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5 years ago  ::  Jul 01, 2008 - 4:23PM #441
AdrianLP
Date Joined: Jun 28, 2004
Posts: 424

madscientistlabrat wrote:

All these advantages have the very real potential to increase the usefulness of the cleric over his wisdom focused counterparts so I think it is difficult at best to say that such that such a build is 'inferior' and outright foolishness to declare such a build to be 'not worthwhile'.


Thank you.

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5 years ago  ::  Jul 01, 2008 - 4:42PM #442
theonlyjett
Date Joined: Apr 18, 2005
Posts: 89

AdrianLP]How so, with an 18 Wisdom (fairly high I'd imagine) you'd only push mobs 4 squares. On their turn they can move right back to you and still attack in the same round.


Yes, fairly high. But a control build on a wizard favors Wis slightly more (generally still Int to hit, and Wis for added control aspects), so 18 wouldn't be unlikely using Thunderwave, which is a more control oriented At-Will power. No, speed is comparable between everything. Wizard has 6 as he has no armor, and that's pretty much the highest. So when melee fighter get close to you, you use Thunderwave to push them back, then you move, putting too much space between you and them for them to catch up. Ranged attackers are still a problem, though. And they will kill you ridiculously easily if you actually played with less HP than is core for wizard.

How so, with an 18 Wisdom (fairly high I'd imagine) you'd only push mobs 4 squares. On their turn they can move right back to you and still attack in the same round.[/quote]
Yes, fairly high. But a control build on a wizard favors Wis slightly more (generally still Int to hit, and Wis for added control aspects), so 18 wouldn't be unlikely using Thunderwave, which is a more control oriented At-Will power. No, speed is comparable between everything. Wizard has 6 as he has no armor, and that's pretty much the highest. So when melee fighter get close to you, you use Thunderwave to push them back, then you move, putting too much space between you and them for them to catch up. Ranged attackers are still a problem, though. And they will kill you ridiculously easily if you actually played with less HP than is core for wizard.

AdrianLP]How do you know its out in April? Any idea what it'll officially do?


It's on the list for 2009 D&D Products, but has no description at all. The cover art is there, but it just says "Arcane Power," and has what looks like a warlock, but with a staff with glowing crystals on top of it. Now, Martial Power comes out this October, and it does have a description. I have no reason to believe that Arcane Power wouldn't be any different than Martial wrote:

How do you know its out in April? Any idea what it'll officially do?[/quote]
It's on the list for 2009 D&D Products, but has no description at all. The cover art is there, but it just says "Arcane Power," and has what looks like a warlock, but with a staff with glowing crystals on top of it. Now, Martial Power comes out this October, and it does have a description. I have no reason to believe that Arcane Power wouldn't be any different than Martial Power.

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5 years ago  ::  Jul 01, 2008 - 6:07PM #443
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,407

madscientistlabrat wrote:

All these advantages have the very real potential to increase the usefulness of the cleric over his wisdom focused counterparts so I think it is difficult at best to say that such that such a build is 'inferior' and outright foolishness to declare such a build to be 'not worthwhile'.


You missed the point I was making. He might be a useful character, even a worthwhile one. But he's clearly inferior at his job, a cleric. When you have a cleric join your group, you expect them to be able to cast all the spells the class provides them. If you want someone to fight, you get a fighter to join. If your looking for a skill monkey, you get a bard or a rogue. If you think it might be nice to get some healing and maybe a raise dead you get a cleric. In essence, the 10th level cleric with a 12 wis is more like a 4th level cleric/6th level warrior.

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5 years ago  ::  Jul 02, 2008 - 4:22PM #444
Alter_Boy
Date Joined: Oct 17, 2007
Posts: 3,837

AdrianLP wrote:

Wouldn't the "exception-based rule system" make it harder, not easier? I mean you have basic rules, then every class in some way breaks those rules. If you can't rely on even the basic rules, what makes things go smoothy?


Honestly, every edition of D&D (and pretty much every complex game in existence) has rules and exceptions to those rules.

The reason why WotC points this out is when two rules clash EX. Fighter's Reaping Strike hits on a miss, but minions never get hit on a miss. The exception trumps the normal rules.

'I have had players complain about having extra rares in a pack. I’ve had players complain about getting free things. I have had players complain because they liked something “too much”.' - Mark Rosewater's Twitter, May 7th, 2013
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5 years ago  ::  Jul 02, 2008 - 4:29PM #445
LuciferNietzsche
  • Stampeding Hybrid
Date Joined: Aug 10, 2005
Posts: 1,040
I'm actually not going to post here anymore, because we all got way off topic for a while, and I feel partially responsible for that.

However, in response to the comment on my mention of Sparta, I was in perfect health at birth. Still am, aside from occasionally shrugging off a few too many workouts. Whether or not others of my generation and later also meet those standards is not at all any concern of mine.

Anyway, good luck getting back on topic and enjoy the conversation.
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5 years ago  ::  Jul 03, 2008 - 11:03AM #446
madscientistlabrat
Date Joined: Jun 6, 2008
Posts: 69

elecgraystone wrote:

You missed the point I was making. He might be a useful character, even a worthwhile one. But he's clearly inferior at his job, a cleric. When you have a cleric join your group, you expect them to be able to cast all the spells the class provides them. If you want someone to fight, you get a fighter to join. If your looking for a skill monkey, you get a bard or a rogue. If you think it might be nice to get some healing and maybe a raise dead you get a cleric. In essence, the 10th level cleric with a 12 wis is more like a 4th level cleric/6th level warrior.


What you are using is a logic construct known as a syllogism. A syllogism is two premises statement supporting a conclusion. In your case:

The job of a cleric is to cast spells.
A cleric with 12 wisdom is an inferior spell caster.
Therefore, a cleric with 12 wisdom is inferior at his job.

One problem with a syllogism is that to work both premises statements must be correct. An easily identifiable false syllogism is this:

All carp are fish.
Socrates was a carp.
Therefore, Socrates was a fish.

Now if the second statement was true, possibly referring to someone's pet carp named 'Socrates', the syllogism works. However, since we are speaking of the philosopher named 'Socrates' the second statement is false leading to an incorrect conclusion.

In your syllogism you say that the job of a cleric is to cast spells. I disagree with that statement with the following syllogism:

The job of a character is to be fun for the player.
A cleric is a character.
Therefore, the job of a cleric is to be fun for the player.

Now, can it be fun to play a cleric with 12 wisdom? That's really up to the player, isn't it? However it is pretty hard to say with absolute certainty that a cleric with 12 intelligence would always be less fun to play. Perhaps for you this would be the case but I think it is a dangerous generalization to make for everyone.

The other problem with your argument can be addressed reductio ad absurdum:

The job of a cleric is to cast spells.
A starting wisdom of 20 gives the maximum spell casting benefits for a cleric.
Therefore, unless one is playing a cleric with a starting wisdom of 20 (a dwarf, elf, or human) one is playing a character who is inferior at his job.

Obviously this is for 4e but a similar argument can be constructed for earlier editions.

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5 years ago  ::  Jul 03, 2008 - 11:28AM #447
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,407
LOL You are so far off base madscientistlabrat. The job of a character is more than what he does for it's player. A character has to help his group. If he doesn't have the tools to do his expected job, he's inferior.

If I hire an archer because I want him to, I don't know maybe shoot something, but he misses most of the time because he has a subpar dex, he's inferior.

If I hire a fighter, but his low con has made it so he only has 1hp/die and he goes down in one hit, he's an inferior fighter.

If I hire a rogue to be a trapfinder that hasn't put any points into search and disable device, he's inferior.

All of those characters may be great fun for the player, but they do not contrubute as much as they should. That's inferior. They do not perform up to the average member of there class for that level.

If I hire a 10th level cleric to heal my party and he only has a 12 wisdom, I only get 1st and 2nd level healing, which means the party misses out on 3 spell levels of healing.

And to the 20 wisdom 1st level character. You'd only become inferior if you do not have the wisdom to cast your highest level spell. IE 1st=11, 7th=14, 11th =16 ect.
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5 years ago  ::  Jul 03, 2008 - 11:45AM #448
DireMongoose
Date Joined: Aug 22, 2007
Posts: 289

madscientistlabrat wrote:

Now, can it be fun to play a cleric with 12 wisdom? That's really up to the player, isn't it?


You perhaps forget that D&D is generally played as a cooperative game.

If everyone wants to play the equivalent of clerics with 12 wisdom, that's fine. If one player wants to, you generally have a problem because (not true for everyone, but true for nearly everyone I've ever gamed with):

1) It sucks to be the one person who can't pull their weight. People playing cooperative games generally like to feel like they contribute most of the time. That doesn't mean that everyone should seek some mythical optimal build, but it does mean they should avoid intentionally terrible ones if they want to have a good time.

2) It sucks to be the teammates of someone who doesn't pull their own weight. Obviously ability to pull weight isn't the sole thing you look for in someone to play with, but it is a thing.

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5 years ago  ::  Jul 03, 2008 - 11:45AM #449
DireMongoose
Date Joined: Aug 22, 2007
Posts: 289

madscientistlabrat wrote:

Now, can it be fun to play a cleric with 12 wisdom? That's really up to the player, isn't it?


You perhaps forget that D&D is generally played as a cooperative game.

If everyone wants to play the equivalent of clerics with 12 wisdom, that's fine. If one player wants to, you generally have a problem because (not true for everyone, but true for nearly everyone I've ever gamed with):

1) It sucks to be the one person who can't pull their weight. People playing cooperative games generally like to feel like they contribute most of the time. That doesn't mean that everyone should seek some mythical optimal build, but it does mean they should avoid intentionally terrible ones if they want to have a good time.

2) It sucks to be the teammates of someone who doesn't pull their own weight. Obviously ability to pull weight isn't the sole thing you look for in someone to play with, but it is a thing.

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5 years ago  ::  Jul 03, 2008 - 12:30PM #450
madscientistlabrat
Date Joined: Jun 6, 2008
Posts: 69

DireMongoose wrote:

You perhaps forget that D&D is generally played as a cooperative game...


Actually, I didn't, but I did use a certain shorthand when I said the job of a character is to be 'fun'. I did that because I really didn't want a huge long post.

There's a lot of elements for 'fun' and how a character interacts with others in his group is one of them. You say that playing a character who can't pull their own weight sucks. Well, if you feel that way then obviously the character isn't 'fun', is it?

You also say it isn't fun to play with someone who isn't pulling their own weight. Well, for most people aggravating those around them isn't 'fun'. There are a few people for whom this is fun but they generally aren't welcome to play for very long so I have to assume that most people I am speaking to do not fall into this category and as such would find not find it 'fun' to play a character who causes aggravation for the other players.

Of course a lot of people get enjoyment by having a well delineated job in the group so that the effects of their contributions can clearly be seen. This may even be the majority of players. For them a more standard cleric build would be more fun but that still doesn't contradict my assertion that first and foremost the purpose of a character is to provide the player with fun. All that really says is that for those players, in those conditions, such a character wouldn't be fun.

Given this I still stand by my statement that the job of any character is to be fun. Maybe you have fun being the comic relief, and if it isn't upsetting anyone else then how is this a bad thing? Maybe the group already has someone who wants to be a dedicated cleric and you want to just sort of straddle between fighter and cleric by providing a little bit of healing backup while focusing more on your combat abilities. If the group doesn't care that you're neither fish nor fowl because healing is covered then why does it matter?

In the end this is a game, not a job. We play games to have fun. If you aren't having fun then why are you playing?

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