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Switch to Forum Live View the Familiar gone the way of the Dodo.
5 years ago  ::  Jun 03, 2008 - 8:40AM #21
HaplessWithDice
Date Joined: Aug 14, 2007
Posts: 261
My bet is that a familar is going to be just like the Iron Kingdoms Arc Node. Only instead of being mounted on a mighty Warjack (A steam powered Golem) it is a little house cat, or rat. So you can extend your spells range by bouncing it threw your familar but that's about it.

Heck I might just throw that out right away as a rule. Familiars are living magic items created by Wizards! They are created with a ritual
"Create Familar Ritual"

You infuse the cat you bought with a bit of your own soul.
Level: 1
Category: Creation
Time: 1 x hour
Duration: Permanent
Component Cost: 180 x gp
Market Price: 50 x gp
Key Skill: Arcana (no check)

"Familiar 1 x "]
A magic infused pet, that acts as a spell relay for it's master
lvl 1 x 360gp
Item Slot: None
Effect: When casting a spell, the range to target and the like can be measured from the familiar. Apply all bonuses from implements that the caster would normally receive. The caster must be able to see both the familiar and the intended target.

The familiar is able to take a move action each round with a speed of 7 x , but does not attack. The familiar also grants a +2 item bonus to Perception representing the familiar assisting it's master. A familiar has an ac and defenses equal to those of it's master +2. A familiar has the Minion rules for HP.

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5 years ago  ::  Jun 04, 2008 - 6:36AM #22
AndrewH
Date Joined: Jun 2, 2008
Posts: 183
Minion rules for HP? You'd be blowing through 180gc each battle enchanting new cats. At least let the little bugger revive after being KOed in combat instead of being used to restring the ranger's bow.
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5 years ago  ::  Jun 04, 2008 - 6:58AM #23
Psyguard
Date Joined: May 3, 2008
Posts: 457
someone had a neat idea of Familiars as a type of Impliment
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5 years ago  ::  Jun 04, 2008 - 2:06PM #24
_Jayne_Cobb_
Date Joined: Mar 6, 2007
Posts: 4,334

Merlord]The problems for including familiars in the initial release was the "little creature who shows up randomly then everyone forgets about because it is usually irrelevant." WOTC wants to figure out a way to make familiars cooler when they are released.


[url]http://www.giantitp.com/comics/oots0003.htm wrote:

The problems for including familiars in the initial release was the "little creature who shows up randomly then everyone forgets about because it is usually irrelevant." WOTC wants to figure out a way to make familiars cooler when they are released.[/quote]
http://www.giantitp.com/comics/oots0003.html

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5 years ago  ::  Jun 05, 2008 - 7:15AM #25
HaplessWithDice
Date Joined: Aug 14, 2007
Posts: 261

AndrewH wrote:

Minion rules for HP? You'd be blowing through 180gc each battle enchanting new cats. At least let the little bugger revive after being KOed in combat instead of being used to restring the ranger's bow.


I had thought of giving it a amount of hit points, but then again, really after all it is just a wizard minion. And with the higher defenses it should last more than just one battle. Though I will have to change that perception bonus to item, after all you can have more than one of them at once.

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5 years ago  ::  Jun 05, 2008 - 11:22AM #26
Alas
Date Joined: Aug 21, 2009
Posts: 965

someone had a neat idea of Familiars as a type of Impliment


That's how I'd treat them for the time being. I'd let the familiar serve as a stand in for orbs and rods, and if I really wanted to make them special I'd come up with a new Implement Mastery property that they confer to wizards-- maybe an accuracy reroll? But really, I'd just love to see the ritual that converts a cat into a +2 cat.

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5 years ago  ::  Jun 05, 2008 - 9:03PM #27
Holy_Beholder
Date Joined: Mar 13, 2007
Posts: 1,480
That would be awesome. Although thanks to this thread I have a sudden desire for a dodo familiar. Maybe if we ever play as giants...
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5 years ago  ::  Jun 06, 2008 - 2:59AM #28
pauln6
  • Stampeding Hybrid
Date Joined: Jan 21, 2004
Posts: 2,295
Simplest way to deal with familiars for now is to make them a feat that gives say a +2 bonus to all ritual casting skill checks. No more sending off familars to scout or flanking bonuses and if you want your familar to attack or flank or give a bonus to spell attacks it will have to be rolled into a specific power.

How you as a DM deal with villains directing specific attacks at familiars is more problematic. My advice... don't bother!
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5 years ago  ::  Jun 06, 2008 - 11:59PM #29
remoray
Date Joined: Nov 18, 2006
Posts: 43
Team up with another player, so that one of you is the wizard and the other is the familiar.

The player that is the familiar chooses the druid class and uses the wild shape ability to take the form of the wizard's familiar on a near-permanent basis.

pros:
- legal under current rules
- familiar is as powerful as other characters, so not likely to be wiped out easily
- talking to the familiar is via talking to another player, so neither of you will get bored
- two characters controlled by two players, so no-one gets more actions than other players
- if absolutely necessary, the familiar can always shift back to humanoid form to operate doorknobs, etc
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5 years ago  ::  Jun 07, 2008 - 7:24AM #30
Faerieheart_Wolf
Date Joined: Apr 5, 2008
Posts: 192

Holy_Beholder wrote:

That would be awesome. Although thanks to this thread I have a sudden desire for a dodo familiar. Maybe if we ever play as giants...


Why would you need to be a giant to have a dodo familiar?

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