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Switch to Forum Live View Ok so im level 30 and i get... thats it
5 years ago  ::  Jun 12, 2008 - 2:21PM #111
RanielK
Date Joined: Feb 2, 2006
Posts: 727

eepop wrote:

If a wizard can have a spell to handle every situation, why the hell does he need anyone else in his adventuring party?


To deal with things when the same situation comes up more than once per day. My Caster Level 11 sorcerer nearly defeated a 15th level Wizard thanks to spamming Evard's Black Tentacles. Only thanks to my cockiness (I didn't move) and his luck (me rolling a 5 to his 18 getting him out by 1) meant he could freely escape the second Evard's I dropped to move into Power Word: Stun range and then count coup on me to end our mage duel. Had I flown, walked away or got a 6, he would have lost. He had used his one and only Dim Door and had no other way to regain it or something similar before I nuked him from orbit.

D&D is a group game, and to keep the game fun, that means that in some situations any given character shouldn't have the right answer available. Being able to defeat anything that comes your way should be a team effort, not a personal one.


Well, truth be told any sufficiently high level character built combat effective (and not necessarily Optimized) with level appropriate gear can do some pretty disgusting things. My sorcerer is now 14th level (though only an 11th level Caster). My wife's archer is 15th. Her bow = end of combat. Period. She only needs rogues to pick the locks and deal with traps and the clerics to heal her more than the measly 3d8 you get from a Helm of Glorious Recovery. Otherwise, even my War Weaver is a spectator. Let's not get into the rest of the party (another 15th level Archer, a 15th level RSoCheese, and a 14th level Dungeon Delver).

Everyone should have fun playing. It ain't no fun if all you are is the spectator for someone else's solo run. The wizard was the swiss army knife. Now? Not sure but while he did need to be toned down, he has most definitely been ratcheted down a notch or five too many.

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5 years ago  ::  Jun 13, 2008 - 12:55PM #112
Strelor
Date Joined: Jun 13, 2008
Posts: 17
Docrailgun said it best
"You will find 4th edition very frustrating if you think of it as an update to 3.5. 4th edition is a completely different game, so to enjoy it you will have to abandon your preconceptions and relearn the game all over again."
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5 years ago  ::  Jun 13, 2008 - 1:00PM #113
RavingDork
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Date Joined: Nov 3, 2006
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Strelor wrote:

Docrailgun said it best
"You will find 4th edition very frustrating if you think of it as an update to 3.5. 4th edition is a completely different game, so to enjoy it you will have to abandon your preconceptions and relearn the game all over again."


Some of my friends are upset enough about having to learn "a whole new game" that they gave up and won't even try 4E.

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5 years ago  ::  Jun 13, 2008 - 2:02PM #114
Azdraugnor
Date Joined: Oct 24, 2006
Posts: 117

trickysam wrote:

At epic levels, you may be able to do 30-40 a couple times per encounter, and if you're really lucky and crit you could do up to 50.

...

Looks like fighter's got more utility with more ability to do AoOs... but their damage is still nerfed like mad because 1 attack per round (except a couple times per encounter)... power attack's all but gone, and where a crit with a war-hammer used to be DEVISTATING... you now simply get a max roll, but don't add in your str or any other bonuses to damage.


I ran some quick fights between mid-20's characters to help get a feel for the rules, and they were doing 30ish damage with their basic attacks, before power attack. The cleric was giving her Knight of Glory an extra +6 to hit at the same time. (These were both 2h melee types, though, Magic Missile and the like seem unfortunately feeble.) And crits can be pretty damn powerful with high crit weapons and bonus dice from magic weapons/implements, plus maximum damage on whatever ability you're using.
With <200 hp per character, the damage output definitely felt respectable (although it seemed like characters ran out of offensive abilities a lot faster than defensive ones). Of course a fight against a 1k hp solo monster is going to last a while, but it's kind of supposed to.

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5 years ago  ::  Jun 13, 2008 - 2:39PM #115
Kurama_Youko
Date Joined: Jun 30, 2003
Posts: 1,510

RavingDork wrote:

Some of my friends are upset enough about having to learn "a whole new game" that they gave up and won't even try 4E.


That's a shame, because it wasn't all that much they had to learn. Maybe just read how certain rules have changed and thats it. Everything else is just fun new mechanics.

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5 years ago  ::  Jun 13, 2008 - 7:58PM #116
Brujj
Date Joined: Jan 3, 2008
Posts: 7
RavingDork, if you lived near me, id invite you to play with me and mine, because we don't care if we have to learn a new game, or new rules. we will play pretty much anything. maybe you just need to shoot them in the foot or something. a game is about fun. learning rules and a new game itself might not be the most fun thing in the world to some (i enjoy it) but if they can't even TRY, then they suck imo.
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5 years ago  ::  Jun 14, 2008 - 12:02AM #117
Master_Drow
Date Joined: Jun 9, 2005
Posts: 289

sigil_beguiler wrote:

Many, really powerful utility spells are placed under Rituals. Of which you have unlimited amounts (as long as you got pages in your ritual books), such as level 28 Ritual; True Portal. Where you can teleport to anywhere you can name.

I'd also as a DM, at that level if you put in enough time and effort, be able to make your own rituals.


For the record Rituals are not unlimited cast, if you look at the gold prices then you would see the part about per cast. So if you want to pay 1,000 gp per cast to use a bunch passwall spells, well then be my guest, but the next time you want to buy an item well your a bit out of luck.

Im sorry but ADEU is a French word for goodbye, not a combat system.

You say, "Encounter Power" and I stop listening to you.

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Alignment Explained Show

This is a very simple problem and I will outline it below.
Their are two types of people

Type 1: a lot of people (not all, but a lot) who play see alignment as "I am lawful good thus I must play lawful good"


Type 2: a lot of people (not all, but a lot) who play see alignment as "My previous actions have made people and the gods view me as lawful good.


The difference is subtle but it is the source of the misunderstanding. Alignment does not dictate how you play your character. All it does is tell you, the player, how the rest of the world views you, and your previous actions. Any future actions will be judged by their own merits.


Say you're a baby eating pyromaniac. You are most likely chaotic evil. But one day you decide, "Hey all I really need is love." So you get a wife, have a kid, and get a kitten named Mr. Snook'ems. You become a member of the PTA and help build houses for the homeless. You are no longer chaotic evil. And just because you were once chaotic evil it does not mean that you have to stay chaotic evil.


Alignment never dictates what you can do, it only says what you have done.


Now that is cleared up here is a simple test.

What is the alignment of...


A Police officer:

The average Citizen:

A Vigilante:



The answer is simple.
The Police officer is lawful good. He uses the laws of the country and city to arrest people and make them pay their debt to society.


The Citizen is Neutral good. He wants to live is a place that is Good and follows moral and ethical principle, but he sometimes finds the laws impedes him, and he wonders why we spend so much on poor people.


The Vigilante is Chaotic Good. He wants to uphold the morals and ethics of society but finds that the bad guys often slip through the cracks in the law. He takes it upon himself to protect the people from these criminals.


That is the basic breakdown of the good alignment axis. What needs to be remembered is that any one of these people can change alignments, easily.
The Police officer could be bought off by a local gang, and suddenly he drops to lawful neutral.
The average citizen might find that his neighbors dog is annoying, barking at night and keeping him up. So he poisons its food, now he is no longer good, he is stepping towards true neutral. Maybe the citizen really goes crazy also kills the neighbor, hello neutral evil.
It is possible that the Vigilante realizes that the cops are actually doing a pretty good job and decides to become an officer himself, leaving his masked crime fighting days behind him. Now he is Lawful good.


Your alignment is not carved in stone, it is malleable and will change to reflect your actions.
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