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4 years ago ::
Jun 29, 2009 - 8:40PM
#71
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How many powers of each type (i.e., at-will, encounter, etc.) does a first-level human cleric start with?
- Keith Check out page 29 in Player's Handbook, it'll help.
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4 years ago ::
Jun 30, 2009 - 12:16AM
#72
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Date Joined:
Jun 10, 2007
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Q2121: Application of which one first. (Heavy rules question) If an avenger has the boots that while running confer insubstantial and the bloodcut armor (ten resistance of any type with a healing surge)
if both are simultaniously activated, which one takes precedence first? Assuming 20 fire damage means:
1. half damage from insubstantial then resistance is all twenty prevented or 2. resistance, then half damage is 12 prevented.
Could you explain if / how this works? Resistance, then insubstantial. Already was asked on an Ask Wizards.
[<()>]Proud Brazilian. Typos are free bonuses. Good Quotes
Show
Metaplot is to DMs what railroading is to players.
There are really three types of feats, in my opinion. My ratings are based on how much they add flavorwise to your character:
Feats that you pick because they fit your character: For instance, Jack of All Trades, Disciple of Lore, Skill Focus, Potent Restorables. In my game, my Artificer studied healing and magic extensively. He had a strong belief that while it wasn't possible to be the best at everything, it was important to understand a bit of everything. These feats didn't add any more opportunity to roleplay; they reinforced the ideas already presented with mechanics to back them up.
Feats that you pick because they represent what your character is becoming:For instance, Multiclass feats, White Lotus Evasion. My rogue is taking a Warden multiclass; representing him overcoming his fears of primal spirits. My artificer is taking White Lotus Evasion, because it represents him returning to his elven roots. These feats accompany adding ideas to your character, and add mechanics that allow these ideas to function where if they were missing, it would not.
Feats You Pick Because You Need Them Or Solely Because of a Mechanical Bonus: For instance, Weapon Proficency, Arcane Implement Proficency, Expertise. If you need to take a feat in order either 1. Complete a reasonable archetype (Enchanter who fights with Sword and Spell) or 2. Meet the expectations that the group puts on you (ie; In order to play in this Super Optimized group, I need to have X otherwise I'm pulling the group down), then it fits this. On the same end, sometimes you're going to pick a feat because it makes combat more fun; not because it adds to your character in any way. Expanded critical hit range? Makes the game more fun; but other than "My character got better", there's not much to it.
I would say that general feats often fall more often into the "Solely Because of a Mechanical Bonus" column. There's exceptions of course (Skill Power), but that's generally how I perceive things.
My DDI subscription is renewed. I really missed the compendium on my table.
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4 years ago ::
Jun 30, 2009 - 1:30AM
#73
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Date Joined:
Jun 30, 2009
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Q9999: So Zombies aren't immune to fear...? Seems kinda odd.
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4 years ago ::
Jun 30, 2009 - 7:09AM
#74
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Date Joined:
Jun 29, 2009
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All characters at level 1 have 2 at-wills, 1 encounter, and 1 daily power from their class. A human receives a third at-will power from their class. Class features that grant powers are in addition to this. So if you count the cleric class featues "Channel Divinity - Divine Fortune", "Channel Divinity - Turn Undead", and "Healing Word", a Level 1 Human Cleric will have 3 at-wills, 4 encounters (3 of which are predetermined class features and 1 of which is chosen from the cleric's level 1 encounter power list), and 1 daily. If you choose any feats or other options outside of your class that grant powers, these will usually state whether these are in addition to or in replacement of one of your chosen class powers.
If you want it to get really confusing, try a wizard :P
EDIT: Ninja'd by sebby apparently making like 5 posts while I was typing this. Great clarification. Thanks, A2D!
- Keith
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4 years ago ::
Jun 30, 2009 - 9:12AM
#75
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How much cash / items does a 1st level character and a 2nd level character get?
My player type: Storyteller - You're more inclined toward the role playing side of the equation and less interested in numbers or experience points. You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session. You want to play out a story that moves like it's orchestrated by a skilled novelist or film director 100% Storyteller 100%" Method Actor 100% Casual Gamer 67% Tactician 25% Power Gamer
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4 years ago ::
Jun 30, 2009 - 9:22AM
#76
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How much cash / items does a 1st level character and a 2nd level character get? 1st level character has no equipment, but starts with 100 gp to buy equipment. It's first page of the "adventuring" section I think.
After 1st level a new character starts with... standard adventure's kit, a magic item of level+1, a magic item of their level, and a magic item level -1. They have GP = magic item level -1
so if you're starting at level 5, you'll have a level 4, 5, and 6 magic item and have 840 GP.
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4 years ago ::
Jun 30, 2009 - 11:55AM
#77
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I have a quick question, not regarding mechanics but translations of some terms into Spanish. I have the books in English, so I have no idea how to translate some terms.
Dragonborn Fey Tiefling Warlord (this, I'm not sure) Shifter Shadowfell
I know there are a few others, but I can't remember them right now.
Can anyone help me out with the translation of these terms?
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4 years ago ::
Jun 30, 2009 - 12:11PM
#78
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Warning: My spanish is *terrible*, and I'm using an online translator to help me. But I'll try anyway.
Dragonborn: "niño del dragón" - literally, children of the dragon.
Fey: Probably "Vidente" or "hada". But I don't like either of those, and they were both suggested by Babelfish.
Tiefling: Well, it's not an English word, or made-up composite English word, to begin with. I'd just use "Tiefling" and change the pronunciation if you have to. If you want a meaningful Spanish name, try "mitad-diablo" - "Half-devil"
Warlord: The obvious is "jefe militar", and that's not exactly great - but not bad!
Shifter: "hombre lobo"
Shadowfell: "sombre malvada", or "mala sombra"
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4 years ago ::
Jun 30, 2009 - 2:17PM
#79
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Date Joined:
May 16, 2007
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Great clarification. Thanks, A2D!
- Keith Also, just a further clarification, since another question came up: In the case of the druid, I do believe that's an exception to the class feature "rule" I stated. I believe a druid gets three at-wills total, not three extra. A human druid, of course, would get a fourth.
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4 years ago ::
Jun 30, 2009 - 7:01PM
#80
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Warning: My spanish is *terrible*, and I'm using an online translator to help me. But I'll try anyway.
Dragonborn: "niño del dragón" - literally, children of the dragon.
Fey: Probably "Vidente" or "hada". But I don't like either of those, and they were both suggested by Babelfish.
Tiefling: Well, it's not an English word, or made-up composite English word, to begin with. I'd just use "Tiefling" and change the pronunciation if you have to. If you want a meaningful Spanish name, try "mitad-diablo" - "Half-devil"
Warlord: The obvious is "jefe militar", and that's not exactly great - but not bad!
Shifter: "hombre lobo"
Shadowfell: "sombre malvada", or "mala sombra" I appreciate your help, but, well, that's a very literal translation. I wanted the WotC official translation (if any). Still, thanks.
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