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5 years ago ::
Jul 15, 2008 - 11:46AM
#11
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Date Joined:
Jul 14, 2008
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No rules for what happens if paladin swerves off the beaten track. it stresses, in fact, that no matter what you do, you retain your powers. You could have a CE paladin formerly serving Bahamut, still with powers.
Cadderly was a skeptic, at least at first, and he retained his powers in the R A Salvatore series. Only mid way through did he embrace his beliefs in Deneir completely.
Starting out as inducted, and then going through a "crisis of faith" would work well in 4th ed (better then before when in 3rd/3.5 one step off the path lost you all powers, and in 3rd loss was permanent)
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5 years ago ::
Jul 15, 2008 - 4:50PM
#12
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You should do Avandra then, she is about personal freedom change and luck. Which cold also fit nicely with you dragonborn's personality.
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5 years ago ::
Jul 15, 2008 - 5:08PM
#13
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Date Joined:
Oct 24, 2005
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Great- thank you all for your suggestions.
I'm really looking forward to playing this guy. Torn characters are fun- the choice of "his own fate"/"giving in to his church, clan, and tendencies of his race" sounds interesting- especially if the clan does decide to retain him.
Reading her over, I think I like Avandra for his wanna-be-patron god more stylistically.
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5 years ago ::
Jul 15, 2008 - 7:12PM
#14
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Date Joined:
Mar 18, 2005
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Yeah, I think you'll have more fun with that than the original plan. Heck, I may hork the concept one day  Always nice to find new things to do with changes to the Old Way. In prior editions running a "fallen" paladin right from the start would have been pretty rough, and more than a little bleak for the long run.
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5 years ago ::
Jul 15, 2008 - 7:58PM
#15
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glad to be of assistance, enjoy. Post a test report of fun stuff huh?
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5 years ago ::
Jul 15, 2008 - 9:04PM
#16
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Date Joined:
Sep 10, 2007
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For another type of unbelieving Paladin, consider looking into Sanya from The Dresden Files. He's one of three Knights of the Sword, the equivalent to a Paladin in Dresden's world, he even claims to have recieved his sword from the Archangel Michael- but he's agnostic. Still a nonbeliever, although he doesn't have the same "fighting against destiny" feel this character seems to be headed towards
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5 years ago ::
Jul 15, 2008 - 10:00PM
#17
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Date Joined:
Nov 22, 2007
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I like it, it makes for fun RP.
Brave Knights of W.T.F. Gryphon Helm Winner.
Edition wars kill players, this will kill Dungeons and Dragons.
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5 years ago ::
Jul 16, 2008 - 11:02AM
#18
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Date Joined:
Jun 28, 2008
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I played something like this in a Ravenloft game; the guy was a Paladin of the forgotten/golem-worshiped mystery god of Lamordia, having gotten said status from an accident involving a storm and a flesh golem who really wanted children, to the point of deluding herself into thinking he was 'hers'.
I play off most of his spells and powers as accidents or explainable shows of grit; he keeps a basic moral code that's consistent with his alignment, but the DM gave me permission to use minimal or coincidental looking effects to describe the powers. The character had some time training with a more formal paladin, but still retained his skepticism...I guess you'd call him an agnostic, more than anything, or maybe a deist.
It's been a lot of fun so far! I was worried the shtick would be too much of a crutch, but the party has been fairly graceful about running with it, so I don't have to emphasize things too much, which keeps it from getting stale. I think the most fun part is how the DM has ran with giving me Joan of Arc-style 'visions' of certain things; we're using 3.5, so whenever I do, say, Detect Evil, I get an intense glimpse at a hypothetical action the target could take and I'm left to decide for myself, and if I look into the spiritual part of an area, I can see things like vortexes of evil or old sins and regrets hanging around other people's heads. The party, ICly, isn't sure if my guy is insane, possessed, or a really good actor half the time.
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5 years ago ::
Jul 16, 2008 - 1:27PM
#19
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Date Joined:
Jun 28, 2008
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Yes, to 'gain' the powers the paladin had to uphold a faith or ideal. Once those powers are gained though they cannot be lost no matter what the paladin does. Read the reference I used above which comes straight from the PHB. This is one of those areas where Paladins differ from 3.5 to 4E. A 4E paladin does not lose their powers if they stray from the path. They only need to have been on the path in the first place to get them in the beginning. A 3.5 paladin would lose their powers and become something else. Afaik, if I were a DM i'd rule that a paladin has to uphold the values of his god or ideal or lose access to those powers. Why? Because it makes sense.
Otherwise it'd be like having a LG pally only to receive his powers and then turn CE. Killing in the name of his "good" god. (hm... reminds me of the crusades...)
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5 years ago ::
Jul 17, 2008 - 11:52AM
#20
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Date Joined:
Jun 26, 2003
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1. Like Bhode said. Paladin source of power and all that.
2. I fail to understand why your heretic . . . er, paladin would want to worship any other deity than Bahamut. Is it just because he wants to be DIFFERENT? If he wanted to be DIFFERENT, why doesn't he just become a starlock? Or . . . a PALADIN OF CTHULU?!
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