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5 years ago ::
Jun 07, 2008 - 10:28PM
#11
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Date Joined:
Jul 23, 2006
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YMMV, of course, but I feel just the opposite way. me too
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5 years ago ::
Jun 07, 2008 - 11:07PM
#12
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Date Joined:
Aug 23, 2007
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I just hope they're not completely changed like the Warforged (have to lay still for 4 hours my ass).
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5 years ago ::
Jun 07, 2008 - 11:10PM
#13
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Date Joined:
Jan 28, 2004
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I just hope they're not completely changed like the Warforged (have to lay still for 4 hours my ass). why not? they are kind of, like, machines. Living, but still...
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5 years ago ::
Jun 07, 2008 - 11:25PM
#14
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Date Joined:
Mar 20, 2004
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I really like the new warforged: they appeal much more to be as a player than they ever did, and I'm building a character concept for the first time ever.
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5 years ago ::
Jun 07, 2008 - 11:25PM
#15
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Date Joined:
Aug 23, 2007
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Because I'm not aware of that happening in the books, though I guess you can venture to say it happens when everyone's sleeping.
Dragonborn are also the staple +Str class in the PhB, so half-orcs being in there too wouldn't make any sense. Breath weapon > anything half-orcs could use as a racial power.
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5 years ago ::
Jun 08, 2008 - 8:38AM
#16
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Date Joined:
Jun 30, 2003
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I only noticed that the half-orc was gone because everyone decided to mention it. That being said, I think that a fine substitution is taking the half-elf and making a few changes:
Change the bonus from Charisma to Constitution. Change the skill bonus from Diplomacy to Intimidate. Chalk off the group bonus to Diplomacy and instead grant running charge (from the orc racial writeup). No race has a +4 to any stat why should Half Orcs? Ie half elves already get a +2 bonus to con. Skill bonus change is fine, NO NO and again NO those to abilities aren't even on the same page of power, I don't know why not just invent a ability similiar to the Diplomacy bonus but with the skill that they actually get a bonus to say Intimidate perhaps. This would work better until a official one comes out anyway.
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5 years ago ::
Jun 08, 2008 - 8:51AM
#17
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Date Joined:
Mar 20, 2004
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No race has a +4 to any stat why should Half Orcs? Ie half elves already get a +2 bonus to con. Skill bonus change is fine, NO NO and again NO those to abilities aren't even on the same page of power, I don't know why not just invent a ability similiar to the Diplomacy bonus but with the skill that they actually get a bonus to say Intimidate perhaps. This would work better until a official one comes out anyway. I meant Strength. How is gaining +2 Speed when charging so much different in terms of power than a +1 group bonus to Diplomacy?
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5 years ago ::
Jun 08, 2008 - 12:24PM
#18
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Date Joined:
Aug 26, 2005
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IMO, if you're going to grant them the following:
+2 Str, +2 Con Running Charge
Why not just play a full orc (or a human for that matter, putting their bonus into STR) and play them up as a half-orc? I guess that's my opinions on the matter.
/shrug
EDIT: Now that I'm thinking about it, I wouldn't say that all players taking Orc as their race must be Half-Orcs, though I may have just misunderstood what you were saying. *nods*
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5 years ago ::
Jun 08, 2008 - 7:25PM
#19
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why not? they are kind of, like, machines. Living, but still... The lack of sleep for Warforged was a *huge* part of their race's psychological fluff -- from how they view death and unconsciousness to what kinds of jobs they take and how the local labor force views them to what kinds of hobbies they take up to kill time while everyone else is asleep.
It's a big deal, fluff-wise.
Mechanics-wise, I couldn't care less because sleep was such a rare effect in 3e past 4th level and all it affected was who kept watch.
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5 years ago ::
Jun 09, 2008 - 4:05AM
#20
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To have full Orcs would make much more sense to me, though they'd need a background revision, since they're basically Evil (but with all the revisions of 4th ed. I wouldn't be surprised to see Hello-Kitty-Vampires too)...
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