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Sticky: Ask a quick question, get a quick answer 2
4 years ago  ::  Jun 23, 2009 - 12:44AM #1
Webster
  • Senior Volunteer Community Lead
  • Sesquipedalian
Date Joined: May 20, 2001
Posts: 4,200
Continued thread.

(From Mudbunny's post)
(As inspired by Surreal, in the CharOp forum)

The purpose of this thread is to serve as a catch-all for minor questions or mundane rules queries that don't really warrant a new thread here at the General Discussion boards (and thus in a way, hopefully reduce the clutter of redundant threads). If you have a more detailed question about a character build or certain rulesets, etc, then I suggest posting a new thread in the appropriate forum to get a more proper response.

All newcomers and regulars alike are welcome to ask questions, and I encourage all the GD residents to do their best to answer them.

When asking a question, preface it with a Q## where ## is the next number according to whatever the last question was.

When answering a question, preface it was A## which obviously corresponds to the question you're answering (or quote the question when appropriate).

This is a thread to ask questions about 4E D&D that don't fall under any of the other forum topics.
Spoiler: Show
Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly an adherent of the latter school. It does not stress any realism (in the author's opinon an absurd effort at best considering the topic!).

It does little to attempt to simulate anything either. (AD&D) is first and foremost a game for the fun and enjoyment of those who seek the use of imagination and creativity....

In all cases, however, the reader should understand that AD&D is designed to be an amusing and diverting pastime, something which an fill a few hours or consume endless days, as the participants desire, but in no case something to be taken too seriously.

For fun, excitement and captivating fantasy, AD&D is unsurpassed.As a realistic simulation of things from the realm of make-believe or even as a reflection of midieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the later must search elsewhere. - Gary Gygax. 1e DMG.
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4 years ago  ::  Jun 23, 2009 - 1:31AM #2
Trobon
Date Joined: Jul 16, 2008
Posts: 935
Here's the link to the original [LINK]. I figure this way new people can see what this is all about and if they want to (although I never would be brave enough to :P ) they can read through it.
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4 years ago  ::  Jun 23, 2009 - 2:06AM #3
Sebby
Date Joined: Aug 11, 2003
Posts: 816

Webster wrote:

Continued thread.


Thank you for the reset, Webster.

Maybe, seeing as you hold the first post, you could edit it with some form of intro to what this thread is about?

Maybe use Mudbunny's original post, minus the bit about question numbering (it's useless and people can't keep it accurate anyway):

"Edited from Mudbunny's" Show

The purpose of this thread is to serve as a catch-all for minor questions or mundane rules queries that don't really warrant a new thread here at the General Discussion boards (and thus in a way, hopefully reduce the clutter of redundant threads). If you have a more detailed question about a character build or certain rulesets, etc, then I suggest posting a new thread in the appropriate forum to get a more proper response.

All newcomers and regulars alike are welcome to ask questions, and I encourage all the GD residents to do their best to answer them.

When answering a question, quote the question you're answering so it is obvious what you are refering to.

This is a thread to ask questions about 4E D&D that don't fall under any of the other forum topics.
Sebby
"I'm a bonster. Rawr!"
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4 years ago  ::  Jun 23, 2009 - 10:21AM #4
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822
Druid At-Will 1, Call Of THe Wild:

If there are *two* allies equidistant from the target, what happens?

Does the DRUID pick which the target "must" attack?
Does the TARGET pick which the target "must" attack?
Does the power affect both - so attacking either is safe, but attacking someone who isn't either of them burns you?
Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 years ago  ::  Jun 23, 2009 - 10:29AM #5
Morvannon
Date Joined: Jan 9, 2009
Posts: 894

LordOfWeasels wrote:

Does the DRUID pick which the target "must" attack?
Does the TARGET pick which the target "must" attack?
Does the power affect both - so attacking either is safe, but attacking someone who isn't either of them burns you?


I would say this. Either one of them would qualify as "your ally nearest to it".

(also, it's "Call of the Beast". Took me a couple minutes to figure out why the Compendium wasn't finding it. :D )

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4 years ago  ::  Jun 23, 2009 - 11:31AM #6
Lugubrious
Date Joined: May 4, 2009
Posts: 151
There's a bit in the PHB that says whenever an effect specifies the "nearest" enemy or ally and there's more than one target the same distance away, you choose the target (something that comes up often in my game as an example: the hunter is usually equidistant from several things so he can choose who to quarry). So as the DM I'd say the druid would have to pick one ally that the enemy gets punished for not attacking.
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4 years ago  ::  Jun 23, 2009 - 2:32PM #7
Sebby
Date Joined: Aug 11, 2003
Posts: 816

Lugubrious wrote:

There's a bit in the PHB that says whenever an effect specifies the "nearest" enemy or ally and there's more than one target the same distance away, you choose the target (something that comes up often in my game as an example: the hunter is usually equidistant from several things so he can choose who to quarry). So as the DM I'd say the druid would have to pick one ally that the enemy gets punished for not attacking.


I'm not sure about that. Here's the passage you're refering to:

[INDENT]PHB p.273, "Range":
"Nearest Creature or Square: To determine the nearest creature or square to you, count distance normally. When two or more squares or creatures are equally close, you can pick either one as the nearest."[/INDENT]

I would rather think it's the guy acting (in this case, the enemy under the effect of Call of the Beast) who gets to decide how to break any range ties.

Sebby
"I'm a bonster. Rawr!"
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4 years ago  ::  Jun 23, 2009 - 3:01PM #8
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822
PHB 273 is convincing, but the *actor* for Call Of The Beast is the Druid:

Hit: The target can’t gain combat advantage until the end
of your next turn. In addition, on its next turn the target
takes psychic damage equal to 5 + your Wisdom modi-
fier when it makes any attack that doesn’t include your
ally nearest to it as a target.


At the same time, I can just see the Druid blasting a guy with this and picking the Ranger as the guy you can't hit, and the Fighter who's got the target Marked and stomped gets a free shot *or* the guy takes 9 damage.

So, I think I'll let the *target* pick in case of problems.

Thanks!

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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4 years ago  ::  Jun 23, 2009 - 4:16PM #9
Aricandor
Date Joined: May 27, 2004
Posts: 64
Possibly stupid question ahead. You have been warned.

Q: As a Swordmage, would I need to get both Implement Expertise and Weapon Expertise to gain the hit bonus to all powers I choose, or will Weapon Expertise alone suffice?

My question stems from the fact that while the feats are perfectly clear on their own, what with specifying as applying to "... implement powers..." and "... weapon powers..." respectively, the Swordmage also says that swords are used as both for them. This question would also extend to other classes that can use weapons as implements, though I'm not entirely sure off the top of my head if other classes have both weapon and implement powers and still use the same item for both.
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4 years ago  ::  Jun 23, 2009 - 5:00PM #10
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822
"Implement Expertise" applies only to powers with the Implement keyword.
"Weapon Expertise" applies only to powers with the Weapon keyword.

("Focused Expertise" from PHB3 applies to both. In all cases, they're a correction to the fundamental error in the mechanics that leads to people get worse at hitting as their level goes up.)
Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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