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4 years ago ::
Jan 12, 2009 - 12:17AM
#51
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Date Joined:
Jul 11, 2008
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Can anyone help me make a quadrapalegic olympian sprinter character?
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4 years ago ::
Jan 12, 2009 - 7:36AM
#52
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Date Joined:
Sep 19, 2008
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Can anyone help me make a quadrapalegic olympian sprinter character? Sure. Have a high-level magic user animate an hollow construct. Wear the construct like a suit.
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4 years ago ::
Jan 12, 2009 - 9:31AM
#53
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Date Joined:
Jul 13, 2008
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But then, is it the quadrapalegic running the sprint, or is it the mage? You'd have to add in an enchantment giving control of the construct to the quadrapalegic.
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4 years ago ::
Jan 12, 2009 - 3:47PM
#54
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Date Joined:
Sep 19, 2008
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But then, is it the quadrapalegic running the sprint, or is it the mage? You'd have to add in an enchantment giving control of the construct to the quadrapalegic. True... at the end of the day, it might just be easier to find a nice healer to fix your limbs.
If someone with missing limbs changes shape (Wildshape, Polymorph, etc), is their new form also missing limbs? Could a human with a missing arm polymorph into a human with two arms?
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4 years ago ::
Jan 12, 2009 - 10:39PM
#55
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But I specifically mentioned that it was like tricking the brain into thinking the body has been defeated, and that the final blow is always to knock unconscious rather than to kill. All monsters have one healing surge per tier, so they will recover from it. Which is still causing them pain and would still fall under any reasonable person's definition of "assault." And thus would fall under the broader category of "violence."
I'm not saying you couldn't make a character that rationalizes it the way you describe. I'm just saying that you should expect anyone else that hears the rationale to throw the "bullsh!t" flag.
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4 years ago ::
Jan 13, 2009 - 11:53AM
#56
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Can anyone help me make a quadriplegic olympian sprinter character? sounds like an artificer
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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4 years ago ::
Jan 13, 2009 - 12:08PM
#57
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It springs to mind that Spock is another pacifist character with game potential. He always preferred talk to fighting and used non-lethal methods when available (nerve pinch). He was also willing to defend himself. A pacifist character need not martyr themselves for their values. Doubly so in a reality where monsters actually exist.
"At a certain point, one simply has to accept that some folks will see what they want to see..." Dragon 387
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4 years ago ::
Jan 14, 2009 - 3:28AM
#58
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Date Joined:
Jan 10, 2009
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Trying to play a pure pacifist won't really work. There are simply some things that cannot be reasoned with. Sometimes the hungry bear just wants to eat you and you are food. Furthermore a huge part of the game is about conflict. It would be fight or flight for the most part, in D&D characters choose fight. If your character is always running and hiding in battle while your allies massacre whatever you run into, it probably won't work so hot. The game experience would have to be very heavily altered to cater to you, possibly to the detriment of the other players.
My suggestion is play him more as a character who prefers to avoid violence unless it is absolutely necessary and uses the minimum amount required. Trying to skirt around the rules and make your character a technical pacifist because he never directly harmed anything just really makes him a weak character. "I'm a pacifist, but its totally ok to indirectly cause this creatures death."
Does playing a "technical pacifist" have any meaning? It just devalues your characters pacifism. I'm sure most pacifists would have issues directly support the guy with the gun (instead of shooting people handing ammo direct to the guy shooting people.) So you would probably have a better character if he had an aversion to violence, but accepted it as necessary at times.
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4 years ago ::
Jan 14, 2009 - 6:04AM
#59
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Date Joined:
Jun 14, 2006
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I have role-played a peacenick character. I wouldn't go so far as call her a pacifist. She used illusions, damage shields, shapechanging, polymorphing, etc. that made sure that aggressors reaped what they sowed. She caused her share of carnage among those that would not listen to her message of peace and love. She sorta figured these enemies that flung themselves violently her way were mentally ill and it was probably best that they be weeded out of their races' gene pool to give peace a change in future generations. With the lack of save or [insert permanent status that removes you from combat here] that was available in previous editions, this kind of build is so much tougher to pull off. I suppose if I had to do it over, I would go radiant spewing trying to fill the the enemy with 'the light' and call it subdual damage. Train up initimidate, and with your known reputation for only subduing enemies when you call for bloodied enemies to surrender you should get a bonus among these more intelligent foes facing long odds. You can take the New Sarshel Enforcer from Dragon #370 p 14 and get a roll twice and take the best result on your surrender demand. You can rename the feat in your backstory for role-playing flavor but you can certainly make use of the game mechanics it offers.
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4 years ago ::
Jan 16, 2009 - 8:55PM
#60
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But I specifically mentioned that it was like tricking the brain into thinking the body has been defeated. You (and your DM) should take a look at that power the Larva Mage has, where it either does damage - only if it takes you below 0 HP in one fell swoop - or dazes you and you can ignore the damage. This is because you think you are being eaten by a swarm of grave worms and it freaks you out. I don't know how to scale powers up and down, but this may be a start.
Best complements I have yet received: Spoiler:
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Making it up as I go along: {BRJN} If I was writing the Tome of Lore, I would let Auppenser sleep. But I also would have him dream. In his dreaming he re-activates the innate powers of (some) mortal minds. Or his dreaming changes the nature of reality - currently very malleable thanks to Spellplague &c. Or whatever really cool flavor text and pseudo-science explanation people react positively to. {Lord_Karsus} You know, I like that better than the explanations for the Spellplague.
My plot device: http://community.wizards.com/go/thread/ … #489880509 (The reaction is the next post.)
Prepped ahead of time: I started the thread "1001 Failed Interrogation Results" {ADHadh} These are all good and make sense! I just can't come up with something that's not covered here and is not completely ridiculous.
My characters: Spoiler:
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Active Characters: LFR Half-elf StarLock6 Gondolin Nightstar AoA Dwarf Guardian Druid6 Narvik from House Wavir
Character A-building: Neverwinter Dwarven Invoker / Heir of Delzoun / worships Silvanus (!) "Truenamer" - speaks Words of Creation
Concepts I'm kicking around: "Buggy" Wizard - insect flavor on everything Halfling Tempest Fighter - just because nobody else is doing it Shifter Beast-o-phile Druid - for PoL campaign
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