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Switch to Forum Live View Why is The Raven Queen so popular?
4 years ago  ::  Dec 15, 2008 - 7:39AM #221
Irnbrut
Date Joined: Nov 13, 2008
Posts: 145

Zousha_Omenohu wrote:

For me, the knight in shining armor is the only thing I play, and I feel more limited now that Hieroneous is gone.


Fluff it. If you want your character to worship Hieroneous, what exactly is the problem?

There is nothing stopping you from creating a human lawful good paladin of Hieroneous (and if your DM is some kind of jerk who won't let you, tell him that "Hieroneous" is the name your character refers to of the god Bahamut)

Honestly. The storyline and background material in the official game texts should never be considered a straightjacket. As a DM, I always encourage my players to personalise their characters. One of my players uses a dragonborn ranger, she was tempted to take the Jaws of the Wolf daily (or is it an encounter power, I can't remember) but didn't like the name of the ability. So how about we call it "mandible of the dragon"? Mandible of the dragon it is... at least until she can think of a better name :-):D

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4 years ago  ::  Dec 15, 2008 - 7:56AM #222
McThorin
Date Joined: Apr 12, 2004
Posts: 662
Has anyone mentioned that the Raven Queen also has the best healing-focused Channel Divinity feat-power? You can set the healer up for a kill shot in any encounter, so you have the chance to use it nearly on-demand.

She's so popular in my games that it annoys me, especially because she's nuetral so the divine PCs I've seen worshiping her in our games tend to do it on the logic that she's the best for healing and doesn't have any tennets that cramp their style, which to me is such a lame, anti-RP way to pick a god.

(I also think it's weak to have so many neutral gods and so few who're actually aligned "good," but that's another rant.)
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4 years ago  ::  Dec 15, 2008 - 10:53AM #223
DnDGuy39
Date Joined: Aug 17, 2007
Posts: 38
Our party has an elf cleric of the Raven Queen joining the adventurering group and his player has deemed that his cleric would not heal a dying PC until after they have lasted three rounds unconscious (made 3 death saves). He calls this "the Will of the Raven Queen." If the dying PC lasts to the 3rd round, then the cleric will heal him.

My eladrin fighter has turned to worship the Raven Queen because of a "falling out" with Corellon. It seems that my fighter will suffer the brunt of this due to his role in the group.

While this has some role-playing merit, mechanically, we think it's going to be a disaster.

So, what do you all think of this?
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4 years ago  ::  Dec 15, 2008 - 11:36AM #224
MrCelsius
Date Joined: Feb 11, 2007
Posts: 2,141

McThorin wrote:

She's so popular in my games that it annoys me, especially because she's nuetral so the divine PCs I've seen worshiping her in our games tend to do it on the logic that she's the best for healing and doesn't have any tennets that cramp their style, which to me is such a lame, anti-RP way to pick a god.


They're choosing the roleplay they want. Some people want to have rigorous strictures on their behaviour, some people want none at all. Just because they're choosing an option on the merit that it expressly does not limit or force their roleplay doesn't make it anti-RP. If someone decides they'd rather play a member of a chaotic, nomadic society with few rules (say, Talenta halfling or Romani traveler) are they less of a roleplayer than someone who chooses a more restrictive idiom, like the lawful existence of a samurai? It sounds like your definition of 'lame' is 'not the way you'd do it'.

DnDGuy39 wrote:

Our party has an elf cleric of the Raven Queen joining the adventurering group and his player has deemed that his cleric would not heal a dying PC until after they have lasted three rounds unconscious (made 3 death saves). He calls this "the Will of the Raven Queen." If the dying PC lasts to the 3rd round, then the cleric will heal him.


I dig the commitment to roleplay as expressed via game mechanic, but three rounds sounds to be a bit much. That's a long time, in combat, and it could well result in a player fatality, especially since failed saves versus death are cumulative until you rest. I think that one could just as adequately display respect for the will of the Raven Queen by requiring only one successful save. It still introduces the random element, it still shows 'respect' for the death system, but it hurries things up and makes it a little less lethal.

     (I employ zie/zie/zir as a gender-neutral counterpart to he/him/his.  Just a heads-up.)

Essentials definitely isn't for me as a player, and I feel that its design and implementation bear serious flaws which fill me with concern for the future of D&D, but I've come to the conclusion that it isn't going to destroy the game that I want to play.  Indeed, I think that I could probably run a game for players using Essentials characters without it being much of a problem at all.  Time will tell, I suppose.
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4 years ago  ::  Dec 15, 2008 - 11:50AM #225
McThorin
Date Joined: Apr 12, 2004
Posts: 662

MrCelsius wrote:

They're choosing the roleplay they want. Some people want to have rigorous strictures on their behaviour, some people want none at all. Just because they're choosing an option on the merit that it expressly does not limit or force their roleplay doesn't make it anti-RP. If someone decides they'd rather play a member of a chaotic, nomadic society with few rules (say, Talenta halfling or Romani traveler) are they less of a roleplayer than someone who chooses a more restrictive idiom, like the lawful existence of a samurai? It sounds like your definition of 'lame' is 'not the way you'd do it'.


No, my definition of lame is picking the easiest path because the player is scared of making a commitment with his character.

But you're describing two different things. If as you say, "someone decides they'd rather play a member of a chaotic, nomadic society with few rules (say, Talenta halfling or Romani traveler)," then they're making a choice that enhances the personality of their character, and one that should be reflected in other aspects of how they play it.

When someone chooses a character religion because they want to be a holy player but not worry about any consequences of being initiated into the sect, they're actually stripping the personality from that holy character. That's a different thing entirely, and from a game-playing pint of view, I think it's kinda chicken-****. If you're a priest, I say make a stand. Make choices that will affect how you play. Don't just pick the least restrictive option available with the most powerful bonus power.

Obviously, this doesn't apply to everyone who plays a Raven queen disciple, but I think it's a part of why she's so popular: good ability + few behavior requirements = the easy choice.

And why is the Raven Queen so good at healing? It doesn't add up for me. Shouldn't that ability have gone to like Pelor?

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4 years ago  ::  Dec 15, 2008 - 1:51PM #226
MarcelusDragonsbane
Date Joined: Nov 14, 2006
Posts: 177
To Pelor? Heck no! He's all about new beginnings. Bringing back a character on the brink of death is basically blasphemy, because you're allowing for the continuation of something Lord Pelor has deemed unfit to live! That's why he despises all undead, because instead of a new beginning, it's even more of the "same old same old, haven't we killed you ALREADY?"

Pelor. Patron Deity of Mid Adventure New Characters.
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4 years ago  ::  Dec 15, 2008 - 9:34PM #227
Jimmy_631
Date Joined: Jan 8, 2004
Posts: 720
I agree with the dark character and her newness being factors.

I also think a god of death who is against undead is a great concept for a cleric.

But I think what attracted me most was that she seemed more accessable. Rather than the astral plane, she is in the shadowfell. And like Imperator279 mentioned, she is being threatened by the biggest bad ass in the 4e MM.

RQ has a very strong 4e presence from the cool pic on p 117 of the DMG to the picture on p 60 of the PHB, the cleric at the start of the cleric section is a cerlic of the RQ.

p.s. Spiderman is the best superhero because he is funnier and smarter than everyone else!
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4 years ago  ::  Dec 15, 2008 - 9:38PM #228
Jimmy_631
Date Joined: Jan 8, 2004
Posts: 720

DnDGuy39 wrote:

Our party has an elf cleric of the Raven Queen joining the adventurering group and his player has deemed that his cleric would not heal a dying PC until after they have lasted three rounds unconscious (made 3 death saves). He calls this "the Will of the Raven Queen." If the dying PC lasts to the 3rd round, then the cleric will heal him.

My eladrin fighter has turned to worship the Raven Queen because of a "falling out" with Corellon. It seems that my fighter will suffer the brunt of this due to his role in the group.

While this has some role-playing merit, mechanically, we think it's going to be a disaster.

So, what do you all think of this?


So the cleric in my campa... I mean your party is not going to help the dying until they can make one death saving throw?

I think 10% of PCs that get knocked out will die if the cleric of RQ is the only one who can help them.

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4 years ago  ::  Dec 15, 2008 - 9:44PM #229
SavevsDeath
Date Joined: Jan 25, 2007
Posts: 602

Jimmy_631 wrote:

So the cleric in my campa... I mean your party is not going to help the dying until they can make one death saving throw?

I think 10% of PCs that get knocked out will die if the cleric of RQ is the only one who can help them.


Sounds like the player is being a tool, and if it were me playing with him id go: "Sorry pall, i know im a defender but im not going to stop that dragon from getting past me and crushing you this time, but the second time i will."

Actually, i wouldn't even do that. As a player id tell him to stick it up his tailpipe and play the damn cleric sensibly. Upon refusal, i would ignore the character and possibly the player and approach encounters as if he wasn't actually there. Very bad if i happen to be playing my wand wizard at the time.

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4 years ago  ::  Dec 16, 2008 - 11:56AM #230
ravenharm
Date Joined: May 20, 2007
Posts: 405
i thought before that half the people who were on this post had a good idea on what the raven queen was. apparantly some don't.

i think this is the best public serivce i can provide by giving some examples on how a PLAYER CHARACTER should perhaps see his divine matron as. granted. i see how some mushroom shaped flesh appenadges can "loot" the edicts of the raven queen and turn it into something it doesn't have to be, and probably shouldn't be. by using her very commandments straight from the players handbook i can show you plausible examples of somthing that works much better.

then i'll do the opposite with a cleric of pelor to prove that if its in the player to do so he can bloody muck up any character regardless of the "death" portfolio he or she carries.

"hold no pity for those who die, for death is the natural part of life."

-IMO this pertains to npc's threats and villians that players constantly steamroll over. NOT giving the player an excuse to not heal party members, not killing random villagers, not killing for the sake of killing,not doing anything stupid, and by stupid i mean anything that breaks down the party fun/slows game to a crawl/ or otherwise impedes goals of said adventure.

"bring down the proud who try to cast off the chains of fate. as the instrument of the raven queen, you must punish hubris where you find it."

- this can easily pertain brute bosses who stubbornly refuse to die. this tenant also gives the perfect "excuse" for "immersed roleplayers" to heal during a particularly threatning fight. as being the living instrument of the raven queen, you punish the villians of the campiagn who dare stand in the face of the party.

" watch for the cults of orcus and stamp them out wherever they arise. the demon prince of the undead seeks to claim the raven queens throne."

- this tenant speaks for itself. but i think wizards saught to put this in the mix just in case people thought that the raven queen is this evil raving female dog of a goddess who hungrily seeks the death of everything and everyone. it gives the clergy purpose to adventure and not just be undertakers and funeral right practitioners. but whatver.

now im going to pervert one of my favorite gods just to show the nay sayers that its just as easy if not easier to pervert a good gods following and teaching. pelor is a good god. so we will go with him. he is nearly in every way the anti raven queen.

"alleviate suffering wherever you find it."
- a paladin can easily pervert this by putting every villager with a sore back/ head ache/ blister to the sword to "alleviate" thier pain, as healing only provides a temporarly relief from the burdens of life.

"bring pelors light into places of darkness, showing kindness, mercy, and compassion."
- this one can go with the saying that "the road to hell is paved with the best of intentions". a crusading cleric and paladin can decide to show kindness to the masses of the shadowfell by mercifully killing all the shadar kai. its a compassionate action to put the shadow chasers out of the misery of hiding in darkness.

"be watchful against evil"
- this can go really far by justifying a dictatorship in a local town and having the cleric and paladin go too far by killing any who steal bread, to cheat on taxes, did not greet the noble by kneeling.

you get the picture. if the player has it in them they will go to any legnth to "fix" the game and annoy players and dms alike.
:P
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