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5 years ago ::
Jun 08, 2008 - 6:32PM
#31
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from page 160 of the PHB
Sleep Wizard Attack 1 You exert your will against your foes, seeking to overwhelm them with a tide of magical weariness. Daily - Arcane, Implement, Sleep Standard Action Area burst 2 within 20 squares Target: Each creature in burst Attack: Intelligence vs. Will Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends). Miss: The target is slowed (save ends).
this lvl 1 spell single handedly makes wiz's not suck
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5 years ago ::
Jun 08, 2008 - 9:02PM
#32
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Date Joined:
Aug 21, 2009
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I just have two complaints (so far):[list=1]
I don't like "per encounter" or "per session" stuff (other than the DM awarding XP). Arcane magic is not sufficiently arcane. (Divine magic is not sufficiently divine either, but we aren't discussing divine casters here.)
These two problems apply to any edition of D&D.
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5 years ago ::
Jun 09, 2008 - 7:55AM
#33
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Date Joined:
May 12, 2003
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Weak compared to 3.5? Obviously. It's all relative. Power-wise, full casters owned in 3.5, especially when you consider all the new spells that kept coming out in books, and epic play where multiple quickened spells per round were clearly overpowered.
4e is about everyone having a role and being effective, and that meant "nerfing" straight casters who we all know had a tremendous advantage in the 3.x rulesset.
Just going to take some getting use to if you played casters a lot in 3.5. I'm sure as more 4e sourcebooks are released, caster players will have more options - but the days of huge gaps in power between full casters and other classes fortunately seem over.
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5 years ago ::
Jun 09, 2008 - 8:10AM
#34
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Date Joined:
Jun 28, 2004
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I loved the Dragonlance novels. Look at someone like Raistlin who would have a library containing thousands of spells. He can only memorize X many daily, but each time he memorizes spells he has a HUGE selection.
I don't see this as being possible in 4e. Sure there are rituals, and that helps a lot, but it doesn't seem to have the same feel.
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5 years ago ::
Jun 09, 2008 - 8:39AM
#35
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Date Joined:
Jul 20, 2004
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Wizards just aren't wizards anymore. They are more like sorcerers + ritual casting. I never liked sorcerers in 3.5 and damn if I wanna play one in 4E desguised as a wizard. I get 2 utility and daily spells per ability to cast then and I can't ever learn more?!? WTF...the whole point of a wizard was you LEARN spells. I don't care about rituals, if you can't learn spells, there is no point in being a wizard. I don't care what power they are, they can be top teir for all I care, my wizard is gone. I gave 4th ed a shot, they killed my wizard so I'm done until the next edition.
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5 years ago ::
Jun 09, 2008 - 10:11AM
#36
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Date Joined:
Apr 13, 2008
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Quick question... Has anybody actually PLAYED a 4e wizard at first level? I did. She kicked tail.
The addition of a boatload of hit points made me a happy li'l eladrin, much less nervous about getting close to cast those close burst attacks. The fact that I had spells to cast in the second, third encounters of the day was very nice. The daily powers still bring in the feeling that you need to reserve your big guns and not blow them on the first kobold that crosses your path, and the encounter powers are good for a one-shot push in each encounter.
My wizard kept up with the fighters through the entire run, which is the first time I can say that about a first level wizard.
So, what's bothering you about it? You've still got spell choices, yes, fewer than you used to get... but the bulk of what you used to get is now over in the Rituals, which you can use, just gotta find 'em or buy 'em. And, no limit on casting them, as long as you've got the components on hand... and even those are a lot easier to track. I'm NOT going to miss the listing of "6 100 gp pearls, 24 pinches of bat guano, 14 feathers" ad nauseum.
Try it. See how you like it in play.
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5 years ago ::
Jun 09, 2008 - 10:17AM
#37
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Date Joined:
Jun 28, 2004
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So, what's bothering you about it? Ya, 1st level mages have more to contribute in the way of spells. And that's nice.
Mages are no longer the same archetype though.
IE: You can no longer emulate Raistlin Majere from the novels (or whoever your favourite spellcaster may have been).
I liked the spell components.
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5 years ago ::
Jun 09, 2008 - 11:22AM
#38
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Date Joined:
Jul 20, 2004
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You know what, I don't care if the wizard is stronger mechanically. They are not D&D wizards anymore. They are sorcerers and I didn't care for the sorcerer very much.
The wizards I want to play and grew up playing and love to play is no longer an option in 4e. Mechanics be damned, I don't have my wizard anymore. And no amount of suger coating the fluff is gonna fix this. I don't care if I can run around with the fighter at level 1 and have 30 hp. I could care less if they got a power at 1st level that said you win. It's not about power.
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5 years ago ::
Jun 09, 2008 - 11:26AM
#39
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Date Joined:
Jun 28, 2004
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It's not about power. I understand what you mean,
but on the humourous side, that's ironic. The mage pre 4ed was very much about power
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5 years ago ::
Jun 09, 2008 - 11:37AM
#40
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Date Joined:
Jul 20, 2004
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Yeah well if given a choice between the older wizards and a new one with a 1 win power, I'l still take the older wizards thank you very much.
I have a fairly brutal build for a 4e wizard along with the cold line of feats for testing out this weekend...but it just doesn't look very fun to me. It's so limiting. Like a sorcerer...only worse.
I have been in games that houserules sorcerers to get d6 hp, did not suffer from ASF, prof in all simple and one martial or exotic, prof in light and medium armor, prof with light shield, extra meta feats per wizard, 2 extra spells known per spell level, special sorcerer only spells and no delayed progression and I would STILL pick the wizard over the sorcerer. Yes the DM REALLY like sorcerers. I just don't like that feel...at ALL.
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