and my new feylock. My friends and I just started a campaign that will take us from level five to thirty, and I'm excited to play again (I was Dm of last campaign). This is Euan Ry, my feylock. He's, on paper, a gnome, but RP wise, a nine year old human boy. His backstory explains:
In the large village where Euan is from, the fae and land spirits thrived, and changeling children were commonplace. To make fairies and spirits return human children they had stolen parents usually threatened the "changeling" child that the fairies left behind. Sometimes even burning in the fireplace what looked to everyone like an innocent human baby. And sometimes, it worked- strange, mind-twisting beings would creep out of the darkness on the other side of the village hedge to return children, rescuing their offspring, leaving behind a crying human baby and partially insane parents- and sometimes, a child just died. This couldn't have been farther from the minds of Davin and Calli Ry, the newlyweds who grow the local rye and hops for beer and bread. They were elated to have their first born-that is, until he was born grossly premature. Small, and sickly ill, Euan Ry barely survived his first few weeks, but soon was well enough, to the delight of his parents. The very first night he was laid to sleep on his own, was a night that nearly drove the Ry family mad. They woke in the morning to find not their, thin, pale boy, but instead a chubby, warty thing that cried inhuman shrieks incessantly. When night fell, Davin took his pocket knife to the dour child, and swore to furrow his fields with the blood of this boy if his own was not returned to him.
And in an instant the shrieking monster scuttled to the floor and clear out the chimney! Great winds rushed the house; hundreds of tiny knocks came at their front door, and the wind burst it open. Dozens upon dozens of autumn leaves, moths, and brightly colored butterflies whisked through their home an disappeared just as quickly. A mock cradle of hawthorn twigs and a blanket of rye chaff swaddled their son. Euan had returned to his family, but was no longer just a human boy. As the child grew, he had a pension for vanishing into the woods and the fields of rye, sometimes his voice when he was nowhere to be seen. Euan grew up intelligent muchly beyond his years and strange for a simple farmers son, and he was the Ry family secret. By the time Euan was nine, his family was downright frightened by the strange mannerisms and abilities of their once precious boy. Little did they know, Euan, constantly in the company of the fae who wanted him back, had decided to venture off on his own. The only things he took with him were the clothes on his back, and a piece of the hawthorn "cradle" he was "told" would help protect him. Don't be surprised if, while walking down the road one day, you catch the fleeting glimpse of a barefoot, gaunt, and frail child weaving through the trees, humming strange melodies to himself, and followed by a trail of butterflies. Don't be surprised also if he disappears from view just as instantly as a blind and dying butterfly falls to the ground.
Basically, I love the gnome, and felt that the stealthy and sly ways of the gnome fit the whole feytouched child idea pretty dead-on. Fade Away and ghost sound are just natural extensions of his fey nature. Because he's a child, he keeps the small size and weapon detriments, and campaign wise, if aging becomes a problem we'll just say he's forever feylike and small.
FEATS Improved Misty Step, Shadow Skulk, Reaper's Touch, Arcane Familiar: Bat (re flavored as an ever changing butterfly/moth-every time it's summoned it's a monarch, luna moth, blue morpho, etc...)
And now the second fun part (after the background) the powers reflavor! da powazShow
Warlock's Curse(the fey awareness)- Euan is skittish, and hides overmuch, so when focusing on an obstacle (he doesn't think in terms of enemies) he makes himself known to them in the subtlest way. A small, brown woodland moth flies over to the cursee, and they instantly feel all of their skin being chilled by the beating wings of a million little beasties, they might see moths and butterflies briefly wherever Euan actually is currently.
Fade Away(whisked away)- Euan has little to no con or str, he's just a child (with no armor!), so when he does manage to get hurt, a hundred little paper white moths appear in front of him, and then dissipate just as instantly.
Ghost Sound(the taunt)- This is fun, usually ghost sound is combined with warlock's curse, as Euan (concealed or invisible, or making constant stealth checks) calls out to the cursee "Come find mee...I'm over heeeere... I'm riiight heere...Come find meeee....what's wrong....etc. ad nauseam" as he gleefuly frightens those around him ("plays with his food", you know, the trick-playing sprite)
Misty Step (flutter of wings)- for a brief moment, when the first obstacle has been taken down, Euan takes the form of a dozen or so monarch butterflies, flying gracefully to a place that will set him up to take down the next (or go back to hiding).
Eyebite(wispy wings)- Euan flutters his eyelashes rapidly, each time a handful of winged creatures slip out from between his lids, and flies towards you. You feel their wings flutter like razors in your mind, and while distracted, the boy vanishes from sight.
Eldritch Blast(winged fury)- Euan raises his hand to his lips, and blows out a quick, short breath, a beautiful brown moth flies from his mouth to you, getting larger the closer it comes, until it enshrouds you illusory darkness, and tear at your own skin to "try to get it off".
Sprite War Call(the butterfly feast)- In the air you smell the sweetest of flowers, and in barely a moment you notice hundreds of black swallow tail butterflies swarm at you ready to feast.
Prophecy of Zhudun(moth's blending) Euan whispers into the very sky, summoning hundreds of his winged friends to attack you and conceal him and his allies. The butterflies and moths soon disappear just as quickly as they had appeared.
Ethereal Stride(no rename, it's good!)- Euan takes the form of cat sized moth, fluttering shortly, then shrinking in size to remain hidden.
Otherwind Stride(no rename)- monarchs flutter out from Euans very skin, surrounding him and those around him, then carrying him away to a safer place.
Fury of Gibbeth(wings underfoot) a giant blue morpho butterfly is summoned under your very feet, knocking you to the floor and making you choke on the wing scales and dust you kick up.
Mercurial Form(quick winged form) the obvious choice, Euan shrinks down to become a Luna moth, easily hidden, taking up no space, and ever unable to be caught.
My warlock tiefling dark/infernal pact Tia Dark fire. Her training comes to her in dreams from a figure cloaked in fire and shadows. Eldritch blast looks like an orb of shadows. Flames of phethgos 3 firey demons with one eye entering through a rift and striking the target. Twilight of the soul is her summoning the souls of the unqiet dead to leach the life from her target. Shadow strangler is the targets own shadow reaching up to strangle the person. Just to name a few.
Reason she made the pact was her mother sister and younger brother were kidnapped her father and older brother killed. She ran and was offered by her patron the chance for revenge if she also retrieved something from the killers for her patron. What she doesnt know is that she is being groomed and guided to ascend to the ranks of Devil lord so that she can displace the arch devil that her patron is currently at war with. While she struggles to maintain some semblance of morality she is wracked by nightmares, as well as a sense of failure because her family still wound up dying later. The king she served died as well while she was in the room. With each failure her desire for more power grows stronger.
Wow, guys, there is some great stuff in here! Allow me to submit my own:
Sammael, undead-tiefling darklock.
This campaign, everyone was playing a basic sort of undead(like the soon-to-be-released revenant). Basically, we made some minor mechanical things(like no need for food) and flavor things and used the stats from our pre-death race.
Before the plague of undeath claimed his homeland, Sammael was a sorcerer(mc nowadays). He worked hard to keep his dark side under control, and had all the things living a good life could give. He was still fairly young, had his health, a beautiful wife, and a bright future. Then everything and everyone died. Sammael was raised against his will to serve the self-styled lord of undeath, but really, he had issues with the guy. I mean, at least he could have raised Sammael's wife, right? But no such luck. Sammael lost it somewhere around this point, and decided to give up the whole "living a good life" thing, and try out this "being an evil bastard" thing that he had been putting off for so long.
He was trained enough in the arcane to look within himself and see the threads connecting him to a great Necromantic force. He swore an oath to this power, helping to more securely anchor those threads with dark magic. As he casts spells, he draws the power of undeath through these threads, slowly increasing his connection to his fell patron. He sows death and corruption wherever he goes, hoping to strengthen his patron by converting life into death, or even better, into undeath. (We tried a homebrew create undead ritual, and our wizard abused it to the point where the campaign fell apart ) I did lots of mildly disturbing things with him, such as keeping dead rats in his chest cavity, along with other disease-infested trophies, and anything poisonous and organic I could get my hands on. There they were constantly bombarded with the dark energies that suffused me. I had a habit of dropping them into the water supplies of any not-dead civilizations we came across.
Part of me wishes that campaign could have continued, but maybe we'll try again when the revenant comes out.
I’d like to post my second warlock, who I’ve played in one (flashback) session for my current campaign. I originally built her to just fill a role for one game, but it evolved into much more.
She is simply known as the Ilse Witch (pronounced ILL-sah), a sorceress untouched by time and a past spanning millennia. Born Nimue, she was the youngest of three fey sisters of great power. She was of the Earth itself; a nymph deeply rooted in the Elder magicks of nature. Called Keeper of the Sacred Grove by druids, Nimue tended both her forests and her mortal charges with a firm but gentle hand. She loved to look up at the moon and stars to divine the future. The eldest sister is Vivienne of the Lake, an undine of great power. Concerned only with the mysteries of the universe, she cared little for mortals. The middle sister, Fata Morgana, is the most infamous of the three. She is a fickle and cruel creature, who enjoys plaguing mortals with her wicked schemes. But it was her rivalry with a great tiefling conjuror named Myrrdin and his “puppet” king that made her a legend.
However, Myrrdin met his end not at the hands of Morgana but Nimue, his lover. Nimue discovered that he trafficked with fiends and only courted her to gain access to her immortality elixirs. Once his deception was revealed, she tricked and led him deep into the eldritch core of her domain, binding him forever in hawthorn, bane of all magic. However, just before his prison covered him completely, he managed to dispel her glamours.
Stripped of her grace and power, Nimue became human. After her severance from the Elder powers, she sought her sisters’ help. Vivienne advised her to accept the change and move on while Morgana mocked and rejected her. And so Nimue’s quest for redemption set her upon a mortal’s path of loss, pain, and suffering. She survived the ages by consuming her youth elixirs; she may have lost her magic but her knowledge of alchemy remained. She used her astrological skills to become one of the greatest seers in mortal history. Always moving and using different names, she watched empires rise and fall. And always, the stars were her constant companions and friends.
Eventually, she managed to form a pact with the moon goddess, Arianrhod, by using an ancient Elder ritual that called down the moon. She even challenged Death itself in a game, against whom she won and was rewarded eternal life. The Ilse Witch is a fey pact warlock with a smattering of starlock powers, to emulate her connection to the stars. Eventually, she will dual pact into Star (as the moon counts as a celestial body).
She is human with a faint trace of her fey heritage, so I used the half-elf stats but made her look human. She has long, lustrous hair of midnight black and eyes of vibrant green. She uses a sickle as an implement, the same one she used for rituals when she was Nimue. It glimmers with captured moonlight, as it was infused with moonfire during her pact ceremony.
When Shadow Walking during the day, she seems to disappear from sight except from the peripheral angle. During the night, she seems to manifest a cloak of star mantled dusk.
Her eldritch blast looks like a blue-white bolt of shimmering light. It fogs the air around it, as if it was a spear of ice.
Her misty step and all other teleport powers manifest as a whirlwind of air and leaves.
Sprite War Call: (Arcane Power) a swarm of male tinkerbells appear that each proclaim, “Nimue Back?”, “Nimue See!”, “Nimue Spell!”, “Nimue Cast!”, “Nimue p*ssed!”. Lol, can you imagine the WTF face on the enemy?
Crown of Stars: (Dragon 366) a circlet of moonfire appears as a halo, with little motes shaped like a phase of the moon orbiting her head.
Pictured in my photo is a close approximation of Chester McSquee, halfling feylock. Most of his powers have a greenish tinge to them. His curse is mostly verbal and varies according to the target. Minotaurs will be steaked, for example. Curse of the Dark Dream is an alternate reality where Sarah Palin is president *shudder*.
The most obvious trait is the squirrel-like appearance. The fine print of his pact requires him to wear a squirrel outfit whenever he uses his powers.