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4 years ago ::
Jun 25, 2009 - 6:06AM
#21
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I'm sorry, I don't understand what you're trying to do.
Enchant Magic Item lets you make a magic item. The ritual is all you need. You don't cast any spells, and the magic item works exactly the way the description of the magic item *says* it works.
So if you made Guantlets Of Ogre Power, they'd work exactly like the Gaunlets Of Ogre Power from the PHB do.
"Gloves Of Invisibility" don't exist, so you can't make them. Perhaps you meant a Cloak Of Invisibility? If so, the one you create will work exactly like the Cloak Of Invisibility in the PHB. My question is if someone wants to make something that doesn't exist, does the item act exactly as the spell does? Why can't you make something that doesn't exist? By the rules, I could take a cloak of invisibility, and using the ritual transfer enchantment, I could move that enchantment to another "neck" item. My question is if I wanted a different cloak, could I make the gloves with the same properties as the Cloak Of Invisibility? If so, there is a minor sustain property, does that translate to the item?
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4 years ago ::
Jun 25, 2009 - 12:21PM
#22
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Date Joined:
Aug 11, 2003
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My question is if someone wants to make something that doesn't exist, does the item act exactly as the spell does? Why can't you make something that doesn't exist? By the rules, I could take a cloak of invisibility, and using the ritual transfer enchantment, I could move that enchantment to another "neck" item. My question is if I wanted a different cloak, could I make the gloves with the same properties as the Cloak Of Invisibility? If so, there is a minor sustain property, does that translate to the item? There are no rules for creating new, never-seen-before-in-a-book, magic items. Nor for transfering the magic of an item from one form to another (from a neck slot to a hands slot item, for example).
So by default, you can't do any of the things you are suggesting.
But, D&D 4e is the "make stuff up" edition. It doesn't have rarely used fringe rules because the recommended way is to make stuff up. If you want to create a new magic item, define it in collaboration with your DM and if you get the final approval, then your PC can use the ritual to create it.
Sebby "I'm a bonster. Rawr!"
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4 years ago ::
Jun 25, 2009 - 1:02PM
#23
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My question is if someone wants to make something that doesn't exist, does the item act exactly as the spell does? Why can't you make something that doesn't exist? By the rules, I could take a cloak of invisibility, and using the ritual transfer enchantment, I could move that enchantment to another "neck" item. My question is if I wanted a different cloak, could I make the gloves with the same properties as the Cloak Of Invisibility? If so, there is a minor sustain property, does that translate to the item? By default: you can't make items that don't exist, but you *can* reskin items freely using the EMA ritual. If you wanted to wear "gloves" that work just like a Cloak Of Invisibility, you'd have a Cloak Of Invisibility, with all the associated mechanics, that happens to be on your hands.
(It would even still occupy your "neck slot" despite not being around your neck, because the "slots" are a restriction based on enchantment type, not physical location. You could alter a Ring Of Regeneration into an Earring Of Regeneration or a Nosering Of Regeneration, or even Bracers or Boots of Regeneration, and it would still take up a "ring slot".)
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4 years ago ::
Jun 25, 2009 - 1:21PM
#24
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thanks for the imput I appreciate the quick answers
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4 years ago ::
Jun 25, 2009 - 1:32PM
#25
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Player's Handbook 2, page 204, "Using a Weapon as an Implement":
Properties should still apply. Note that of the weapon types you listed, only the Feyslaughter and Jagged are valid for daggers (Controlling is only for polearms, and Distance is only for ranged weapons). Ok, I was just flipping around to find examples of properties at the time so I was paying less attention to the weapon type. The quote from PHB2 did not specifically mention properties and I didn't want to just jump to that conclusion. Why doesn't distance Weapon work since a Dagger is both a ranged and a melee weapon? From the PHB:
A melee weapon with the heavy thrown or the light thrown
property counts as a ranged weapon when thrown and
can be used with ranged attack powers that have the
weapon keyword.
Does that make any difference to the idea that ranged properties can't be used on daggers and do they translate to the spells if used as an implement?
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4 years ago ::
Jun 25, 2009 - 1:34PM
#26
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There are no rules for creating new, never-seen-before-in-a-book, magic items. Nor for transfering the magic of an item from one form to another (from a neck slot to a hands slot item, for example).
So by default, you can't do any of the things you are suggesting.
But, D&D 4e is the "make stuff up" edition. It doesn't have rarely used fringe rules because the recommended way is to make stuff up. If you want to create a new magic item, define it in collaboration with your DM and if you get the final approval, then your PC can use the ritual to create it. If you were the DM, would a pair of gloves of invisibility be acceptable? The reality is the properties from the greater invisibility spell placed on gloves would be the recipe per se. I'll ask my group also, but wanted experienced gamers opinions also
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4 years ago ::
Jun 25, 2009 - 1:52PM
#27
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Date Joined:
Aug 11, 2003
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If you were the DM, would a pair of gloves of invisibility be acceptable? The reality is the properties from the greater invisibility spell placed on gloves would be the recipe per se. I'll ask my group also, but wanted experienced gamers opinions also Off the top of my head, as long as you put only the invisibility power on the gloves, and not the bonus to Fort/Will/Ref defenses, I'd probably allow it. You'd have gloves of invisibility, and your neck slot would be free for something else.
Or, you could do as LordOfWeasels suggest, and make the cloak into a pair of gloves that still counts as your neck item. It this case, you could transfer all the magic of the cloak, defense bonus and all, to the gloves. Your neck slot would count as being occupied, and as long as it makes sense and the gloves are not too cumbersome (i.e. not Fur Mittens of Invisibility, or Armored Gauntlets of Invisibility), I suppose your hands slot could still accept an item.
Sebby "I'm a bonster. Rawr!"
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4 years ago ::
Jun 25, 2009 - 1:54PM
#28
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Date Joined:
May 16, 2007
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You're right, a dagger can accept ranged weapon enhancements, as "any ranged" also applies to melee weapons with the light thrown or heavy thrown property. However, that particular property increases the weapon's range, not the power's. This means you can throw the dagger farther on a power that says "Ranged weapon." Since most ranged implement powers use their own specific ranged, such as "Ranged 10," that property doesn't increase the range. The range of distance dagger when thrown is 10/20 instead of 5/10 but an acid orb cast through a dagger is still 20, not 25/30.
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4 years ago ::
Jun 25, 2009 - 2:37PM
#29
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Thank you for the clarification that is very helpful
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4 years ago ::
Jun 25, 2009 - 3:20PM
#30
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im planning on running a camping in luruar. im researching the area and i cant find info on darkarrow keep and xammux. can any one here tell me about these places? MAP
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