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Switch to Forum Live View Update to the Stormwind Fallacy
4 years ago  ::  Jul 19, 2009 - 12:33PM #61
Dragoncat
  • Hero Craftsman Gold Medalist
Date Joined: Oct 19, 2004
Posts: 1,727
I have never seen an argument from the roleplayer side that justifies why their choices achieve "true roleplaying" any more than another.

Once again, the sword and mace? Depends completely on the character. If the player wishes the character to be revealed an oathbreaker, than use the mace he might. If the player wishes the character to be stubborn to the point of willingly falling in battle to keep his oath, then the sword keeps swinging.

Saying, though, that "a roleplayer will use the sword" is steaming pile of bulette dung.

There is no "true way a character should be played". Acting like a character with a flail is somehow superior to a character with a better weapon is completely false. Yes, you can have a character pledged to the Way of the Ball on a Chain, but so too could you have an equally interesting character who follows the Way of the Shinier Weapon. Every argument against this assumes that the optimizer has a ridiculous character concept to merit his abilities.

Why?

What's wrong with a swordsman who is, how dare I suggest this, actually damn good at using a sword? What's amiss with a soldier who risks his life on a daily basis to do everything he can to be stronger, to keep his friends and himself alive?

A character's power and a character's story and development are completely different. Properly done, I would say that adventuring sorts should be more interested in power. Can you make a character that isn't? Certainly. But don't try to claim that being weaker makes your character any "truer to roleplay" than another. How well you play your character, create your story, and make your PC come alive is dependent on you and you alone, and no stat, feat, or skill will change that.
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4 years ago  ::  Jul 19, 2009 - 1:24PM #62
Nautilus
Date Joined: Jan 4, 2007
Posts: 1,674
Whatever the SF's precise definition is, it's usually invoked to support the claim that an efficiently optimised character doesn't have to be run as a "nothing". This makes sense. Optimisation only kills roleplaying if you consider roleplaying has to involve penalisation at some point.

Truth is, when creating a character, most of us gravitate towards a compromise between concept and mechanics. Take our bookish warlock. The player running her has choices as to how she'll be made 'bookish'. She could just be declared to be that way, without mechanical support. She could be given the Linguist feat; any of the Arcana, Nature or Religion skills; a high Intelligence, possibly with an Int-boosting race; or even a wizard multiclass.

Just as the concept influences the mechanics, the mechanics can influence the concept. If the warlock has the Linguist feat, it would make sense for her to have high Charisma, so she can negotiate with monsters. The warlock's now not only bookish, but skilled at getting her own way in parleys. Different players developing a bookish warlock will each come up with a different character, all of them perfectly valid and roleplayable.

As for the sword-wielder swearing an oath to use nothing but a longsword, it will be obvious to any character with the slightest knowledge of the world that this is colossally stupid. Conceivably, this PC might let his friends die because he refused to pick up a bow and shoot a dragon that was flying out of reach. A player who insists that his PC uses nothing but the family longsword, regardless of consequences, is actually doing a far worse job of roleplaying than one whose PC sees the consequences and is convinced to change his mind. Again, PC behaviour involves a compromise between their personality & goals, and what's good for their party's survival.
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4 years ago  ::  Jul 19, 2009 - 1:35PM #63
Crimson_Lancer
Date Joined: Jun 18, 2003
Posts: 6,546
What Dragoncat said, and that is also the reason the Stormwind Fallacy is still as applicable today as it has ever been. Giving yourself parameters makes an interesting character, but Optimizing within those parameters doesn't make you any less of a Roleplayer. That is what the Stormwind Fallacy attempts to convey. Taking Linguist 5 times doesn't make you a better Roleplayer, and choosing Weapon Expertise doesn't make you any less of a Roleplayer.
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4 years ago  ::  Jul 19, 2009 - 1:35PM #64
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,434

Nautilus wrote:

Whatever the SF's precise definition is, it's usually invoked to support the claim that an efficiently optimised character doesn't have to be run as a "nothing". This makes sense. Optimisation only kills roleplaying if you consider roleplaying has to involve penalisation at some point.


I don't think anyone here is saying that optimization kills roleplaying. We're discussing whether or not you can always optimize or pick the optimal choice and be consistent with your character's roleplay, and I say no. There are just too many things that will conflict with your chosen roleplay if you always optimize.

Truth is, when creating a character, most of us gravitate towards a compromise between concept and mechanics. Take our bookish warlock. The player running her has choices as to how she'll be made 'bookish'. She could just be declared to be that way, without mechanical support. She could be given the Linguist feat; any of the Arcana, Nature or Religion skills; a high Intelligence, possibly with an Int-boosting race; or even a wizard multiclass.

Just as the concept influences the mechanics, the mechanics can influence the concept. If the warlock has the Linguist feat, it would make sense for her to have high Charisma, so she can negotiate with monsters. The warlock's now not only bookish, but skilled at getting her own way in parleys. Different players developing a bookish warlock will each come up with a different character, all of them perfectly valid and roleplayable.


Several good points here.

As for the sword-wielder swearing an oath to use nothing but a longsword, it will be obvious to any character with the slightest knowledge of the world that this is colossally stupid. Conceivably, this PC might let his friends die because he refused to pick up a bow and shoot a dragon that was flying out of reach. A player who insists that his PC uses nothing but the family longsword, regardless of consequences, is actually doing a far worse job of roleplaying than one whose PC sees the consequences and is convinced to change his mind. Again, PC behaviour involves a compromise between their personality & goals, and what's good for their party's survival.


And this is just flat out wrong. Such oaths are part and parcel of fantasy and roleplay. Will people always take an oath like that? No. Perhaps even rarely, but it absolutely is not a worse job or roleplay than one who changes his mind. Especially when the oath is one that he believes will cost him his very soul if he breaks it.

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4 years ago  ::  Jul 19, 2009 - 1:39PM #65
Crimson_Lancer
Date Joined: Jun 18, 2003
Posts: 6,546

Maxperson wrote:

I don't think anyone here is saying that optimization kills roleplaying. We're discussing whether or not you can always optimize or pick the optimal choice and be consistent with your character's roleplay, and I say no. There are just too many things that will conflict with your chosen roleplay if you always optimize.


This is why you set parameters for your Character Concept, because those parameters define him. Going outside of those parameters simply to gain a small bonus is A) Stupid, and B) Unnecessary. You are no longer Building your Character Concept at that point, you are Building a very large Equation that deals damage.

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4 years ago  ::  Jul 19, 2009 - 2:13PM #66
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177

Maxperson wrote:

And this is just flat out wrong. Such oaths are part and parcel of fantasy and roleplay. Will people always take an oath like that? No. Perhaps even rarely, but it absolutely is not a worse job or roleplay than one who changes his mind. Especially when the oath is one that he believes will cost him his very soul if he breaks it.


In that same vein, however, the breaking of oaths is also part and parcel to fantasy and roleplay. Moreover, it serves to potentially extend roleplaying options if the character chooses to break his oath. How does he make amends? Does he decide to take back up the oath? Does the breaking of the oath haunt him?

In that sense, even if it seems like the choice isn't roleplay, it can be depending on how the player wishes to develop his character.

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4 years ago  ::  Jul 19, 2009 - 2:22PM #67
Cartigan
Date Joined: Mar 24, 2007
Posts: 803

vonklaude wrote:

My bookish character goes into a combat heavy adventure because it is thrust upon her to be a hero. She would rather be back in her library, but her sense of morality won't let her stand by while others suffer.


Then she wouldn't be foolish enough to learn things that arn't beneficial to her actual task. Asserting that a "bookish" character forced into traveling would take a suboptimal feat to be true to roleplaying would inherently not be true to roleplaying because a bookish character either (a) wouldn't be adventuring or (b) would decide to learn something useful.

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4 years ago  ::  Jul 19, 2009 - 2:45PM #68
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,434

Cartigan wrote:

Then she wouldn't be foolish enough to learn things that arn't beneficial to her actual task.


Uh, yeah, she would. Adventure isn't everything, and while she might or might not learn combat things, she would definately still learn bookish things.

Asserting that a "bookish" character forced into traveling would take a suboptimal feat to be true to roleplaying would inherently not be true to roleplaying because a bookish character either (a) wouldn't be adventuring or (b) would decide to learn something useful.


Absolutely wrong.

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4 years ago  ::  Jul 19, 2009 - 2:51PM #69
vonklaude
Date Joined: Jun 28, 2006
Posts: 929

Cartigan wrote:

Then she wouldn't be foolish enough to learn things that arn't beneficial to her actual task. Asserting that a "bookish" character forced into traveling would take a suboptimal feat to be true to roleplaying would inherently not be true to roleplaying because a bookish character either (a) wouldn't be adventuring or (b) would decide to learn something useful.


Maxperson addresses this and I agree with him. No one here is saying that it isn't possible to optimise and roleplay. Some (like me!) are saying that if you put roleplay first then you will at times hit conflicts between optimisation and roleplaying that have to be resolved one way or the other. Few, maybe none, are denying that when it comes down to it, each player is allowed to roleplay their character in whatever way they are happy with.

There's even a line of thought (you can blame Solik for this) that says that if I choose a bookish character, then Linguist is actually an optimal choice!

-vk

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4 years ago  ::  Jul 19, 2009 - 3:11PM #70
Decivre
Date Joined: Apr 7, 2007
Posts: 6,177

vonklaude wrote:

Maxperson addresses this and I agree with him. No one here is saying that it isn't possible to optimise and roleplay. Some (like me!) are saying that if you put roleplay first then you will at times hit conflicts between optimisation and roleplaying that have to be resolved one way or the other. Few, maybe none, are denying that when it comes down to it, each player is allowed to roleplay their character in whatever way they are happy with.

There's even a line of thought (you can blame Solik for this) that says that if I choose a bookish character, then Linguist is actually an optimal choice!

-vk


Sure it is. Anytime you focus your character toward some concept, it's optimization... whether that's to get the highest attack bonus for combat, or getting to the ability to speak every language of game. Even taking prerequisite feats and such so you can get a specific feat/paragon path/epic destiny is optimizing.

I think the problem with the idea that roleplay and optimization will sometimes contrast is the fact that you could potentially roleplay just about any character decision. We humans are such tempestuous and flighty beings, and fantasy renditions thereof (or even of similar races) cannot be expected to be less so. When we in the real world are so capable of breaking oaths and doing things that technically go against our nature, why should we believe that fictional renditions of us would do less than the same.

If you think about it, the 3.5 blackguard prestige class is a perfect example of why optimization and roleplay are never against one another. A character who transitions from paladin to blackguard literally has to completely swap his alignment from one side of the coin to the other in the course of a single level (lest he take some intermediary class). By the idea that a contrary decision isn't roleplay, you can never become a blackguard and roleplay the whole time. You theoretically have to "break roleplay" to become one.

What seems like a decision made without roleplay may in fact be a decision that goes with roleplay. It's through these sorts of decisions that Anakin Skywalker murdered Mace Windu and became Darth Vader... or Yusuke Yurimeshi jumped out in front of a car to save a child's life. Real people often do things that go against everything they stand for... that's often the reason people who continue to stand for something seem so grand to us.

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