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5 years ago ::
Jun 03, 2008 - 8:40AM
#21
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Date Joined:
Aug 14, 2007
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My bet is that a familar is going to be just like the Iron Kingdoms Arc Node. Only instead of being mounted on a mighty Warjack (A steam powered Golem) it is a little house cat, or rat. So you can extend your spells range by bouncing it threw your familar but that's about it. Heck I might just throw that out right away as a rule. Familiars are living magic items created by Wizards! They are created with a ritual "Create Familar Ritual"You infuse the cat you bought with a bit of your own soul. Level: 1 Category: Creation Time: 1 x hour Duration: Permanent Component Cost: 180 x gp Market Price: 50 x gp Key Skill: Arcana (no check) "Familiar 1 x "] A magic infused pet, that acts as a spell relay for it's master lvl 1 x 360gp Item Slot: None Effect: When casting a spell, the range to target and the like can be measured from the familiar. Apply all bonuses from implements that the caster would normally receive. The caster must be able to see both the familiar and the intended target.
The familiar is able to take a move action each round with a speed of 7 x , but does not attack. The familiar also grants a +2 item bonus to Perception representing the familiar assisting it's master. A familiar has an ac and defenses equal to those of it's master +2. A familiar has the Minion rules for HP.
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5 years ago ::
Jun 04, 2008 - 6:36AM
#22
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Minion rules for HP? You'd be blowing through 180gc each battle enchanting new cats. At least let the little bugger revive after being KOed in combat instead of being used to restring the ranger's bow.
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5 years ago ::
Jun 04, 2008 - 6:58AM
#23
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someone had a neat idea of Familiars as a type of Impliment
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5 years ago ::
Jun 04, 2008 - 2:06PM
#24
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The problems for including familiars in the initial release was the "little creature who shows up randomly then everyone forgets about because it is usually irrelevant." WOTC wants to figure out a way to make familiars cooler when they are released.[/quote] http://www.giantitp.com/comics/oots0003.html
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5 years ago ::
Jun 05, 2008 - 7:15AM
#25
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Date Joined:
Aug 14, 2007
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Minion rules for HP? You'd be blowing through 180gc each battle enchanting new cats. At least let the little bugger revive after being KOed in combat instead of being used to restring the ranger's bow. I had thought of giving it a amount of hit points, but then again, really after all it is just a wizard minion. And with the higher defenses it should last more than just one battle. Though I will have to change that perception bonus to item, after all you can have more than one of them at once.
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5 years ago ::
Jun 05, 2008 - 11:22AM
#26
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Date Joined:
Aug 21, 2009
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someone had a neat idea of Familiars as a type of Impliment That's how I'd treat them for the time being. I'd let the familiar serve as a stand in for orbs and rods, and if I really wanted to make them special I'd come up with a new Implement Mastery property that they confer to wizards-- maybe an accuracy reroll? But really, I'd just love to see the ritual that converts a cat into a +2 cat.
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5 years ago ::
Jun 05, 2008 - 9:03PM
#27
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Date Joined:
Mar 13, 2007
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That would be awesome. Although thanks to this thread I have a sudden desire for a dodo familiar. Maybe if we ever play as giants...
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5 years ago ::
Jun 06, 2008 - 2:59AM
#28
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Date Joined:
Jan 21, 2004
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Simplest way to deal with familiars for now is to make them a feat that gives say a +2 bonus to all ritual casting skill checks. No more sending off familars to scout or flanking bonuses and if you want your familar to attack or flank or give a bonus to spell attacks it will have to be rolled into a specific power.
How you as a DM deal with villains directing specific attacks at familiars is more problematic. My advice... don't bother!
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5 years ago ::
Jun 06, 2008 - 11:59PM
#29
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Date Joined:
Nov 18, 2006
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Team up with another player, so that one of you is the wizard and the other is the familiar.
The player that is the familiar chooses the druid class and uses the wild shape ability to take the form of the wizard's familiar on a near-permanent basis.
pros: - legal under current rules - familiar is as powerful as other characters, so not likely to be wiped out easily - talking to the familiar is via talking to another player, so neither of you will get bored - two characters controlled by two players, so no-one gets more actions than other players - if absolutely necessary, the familiar can always shift back to humanoid form to operate doorknobs, etc
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5 years ago ::
Jun 07, 2008 - 7:24AM
#30
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That would be awesome. Although thanks to this thread I have a sudden desire for a dodo familiar. Maybe if we ever play as giants... Why would you need to be a giant to have a dodo familiar?
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