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5 years ago ::
Jul 05, 2008 - 10:53AM
#471
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Date Joined:
Apr 14, 2004
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I think your logical process is greatly deficient. You believe there are only two reasons someone could prefer the 3e Wizard. That's absurd, and shows a sign that someone can't see beyond their own opinion. I liked the old mage for several reasons that aren't even in the two you list:
Vancian casting, makes mages feel like they did in the Dragonlance novels.] Yes, just like the dragonlance novels. EI. uber powerful and could do just about everything. What did I get wrong there?
I prefer that in 2e and 3e Wizards (all classes really) did not feel like characters in an arcade style game. 4e, to me, feels more like an arcade game than D&D.] If you mean that every character is balanced, then yes it's like a video game.
I liked the massive spells selection. Even if 20 of the attack spells did essentially the same thing, I liked the feel of variation. You would argue that the spell selection allows you to do other's jobs, but that was NOT the draw to the spell selection. I liked reading through books of spells. I liked seeing interesting affects. I liked the spell selection of the sake of the selection. For all I care, you could remove the spells that you feel do other's jobs.] You like to have enough spells that you can do anything you want with enough time. Still not seeing what i got wrong. If it was JUST different spells then rituals should fill that gap. Since they do not, I'm thinking you really DO want to do everyone's jobs.
They didn't feel like sorcerers to me, in 4e they feel like sorcerers to me.
They feel like sorcerers? Maybe, but I fail to see that as bad.
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5 years ago ::
Jul 05, 2008 - 11:05AM
#472
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Date Joined:
Jul 20, 2004
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A cleric is a spellcaster class plain and simple. If they can't cast their spells they are inferior at their class. The high cha charatcer's is a fine expert, lame caster. Lame caster=lame cleric.
Umm I think if all you see is mechanics, your arguing on the wrong board here mate. Just because they can't HEAL doesn't mean they are LAME. The "expert" as you call it could get the party a lot of social, monetray and other advantages. Now the fact remains that exactly WHAT these are is HIGHLY DM dependent...which is why it is ignored in the CO boards. But this is the CD board...that aspect is what this board is about.
LOL fighter? Something was broken with (I use full attack, next!) Artifcer, archivist and druid aren't completed classes yet, so we can't look at those to see if you'd hate them as much. Most spellcasters that could change their spells ended up being too powerful in the end.
So if it isn't the power then you want to do everyone's jobs. It's always one or the other from people that do not like the new wizard. No I don't want to do everyone's job either. Why do you assume that is the ONLY reasons to hate the new wizard? Must we ALL think like you? I hate them because they are bloody sorcerers. I did not like them in 3.x and I do not like them now. This has been explained already ad nauseum...the fact that you can't see that leads me to believe your either being very obtuse on purpose or your just very narrow minded and can't see past your own world view.
PS the fighter in question was build to do around 800 damage a round at level 10...I had to retire him because people stopped having fun as I killed anything worthwhile in round 1. Yes I generated a wizard problem using a fighter...go system mastery.
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5 years ago ::
Jul 05, 2008 - 11:06AM
#473
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Date Joined:
Jun 28, 2004
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LOL To you the one person is more important than the group? I don't remember saying that. Again you're lying to support your argument. What if 3 want to role play and only 2 want to treat it like a game of numbers?
> Not at all. I'm saying not making a useful character hurts the team as a whole. Two different things.
Then I don't agree with your definition of useful.
> LOL A spellcaster that can't cast it's spells fully is inferior. It's plainly simple. there is nothing I have to prove, it's visible for all to see.
That's an opinion isn't it? If that spell caster has social skills that outweigh the benefit of spellcasting, then I'd say he's more useful.
> Variations? The line is simple. When you stop keeping up with the rest of the group. The 12 wis cleric stopped keeping up with the rest of the group at 4th level.
Again you're looking at a game mechanics point of view only. I hope a majority of people don't even run games that way anyway.
> Again you are mixing an inferior cleric with an inferior character. You keep lumping them together. It's possible for someone to be either one, both or neither. Please stop doing that.
I don't see a separation. All players play characters (first and foremost). The fact that they can wear heavy armour, or cast spells, is a nice extra, but its not the focus.
And a character has more to offer than just a collection of numbers and game mechanics.
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5 years ago ::
Jul 05, 2008 - 11:08AM
#474
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Date Joined:
Jun 28, 2004
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No I don't want to do everyone's job either. Why do you assume that is the ONLY reasons to hate the new wizard? Must we ALL think like you? Look at his entire argument. Its fairly obvious he can't see past his own opinion. Even more dangerous, he doesn't realise it is ONLY an opinion and not some eternal principle.
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5 years ago ::
Jul 05, 2008 - 11:10AM
#475
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Date Joined:
Jul 20, 2004
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They feel like sorcerers? Maybe, but I fail to see that as bad. If you hate the sorcerer then it's a very BIG bad. I hate the sorcerer...so for me, the wizard becomes an unplayable bad. I played the sorcerer ONCE...then NEVER again...even with a DM who loved sorcerer gave them way WAY more power then wizards.
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5 years ago ::
Jul 05, 2008 - 11:14AM
#476
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Date Joined:
Jun 28, 2004
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Yes, just like the dragonlance novels. EI. uber powerful and could do just about everything. They were uber powerful. BUT that isn't what draws me to them.
[edit]I enjoy euker, euker is a card game, but I do not enjoy euker BECAUSE its a card game (there aren't many card games I like in fact).[/edit]
> If you mean that every character is balanced, then yes it's like a video game.
I've played other balanced games that don't feel like arcade games.
[edit]Examples: Badminton, Euker, darts, soccer, ball hockey, etc. There arcade versions of these, sure, but when I play them in real life they don't feel like an arcade game to me.[/edit]
> You like to have enough spells that you can do anything you want with enough time.
I liked having a selection. The effects were irrelevent. I like reading. I liked the selection for the sake that it was a selection.
> Still not seeing what i got wrong. If it was JUST different spells then rituals should fill that gap.
Rituals have very long casting times. I don't even like the concept of a "ritual". With very few exceptions (like Par Salian preparing the time traveling spell) you never see rituals in the Dragonlance novels.
> Since they do not, I'm thinking you really DO want to do everyone's jobs.
That's because you can't see past your own opinion.
> They feel like sorcerers? Maybe, but I fail to see that as bad.
That's because you can't see past your own opinion.
I don't like sorcerers. There is no particular reason that I know of, I just don't like them for some reason.
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5 years ago ::
Jul 06, 2008 - 8:40AM
#477
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Date Joined:
Apr 14, 2004
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I liked the massive spells selection. Even if 20 of the attack spells did essentially the same thing, I liked the feel of variation. You would argue that the spell selection allows you to do other's jobs, but that was NOT the draw to the spell selection. I liked reading through books of spells. I liked seeing interesting affects. I liked the spell selection of the sake of the selection. For all I care, you could remove the spells that you feel do other's jobs. If this is really true then why not make up a dozen different descriptions for each spell you get? That fire ball could also be an ash storm, a lava spout and a steam bath. As long as the mechanics stay the same you keep the balance, and you get the feel of a pile of spells. You could research new spells (IE spell descriptions) all day then, and play as much of a bookworm as you want.
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5 years ago ::
Jul 06, 2008 - 9:33AM
#478
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Date Joined:
Apr 10, 2005
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I am comming real late into this topic but I read the last page and read this quote "I liked having a selection. The effects were irrelevent. I like reading. I liked the selection for the sake that it was a selection." It is probably not fair to comment with out reading all the posts, but . . .
Very funny, there should be more spells because you like reading? Really? Try reading a book or newspaper.
my opinon on the topic title: not weak balanced get over it.
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5 years ago ::
Jul 06, 2008 - 10:59AM
#479
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Date Joined:
Jun 28, 2004
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If this is really true then why not make up a dozen different descriptions for each spell you get? That fire ball could also be an ash storm, a lava spout and a steam bath. As long as the mechanics stay the same you keep the balance, and you get the feel of a pile of spells. You could research new spells (IE spell descriptions) all day then, and play as much of a bookworm as you want. Worried about making new spells and how well they balance with existing stuff, I suppose. In the case where spells aren't *exactly* like what exists.
But I don't want X many spells with absolutely identical affects. Variation is nice.
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5 years ago ::
Jul 06, 2008 - 11:01AM
#480
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Date Joined:
Jun 28, 2004
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I am comming real late into this topic but I read the last page and read this quote "I liked having a selection. The effects were irrelevent. I like reading. I liked the selection for the sake that it was a selection." It is probably not fair to comment with out reading all the posts, but . . .
Very funny, there should be more spells because you like reading? Really? Try reading a book or newspaper.
my opinon on the topic title: not weak balanced get over it. The affect of course was that my mage could spend hours/days/week pouring over new spells, etc.
I never said they are weak, I didn't start this thread. I just don't like the new feel of mages.
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