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Sticky: Ask a quick question, get a quick answer 2
4 years ago  ::  Jun 26, 2009 - 11:10AM #41
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

KarlDark wrote:

Can a warforged character embed an armor that he is not proficient with?


I believe you mean "Attach", not "Embed", but it's not a huge difference in practice.

Dragon 364 says nothing specific about it.  There's nothing saying he CAN'T do it, or that there is any particular requirement on attaching an item beyond it needing to be configured specifically for attachment.

The most applicable sentence is probably "Within the parameters discussed here, what you can and can’t attach or embed is ultimately for your DM to decide."

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 years ago  ::  Jun 26, 2009 - 10:55PM #42
themaster408
Date Joined: Sep 6, 2007
Posts: 151
This is from Dragon 368, for me to get the +3 Prof for Whip I just need weapon prof feat that needs no requirements, but to get the +3 Prof AND the target -2 AR vs 1 target, I need 13 in Dex to get "whip prof". Is that right so far?

2nd question. For the record, I'm a Warden.
Assuming I get the total Whip Prof in Dragon 368 (giving target -2 AR vs 1 target), could I have that target marked (-2 AR vs anyone, but me), AND using the whip give him -2 to my rogue ally, meaning that enemy now has -4 vs ally Rogue (-2 from mark, -2 from whip)? What if a bard or someone uses a move that gives him -2 AR overall? Does that mean that the enemy will get -2 to me, -4 to other allies, -6 to ally Rogue?

If so, then that's super awesome.
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4 years ago  ::  Jun 27, 2009 - 6:37AM #43
Shadowfax7
Date Joined: May 21, 2003
Posts: 540
I didn't see any question/answer numbers used as the first post requests, so here goes my question anyway.

I am confused as to how the Heal skill's First Aid use works in regards to:

1) Use Second Wind - Do you need to touch him/her? When they say character, does it mean an ally or enemy?

2) Grant a saving throw - Can the saving throw granted be for any effect? Poison, disease, magic, etc.

If you get a saving throw immediately, is it in addition to the one you get at the end of your turn for the same effect (if you hadn't saved immediately)?
If it wasn't for Shadowfax, Gandalf never would have made it.

Shadowfax, the real hero of LotR.
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4 years ago  ::  Jun 27, 2009 - 2:40PM #44
Ash2Dust
Date Joined: May 16, 2007
Posts: 728

themaster408 wrote:

This is from Dragon 368, for me to get the +3 Prof for Whip I just need weapon prof feat that needs no requirements, but to get the +3 Prof AND the target -2 AR vs 1 target, I need 13 in Dex to get "whip prof". Is that right so far?


Yes, I believe that is correct. You can take just Weapon Proficiency: Whip to gain the proficiency bonus to attack with no prerequisites, or if you meet the prerequisites you can take Whip Training which gives you proficiency, the neat attack penalty thingy, and access to the other whip power feats, but counts as a class-specific multiclass feat.

themaster408 wrote:

2nd question. For the record, I'm a Warden.
Assuming I get the total Whip Prof in Dragon 368 (giving target -2 AR vs 1 target), could I have that target marked (-2 AR vs anyone, but me), AND using the whip give him -2 to my rogue ally, meaning that enemy now has -4 vs ally Rogue (-2 from mark, -2 from whip)? What if a bard or someone uses a move that gives him -2 AR overall? Does that mean that the enemy will get -2 to me, -4 to other allies, -6 to ally Rogue?

If so, then that's super awesome.


I believe this is also correct. Penalties stack. It is super awesome if you're built for it.

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4 years ago  ::  Jun 27, 2009 - 3:44PM #45
elmandalorian
Date Joined: Jan 18, 2009
Posts: 22
Here is my question.... I have been looking thru the PHB 1and 2 but could not find any info on milestones but that you get them if you have 2 or more encounters with out a extended rest. What is the prurpose of the milestones and how else can you earn them and can you loose them?


Thanks,
Thanks
Mtman75
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4 years ago  ::  Jun 27, 2009 - 9:12PM #46
themaster408
Date Joined: Sep 6, 2007
Posts: 151

elmandalorian wrote:

Here is my question.... I have been looking thru the PHB 1and 2 but could not find any info on milestones but that you get them if you have 2 or more encounters with out a extended rest. What is the prurpose of the milestones and how else can you earn them and can you loose them?


you have 1 action point when you take an extended rest. You gain an action point with each milestone. You also gain the use of an item daily power each milestone. This means that if you're wearing 3 magic items with magic power, you can use one of them without a milestone, then to use another, you must have reached a milestone. Remember that no matter how many milestones you reach, you can only use each magic item daily power once per day.

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4 years ago  ::  Jun 28, 2009 - 5:48AM #47
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Shadowfax7 wrote:

I am confused as to how the Heal skill's First Aid use works in regards to:

1) Use Second Wind - Do you need to touch him/her? When they say character, does it mean an ally or enemy?


It doesn't say you need to touch them, but it does say you need to be adjacent.

And it says "character", not "ally", so you *could* use it on enemies, but that would be stupid, since the skill doesn't force them to use Second Wind, it gives them the option of using it. If they want healing, you've given them healing for free. If they don't want healing, they don't use it and you've wasted a round.

Shadowfax7 wrote:

2) Grant a saving throw - Can the saving throw granted be for any effect? Poison, disease, magic, etc.


You can make a save to end any effect a save can end. You know if an effect can be ended by a save because it says "save ends" after it in the description.

You CAN'T make a save to end an effect that is not "save ends".

Shadowfax7 wrote:

If you get a saving throw immediately, is it in addition to the one you get at the end of your turn for the same effect (if you hadn't saved immediately)?


Yes. At the end of your turn, you make a Save against all effects that a Save can end. Since the Heal skill doesn't say it changes that, it doesn't change it. You could make a hundred "bonus" saves in a round, and you'd still get the ones at the end of your turn.

(It's also worth noting that the errata on saves includes that if an effect gets worse on a failed save (like petrification, or the Sleep spell), it ONLY gets worse when you fail the save at the end of your turn. "Bonus" saves never make an effect worse, no matter how many of them you fail.)

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 years ago  ::  Jun 28, 2009 - 5:52AM #48
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Here is my question.... I have been looking thru the PHB 1and 2 but could not find any info on milestones but that you get them if you have 2 or more encounters with out a extended rest. What is the prurpose of the milestones and how else can you earn them and can you loose them?


PHB1, page 259, defines what a Milestone is. Other sections define what happens when you reach one - for example, Action Points, on the same page, says "gain an Action Point when you reach a Milestone". The Raise Dead ritual says you have a penalty until you reach three Milestones. Most magic Rings have two effects - one initial one, and one if you've reached a Milestone today.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 years ago  ::  Jun 28, 2009 - 6:03AM #49
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822
LordViscera's *signature* has several questions - all of which can be addressed by quick answers!

LordViscera]LV:I want to make an item that no one has seen before
DM: You can't the rules don't allow it
LV: I want to make items for profit
DM: The rules aren't set up that way
LV: I want to be a ruler of a city
DM: You can't because your day to day activities will stop you from adventuring
LV: Isn't this supposed to be fantasy?
DM: 4E simplified it and made it more balanced
LV: I want to go back to 2E


I think your DM is doing it wrong.

"LV:I want to make an item that no one has seen before"

DM: Of course! While you're retired to spend years researching how to do magic in a new way nobody has ever done before, the rest of the party will go adventuring without you.

"LV: I want to make items for profit"

DM: Of course! While you're retired to spend years collecting arcane reagents, building up supply lines, and running a shop so you have the resources necessary to do this, the rest of the party will go adventuring without you.

"LV: I want to be a ruler of a city"

DM: Of course! While you're retired to run your city, the rest of the party will go adventuring without you.

"LV: Isn't this supposed to be fantasy?"

DM: Absolutely - but, more particularly, it's a game of being *heroic fantasy adventurers*. It doesn't give you rules for being a shopkeeper or a barmaid or even a king, because those things are not *heroic fantasy adventurers*. If you want your character to stop adventuring, great, you can totally do that - but since the game is about the adventuring party, that means your character is out.


It's possible to do all of those things you've asked about, in 4th ed D&D.
It's not possible to do them and still be an adventurer.
Not being an adventurer means not being a PC.
Not being a PC means the game doesn't need rules to cover it, and D&D4 doesn't make the rank beginner game designer's mistake (which all previous D&D versions *did*) of trying to provide rules for ever wrote:

LV:I want to make an item that no one has seen before
DM: You can't the rules don't allow it
LV: I want to make items for profit
DM: The rules aren't set up that way
LV: I want to be a ruler of a city
DM: You can't because your day to day activities will stop you from adventuring
LV: Isn't this supposed to be fantasy?
DM: 4E simplified it and made it more balanced
LV: I want to go back to 2E[/quote]
I think your DM is doing it wrong.

"LV:I want to make an item that no one has seen before"

DM: Of course! While you're retired to spend years researching how to do magic in a new way nobody has ever done before, the rest of the party will go adventuring without you.

"LV: I want to make items for profit"

DM: Of course! While you're retired to spend years collecting arcane reagents, building up supply lines, and running a shop so you have the resources necessary to do this, the rest of the party will go adventuring without you.

"LV: I want to be a ruler of a city"

DM: Of course! While you're retired to run your city, the rest of the party will go adventuring without you.

"LV: Isn't this supposed to be fantasy?"

DM: Absolutely - but, more particularly, it's a game of being *heroic fantasy adventurers*. It doesn't give you rules for being a shopkeeper or a barmaid or even a king, because those things are not *heroic fantasy adventurers*. If you want your character to stop adventuring, great, you can totally do that - but since the game is about the adventuring party, that means your character is out.


It's possible to do all of those things you've asked about, in 4th ed D&D.
It's not possible to do them and still be an adventurer.
Not being an adventurer means not being a PC.
Not being a PC means the game doesn't need rules to cover it, and D&D4 doesn't make the rank beginner game designer's mistake (which all previous D&D versions *did*) of trying to provide rules for everything.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 years ago  ::  Jun 28, 2009 - 9:50AM #50
RgAgsThMch
Date Joined: May 4, 2007
Posts: 687
Eladrin Staff Wizard, WotST.

Do I get a +1 bonus to AC when I wield a longsword as a staff implement?

Can I use my Staff of Defense power with my longsword?

I want to know because I've been thinking about multiclassing swordmage to get a +3 to AC for an encounter once per day, and as far as I can tell, these bonuses all stack.
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