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5 years ago  ::  Jun 09, 2008 - 11:39AM #41
AdrianLP
Date Joined: Jun 28, 2004
Posts: 424
> Cold Napalm

I think you may have misunderstood my joke.
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5 years ago  ::  Jun 09, 2008 - 11:42AM #42
Cold_napalm
Date Joined: Jul 20, 2004
Posts: 175
Oh :P . Yeah these things don't translate always through the net hehe .
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5 years ago  ::  Jun 09, 2008 - 12:24PM #43
Steerpike7
Date Joined: Nov 29, 2007
Posts: 1,215
One of my players (the main one who is not wanting to play 4E) has the same concerns as you, Cold Napalm. The archetypical D&D Wizard has had many of the same characteristics going back to the 1E magic-user. Many of those defining characteristics are lost in 4E.

The player I have likes to search for and find obscure or rare spells, accumulate the wealth of knowledge in his books, etc. That's part of the lure of the class and heavily influences how the character is role-played.

We had a separate house-ruled level progression table for 3.X, where the wizard took longer than other classes to level but, in the end, was a lot more powerful than the other classes if he made it. That idea came from the 1E AD&D experience tables.

I'm trying to figure out how I can house-rule a class that this guy can play and love just as much in 4E. It's tough. And he's not a power-gamer type - he doesn't have to rule the world or even overshadow the other classes, he just likes the feel that went with playing the Wizard more or less the way its always been played. Like Cold Napalm he hates sorcerors, and the 4E wizard is really more of a 4E sorceror than a archetypical D&D wizard.
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5 years ago  ::  Jun 09, 2008 - 12:59PM #44
ikki
Date Joined: Jul 14, 2002
Posts: 273

Rainkiss wrote:

Quick question... Has anybody actually PLAYED a 4e wizard at first level? I did. She kicked tail.


1st level is a breeze.. load up on sleep spells.
Infact at that level you can do 90% of the partys work. Leaves the fighter or rogue to just slit throats... or tie up prisoners
Or well, the rogue, probly scouted out the place, so your sleep would be as useful as possibly.

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5 years ago  ::  Jun 09, 2008 - 1:01PM #45
ikki
Date Joined: Jul 14, 2002
Posts: 273

Steerpike7 wrote:

One of my players (the main one who is not wanting to play 4E) has the same concerns as you, Cold Napalm. The archetypical D&D Wizard has had many of the same characteristics going back to the 1E magic-user. Many of those defining characteristics are lost in 4E.

The player I have likes to search for and find obscure or rare spells, accumulate the wealth of knowledge in his books, etc. That's part of the lure of the class and heavily influences how the character is role-played.


Considered a houserule of switching spells around after a while of sitting with the book, researching? Which ones you want to use at will and so forth.. thus making spellcollection somewhat useful.

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5 years ago  ::  Jun 09, 2008 - 1:03PM #46
AdrianLP
Date Joined: Jun 28, 2004
Posts: 424

ikki wrote:

Considered a houserule of switching spells around after a while of sitting with the book, researching? Which ones you want to use at will and so forth.. thus making spellcollection somewhat useful.


Can retraining not do that? I know you can retrain feats for instance.

But that would still not have the same feel as the AD&D Wizard archetype.

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5 years ago  ::  Jun 09, 2008 - 1:11PM #47
ikki
Date Joined: Jul 14, 2002
Posts: 273

AdrianLP wrote:

Can retraining not do that? I know you can retrain feats for instance.

But that would still not have the same feel as the AD&D Wizard archetype.


Maybe, but allow a switch in say 1 hour.. and its a lot more versatility.
And at no cost, well, aside from the time.

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5 years ago  ::  Jun 09, 2008 - 1:14PM #48
AdrianLP
Date Joined: Jun 28, 2004
Posts: 424

ikki wrote:

Maybe, but allow a switch in say 1 hour.. and its a lot more versatility.
And at no cost, well, aside from the time.


I'm a bit fuzzy why they changed it at all.

Maybe you're on to something. Allow wizards to get a lot of spells (like pre 4th edition), but allow them to change their daily/encounter/at-will powers each new day. So in a given day, they have a finite number of daily spells they can choose from (which uses the power of 4th ed wizards), but day to day let them select their "known" at-will/encounter/daily powers, and so in that way they'd be similar to the wizard of AD&D.

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5 years ago  ::  Jun 09, 2008 - 1:16PM #49
Cold_napalm
Date Joined: Jul 20, 2004
Posts: 175
Well, the thing is that still doesn't have the right feel to it. Not to mention mechanically kinda breaking thing as that would make wizards WAY more powerful then the other classes...unless you let them all do that.

Anyways back to the feel, yeah I can go out and learn all these forgotten lore and spells...all 4 of them (one that does cold damage, one that does lightning damage, one that does fire damage and one that does force damage). Yeah not seeing that helping things much.
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5 years ago  ::  Jun 09, 2008 - 1:29PM #50
ikki
Date Joined: Jul 14, 2002
Posts: 273
hmm.. why not studying different forms of swordstrikes.. and collecting sacred scrolls with the details for this and that special strike? And then doing a quick switch.. whole wushu movies have been made about a secret move on a scroll that once the hero recoveres it, he can use this special strike/kick/whatever.. and beat the bad guy.
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