|
4 months ago ::
Jan 15, 2013 - 10:57AM
#4461
|
Date Joined:
Sep 19, 2007
|
Quick easy one here. When a power states that it "allows a character to regain hit points as if it they had spent a healing surge." Does that mean a healing surge is expended or not?
Not. Powers which require you to spend a Healing Surge say "target spends a Healing Surge."
|
|
|
|
4 months ago ::
Jan 15, 2013 - 6:18PM
#4462
|
Date Joined:
Jun 20, 2009
|
Could someone give me some guidance on making a magic item card. I have a blank magic item card but do not know how to fill it in properly. I just finished up the 1st encounter in the red box and it states that you can have a lvl 3 magic item. I looked through the player's handbook and would like to get Thundering Weapon.
www.dnditalia.it/pcc
I know its in italian, but its also a nice quick tool.
Thank you. Very cool layout.
|
|
|
|
4 months ago ::
Jan 15, 2013 - 6:30PM
#4463
|
Date Joined:
Aug 20, 2007
|
If I crit with Barbarian Encounter Attack 3 "Thundering Howl," do I apply crit damage/effects twice to the primary target (once for the initial hit, and again for the 1d6 after)? Do the creatures in the close blast get crit damage/effects?
|
|
|
|
4 months ago ::
Jan 15, 2013 - 6:40PM
#4464
|
Date Joined:
May 12, 2009
|
Only Thundering How's target is subject to the critical hit. ''When an attack scores a critical hit against a target, the target takes the maximum damage possible from the attack power. Don't make a damage roll. Instead, the target takes damage as if the attacker had rolled the maximum result for damage.'' Spoiler:
Show
RC 217 Critical Hits Occasionally an attack is a bull's-eye: It hits so well that a target takes more damage than normal. Such a lucky result is called a critical hit (sometimes shortened to "crit").
Natural 20: When an attacker gets a natural 20 on an attack roll against a target, the power not only automatically hits the target, but also scores a critical hit ifthe attack roll result is high enough to hit the target's defense. I f the result is too low to hit the defense, the power still hits the target automatically, but without scoring a critical hit.
Precision: Some powers and other abilities allow a creature to score a critical hit on a roll other than 20, but only a natural 20 is an automatic hit.
Maximum Damage: When an attack scores a critical hit against a target, the target takes the maximum damage possible from the attack power. Don't make a damage roll. Instead, the target takes damage as if the attacker had rolled the maximum result for damage. However, attacks that don't deal damage still don't deal damage on a critical hit.
Extra Damage: Magic weapons and implements can increase the damage dealt on a critical hit by contributing extra damage. If this extra damage is a die roll, it is not automatically maximum damage; you roll the specified dice and add the result to the critical hit's damage.
Yan Montréal, Canada
|
|
|
|
4 months ago ::
Jan 15, 2013 - 6:41PM
#4465
|
Date Joined:
Aug 20, 2007
|
Thanks!
|
|
|
|
4 months ago ::
Jan 17, 2013 - 9:41AM
#4466
|
|
|
Pick up the Rules Compendium. THe PHB set are highly out-of-date at this point.
Really there isn't that much in the PHB that is out of date. You could easily fit all the errata in any of the books in the game on a 2 page sheet of paper.
That's ... not even remotely true anymore actually. It was only true before essentials
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
Show
|
|
|
|
4 months ago ::
Jan 17, 2013 - 9:46AM
#4467
|
|
|
Only Thundering How's target is subject to the critical hit.
''When an attack scores a critical hit against a target, the target takes the maximum damage possible from the attack power. Don't make a damage roll. Instead, the target takes damage as if the attacker had rolled the maximum result for damage.''
Spoiler:
Show
RC 217 Critical Hits Occasionally an attack is a bull's-eye: It hits so well that a target takes more damage than normal. Such a lucky result is called a critical hit (sometimes shortened to "crit").
Natural 20: When an attacker gets a natural 20 on an attack roll against a target, the power not only automatically hits the target, but also scores a critical hit ifthe attack roll result is high enough to hit the target's defense. I f the result is too low to hit the defense, the power still hits the target automatically, but without scoring a critical hit.
Precision: Some powers and other abilities allow a creature to score a critical hit on a roll other than 20, but only a natural 20 is an automatic hit.
Maximum Damage: When an attack scores a critical hit against a target, the target takes the maximum damage possible from the attack power. Don't make a damage roll. Instead, the target takes damage as if the attacker had rolled the maximum result for damage. However, attacks that don't deal damage still don't deal damage on a critical hit.
Extra Damage: Magic weapons and implements can increase the damage dealt on a critical hit by contributing extra damage. If this extra damage is a die roll, it is not automatically maximum damage; you roll the specified dice and add the result to the critical hit's damage.
Actually, the wording there is entirely unclear. It's obvious what it's trying to say, but there's nothing indicating that the Extra Damage is only applied to the target that was crit; and then if you read the Extra Damage rules, it really looks like you'd add the extra damage to every part of the attack, which has absurd results if you crit multiple times for a single damage roll, or have multiple damage rolls on a single power. It's like WotC doesn't hire technical writers or something.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
Show
|
|
|
|
4 months ago ::
Jan 17, 2013 - 12:59PM
#4468
|
Date Joined:
Jan 13, 2013
|
If you take the linguist feat, then retrain it, do you lose the languages you learn from it?
|
|
|
|
4 months ago ::
Jan 17, 2013 - 1:01PM
#4469
|
|
|
If you take the linguist feat, then retrain it, do you lose the languages you learn from it?
Of course.
|
|
|
|
4 months ago ::
Jan 17, 2013 - 1:01PM
#4470
|
Date Joined:
Dec 22, 2010
|
Yes. Once you retrain something you count as having never had it.
|
|
|