|
5 years ago ::
Sep 30, 2008 - 2:49AM
#61
|
|
|
Y'know... back in 3.x, it really wasn't a deal-breaker to give someone a natural attack. It's a weak attack form, completely nonmagical, as you can't enchant a piece of your body. You just did one or the other.
Since I don't have a problem with the idea of a thick, fleshy tail being able to do minor damage and very likely knock someone down, and it'd be weaker than other available weapons you can make trip attacks with, I don't see the problem.
It balances itself a bit, in my reckoning, since you can't use more than one weapon in a round anyway and 1d4 or even 1d6 is just regular weapon damage anyway.
I'd say make a feat, similar to the one that gives Gnoll Clawfighters their claws, to represent that idea of getting used to attacking with a part of your anatomy. Make it no higher than 1d6+Str with the target dropped prone if they fail either a save or maybe an opposed ability check.
It is the same, IMO, for the tail blade, you can either attack with the 1d8 longsword/mace in your hands or the 1d4 dagger attached to your tail, which you'd need special training to use properly.
|
|
|
|
5 years ago ::
Sep 30, 2008 - 6:17AM
#62
|
|
|
sounds like a flavor thing to me... kinda like using your legs to kick someone as a basic attack. Which, iirc, also isn't covered in the rules  just treat it as an off-hand weapon. And treat it exactly like an off-hand weapon. any TWF feats key off your tail dagger (your tail-blade allows you to parry and what not). You can't use a two-handed weapon and a tail-weapon (it causes you to overbalance). You can't benefit from only having a weapon in one hand if you have a tail-weapon (it causes you to overbalance). The last two are possible candidates for feat or paragon path related bonuses, but if it's about flavor then it's flavor, mechanics shouldn't get in the way... or change.
|
|
|
|
5 years ago ::
Sep 30, 2008 - 8:01AM
#63
|
|
|
You don't even really have to limit how many weapons you can hold, since in 4e, you can only attack once in a round anyway. It doesn't matter if I've got knives in my tail, a sword in one hand, a club in the other, and I'm spitting blowdarts from a blowgun strapped to my face, I can only use one per round.
|
|
|
|
5 years ago ::
Oct 04, 2008 - 9:11PM
#64
|
|
|
The problem with allowing it to count as an off-hand weapon while you're using a two-handed weapon is that it allows you to capitalize on all the benefits of TWF feats while using a two-handed weapon...which is only a bad thing because no one but the tieflings could do it. At the cost a racial feat, though, it might be that it wouldn't be too bad. You'd see far fewer sword and board tiefling fighters, though.
|
|
|
|
5 years ago ::
Oct 05, 2008 - 12:07AM
#65
|
|
|
The problem with allowing it to count as an off-hand weapon while you're using a two-handed weapon is that it allows you to capitalize on all the benefits of TWF feats while using a two-handed weapon...which is only a bad thing because no one but the tieflings could do it. At the cost a racial feat, though, it might be that it wouldn't be too bad. You'd see far fewer sword and board tiefling fighters, though.
st treat it as an off-hand weapon. And treat it exactly like an off-hand weapon. any TWF feats key off your tail dagger (your tail-blade allows you to parry and what not). You can't use a two-handed weapon and a tail-weapon (it causes you to overbalance). You can't benefit from only having a weapon in one hand if you have a tail-weapon (it causes you to overbalance).[/quote] /me sips some tea.
You were saying?
|
|
|
|
5 years ago ::
Oct 07, 2008 - 5:55PM
#66
|
|
|
Your DM may be cool with allowing you to weild a weapon with your tail "in theory." By this I mean, you still can only hold two things at a time, and you can't attack when your hands are occupied.
I always allow stuff like that, as long as the player accepts that they don't actually get a bonus for it.
|
|
|
|
5 years ago ::
Nov 12, 2008 - 3:01PM
#67
|
|
|
I view it as a trick.
Basically, tie a weapon to the tail, do some fancy acrobatics to make it appear threatening and throw your opponent off-guard - get him worried about the weapon that doesn't matter so he forgets about the one that does.
The mechanics of this would be the once-per-encounter Bluff check to gain combat advantage.
|
|
|
|
5 years ago ::
Nov 19, 2008 - 11:16PM
#68
|
Date Joined:
Oct 10, 2008
|
The dagger in the artwork in the MM looks identical to one in the 3.5 Salvage Species, so a 4.0 Salvage Species should have it and feats / at wills.
|
|
|