Community

 
Jump Menu:
Post Reply
Page 1 of 12  •  1 2 3 4 5 6 ... 12 Next
Switch to Forum Live View Gain At-Will Power Feat?
4 years ago  ::  Aug 16, 2009 - 1:12PM #1
OpenSource
Date Joined: Aug 2, 2009
Posts: 33
Are there any rumors or information on the possibility of a feat to let a player pick up another at-will power? I can’t imagine any balance issues, since you can pick from any of them when you start, and you can already see how having an extra one affects a game if you have ever had a human in your group.

For a good chunk of people, two is enough, but in certain situations it would be really nice to have the option of a third waiting on the bench. There are some who would argue that the basic ranged and melee attacks are enough, but it would be nice to be able to pick from your own or a similar class so you can use a stat that is good for your class, not just Strength for melee and Dex for ranged.

Anything along the lines of say, a feat to pick up an extra at-will from your class, and/or a multiclass feat to pick up an at-will from your multiclass class.
Quick Reply
Cancel
4 years ago  ::  Aug 16, 2009 - 1:15PM #2
Archangel_James
Date Joined: Apr 19, 2005
Posts: 503
It sounds pretty overpowered to me. The extra at-will is the Human's main racial ability; to award that to anyone through a single feat would ruin the appeal of the Human.
smallbanner.jpg
Quick Reply
Cancel
4 years ago  ::  Aug 16, 2009 - 1:24PM #3
DragonsWrath
Date Joined: Mar 19, 2007
Posts: 3,757
I have wondered about this myself, but AJ is right; that's the Human's defining trait.

I wouldn't mind seeing an item or feat that lets you store an at-will power, then switch it out as a daily power (item or utility), but adding a straight-up at-will is excessive.
Casual Magic player since 2003 (Onslaught Block).  60% Johnny, 40% Timmy.


Want a free, graphics-based, collection database to inventory your cards? 
I made one!  Feedback welcome.  Program runs offline, includes powerful search options, art, Oracle text, data import/export, and a rigorously updated list of every card ever printed. 
Beta 5.9 (Return to Ravnica) now available!


So .   Green needs an iconic creature type , eh ?   How about wurms !

One Billion Words - 1001 Fantasy Landscapes: Share DnD-ish landscapes for use in homebrew campaigns!
Quick Reply
Cancel
4 years ago  ::  Aug 16, 2009 - 1:25PM #4
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177
As a human feat, it might not be so bad... but as a normal feat, no. Completely negates any advantages that being a human would grant.
Quick Reply
Cancel
4 years ago  ::  Aug 16, 2009 - 1:26PM #5
ItaraKoturo
  • Dragon Slayer
Date Joined: Jan 20, 2006
Posts: 1,153
If you want to be able to use your primary stat for melee basic attacks, the feat Melee Training from the Player's Handbook 2 will let you do just that.
Tales from the Rusty Dragon (http://rustydragon.blogspot.com) - A 4th Edition Conversion Project Covering Paizo's Rise of the Runelords Adventure Path
Quick Reply
Cancel
4 years ago  ::  Aug 16, 2009 - 1:27PM #6
ItaraKoturo
  • Dragon Slayer
Date Joined: Jan 20, 2006
Posts: 1,153

Decivre wrote:

As a human feat, it might not be so bad... but as a normal feat, no. Completely negates any advantages that being a human would grant.


Well, not completely. They'd still receive an extra feat, skills, a flexible ability score bump, and access to all those nifty human-only rules elements. But it's probably not something that should be added without serious consideration as to how it'll affect the game.

Tales from the Rusty Dragon (http://rustydragon.blogspot.com) - A 4th Edition Conversion Project Covering Paizo's Rise of the Runelords Adventure Path
Quick Reply
Cancel
4 years ago  ::  Aug 16, 2009 - 1:29PM #7
Veok
Date Joined: Jan 2, 2008
Posts: 2,481
I see no problems with it. Heck, it might even be good to give everyone a 3rd at-will (Humans would get 4) at level 4 to help get from the "new character smell" to "my character has enough powers to be interesting".

Those of you saying "that's the Human's defining ability"-- there's nothing to prevent humans from taking said feat. That's like saying, it's not worth it to play an elf because "the avenger gets to roll twice, and that was the elf's defining ability".
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one.

Not using the Metroid item collect jingle though? That, was a mistake.
Quick Reply
Cancel
4 years ago  ::  Aug 16, 2009 - 1:34PM #8
OpenSource
Date Joined: Aug 2, 2009
Posts: 33

Veok wrote:

I see no problems with it. Heck, it might even be good to give everyone a 3rd at-will (Humans would get 4) at level 4 to help get from the "new character smell" to "my character has enough powers to be interesting".

Those of you saying "that's the Human's defining ability"-- there's nothing to prevent humans from taking said feat. That's like saying, it's not worth it to play an elf because "the avenger gets to roll twice, and that was the elf's defining ability".


Exactly, not to mention that you would being gaining a 3rd at-will that humans have, but your losing a feat slot that humans would get to keep (almost making it worse than being a human once you've blown whatever racial your race gets).

There are some interesting class combo/roles out there, and while Melee Training is nice your option for a ranged weapon are Strength and Dexterity (not bad, but not open to everyone)

And lets be honest, can anyone out there who is multi-classing not at one point wanted one of the at-wills from their multiclass?

Quick Reply
Cancel
4 years ago  ::  Aug 16, 2009 - 1:38PM #9
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177

Veok wrote:

I see no problems with it. Heck, it might even be good to give everyone a 3rd at-will (Humans would get 4) at level 4 to help get from the "new character smell" to "my character has enough powers to be interesting".

Those of you saying "that's the Human's defining ability"-- there's nothing to prevent humans from taking said feat. That's like saying, it's not worth it to play an elf because "the avenger gets to roll twice, and that was the elf's defining ability".


Actually, a more appropriate one would be "hey, we should make a feat that grants dragon's breath". The avenger's ability is not the same as the elf's. It does not allow a reroll like the elf's ability, but rather allows an avenger in the right situation to roll two dice and take the better of the two. Moreover, an avenger can use the elven ability to roll 4 dice.

However, the human ability is exactly an extra at-will.

Quick Reply
Cancel
4 years ago  ::  Aug 16, 2009 - 1:43PM #10
OpenSource
Date Joined: Aug 2, 2009
Posts: 33

Decivre wrote:

Actually, a more appropriate one would be "hey, we should make a feat that grants dragon's breath". The avenger's ability is not the same as the elf's. It does not allow a reroll like the elf's ability, but rather allows an avenger in the right situation to roll two dice and take the better of the two. Moreover, an avenger can use the elven ability to roll 4 dice.

However, the human ability is exactly an extra at-will.


Yep. And this would be an at-will at the cost of a feat, while the humans through diversity gets exactly a free at-will that doesn't cost them a feat at all!

Quick Reply
Cancel
Page 1 of 12  •  1 2 3 4 5 6 ... 12 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing