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5 years ago ::
Nov 16, 2008 - 10:01PM
#21
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Date Joined:
Apr 20, 2007
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But what if he just does the prudent thing and wears his purse under his shirt? He's got a WIS of 13. He'd probably know a money belt is a good investment.
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5 years ago ::
Nov 16, 2008 - 10:06PM
#22
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Date Joined:
Apr 14, 2007
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I would say have him be initially skittish and worried about other people and new locations, etc. So when he first meets someone he mumbles, eyes cast down, etc.
But if that person tries to befriend him the character very quickly opens up and becomes trusting, etc. This way you can have a sense of being naive, ie; don't trust those even close to you while still showing he understands his throat could be slit, just he can't fathom it coming from someone near to him.
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5 years ago ::
Nov 16, 2008 - 10:20PM
#23
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Date Joined:
Apr 20, 2007
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I think that's a good idea. In addition, he doesn't really feel any rapport with anyone else in the group, except maybe the group's leader (the rogue/warlock priestess). The party's rogue is openly hostile to him (which is gonna be awkward later because I've met with her player and we've agreed that they're half-siblings!). The wizard went ballistic on him once when he confessed he hadn't packed any spare rations and tried to beat him over the head with her flail (yes, she uses a flail). The warforged fighter doesn't really have much in the way of emotions at all, so its hard to form a connection with him.
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5 years ago ::
Nov 17, 2008 - 11:08AM
#24
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Date Joined:
Jun 22, 2008
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Pelor has Christian Aspects certainly, but usually, towards the modern, pentecostal sects. Mormonism might be a good example too, based on the traditionally strong community involvement.
If you want to go way back though, the best comparison is towards the Egyptian sun god Ra. Pelor gives life, to serf and lord alike, and the best way to honor him is be satisfied with yours, and live it. I think it's reasonable to assume that he isn't calvinist, and your life is your own chance to prove your devotion to good and your fellow man.
I think Pelor has been dominant among humanity for a long time, so one way to get into that is to act like even the humans who worship the raven queen are souls in his service, and their 'new' religion is something that can be 'cured' by properly instilling hope. While most paladins do this a little, you could be utterly convinced that any sizeable group of humans that doesn't worship Pelor is wrong- not Evil, certainly, but in need of your help.
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5 years ago ::
Nov 17, 2008 - 12:11PM
#25
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Date Joined:
Apr 20, 2007
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That makes sense, but our DM has stated that the religions that are present have all been around for pretty much the same length of time.
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5 years ago ::
Nov 17, 2008 - 12:21PM
#26
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Date Joined:
Jun 22, 2008
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Which might be true- In Greyhawk, The druidic deities have been around longer than anyone else, but Pelor still declares his legitimacy.
It may be that Pelor enjoyed a meteoric rise to popularity in his home region- so he was among the first to have thousands honoring him. Humans also breed faster than most other races, compounding the effect.
And it might be that many of those cultures worshipped the sun, before it had a proper divine sponsor. Pelor's faithful might trace their stewardship of humanity to before their god existed!
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5 years ago ::
Nov 17, 2008 - 12:54PM
#27
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Date Joined:
Apr 20, 2007
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Part of the problem is our DM really hasn't given much consideration to religion in her game. She's spent so much time creating the Vale, and the adventure that we're in right now, that she hasn't had time to develop what the religious situation is like in the place beyond what gods are popular in one particular city, which we aren't even in. Heck, we're on our way to a chapel and she hasn't said which god it is. This is part of why this is as much a question of how to play my character as it is about Pelor in general. Because of the vague status of the gods in the PHB I have no idea how the church might be structured or behave. We don't have "Core Beliefs" articles like in the Dragon Magazine of old.
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5 years ago ::
Nov 17, 2008 - 1:05PM
#28
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Date Joined:
Jun 22, 2008
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My solution would be to help fill the religion out, during gameplay. Talk about your experiences in the seminary, or what happened when you were living among Avandrian Halflings. Tell the party what your missionaries have learned about a region (doesn't have to be true, but you think it is).
If you use your religion to benefit, by suggesting that you ought to have free stuff or bonuses, she's going to come down on this hard.
On the other hand, if you portray yourself as a legitimate member of a dynamic organization, most DMs will give you some leeway, and may even become inspired to include some of those elements. By giving her something to expand on, you're encouraging small scale worldbuilding.
Just don't overdo it; Pelor's place in the world is (probably) not the central theme in the campaign. Keep your expansion efforts limited, and relevant.
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5 years ago ::
Nov 17, 2008 - 4:49PM
#29
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Date Joined:
Apr 20, 2007
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Been speaking with my DM again. She said the general status of Pelorians in the Vale is as follows: A constant struggle in the face of indifference. Think aid workers in Africa.
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5 years ago ::
Nov 17, 2008 - 5:19PM
#30
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Which, I admit, isn't hugely imformative...
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