Community

 
Jump Menu:
Post Reply
Page 96 of 101  •  Prev 1 ... 94 95 96 97 98 ... 101 Next
Switch to Forum Live View Update to the Stormwind Fallacy
4 years ago  ::  Jul 29, 2009 - 11:09PM #951
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,436

Archangel62 wrote:

Wait, if characters aren't like real people (aside from the fantasy/reality split and all that jazz) how are we even going to be able to roleplay them accurately at all?


We try to approximate them as people, but we cannot give a character that is not an actual clone of us personally a truly "real" persona. It will necessarily be less, including a lack of subconscious motivations.

And again, you're talking about roleplaying to a power, how does one define that? Your way of doing it and mine might be totally different, maybe the impartial observer would say we were both right, both wrong, or one or the other was right/doing it better and the other wrong/doing it worse.


It's subjective, definately, but ultimately the DMs call(if the game is played that way).

Quick Reply
Cancel
4 years ago  ::  Jul 29, 2009 - 11:10PM #952
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,436

Qube wrote:

the psionic sandwich disagrees with you


Ahh, but the sandwich has intelligence.

Quick Reply
Cancel
4 years ago  ::  Jul 29, 2009 - 11:10PM #953
Archangel62
Date Joined: May 26, 2005
Posts: 852

Qube wrote:

the psionic sandwich disagrees with you

"how to become a sandwich" Show

Race: Elan
Build: Telepath 20
Feats: Any, must have EK(Astral Seed) and skill focus (craft [basket weaving])

1. Acquire a loaf of bread (2cp)
2. Turn the bread into a sandwich (craft DC 5) (probably 2 minutes)
3. Polymorph the sandwich (preferably ham with mustard, pepperoni, salami, and jalapenos) into a fuzzy little bunny. (NPC casting 1200 gp) (1 standard action)
4. Cast astral seed (10 minutes)
5. Ritualistically slay yourself with favored method of suicide. Be sure to place your storage crystal next to the sandwich turned bunny. (I prefer to be killed with a dagger to the heart... ) (Approximately 5 rounds)
6. Use mind-switch (the 6th level power) to switch with the rabbit, while in your storage crystal. (1 std action)
7. Metamorph into a troll and smash your storage crystal (now containing the mind of a sandwich). (2 standard actions)
8. Use psychic chirurgery to remove your negative level gotten from committing suicide. (10 minutes)
9. Dismiss your metamorphosis and manifest dispel psionics on yourself (to dispel the polymorph). (2 standard actions)

Congratulations, your ascention to the sublime state of a sandwich took:
23 minutes 6 seconds and costed you 1200.02 gold pieces.


I actually had a person play that with an amusing backstory. They said that they had studied the ancient arts (psionics) for years but while having great adventures they never attained what they truly wanted, heroism. So, their character summoned a noble D'jinn and wished to be made a hero, the D'jinn turned him into a hero...sandwich. Luckily his allies learned of it and managed to partially restore him to normalcy, he is now a flying sub sandwich who often warns people that d'jinn are pricks.

Quick Reply
Cancel
4 years ago  ::  Jul 29, 2009 - 11:11PM #954
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,436

Archangel62 wrote:

I actually had a person play that with an amusing backstory. They said that they had studied the ancient arts (psionics) for years but while having great adventures they never attained what they truly wanted, heroism. So, their character summoned a noble D'jinn and wished to be made a hero, the D'jinn turned him into a hero...sandwich. Luckily his allies learned of it and managed to partially restore him to normalcy, he is now a flying sub sandwich who often warns people that d'jinn are pricks.


Heh.

Quick Reply
Cancel
4 years ago  ::  Jul 29, 2009 - 11:44PM #955
behkat
Date Joined: Jun 10, 2008
Posts: 679

Maxperson wrote:

heh.


Glad you got some amusement out of that. :D

There was a kernel of seriousness to it though, despite the obviously facetious tone I presented it in. All optimizing is performed toward a goal; an intended result; an optimum. There can be no optimizing "in a vacuum," because optimizing is all about effectiveness of its results. Without a goal - a set of parameters - we have nothing by which to assess whether something is optimal.

I'm actually coming to see vonklaude's argument as basically another false dilemma, because in the broader sense of optimizing, rather than the very narrow definition he continues to argue for, "roleplaying motive" is simply another criteria for optimization.

Quick Reply
Cancel
4 years ago  ::  Jul 29, 2009 - 11:45PM #956
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177

Maxperson wrote:

Once again. I'M NOT TALKING ABOUT TRANSITIONARY TIME. That person was probably tired from work, or God knows what else, and that stuff contributed to the "spontaneous trip".


Not always. Unless you can prove that every single person on earth who ever does anything on a whim is, in fact, not doing anything on a whim, I call bullcrap. I know plenty of people who do things on a whim... hell, I threw a New Years party with zero prep time and no idea that I would be throwing it until the day of.

Just because you would not do any of these sorts of things does not mean the whole world plays by your rules.

Quick Reply
Cancel
4 years ago  ::  Jul 30, 2009 - 3:26AM #957
Vaelan
Date Joined: Feb 4, 2004
Posts: 1,031

vonklaude wrote:

If I have a book containing every possible legal 4ed build, one per page, and I open it at a random page, am I guaranteed that the build on that page will be an 'optimised' build, by your definition of optimised?


My definition of the term optimized is meaningless to the discussion. However, if you would like to know just for funsies: every build in the book would be optimized. Optimization is the manipulation of character creation mechanics to produce a desired result. In this case, the desired result was a build unlike the others in the book.


I would like to explain to you why your criticism of other definition(s) of the term 'optimization' is lacking.

The term optimization serves exactly one purpose: it graces the name of a subforum. It is supposed to communicate which kinds of posts go in that subforum. Any post about the practice of manipulating the character creation mechanics, regardless of the end to which you manipulate them, goes there. As such, the definition that you call vague and meaningless is actually ideal in regards to the term's only intended purpose.

Your argument against the common definition is really just you restating the reasons why the word was chosen in the first place. It was intended to be intent-neutral; it was intended to be vague. It was, above all, intended to be nearly useless as a description of people who participate in the forum, to stop people from ranting about those durned optimizers and their min/maxing, powergaming munchkinry, and as a description of the quality of the content found there, to stop people from being so critical of that which is presented that they alienate people and make them post in less appropriate places.


But none of this is actually relevant to the argument that you have presented in regards to the quantity of choices available to people with different motivations.

For the record, I generally agree with your argument, using the nonstandard definition of optimization that you have established in this thread. I don't agree that any change to the Stormwind Fallacy is strictly necessary on those grounds, though, just as I did not believe that the Stormwind Fallacy needed to be changed back when people were commonly misusing it, occasionally in the very ways that you point out.

These problems are not with the Stormwind Fallacy. They are problems with the people who insist upon not taking the time to understand exactly what is being said and/or assume that something more is also being said, a problem that you've seen in this thread, I'm sure. Nothing we do will make the people apply themselves in order to understand or stop them from making crap up whenever they feel like it.

Quick Reply
Cancel
4 years ago  ::  Jul 30, 2009 - 5:13AM #958
vonklaude
Date Joined: Jun 28, 2006
Posts: 929

Vaelan wrote:

My definition of the term optimized is meaningless to the discussion. However, if you would like to know just for funsies: every build in the book would be optimized. Optimization is the manipulation of character creation mechanics to produce a desired result. In this case, the desired result was a build unlike the others in the book.


I'd like to add here on a conciliatory note, that the definition you describe is what I would prefer optimising to be. It is a likeable definition and represents an excellent attitude to the game. It is what I've dubbed elsewhere the open-armed, benevolent version, or the 'process' version, without derogatory intent. I feel that this definition is disturbed by the vast amount of optimising that is done specifically toward the goal of encounter-outcome minimaxing; what Dark lamba acknowledges in this treatise on the subject. TS himself uses optimising interchangeably with minimaxing, and he supplies us with examples from an egregious end of the spectrum that is readily found in Character Optimisation. Maybe we should agree to disagree on one point then? I will resist calling my definition non-standard. I can agree with you that it is not the only available or most likeable definition: but not that it has no (or marginal) currency.

Vaelan wrote:

For the record, I generally agree with your argument, using the nonstandard definition of optimization that you have established in this thread. I don't agree that any change to the Stormwind Fallacy is strictly necessary on those grounds, though, just as I did not believe that the Stormwind Fallacy needed to be changed back when people were commonly misusing it, occasionally in the very ways that you point out.

These problems are not with the Stormwind Fallacy. They are problems with the people who insist upon not taking the time to understand exactly what is being said and/or assume that something more is also being said, a problem that you've seen in this thread, I'm sure. Nothing we do will make the people apply themselves in order to understand or stop them from making crap up whenever they feel like it.


Heck, I do that myself even though I try hard not to Just as you say, the problem is not with the Fallacy, which I think TS restated in different ways but only ever meant one thing by, but with people who assume something more was also being said. I was reacting to that by endeavouring to show how adducing SF in support of a certain argument is faulty.

BTW, I think I have an interesting line on the 'process' definition of optimising that I'll try and write up for exploration at some point. I started on it in responses to Manion.

BTW PBN, I've tried for a rewording of OP as discussed.

vk

Quick Reply
Cancel
4 years ago  ::  Jul 30, 2009 - 1:56PM #959
Solik
Date Joined: Aug 13, 2005
Posts: 3,075

"vonklaude"]However, I can think of an example to show that valencies can vary. Skill Training is strictly better than Skill Focus, but for a roleplay motive Lordling Charles would never bother training Acrobatics, it would ill-fit his lassitude: he just has a knack for it. So Skill Focus can have higher valency for that roleplay motive.


This passage represents a misunderstanding of the positions of those who find no required link between a character's mechanical implementation and its personality.

Here, for instance, you took the word "Training" from the feat as a literal story requirement of possessing the feat. This is a mistake. Even if that is the default flavoring of the feat (a reasonable assumption, although feats don't exactly come with a lot of default flavor as a general rule), it is trivial to refluff the bonus: "Charles was never actually trained in acrobatic techniques, but he's naturally good enough that his skill is similar to lesser-talented folk who have some training." Yet another option would be to supply Charles with a good Dexterity score (if it fits with the rest of the build's needs) and skip the feat altogether. If bonuses are desired, they can be acquired from other places, such as background bonuses (refluffed as a natural knack).

However, I can think of an example to show that valencies can vary. Skill Training is strictly better than Skill Focus, but for a roleplay motive Lordling Charles would never bother training Acrobatics, it would ill-fit his lassitude: he just has a knack for it. So Skill Focus can have higher valency for that roleplay motive.[/quote]
This passage represents a misunderstanding of the positions of those who find no required link between a character's mechanical implementation and its personality.

Here, for instance, you took the word "Training" from the feat as a literal story requirement of possessing the feat. This is a mistake. Even if that is the default flavoring of the feat (a reasonable assumption, although feats don't exactly come with a lot of default flavor as a general rule), it is trivial to refluff the bonus: "Charles was never actually trained in acrobatic techniques, but he's naturally good enough that his skill is similar to lesser-talented folk who have some training." Yet another option would be to supply Charles with a good Dexterity score (if it fits with the rest of the build's needs) and skip the feat altogether. If bonuses are desired, they can be acquired from other places, such as background bonuses (refluffed as a natural knack).

A personality who eschews fire, and is concieved so that it is ineluctably certain that at no future date will she change her mind about that, will not choose a fire power on advancing from one level to the next, even if her next pick must perforce be suboptimal.


This is a nonexistant problem. Fire powers (with the keyword) are not among the list of available options for a spellcaster who is explicitly designed to not use fire magic. The character can still be optimized. Someone who intends to build a spellcaster that does not use fire will more than likely select mechanical options that give bonuses to other types of magic. For example, a wizard might choose Orb of Deception and focus on illusion spells. A sorcerer might choose feats that improve damage for lightning spells.

These themes can be, and are consistently, optimized.

Despite this, I find your assertion of the character's conception to be rather contrived. Rydia in Final Fantasy IV (US II) was afraid of fire and would not learn to cast the spells. At a certain point in the game, the use of fire was required for the heroes to be able to continue and be victorious. She was forced to overcome her fears and cast the spell anyways. She held onto her distaste for fire -- she is the only example in the history of Final Fantasy (that I'm aware of) who learns Fire spells after the other elements as she gains levels. If a player wants their character to develop in this manner, they can do so, and it doesn't violate any tenets of roleplaying as long as the resulting story is believable.

It is easy to find examples of valency between roleplaying and mechanical build. Or in the case of sailboats, if I love klinker built monohulls, and loathe fibreglass cats, I'm not going to give up my klinker built just because the cat is the better sailing boat.


That's going to depend significantly on other factors for most people, including how much their life is or is not at stake by the particular object in question. I love chocolate, but if I develop diabetes, I think I'll be sufficiently encouraged to give it up without, y'know, violating my personal character. Furthermore, you can still optimize a klinker built monohull to work as good as it can be made to work.

Quick Reply
Cancel
4 years ago  ::  Jul 31, 2009 - 5:12AM #960
vonklaude
Date Joined: Jun 28, 2006
Posts: 929

Solik wrote:

This passage represents a misunderstanding of the positions of those who find no required link between a character's mechanical implementation and its personality.

Here, for instance, you took the word "Training" from the feat as a literal story requirement of possessing the feat. This is a mistake. Even if that is the default flavoring of the feat (a reasonable assumption, although feats don't exactly come with a lot of default flavor as a general rule), it is trivial to refluff the bonus: "Charles was never actually trained in acrobatic techniques, but he's naturally good enough that his skill is similar to lesser-talented folk who have some training." Yet another option would be to supply Charles with a good Dexterity score (if it fits with the rest of the build's needs) and skip the feat altogether. If bonuses are desired, they can be acquired from other places, such as background bonuses (refluffed as a natural knack).


Isn't this the refluffing argument? Take my hairy dwarven barbarian who Charges, he could be a refluffed hairless elven warlock who teleports, but nonetheless I am entitled to not refluff and play the fluff as written. Surely!?

wrecan wrote:

some roleplaying concepts and some optimizing concepts are incompatible.


Agreed.



vk

Quick Reply
Cancel
Page 96 of 101  •  Prev 1 ... 94 95 96 97 98 ... 101 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing