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Sticky: Ask a quick question, get a quick answer 2
4 years ago  ::  Jun 28, 2009 - 10:18AM #51
themaster408
Date Joined: Sep 6, 2007
Posts: 151
Yes, you can have your longsword in your main hand and your staff in your off-hand. You just won't be able to use your staff for anything other than an implement (it takes 2 hands to wield it as a weapon). This is what our wizard does (even though she never actually uses her longsword, she has it just in case).
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4 years ago  ::  Jun 28, 2009 - 1:42PM #52
jstrong2
Date Joined: Oct 11, 2007
Posts: 178
Hi all, Can someone explain the difference to me between a "rod" and "staff"? What difference does it make in taking one vs. the other?
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4 years ago  ::  Jun 28, 2009 - 3:15PM #53
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

RgAgsThMch wrote:

Eladrin Staff Wizard, WotST.

Do I get a +1 bonus to AC when I wield a longsword as a staff implement?

Can I use my Staff of Defense power with my longsword?

I want to know because I've been thinking about multiclassing swordmage to get a +3 to AC for an encounter once per day, and as far as I can tell, these bonuses all stack.


The applicable text:
  Corellon’s Implement (11th level): Choose an
arcane implement that you specialize in, whether the
wand, staff, or orb. You can use a longsword as if it
were that type of arcane implement when casting your
spells.

So, yes.  Your Longsword *is* a staff.  "When casting your spells" is pretty clearly intended to be a flavourful way of saying "when you want an Implement" - so your longsword would now grant you +1 AC (because it is a staff, really) and the ability to use the Staff Of Defense interrupt (because, again, it's a staff, really.)

But yes.  Your sword is a Staff due to WotST, so gives you the Staff Implement bonuses.  Your sword is still a sword, so it gives you the Swordmage bonuses.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 years ago  ::  Jun 28, 2009 - 3:18PM #54
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

jstrong2 wrote:

Hi all, Can someone explain the difference to me between a "rod" and "staff"? What difference does it make in taking one vs. the other?


A rod is short - less tham 1m long at most. A staff is long - 2m or so - and wielded as a weapon in two hands.

As for "taking one vs the other", what's the context? Wizards can't use Rods and get some bonuses for using Staves. Warlocks can't use Staves, but there are a lot of enchanted Rods that favour them. What do you really want to know?

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 years ago  ::  Jun 28, 2009 - 5:52PM #55
jwfent
Date Joined: Aug 18, 2008
Posts: 220
The PHB description of Warlock's Curse does not specify the bonus dmg as connected only to Warlock powers. It says "any damage." The Char Builder only has it on Warlock Power cards.
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4 years ago  ::  Jun 28, 2009 - 6:12PM #56
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

jwfent wrote:

The PHB description of Warlock's Curse does not specify the bonus dmg as connected only to Warlock powers. It says "any damage." The Char Builder only has it on Warlock Power cards.


The character builder is wrong. Warlock's Curse applies to all attacks you make, regardless of their origin.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 years ago  ::  Jun 28, 2009 - 10:10PM #57
themaster408
Date Joined: Sep 6, 2007
Posts: 151
blast it all, my last question / the answer I got are both wrong. I was asking about the whip multiclass with the "hit enemy and he gets -2 AR vs target of my choice." I saw that it's Dex 13 as prerequisite, it's also requiring any martial class. I'm a warden, blast it all, I really wanted that weapon (i may still get it and get normal proficiency, just not put 13 into Dex (was planning on 10 or so).
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4 years ago  ::  Jun 29, 2009 - 7:13AM #58
themaster408
Date Joined: Sep 6, 2007
Posts: 151
Got another question. I just want to make sure I'm correct with all of this...

Heavy shield gives +2 to AC & to Reflex (Heavy Shield: When you use a heavy shield you gain a greater bonus to your AC and Reflex defense, but you can't use your shield hand for any other task).

Warforged: Shield: With a heavy shield attached to you, your shield hand can hold items as if the shield were light.
Light Shield: You need to use your shield hand to wield a light shield properly. You can still use that hand to hold another item, to climb, or the like. However, you can't use your shield hand to make attacks.

Parrying Dagger is a defensive weapon
Defensive: A defensive weapon grants you a +1 bonus to AC while you wield the defensive weapon in one hand and wield another melee weapon in your other hand.....To gain this benefit, you need not attack with the defensive weapon, but you must be proficient with it.

I'm a Warforged Warden. I want to use an attached heavy shield, hold a parrying dagger in my off-hand and a whip in the main hand.

Questions:
1. Can I hold a parrying dagger in my shield hand, not attack with it, but just have it in that hand to get 1 more AC? Would "wielding it" negate the shield bonus?

2. If I can't wield the parrying dagger, I'll use the shield. Does the heavy shield still give me +2 AC and +2 Reflex even though it's considered "a light shield"?

Thank you.
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4 years ago  ::  Jun 29, 2009 - 9:40AM #59
kgmessier
Date Joined: Jun 29, 2009
Posts: 25
How many powers of each type (i.e., at-will, encounter, etc.) does a first-level human cleric start with?

- Keith
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4 years ago  ::  Jun 29, 2009 - 11:15AM #60
BlackHalfDragon
Date Joined: Sep 2, 2006
Posts: 581
Question on the MM example page 274, Zombie Rotter (minion) its attack is slam, +6 vs Ac; 5 damage

does it literally do 5 damage, always? every time?
My player type: Storyteller - You're more inclined toward the role playing side of the equation and less interested in numbers or experience points.  You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session.  You want to play out a story that moves like it's orchestrated by a skilled novelist or film director
100% Storyteller  100%" Method Actor  100% Casual Gamer  67% Tactician  25% Power Gamer
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