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Switch to Forum Live View Ok so im level 30 and i get... thats it
5 years ago  ::  Jun 03, 2008 - 6:22AM #51
runestar
Date Joined: Jul 24, 2004
Posts: 3,490

As far as Raise Dead goes........it has a 1 minute casting time as per the 3.5 SRD, so you already can't do it as a standard action. Reincarnate is 10 minutes, as is Resurrection. I don't see a problem with being unable to cast Raise Dead in combat.


Eh...I was referring to using limited wish to duplicate crucial spells like raise dead or have the cleric cast revivify, sorry as I did not make that clear from the start.:P

Time and time again in rules, in articles, and in message board posts it has been declared that HIT POINTS ARE ABSTRACTIONS.

Only the *last* hit point represents any kind of reality.


I have never really played hp as abstract myself, to be honest. To me (in 3e at least), your actual hp value can reflect exactly that - your capability to take and absorb damage.

This means that yes, my PCs are literally trading blows with their enemies left and right. My fighter hits the titan on the shoulder with his sword, the titan grunts, but manages to grab hold of the fighter to prevent him from escaping, then taking a retributive swing at him. The fighter falls back, but ignores the pain and presses on with his attack. They push on despite the severity of their injuries, feeling the ramifications only after the battle. The cleric soldiers on despite multiple arrows sticking out from assorted wounds all over his bodies.

I was fine with that. I mean, my players are heroes (and possibly because I have seen my fair share of fights portrayed in that manner in comics and on tv). They are used to this sort of stuff. They aren't going to keel over the moment they get their 1st sword wound of the day. Sure, that deep gash on their side hurts, but it will take more than that to slow them down.

We need to stop thinking of monsters as absolute blocks of stats. Their numbers (especially HPs) are relative to the level of the PCs.


I suppose you are right in this aspect. But I never said it was easy for me to accept it. :P

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5 years ago  ::  Jun 03, 2008 - 6:39AM #52
NinjaDebugger
Date Joined: Jan 12, 2006
Posts: 318

quill18 wrote:

Any kobolds you face at level 25 should be classified as minions (unless they are the supreme champion of all kobolds, maybe).


Not even the scaling rules will let you make a kobold from the MM at level 25 that's a real challenge.

If you want Fap-Fap the legendary kobold gladiator to be a real challenge, that's when you break out the PC rules, build him as a level 30 two-weapon ranger, apply the Solo monster mods, and unleash him on your unsuspecting PCs.

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5 years ago  ::  Jun 03, 2008 - 6:41AM #53
NinjaDebugger
Date Joined: Jan 12, 2006
Posts: 318

runestar wrote:

Eh...I was referring to using limited wish to duplicate crucial spells like raise dead or have the cleric cast revivify, sorry as I did not make that clear from the start.:P


Limited Wish was way too versatile a spell to make it into 4e.

Revivify existed primarily as a patch to the crappy -10 death rules, and is made obsolete by 4e's death and dying rules. When you have half your maximum HP as a negative buffer and a minimum of 2 rounds before you finally die, Revivify is just totally unnecessary.

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5 years ago  ::  Jun 03, 2008 - 6:51AM #54
Entropi
Date Joined: Oct 22, 2005
Posts: 119
I don't feel like the wizard has been nerfed, particularly. I do think the mystery and allure of the class is gone however.

Since 1E, the megic-user (and pretty much every other class) felt very different from non spell-casting classes. The mechanics for casters and casting were very different than those for non-casters.

Now, every character feels mechanically the same. Everyone has powers. That the wizard class calls their powers 'spells' is almost incidental.

The primary benefit of this system is that the classes will be much easier to program into the upcoming MMORPG, and much easier to balance for PvP. The same code base and interface will work for every class.
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5 years ago  ::  Jun 03, 2008 - 6:55AM #55
HaplessWithDice
Date Joined: Aug 14, 2007
Posts: 261

runestar wrote:

I have never really played hp as abstract myself, to be honest. To me (in 3e at least), your actual hp value can reflect exactly that - your capability to take and absorb damage.

This means that yes, my PCs are literally trading blows with their enemies left and right. My fighter hits the titan on the shoulder with his sword, the titan grunts, but manages to grab hold of the fighter to prevent him from escaping, then taking a retributive swing at him. The fighter falls back, but ignores the pain and presses on with his attack. They push on despite the severity of their injuries, feeling the ramifications only after the battle. The cleric soldiers on despite multiple arrows sticking out from assorted wounds all over his bodies.


Ok, first off let me say, when think think about Physics the fighter should be dead if the titan scores anything above a glancing blow because what ever weapon (including fist) he's hit by would turn him to paste because of his mass (or in this case lack their of) not being able to handle the sheer amount of kinetic energy he's being exposed to. The only way for him to trade those blows would be for HP to be abstract. Than that is because the titan's mace or fist, or what not is pummeling him with showers of rock chips, ect. Not the actual mace or fist. The cleric with many arrows in him still can happen. This is called Bloodied, He's been hit a few times, maybe the arrows punched threw armor/flesh but they didn't kill him. They hit his arms/sholders/ect. But not his chest. Otherwise he'd be dead or dieing. A gut shot is lethal. Only modern medical science has made it survivable.

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5 years ago  ::  Jun 03, 2008 - 7:14AM #56
quill18
Date Joined: Aug 17, 2007
Posts: 54

runestar wrote:

Eh...I was referring to using limited wish to duplicate crucial spells like raise dead or have the cleric cast revivify, sorry as I did not make that clear from the start.:P


If you're complaining about the lack of Wish spells, we may have to agree to disagree.

Also, Revivify is non-core, right? If your argument is "4e doesn't have any splatbooks yet", then that's a completely different story -- don't you think?

Finally, players DO have some pretty funky stuff they can do at epic levels that kinda side-steps the issue of death.

runestar wrote:

I have never really played hp as abstract myself, to be honest. To me (in 3e at least), your actual hp value can reflect exactly that - your capability to take and absorb damage.

*snip*

The cleric soldiers on despite multiple arrows sticking out from assorted wounds all over his bodies.


Tell me, does your cleric survive if the arrow strikes him directly in the heart? No. That's what happens when you lose your *last* hit point.

Yes, yes, you're generally tougher...but mostly Hit Points represent the luck/skill that turns a killing blow into a "flesh wound".

runestar wrote:

I have seen my fair share of fights portrayed in that manner in comics and on tv.


That's just it...4e is far, far more like an action movie/TV show.

Have you watched Kill Bill? During the fight in Japan, The Bride mows down dozens of gangmembers who were the TERROR of the Japanese underground. To civilians, these goons were badass elites. To The Bride, they were people you Cleaved on your way to the real target.

The Bride was a high-level PC, so the gangmembers became minions.

When she reached the boss, however, things shifted. Suddenly, here was someone that couldn't be killed by a single well-placed swing. The boss would, at the last minute, just barely dodge/parry the decapitating strike.

But eventually the boss started to get worn down...and attacks started to nick and cut and HURT. The boss became bloodied.

Finally, after both the hero and the boss were on the verge of collapse and exhaustion, the hero struck a decisive blow that the boss just could not avoid anymore.

See? If one of the goons was fighting a lower-level PC, he'd have had hit points and such too. The PC would have to wear him down before he could strike a killing blow.

But against a true master, a goon has NO HOPE to avoid any blows that gets past his basic defenses. A goon doesn't get nicked -- the hero just decapitates him in a single swing.

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5 years ago  ::  Jun 03, 2008 - 7:15AM #57
runestar
Date Joined: Jul 24, 2004
Posts: 3,490
This is dnd psychics we are talking about. If my 300hp barb can survive a 30s dip in a pool of acid, he can survive a direct hit from a giant and more...:D
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5 years ago  ::  Jun 03, 2008 - 7:21AM #58
quill18
Date Joined: Aug 17, 2007
Posts: 54

Entropi wrote:

Since 1E, the megic-user (and pretty much every other class) felt very different from non spell-casting classes. The mechanics for casters and casting were very different than those for non-casters.

Now, every character feels mechanically the same. Everyone has powers. That the wizard class calls their powers 'spells' is almost incidental.


Despite my pro-4e posts, I can 100% agree that this is a valid argument. (Though I don't agree that it's a problem.)

On the one hand, it's great that fighters have cool tricks now. On the other, what makes the classes mechanically unique? (Well, the powers - even between different Warlock pacts - do have different themes, but I agree that their uniqueness is much less than in previous editions.)

And all I say is: I dunno.

Rituals count for a lot, I'd say. Rituals are very different from Powers.

Roleplaying makes up for a lot of the rest of it. If I were to play a fighter, I wouldn't present it as using a specific maneuver. I mean, "Brutal Strike" isn't a defined action (whereas "Magic Missile" is.) I'm just hitting particularly hard -- and I can flavour it any way I want.

For me, it's not a problem -- but I concede that 4e has definitely homogenized the mechanics.

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5 years ago  ::  Jun 03, 2008 - 7:27AM #59
runestar
Date Joined: Jul 24, 2004
Posts: 3,490

For me, it's not a problem -- but I concede that 4e has definitely homogenized the mechanics.


In the very least, we would have quelled the "Fighters suck" and "Spellcasters are too overpowered" threads for now. And possibly forevermore.

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5 years ago  ::  Jun 03, 2008 - 7:41AM #60
HaplessWithDice
Date Joined: Aug 14, 2007
Posts: 261

runestar wrote:

This is dnd psychics we are talking about. If my 300hp barb can survive a 30s dip in a pool of acid, he can survive a direct hit from a giant and more...:D


Umm...Your 300hp barb can't survive a 30s dip in a pool of acid. Unless he was a full blooded outsider, or a half green dragon, or something that had acid immunity. Otherwise he's goo. After all you need fire immunity to take a dip in a pool of magma, fire resistance doesn't cut it.

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