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5 years ago ::
Jun 01, 2008 - 6:31PM
#11
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Date Joined:
Mar 16, 2001
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Wait so you can change your dailys out? that would make a big diffrence ill read more Daily Spells AND Utility Spells. You get two options for every available choice. Your Level 30 Wizard will be able to cast 4 Daily Spells and 7 Utility Spells, but he'll have 8 Daily Spells and 14 Utility Spells written in his spellbook. If he's got the Expanded Spellbook Feat, then he'll have 12 Daily Spells and 21 Utility Spells written in his spellbook (although he can still only memorize 4 Daily Spells and 7 Utility Spells a day). In addition, the Wizard will also have access to Rituals. A Level 30 Wizard will know at least 13 Rituals. There're 49 Rituals in the PHB, total. So a Level 30 Wizard can potentially know the following: 4 Cantrips 2 At-Will Spells (three if he's human) 4 Encounter Spells 12 Daily Spells (can only memorize four a day) 21 Utility Spells (can only memorize seven a day) 49 Rituals
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5 years ago ::
Jun 01, 2008 - 6:45PM
#12
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Who says a master of the arcane has a variety of tactics at his disposal? Mages having a few signature spells is very COMMON. If you took fireball, and you're fighting fire elementals, tough. Why SHOULD you have more options than members of another class? You shouldn't. Canon for one and its not like a fighter.. gee i took x strike instead of Y strike.. were talking about powers
as it stands my bad ass mage with 35 intellegence gets 10 non utilty powers.. 2 of them i have had since first level.. that makes no damn sense. Where are the spell books, the Aha i do happen to have something to help but i must consult my books. The wizard stuff.. not the.. sorry guys.. i know i have the power of a demi god but i cnat change my fireball out
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5 years ago ::
Jun 01, 2008 - 10:11PM
#13
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Daily Spells AND Utility Spells. If he's got the Expanded Spellbook Feat, then he'll have 12 Daily Spells and 21 Utility Spells written in his spellbook (although he can still only memorize 4 Daily Spells and 7 Utility Spells a day).
Actually that feat only applies to your daily spells. Utility will still be 14.
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5 years ago ::
Jun 01, 2008 - 10:18PM
#14
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Date Joined:
Apr 14, 2007
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as it stands my bad ass mage with 35 intellegence gets 10 non utilty powers.. 2 of them i have had since first level.. that makes no damn sense. Where are the spell books, the Aha i do happen to have something to help but i must consult my books. The wizard stuff.. not the.. sorry guys.. i know i have the power of a demi god but i cnat change my fireball out Many, really powerful utility spells are placed under Rituals. Of which you have unlimited amounts (as long as you got pages in your ritual books), such as level 28 Ritual; True Portal. Where you can teleport to anywhere you can name.
I'd also as a DM, at that level if you put in enough time and effort, be able to make your own rituals.
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5 years ago ::
Jun 01, 2008 - 10:33PM
#15
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Date Joined:
Jul 24, 2004
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Who says a master of the arcane has a variety of tactics at his disposal? Mages having a few signature spells is very COMMON. If you took fireball, and you're fighting fire elementals, tough. Why SHOULD you have more options than members of another class? You shouldn't. There is a big difference between opting to stick with a few signature spells despite knowing much more, and being forced to use the same few spells over and over again because you did not have access to more spells.
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5 years ago ::
Jun 01, 2008 - 11:17PM
#16
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Date Joined:
Jan 20, 2002
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First off, fireball is a daily attack, so you will be able to change it out. Second, most things, even most fire things, don't have "Immune: Fire", they have "Resist: Fire X". I'm not going to go through all 300 some odd pages of the MM and count the fire resistances, but if your Wizard is a certifiable pyromaniac, a good DM will account for your general worthlessness against fire creatures (or your party will smack you a bit for not having variety; at least you can magic missile them).
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5 years ago ::
Jun 02, 2008 - 12:11AM
#17
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Date Joined:
Jul 24, 2004
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First off, fireball is a daily attack, so you will be able to change it out. Second, most things, even most fire things, don't have "Immune: Fire", they have "Resist: Fire X". I'm not going to go through all 300 some odd pages of the MM and count the fire resistances, but if your Wizard is a certifiable pyromaniac, a good DM will account for your general worthlessness against fire creatures (or your party will smack you a bit for not having variety; at least you can magic missile them). I never did buy into the "Oh, my wizard uses only fire spells, so I cannot throw any fire resistant/immune foes at him".
Still, considering how little damage spells do in 4e, even resistance10 will dramatically reduce the amount of damage you can do. For example, at 5th lv, fireball deals 3d6+4 on average, or 15 damage.
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5 years ago ::
Jun 02, 2008 - 4:40AM
#18
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Date Joined:
Jul 28, 2007
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I never did buy into the "Oh, my wizard uses only fire spells, so I cannot throw any fire resistant/immune foes at him".
Still, considering how little damage spells do in 4e, even resistance10 will dramatically reduce the amount of damage you can do. For example, at 5th lv, fireball deals 3d6+4 on average, or 15 damage. that perfectly fine, they are not overpowered anymore compare to other class.
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5 years ago ::
Jun 02, 2008 - 4:48AM
#19
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Date Joined:
Jul 24, 2004
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that perfectly fine, they are not overpowered anymore compare to other class. That your 5th lv wizard can no longer kill 1st lv kobolds with a fireball will get some using to, I guess. But nothing I can't live with.:P
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5 years ago ::
Jun 02, 2008 - 4:52AM
#20
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That your 5th lv wizard can no longer kill 1st lv kobolds with a fireball will get some using to, I guess. But nothing I can't live with.:P He can.(If fireball is available at that level) Actually he can kill a bunch of them, as many little kobold minions as you can fit into the burst radius. :D
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