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5 years ago ::
Jun 04, 2008 - 12:10PM
#71
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Date Joined:
Sep 28, 2006
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Well first the D&D system is designed to model Indiana Jones, not Steven Hawking. For most people adding Int to Reflex makes sense. Only the truely incompetent/physically disinclined can manage to continue fail after adventuring. And D&D doesn't assume you're incompetent, you'll have to houserule that. This is not a failure on D&Ds part either, if given the choice between successfuly modeling the average and successfully modeling an edge case the system should always model the average. Now if you must have your character be a bumbling fool and don't want to suck up the penalties there are simple justifications. Martial: Luck (though why your martial charater is a bumbling fool I can't imagine) Pretty much everything else: Magic sheilding. Now for the important part of my post.
Look here and here. In this order.
Cheers, LT. OMG. Source.
Well... At least we got custom avatars....
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5 years ago ::
Jun 04, 2008 - 12:14PM
#72
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Date Joined:
May 29, 2001
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I fence.
I'm a smart kid. That's really most of what I have going for me. I'm not very fast. Not very strong. Not very endurant. Not very wise.
However, I am somewhat competent amongst the other fencing newbies because I have decent analytical ability. I remain aware of my surroundings and what I can do when a variety of attacks come at me. I anticipate my opponent's reactions to my movements. I recognize patterns in their attack routines. Etc, etc.
This is all pretty translatable and sensible. A bumbling genius type could well have excellent ability to not get killed. For example.
Walking down the hall, Professor Sigurd whistled (much to the chagrin of his companions) a jaunty tune to himself. Undoubtedly the vast treasures of the Arininian people lay somewhere below his feet. It was simply a matter of traversing the deadly traps that lay scattered throughout the ruin. No big deal. As long as you caught them before you walked into them, you were good!
*click*
Of course, if you weren't so lucky, you had a problem. Feeling the pressure plate sink beneath his feet, Sigurd's mind raced. Judging by the room's architectual layout, there was only one obvious trap type this could really be.
"Pit trap!" he shouted, attempting to leap back from the floor which had already begun to sink under him. Still, his damnable legs, as always, refused to cooperate, leaving him in a precarious position, his heels resting on solid reliable ground, but the rest of his foot (and a good chunk of his center of gravity) resting over the yawning abyss.
"Help me, help me, help me!" he shouted, his arms windmilling frantically as he tried to shift his weight enough to at least fall backwards instead of forward. He knew his companions could reach him in time though, so, with one last heroic effort, he threw his center backwards, his feet slipping out from under him. The landing was painful, his read slamming into the ground (and his head very nearly encountering it as well), but he was safe.
Tanya smiled, a sly expression. "Not bad, Professor. Next time, try to land on your feet though?"
An intelligent character with low dexterity simply makes up for the fact that they have a mediocre reaction time by already having a potential plan of action in mind.
Against a fireball? They've already scouted out a safe spot. Against a cunning rogue? They're anticipated where the attack is coming from. So on and so forth.
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5 years ago ::
Jun 04, 2008 - 12:24PM
#73
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Why? They seem no more powerful than any other class. If this is some sort of nostalgia from third edition where they were a lot weaker just try to forget about it and look at them objectively. At least give them a shot.
He wasn't saying that he actually is planning to ban fighters merely pointing out that saying "Fighters are overpowered I'm banning them" and "Int or Dex to Reflex won't work and doesn't allow me to play the character archetype I want" are both unfounded statements because we as a community lack the expertise in the system to make these judgement calls at this time. Precisely (on both posts).
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5 years ago ::
Jun 04, 2008 - 12:25PM
#74
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Date Joined:
May 25, 2004
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Well first the D&D system is designed to model Indiana Jones, not Steven Hawking. For most people adding Int to Reflex makes sense. Only the truely incompetent/physically disinclined can manage to continue fail after adventuring. And D&D doesn't assume you're incompetent, you'll have to houserule that. This is not a failure on D&Ds part either, if given the choice between successfuly modeling the average and successfully modeling an edge case the system should always model the average.
Now if you must have your character be a bumbling fool and don't want to suck up the penalties there are simple justifications. Not be negative, but I have to say that I think this is rather unnecessary as it ignores everything that was discussed before and is just a case of beating the metaphorical dead horse, been there, done that. I especially resent the bumbling fool part, which I've addressed at least 3 times previously.
Pretty much everything else: Magic sheilding. However, THAT is a cool answer! I like the ideal of an always "on" supernatural aura (which manifests as luck/fate, clairvoyance, etc.) that helps protects spellcasters. I'm picturing Gandalf warded by an uncanny awareness, or a holy priest gifted with flashes of clairvoyance from his diety. Brilliant out-of-the-box thinking, thank you.
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5 years ago ::
Jun 04, 2008 - 1:16PM
#75
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Date Joined:
Mar 13, 2007
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He wasn't saying that he actually is planning to ban fighters merely pointing out that saying "Fighters are overpowered I'm banning them" and "Int or Dex to Reflex won't work and doesn't allow me to play the character archetype I want" are both unfounded statements because we as a community lack the expertise in the system to make these judgement calls at this time. I know, but he asked me what my response would be. So I did what the exact response would be. Text is really a bad medium for conveying information some times.
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5 years ago ::
Jun 04, 2008 - 1:33PM
#76
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Date Joined:
Aug 29, 2007
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Honestly, Even with the higher int affecting your reflex save I don't think it will help as much as it sounds. When I played the Keep on the Shadow Fell preview, no one was in a good place when their saves were called for. It didn't even matter which save. It was just never a good thing.
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5 years ago ::
Jun 04, 2008 - 1:43PM
#77
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Date Joined:
Feb 26, 2007
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I think people are looking at common sense in the wrong light. Common sense is acquired through repetitive learning.
The comment about grenades is a classic example. We here in modern times know a lot about grenades, well at least the basics(grenades go boom, you better hide before the boom or you dead) We no know it's common sense to hide from a grenade's blast radius, but what about when they were first used? How much 'common sense' about what to do against grenades was actually common?
Ever heard a saying similar to "That boy can fill an ocean with his smarts, but he can't fill a thimble with his common sense"?
Common sense also is rigid thinking. Why most 'brilliant' people are termed to not have a lot of common sense, they areb trying to find ways to improve or change the ways of old.
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5 years ago ::
Jun 04, 2008 - 1:55PM
#78
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Date Joined:
May 18, 2003
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5 years ago ::
Jun 04, 2008 - 2:06PM
#79
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Date Joined:
Mar 31, 2001
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What I find funny is that none of us find it odd that you can fill a 20 ft radius sphere with fire and miss someone standing in the center of it. That concept has been ingrained in us for years (decades even). The concept of 'dodging' has been attached to it, even though that's patently absurd. The only way you could 'dodge' a fireball is physically remove yourself from it's radius, however this has never been part of the rules of D&D. The idea that a character could 'think' themselves out of such a situation isn't any more absurd, it's just newly absurd.
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5 years ago ::
Jun 04, 2008 - 2:25PM
#80
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So that's agreed. In 3E, you can play a bumbling lab assistant who starts adventuring. In 4E, not so much.
P.S. Why do you define a bumbling wizard as a "non-adventuring wizard"? I could have lots of fun with a low Dex high Int wizard. Sure, he's not as well-rounded, but he can still go on adventures, and it's maybe more interesting than a I'm-decent-at-everything wizard. Some people DO like to roleplay, and -- like in many good books and movies -- that often involves characters with flaws and shortcomings. The low dex high int character is totally possible. Yes, his reflex def will seem to be inproportionatly high. But the explaination of watching and being mindfull of tactics of opponents is still valid. Especially as a wizard you are gonna stay out of the fight and watch EVERYONES back. Let the fighter pound the minions. Anyway, this same guy will show of his bumbling downside very well when the party has to cross a slim ledge, go up/down really steep stairs in dwarf ruins etc.. You probably don't want to be anywhere near when he breaks out the crossbow either.
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