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4 years ago ::
Apr 25, 2009 - 12:31AM
#1
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Date Joined:
Apr 25, 2009
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So WOTC publishes all these nice books and "Ecology of ___" supplements that describe D&D's various races and peoples. But although these cover a lot of the big important stuff (politics, religion, history) it leaves to your imagination most of the minor everyday things that makes real cultures so rich. Think of all the stuff you'd leave out if you took a real-world culture and condensed it into an entry for the PH or MM.
This is a thread for all the little extra "facts" you've accumulated in your head through role-playing. It's not necessarily the place to post entire histories/societies that you have made up, or your house-ruled alternatives to official fluff. I'm just looking for random bits of detail that help give these races an extra layer of texture on top of the official fluff.
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4 years ago ::
Apr 25, 2009 - 12:35AM
#2
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Date Joined:
Apr 25, 2009
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(some examples to start us off) In our campaign, I play a wind genasi taclord. Most of my examples from playing him came about by accident..... I didn't set out to invent random racial fluff, they just sort of occurred to me (often after the fact). For instance.... from his backstory, my character was travelling with a couple other wind genasi before joining up with the party. These other genasi died of the plague (plague features pretty heavily in our setting), and I had a sentence about him going off to the highest hill in the area to bury them. It later occurred to me that cremation would probably be more aesthetically and spiritually pleasing than burial for a wind genasi. I quietly went back and swapped "buried" for "cremated." That got me thinking about how genasi conduct funerals in general. Fire genasi would also favor cremation, probably, and water genasi might do an over-the-waterfalls type thing like they did for Boromir in LOTR. Earth genasi would probably still prefer burial, though. Similarly, the first night we made camp during the campaign, I assumed my character used a bedroll like everyone else. I've since decided that he sleeps in a camping hammock instead. In fact, he prefers hammocks to normal furniture in general, even if we're staying in a city. The only time I've come up with one of these factoids on purpose was when I was brainstorming his background and family history. "Ecology of the Genasi" makes it sound like wind genasi are restless types who don't like to settle down. Which is fine if you're an adventurer, but most people aren't. What kind of day-job would such people gravitate towards? Once I thought about it, the answer was obvious. Sailor. My last example isn't exactly a cultural quirk, but I'm including it anyway. I've decided that my wind genasi character is mildly claustrophobic. This should be fun when our party does the inevitable dungeon crawl.
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4 years ago ::
Apr 25, 2009 - 1:00AM
#3
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Dwarves live off alchohol the way humans live off water. as it is a difference in thier body chemistry. they like alchohol and hiring anotomical services from barmaids. they use germanic and norse naming conventions. they tell tales of great warriors amongst thier kin, such as Hans "The Meat Grinder". Female Dwarven warriors who died in battle become Valkyries, and the men, Einherjiar, Moradin is the ruler of asguard. and really just another name for Odin. thier common warrior tactic is piling on swarms of Berserkers who beleive they will make it to Valhalla if they die in battle.
I see high elves as france meets italy. having various artists, and craftsmen. the men dressing rather feminine. wearing tons of ruffles and lace, both men and women wearing loose mobile but flashy clothing. many elves pamper themselves more than any sensible human being. using the best hygeine products, and various fancy materials, preferring silk over cotton. when they eat, they prefer tons of powerful seasonings, as they are also sensualists, prefferring the breeze against thier face. they are just as likely to be sorcerers as they are to be wizards. thier language is probably a dialect of latin written with beautiful but hard to master calligraphy.
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4 years ago ::
Apr 26, 2009 - 8:46AM
#4
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Date Joined:
Apr 20, 2009
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Halfling oral tradition is chock-full of fables, which are passed down through the generations with religious dedication. This manifests itself in halfling speech: stories are constantly referenced in a fashion that is guaranteed to confuse those not familiar with the lore. Here is a short index of commonly-used phrases and their translations.
"A real Ovolo's crossing." (A wide river.) "She's got catfish kisses." (She has freckles.) "Time to meet Grandma Widdershams." (It's time to sleep.) "That's downright Frussian." (That's extremely complicated.) "I've been around the tree outside town." (I almost died.)
Halflings are also well-known for their cuisine. A specialty among sea-faring groups is "fish rolls," which consist of raw fish rolled up in rice and seaweed. A major part of halfling culinary philosophy is, "anything can be fried."
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4 years ago ::
Apr 26, 2009 - 10:38AM
#5
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Date Joined:
Apr 12, 2003
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I can't take credit for it, I read it in Don Bassingwaite's Eberron novel the Doom of Kings but I thought it was absolutely great.
Goblinoids don't like to shake hands, direct contact is reserves for two things, fighting, and making more little goblins. So the cultural greeting is tapping blades together, so pretty much every goblinoid in the entire civilization of Darguun has a blade on them, even if its just a knife, its just proper edicate.
Aesop had it right 2,500 years ago, "By endeavoring to please everyone, he had pleased no one, and lost his ass in the bargain".
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4 years ago ::
Apr 26, 2009 - 11:56AM
#6
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Date Joined:
Jun 15, 2004
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Ogre's like HEAVY spices in there food if they can get it. Oni are similar in temperament in regards to there food as well,but prefer there food a tad milder.
hello everybody!!!!!!!
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4 years ago ::
Apr 26, 2009 - 2:03PM
#7
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Date Joined:
Apr 20, 2009
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Goblinoids don't like to shake hands, direct contact is reserves for two things, fighting, and making more little goblins. Alternatively, the 4E MM states that most goblins eat and sleep in shared quarters. From there, I theorized that goblins had no concept of personal space, which meant that if you had a goblin rogue in your party he would see nothing wrong with sitting on your paladin's lap.
I really like this aspect of worldbuilding. I'll probably have a lot more to post later.
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4 years ago ::
Apr 27, 2009 - 9:34PM
#8
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Alternatively, the 4E MM states that most goblins eat and sleep in shared quarters. From there, I theorized that goblins had no concept of personal space, which meant that if you had a goblin rogue in your party he would see nothing wrong with sitting on your paladin's lap. I've used this with several of my goblinoid characters, not worrying for example that there are 6 party members in a 2 person tent, or continuing a conversation even though the person your talking with is going to the bathroom. Likewise, I see Goblins as extremely thrifty creatures (it'd most likely be a survival trait) so when a goblin is prying the nails out of the floorboard of an abandoned house to sell to a blacksmith just say "It'll pay for my ale".
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4 years ago ::
Apr 29, 2009 - 1:28PM
#9
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Date Joined:
Aug 21, 2009
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Geographical cultural quirk:
In my Eberron campaign, residents of Sharn consider tossing anything out a window a serious taboo. (For you non-Eberron readers, Sharn is known as "The City of Towers," and thanks to a local planar manifest zone boasts some vertigo-inducing architecture.)
Also in my Eberron campaign, the gnolls of Droaam consider cross-dressing an acceptable means of lateral mobility in society. (Granted, the difference between "boyish" filthy, blood-caked clothing and "girlish" filthy, blood-caked clothing is hard for non-gnolls to discern...)
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4 years ago ::
Apr 29, 2009 - 10:33PM
#10
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Date Joined:
Apr 25, 2009
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Nice... these are awesome, guys. Interesting how we have two opposing interpretations of goblinoids and their attitude toward personal contact. Someone on a different message board posted essentially what Xenophile said, but with a twist... although goblinoids are indifferent to physical contact in general, being allowed near a mother orc's children is a sign of intimacy (similar to how mother bears are super touchy when it comes to their offspring). Anyway, some more genasi stuff: By RAW, all wind genasi have Windwalker -- a racial power that lets them fly 8 squares and take no falling damage upon landing. I thought it would be cool if this power didn't show up until puberty, so that culturally, it becomes a sort of coming-of-age thing that signifies the ascension to manhood / womanhood. I don't know if this violates RAW in any way, but I wouldn't think so. Relatedly... my DM has decided to interpret the "take no falling damage" clause to its logical extreme, meaning the power lets you float down an arbitrarily long distance. My particular genasi character is from a town located at the top of a flat-topped mountain. This particular town expects its youth to leave and seek their fortunes elsewhere the moment they come of age (it's a very hot piece of real estate, by wind genasi standards... this arrangement helps maintain equilibrium). So once a year, there's a special ceremony. All the young genasi who manifested their Windwalker power that year line up, have blessings and gifts bestowed upon them... and take a running leap off the edge of a cliff. Ok, so maybe it's corny as all hell. But damn if it doesn't make all other coming-of-age rites look lame. :D
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