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5 years ago  ::  Jun 11, 2008 - 4:21PM #1
edgar131
Date Joined: Jun 8, 2008
Posts: 17
I'm working on my own character generator for 4.0. Currently there isn't much to it at all except some basic information input and an ability score generator. I was hoping you guys could take a look and just give some feedback on the ability generator.
On the first screen just hit Create Character
On the second screen just fill in whatever u want for anything, although everything must be filled in to go to the next screen. The only important thing on this screen is your race, which is important for the ability generator.
The third screen is the Ability Score Generator (which I plan to make standalone at some point)
The fourth screen is the Skill Selection screen.

Download: D&D Character Generator
Mirror Download: http://www.megaupload.com/?d=NJDB0X23

The program is written in Java for ease of programming, GUI and cross platform capabilities. You will probably need a current version of the Java JRE which you can get at http://www.java.com/en/download/index.jsp If you have that installed all you have to do is run it as if it is an executable and it should work.

Choosing "3d6" and hitting roll will simply roll 3d6 for each stat and plop in the values
Choosing "3d6 choice" will do the same except put the values in the lower boxes. Choose the bubbles next to them to place them in order into str, con, dex, int, wis, cha. Reallocate will let you reorder the stats you were given.
Choosing "4d6 drop lowest" will just like 3d6 does except it rolls the 4 die and drops the lowest of them.
Choosing "4d6 drop lowest choice" is just like 3d6 choice
Choosing Points lets you choose a point value from the box next to it. 22 is at the top because that is the standard for 4.0 based on the players manual, I included the others for whatever custom campaign u want to make characters for. The Point Count box keeps track of how many points u have left. The Up and Down buttons underneath the lower boxes will raise and lower the stats which u can then place as the base stats just like if you were doing 3d6 choice or 4d6 choice. Hitting reallocate will let you play around with the stats again.
Choosing Free just lets you use the Up and Down arrows to in the middle to make the stats whatever u want them to be.
Reset makes it as if you have done nothing.
Apply and Next do nothing as of now, havn't gotten that far as I just started this whole thing last night.
Human Ability Choice is specific for humans as they get to choose which stat to put 2 points into, just make a selection from the drop down box if u have chosen human as your race, pretty self explanatory.
Once you have the ability scores applied the way you want hit the "Apply" button and then the "Next" button.

Skill Selection now works, although it isn't that big of an advancement. I know the GUI sucks, but I'm trying to get functionality right now, not form. Simply check the boxes next to the skills you would want. Next button doesn't do anything yet as I havn't programmed selection of feats yet.

Leave any comments or suggestions here. I'll update this thread whenever I have something significant added.
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5 years ago  ::  Jun 11, 2008 - 10:53PM #2
Undrhil
  • Dragon Slayer
Date Joined: Jan 2, 2007
Posts: 4,252
I was thinking of doing this with Visual Basic (6, not .net) so it should be compatible with OS X (through Parallels) and Linux (through Wine) but time will tell, I guess.
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5 years ago  ::  Jun 12, 2008 - 2:23PM #3
Ziana
Date Joined: Jan 7, 2008
Posts: 835
OS X 10.4: Exception in thread "main" java.lang.NoClassDefFoundError: javax/swing/GroupLayout$Group
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5 years ago  ::  Jun 12, 2008 - 2:49PM #4
edgar131
Date Joined: Jun 8, 2008
Posts: 17

Ziana wrote:

OS X 10.4: Exception in thread "main" java.lang.NoClassDefFoundError: javax/swing/GroupLayout$Group


Hmm. It's possible that I'm using something that isn't supported by whatever version of java that OS X 10.4 uses natively. I'll try to look into it.

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5 years ago  ::  Jun 12, 2008 - 2:56PM #5
Scud
Date Joined: Jun 10, 2008
Posts: 9
can you host up a different mirror, for whatever reason I can't get that code correct to download from RS.
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5 years ago  ::  Jun 12, 2008 - 2:59PM #6
Ziana
Date Joined: Jan 7, 2008
Posts: 835
It took me about 6 tries to get it right.

Apparently, I'm a computer.
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5 years ago  ::  Jun 12, 2008 - 5:23PM #7
edgar131
Date Joined: Jun 8, 2008
Posts: 17

Scud wrote:

can you host up a different mirror, for whatever reason I can't get that code correct to download from RS.


Added mirror. Make sure you have a new version of Java or it probably wont work. Also bear in mind that that file isn't the code it just contains class files, if you have a newer version of java you just need to run the .jar like an executable.

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5 years ago  ::  Jun 14, 2008 - 8:55PM #8
CrawlingChaos
Date Joined: Feb 7, 2007
Posts: 33
I tested it and it worked very well.
I'm awaiting eagerly the final realease .
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5 years ago  ::  Jun 15, 2008 - 8:46AM #9
Wollstonecraft
Date Joined: Jun 10, 2008
Posts: 84

CrawlingChaos wrote:

I tested it and it worked very well.
I'm awaiting eagerly the final realease .


Especially since the official character generator is MIA.

Cheers!
Wollstonecraft

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5 years ago  ::  Jun 15, 2008 - 9:17AM #10
GlimFolkor1234
Date Joined: Oct 26, 2003
Posts: 52
Okay, what's there works. It's not the most intuitive process for applying stats, but it works. Looking forward to seeing what else is on the way....
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