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5 years ago ::
Jun 03, 2008 - 11:07AM
#21
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I guess... you mean like he's clumsy and lucky in every single encounter of his entire life? Not really. Just when there's no other way of looking at it that makes sense. If you can point to use of cover, his enemy just straight up missing or whatever, go for it. Otherwise, this works.
Remember, Ref Def isn't just a measure of your physical dodging ability, just like AC wasn't in earlier editions. Sometimes its an amount of personal luck, sometimes there are in-game circumstances that cause a blow to miss, other times your enemy just aims wide left. It doesn't all have to be explained by the character that got missed.
Possibly. Or, if you look at it another way, some people (what other people may offensively label as a "rabid fanboy") will say anything to rationalize any official WoTC rule (until superseded by 4.5), and other people will acknowledge any glaring flaws and try to find ways to improve on it. And some people will nitpick until their fingers fall off, trying to find fault with a system that works fine as is. What's your point?
I find that fits in the realm of "common sense" = Wisdom. Inteligence is more about knowing how a grenade is manufactured, military grenade specs, etc. Common Sense doesn't necessarily fall into the realm of Wisdom. It's about awareness, so a character with a high Wis would probably see it first, but they might not understand what they're looking at. High Int allows the character to mentally connect "thrown object" and "grenade," then make the transition to "need cover NOW" before those of lesser intellect.
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5 years ago ::
Jun 03, 2008 - 1:51PM
#22
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Date Joined:
Mar 13, 2007
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I always assumed it would be something along the lines of using minor terrain features that aren't mentioned. For instance a wizard shoots a lightning bolt at a high dexterity rogue, who gets the hell out of the way. The fighter behind him flips over a stone table so it catches the bolt in mid air, figuring that the electricity won't go through the rock well, and will instead go around the metal rim, and come off of the back, through metal decorations, (or if there is no table kicks up a big rock and blocks with it). It does, continues, and the wizard behind him then uses a counter spell(int to reflex, and it actually makes sense for wizards and clerics, possibly also paladins) that makes the electricity go through him without harm. The warlord behind him, who has higher dex than int because he focused on charisma then dodges muttering "all lining up, thats just freaking brilliant." then gets them into a better position next turn.
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5 years ago ::
Jun 03, 2008 - 2:06PM
#23
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Date Joined:
May 25, 2004
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Was it really necessary to be such a jerk in your reply? I'm sorry you feel that way, but I don't agree. I went out of my way to be polite if not exactly courteous, but neither was he courteous with what I felt was a condescending remark like "it's that simple, really". I'm not sure that you're in a position to judge me, but regardless, I wish that to move forward from here with posts that are helpful, not just snappy one-liners and blanket statements.
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5 years ago ::
Jun 03, 2008 - 2:18PM
#24
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Date Joined:
May 18, 2003
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I really like the system if only because it conforms to my real-life experience. I fence, and I am most certainly not as dexterous as some of my opponents. However, I am able to pick up on there patterns and behaviors quickly, and I am at my best when I actively think about what my opponent is about to do, and move before their attack even begins.
Maybe that doesn't tell you how to achieve the aforementioned bumbling professor, but hopefully it explains how intelligence can aid AC and Reflex. This.
We're talking about intelligence as pattern analysis. Stop thinking of bumbling professors and start thinking of Angus MacGyver, Indiana Jones, or any other "smart" action hero you can come up with. And as long as you have average reflexes, clear thinking matters a lot. It's been said by more than one person that fencing (or swordfighting/combat in general) is essentially like playing a game of high-speed chess with lethal consequences. And what stat helps in chess? Yup, Intelligence. So that explains Ref as far as melee combat goes (and probably dodging projectiles too).
Should there potentially be some synergy for the guy who's both smart and agile? Yeah, probably. But I think that was dumped as just too complicated.
While it's easy to work out a justification in combat, when we're talking about explosions and the like, it's a bit tougher. I'd say the smart guy is pulling the Indiana Jones move of avoiding the fire blast (like Indy in the sewer in Last Crusade) by quickly overturning a convenient casket. In other words, he's using quick thinking to find his cover. By contrast, the dextrous guy is just diving as fast as he can for the best cover that's already available.
I suspect some of you would have less trouble if it was Dexterity or Wisdom instead. Similarly, I think it'd be perfectly legit for Will to be either Intelligence or Charisma.
It's all in how you rationalize it. And pretty much anything CAN be rationalized, if you want to rationalize it.
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5 years ago ::
Jun 03, 2008 - 2:35PM
#25
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Date Joined:
May 25, 2004
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Remember, Ref Def isn't just a measure of your physical dodging ability, just like AC wasn't in earlier editions. Sometimes its an amount of personal luck, sometimes there are in-game circumstances that cause a blow to miss, other times your enemy just aims wide left. It doesn't all have to be explained by the character that got missed. I could see that there are many factors that would contribute to the sum total of a Reflex defense, and luck may be part of that, but I don't see that it is specifically relevant to Intelligence attribute or the game mechanics we're talking about.
Common Sense doesn't necessarily fall into the realm of Wisdom. It's about awareness, so a character with a high Wis would probably see it first, but they might not understand what they're looking at. High Int allows the character to mentally connect "thrown object" and "grenade," then make the transition to "need cover NOW" before those of lesser intellect. Unlike some other people, I won't say "No, Wisdom IS common sense, you're wrong". I will be more courteous and say that the PHB 4E specifically states that "Wisdom (Wis) measures your common sense, perception..." Also, one definition of "common sense" is "sound and prudent judgment based on a simple perception of the situation or facts". But that's not all, the PHB 4E then specifically states that "You use your Wisdom score to notice details, sense danger.."
Between those points, I'd confidently state that the perception of a grenade as a danger is most attributable to common sense which is mostly part of Wisdom, and that acting quickly upon that is most attributable to Dexterity. Therefore, I assume most people will agree that Wis and Dex is the *most* appropriate attribute in this particular example of a Reflex Defense to avoid a grenade, as neither high reasoning power nor a doctorate in military weapon is used to think "oh boy, I better get away from this grenade" and act quickly upon that thought.
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5 years ago ::
Jun 03, 2008 - 2:38PM
#26
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Date Joined:
Oct 26, 2005
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Personally I like JohnSnow's interpretation.
When I was younger I was the smart, geeky, awkward kid. In the course of the usual kid play-fighting I learned early on, hitting didn't do much for me, and I wasn't quick or coordinated enough to really get out of the way at a moment's notice. I did notice patterns and habits though. "Mike usually goes for the legs right away, if I stay on the balls of my feet I might be able to step out of the way in time. Oh, Steve is over there and he charges high, crouch a little and brace myself and I might be okay." By thinking ahead and prepping before anything bad happened I could do decently.
More recently I worked with emotionally disturbed children. One of whom had an unfortunate tendancy to throw things when upset, and I mean nasty things like toasters and ventilation grates. Even the slowest of the staff could remain safe however by thinking ahead and being on the defensive. It doesn't take much quickness or movement when you know everything about the angle and speed of a projectile coming at you and about when it is likely to come flying.
Might not be what you're looking for, but it might help a little.
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5 years ago ::
Jun 03, 2008 - 3:01PM
#27
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Date Joined:
Aug 17, 2007
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As I understand it, in 4E, a Reflex defense uses your Dexterity modifier... or your Intelligence modifier, whichever is higher.
While I like the flexibility of this mechanic, how does it work for character development fluff? I'm part of the crew that favors the idea that an intelligent character is able to predict how the enemy will attack, and adjust accordingly. The common response to this is that, in the real world, your usual intelligent nerd is hardly an expert at dodging blows in combat.
But the thing is - the PCs aren't average joes. They are, in fact, heroes - trained adventurers who have seen their share of danger. Even those starting out are ones who have mastered the way of the blade or the magical arts, and thus have the combat training to use their quick thinking to avoid the enemy. (This is right in line with JohnSnow's examples - intelligence alone doesn't mean you are good at predicting enemies in combat, but being an intelligent adventurer does.)
Having a Dex of 8 does make you clumsy - it means you are terrible at acrobatics, stealth, etc. It means if you pick up a rock and throw it, you are likely to miss. But if you have a low Dex and a high Int, you have gotten used to your years of clumsiness, and clearly learned to adjust in combat accordingly.
Now, I admit it might not be a perfect answer. But it definitely does seem realistic enough for a game system, and no worse than many other idiosyncrasies common in D&D.
If you do decide against it, I highly recommend against simply removing the ability to add Int to AC/Reflex. Instead, I would recommend something like Kainsan suggests, where you rearrange the ability scores to try and make a spread that fits more with what you find realistic.
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5 years ago ::
Jun 03, 2008 - 3:03PM
#28
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Date Joined:
May 25, 2004
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Stop thinking of bumbling professors and start thinking of Angus MacGyver, Indiana Jones, or any other "smart" action hero you can come up with But I'm not thinking the smart action hero, the OP was about the bumbling wizard archetype. Let's take your example. How about stats for Indiana Jones vs his father (=Sean Connery). I'd guess that Indie has high Wis, high Int, and high Dex (even good Con and good Str and good Cha -- he's really a great example of a powerful well-rounded 4E hero). Compared to his son, I'd guess that Indie's father has slightly lower Wis, but slightly better Int, and poorer Dex/Con/Str.
Their saving throws could appropriately simulated in 3E, but 4E would likely give Indie's father a better base Reflex than Indiana Jones, and I think that's just wrong.
Or, as I said before...
Or maybe I missed the boat? Maybe 4E is not about flawed character archetypes with one or two shortcomings, but heroic types who are always well-rounded and average/normal at the very worst? Maybe 4E is NOT about accurately modelling Indie's old dawdling father, it's all about the action hero. It's OK to admit it, it's probably true.
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5 years ago ::
Jun 03, 2008 - 3:12PM
#29
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Date Joined:
Mar 19, 2005
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Dexterity is about fast reflexes.
Intelligence is about thinking quickly.
Both help you avoid bad stuff.
Simple as that, really. Except that they don't both help you avoid stuff. Only one does, and the other one is immaterial. If you have 1 dexterity or 18, it doesn't matter when you have 18 Int.
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5 years ago ::
Jun 03, 2008 - 3:14PM
#30
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Date Joined:
Sep 29, 2003
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(Not sure how to quote other people: so here it is, quote from ArtyToo) Maybe 4E is NOT about accurately modelling Indie's old dawdling father, it's all about the action hero. It's OK to admit it, it's probably true. (quote ends)
Not only does 4E not model Indy's father.. it doesn't even bother trying.. I've not found any system around for simulating the older person whose physique has degraded, and been forced to rely on his ol' noggin in this edition. If there is a system for age = lower physical/higher mental states, I'll retract my statement and apologize.. if not, well, then it's all about Young Indy doing his heroics.
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