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Flag Dragoncat July 29, 2009 2:24 PM PDT

Maxperson wrote:

They change over time, through roleplay(I'm only discussing game people at the moment). If there was no roleplayed change, then it is horrible roleplay to just pick some power that makes no sense for the character over a lesser power that does.


But we're back to the false dichotomy.

The bad roleplaying isn't linked to optimization, it is linked to not justifying what you do, the choices you make.

In turn, the fighter build you posted would be horrible roleplaying if it had no reason for counterspell or nimble fingers, but just slapped feats without a care and called it a character.

AND THAT'S WHAT STORMWIND IS ALL ABOUT.

You can roleplay an unoptimized build, you can roleplay an optimized one. What matters is how well you roleplay, not the numbers on your sheet. The two are independent means by which you translate your character concept onto the table, i.e. talking the talk and walking the walk.

If you showed up with the abysmal fighter and tried to roleplay a master swordsman, your character concept would be out of sync with your statistics no matter how well you roleplay the dashing blade adept. Likewise, if you showed up with a perfect build, but you roleplayed in a way that made you seem cowardly or pathetic, rather than the perfect fighter you were supposed to be, the concept and your roleplaying would conflict.

Of course, you could also have a terrible build and poor roleplaying for your supposed Professional Badass, and that would be bad all around. Or you could have your character optimized exactly for the concept AND roleplay him masterfully, and that would be the best thing possible.

Your character concept should translate well onto your sheet and through your actions. Thus, you should be optimized to a degree with which you feel comfortable acting as your character*, and act in a way that is supported by your statistics**.

*In other words, be able to do what you want to do. If you want to play a fire based character, be able to chuck fire. This doesn't mean you should be perfect, but you should be able to back up your roleplaying. In other words, if you call yourself a master swordsman, your character should know which end goes in the other man.

**Likewise, you should roleplay in an appropriate manner. If the character has a crippling intelligence score and that is part of his concept, you shouldn't be writing academic journals in the middle of combat. Likewise, if you are constantly in the middle of combat and your close friends rely on your combat potential, perhaps you should actually give a damn about being effective in life or death situations, not studying Old Eladrin.



Roleplaying and optimization are separate, but work best when they synergize together to make the character concept come alive.

Flag Maxperson July 29, 2009 2:25 PM PDT

PBN wrote:

Two things:
1) I feel your response to be subjective. You again stated YOUR motivation. Although you, or perhaps I, may not be able to see other motivation behind such a build does NOT make that motivation impossible.


I'm very good at looking at things from other points of views, and I still can't see a motivation for the deliberate making of that build that isn't one of designing a non-optimized character.

2) from the emphasized portions, shall I take it that you do NOT believe that any legal build can be arrived at through "role-playing"? (quoted, as I have already expressed my dislike of the phrasing)


You can arrive at a legal build through roleplaying. If as part of my vision for my nimble fingered rogue, I picked nimble fingers the feat(rather than just describing it), I have optimized that build for roleplay. Same goes if he was brought up to be highly independant and of strong will and I gave him iron will. In those instances, the feats and representative bonuses go hand in hand with the roleplay motivation for creating the character.

Flag Maxperson July 29, 2009 2:32 PM PDT

Dragoncat wrote:

But we're back to the false dichotomy.

The bad roleplaying isn't linked to optimization, it is linked to not justifying what you do, the choices you make.


A nonsensical justification is not roleplaying.

In turn, the fighter build you posted would be horrible roleplaying if it had no reason for counterspell or nimble fingers, but just slapped feats without a care and called it a character.


I said it had no roleplaying motivation

You can roleplay an unoptimized build, you can roleplay an optimized one. What matters is how well you roleplay, not the numbers on your sheet. The two are independent means by which you translate your character concept onto the table, i.e. talking the talk and walking the walk.


This does not mean that there is no link between the two. Stormwind does not address that.

If you showed up with the abysmal fighter and tried to roleplay a master swordsman, your character concept would be out of sync with your statistics no matter how well you roleplay the dashing blade adept. Likewise, if you showed up with a perfect build, but you roleplayed in a way that made you seem cowardly or pathetic, rather than the perfect fighter you were supposed to be, the concept and your roleplaying would conflict.


Not the point. The object of the fighter exercise is whether or not it is possible to make an unoptimized build. That's it.

Roleplaying and optimization are separate, but work best when they synergize together to make the character concept come alive.


I agree.

Where I don't agree with you, is where you say that someone can roleplay one way, then take a feat or power that is completely inappropriate for that roleplay, and then justify it and have it be good roleplay. It's not going to be good roleply. It's going to be a lame duck justification and poor roleplay.

Flag Decivre July 29, 2009 2:33 PM PDT

vonklaude wrote:

Your process argument is a neat effort to ensure C is empty. Decivre makes it too. Imagine for my 3rd level Ranger R, I have a book containing all possible 4th level versions of him, one per page. What you seem to be saying is that if I open that book at a random page and find a build R', then provided the correct conditions apply to me, R' will be guaranteed to be an optimised build. Is this correct?

vk


We're not trying to empty column C. We're trying to show you that you don't understand what column C actually has in it. Optimization is a character-building thought exercise, and one that can be used to create a build for any purpose. You can do so completely unhindered, using all of the rules available to you from every book released... or you can do so to limited parameters, using certain rules that fit those parameters, and making sure your numbers fit those parameters. You can do so to any given goal, purpose or function. If you can conceive of it, you can optimize toward it.

You seem to be under the impression that optimization is a binary factor, when it isn't. What denotes a build to be optimized depends on the parameters set when you built it. For instance, most people agree that eladrin, humans, deva and perhaps even doppelgangers make great wizards... but dragonborn do not. However, does that mean that you cannot make an optimized dragonborn wizard? Of course you can, and it will be the most optimized dragonborn wizard you will design.

That's just it, people set different goals and approaches to optimization, and those goals and approaches could come very near to nigh-infinite. Any given build may be the solution to an optimization problem, and we won't know that until the optimization problem presents itself.

Flag PBN July 29, 2009 2:35 PM PDT

Maxperson wrote:

I'm very good at looking at things from other points of views, and I still can't see a motivation for the deliberate making of that build that isn't one of designing a non-optimized character.

2) from the emphasized portions, shall I take it that you do NOT believe that any legal build can be arrived at through "role-playing"? (quoted, as I have already expressed my dislike of the phrasing)


You can arrive at a legal build through roleplaying.


NOTE:
I specifically used the all-inclusive ANY in my question. The first portion does answer it. You go on to use the indefinite A.

Flag Decivre July 29, 2009 2:39 PM PDT

Maxperson wrote:

They change over time, through roleplay(I'm only discussing game people at the moment). If there was no roleplayed change, then it is horrible roleplay to just pick some power that makes no sense for the character over a lesser power that does.


Not necessarily. Some people are very whimsical, and can change who they are on a dime. Is it therefore impossible to roleplay such people? Moreover, much of what goes into how or why we change is never spoken aloud... sometimes it's as simple as self-contemplation. How much internal monologue must a player speak to his playgroup before he's allow to make a character transition? Are internal monologues required at your gametable?

Maxperson wrote:

Er, no. Your uncle didn't just spontaneously make that decision out of the blue. It took him time.


Yeah. According to him, he read about metallurgy in a newspaper article and immediately decided he wanted to do that instead of psychiatry. I'm sure that took him a couple minutes.

Flag Maxperson July 29, 2009 2:43 PM PDT

PBN wrote:

NOTE:
I specifically used the all-inclusive ANY in my question. The first portion does answer it. You go on to use the indefinite A.


I don't think that any legal build can be arrived at through roleplay, but any legal build can be roleplayed. I could take that build I made and roleplay it, but I couldn't arrive at it through roleplay is my motivation.

Flag Maxperson July 29, 2009 2:44 PM PDT

Decivre wrote:

Yeah. According to him, he read about metallurgy in a newspaper article and immediately decided he wanted to do that instead of psychiatry. I'm sure that took him a couple minutes.


And I'm equally sure there were other long term factors involved, whether he realized them or not.

Flag behkat July 29, 2009 2:52 PM PDT

Maxperson wrote:

Okay. I'm making a 3ed 1st level human fighter with a 10 dex and a 10 int. For my 1st level and human feats, I'm going to take improved counterspell and nimble fingers. For my fighter bonus feat, I'm taking combat reflexes. I'll put my 3 skill points into concentration. I have no roleplaying purpose for this character. He can't cast spells, so his improved counterspell is useless. He's not trained in open locks or disable device, so his nimble fingers are useless. His 10 dex gives him 0 bonus attacks of opportunity from his combat reflexes and he has absolutely no need to ever make a concentration check. How is this legal build optimized?

My vote is no, by the way.


That build looks solidly optimized to support your "no" position. :P

Flag wrecan July 29, 2009 2:56 PM PDT

PBN wrote:

Can any legal build in DnD be considered "optimized"?


I also vote yes.

Even builds lacking Weapon Focus can be considered optimized if the optimization concept is "Create a character with X, Y, and Z (and more) traits who does not take the Weapon Focus.

You can define optimization by basically stating "Create the optimal character that has the following stats:"

People don't seem to realize that optimization is simply a character building design goal that requires parameters. The parameters then shape the build and there's no limit on what the parameters might be as long as they allow you build a rules-compliant character.

Even Pun-Pun, the quintessential theoretical optimal character, was given parameters. Pun-Pun was created with the idea of creating a character with unlimited abilities and powers at the lowest level possible. Those are parameters. They are incredibly broad ones, but they are parameters nonetheless.

So, yes. My belief is that any legal build can be optimal. Any legal build can be roleplayed. The only issue is whether your character's build is optimal for the parameters you possess, and whether you're roleplaying a character you want to play.

Flag PBN July 29, 2009 2:57 PM PDT

Maxperson wrote:

I don't think that any legal build can be arrived at through roleplay, but any legal build can be roleplayed. I could take that build I made and roleplay it, but I couldn't arrive at it through roleplay is my motivation.


Although this, in my opinion, is still subjective - it stands in counter to VKs premise:
Any build can be arrived at through "role-play" (unless it's changed and I missed it)

edited: had wrong post quoted

Flag PBN July 29, 2009 3:01 PM PDT

PBN wrote:

Can any legal build in DnD be considered "optimized"?


Yes: 2 (wrecan, PBN)
No: 2 (Maxperson, Solik)

Flag vonklaude July 29, 2009 3:08 PM PDT

Dragoncat wrote:

The bad roleplaying isn't linked to optimization, it is linked to not justifying what you do, the choices you make.

...

You can roleplay an unoptimized build, you can roleplay an optimized one. What matters is how well you roleplay, not the numbers on your sheet. The two are independent means by which you translate your character concept onto the table, i.e. talking the talk and walking the walk.


Dragoncat just FYI my argument is not one that says that you cannot roleplay an optimised build. It says this

A is the set of every legal build in D&D
B is the set of every optimised legal build in D&D
C is the set of every unoptimised legal build in D&D
D is the set of all B that can be roleplayed and all C that can be roleplayed.

Unless C is empty, or no build contained in C can be roleplayed, then D is necessarily larger than B.

It shows that there are builds that can be roleplayed that are not optimised builds. As Solik pointed out, this is a tiny victory for roleplayers in that they can truthfully claim that they have more build options (but not that those options are worth having, or make them better roleplayers!)

Unless you can show (and by God, people are trying) that either

1) C is empty; or
2) Builds in C cannot be roleplayed;

then the argument is true.

Note that this is not a subjective argument, it does not matter what one player might do: this argument references the complete set of all possible players.

vk

Flag vonklaude July 29, 2009 3:13 PM PDT

PBN wrote:

Yes: 2 (wrecan, PBN)
No: 2 (Maxperson, Solik)


Put me down for No.

vk

Flag Decivre July 29, 2009 3:14 PM PDT

Maxperson wrote:

And I'm equally sure there were other long term factors involved, whether he realized them or not.


Actually, no. He had never really heard of the science of metallurgy before, and the article was apparently very insightful to him. He thought it was an amazing science field, and decided to jump on board. He actually misses his career as a psychiatrist, but loves metallurgy.

Believe it or not, people aren't all alike in all ways. We have a lot of similarities, but we all approach life in different ways. Hell, I can't imagine the thought of committing suicide, but there are people everyday who prove me wrong. You may like to think that people change gradually over time, but it's not going to apply to the human race as a whole.

Everybody is unique, just like everybody else.

Flag Dragoncat July 29, 2009 3:20 PM PDT

Maxperson wrote:

Where I don't agree with you, is where you say that someone can roleplay one way, then take a feat or power that is completely inappropriate for that roleplay, and then justify it and have it be good roleplay. It's not going to be good roleply. It's going to be a lame duck justification and poor roleplay.


See, this all comes down to the two mistresses of gaming.

On the one hand, you've got the story. She's a fine lass, a bit delicate, but a dream wrapped in silk and satin. You want to craft the character, play the role, be alive within the tale as you spin your fated web.

On the other, you have to not die. War, she's a hard one, with boots that can punch through solid steel, but she'll take you for a ride you'll never forget. Because this is a combat game, and your party is relying on you, sometimes that thematic but weak choice isn't going to keep the party alive. And when the party falls, the story usually goes under.


So the problem that comes up is thinking that roleplaying is a perfect justification for everything, and that the role always comes first. Because sometime the kender thief, the weakling tank, or the incompetent wizard who immolates half the party sometime just don't jive with the group.

Yes, it's roleplaying, but sometimes the party has to roleplay their interactions with the character as well. And when their lives are on the line, bringing a dead weight into battle isn't good roleplaying on their parts.


So roleplaying isn't all there is to it. And that's the point. There are many ways to play, and it all comes down to the group.

Flag PBN July 29, 2009 3:27 PM PDT

vonklaude wrote:

Dragoncat just FYI my argument is not one that says that you cannot roleplay an optimised build. It says this

A is the set of every legal build in D&D
B is the set of every optimised legal build in D&D
C is the set of every unoptimised legal build in D&D
D is the set of all B that can be roleplayed and all C that can be roleplayed.

Unless C is empty, or no build contained in C can be roleplayed, then D is necessarily larger than B.

It shows that there are builds that can be roleplayed that are not optimised builds. As Solik pointed out, this is a tiny victory for roleplayers in that they can truthfully claim that they have more build options (but not that those options are worth having, or make them better roleplayers!)

Unless you can show (and by God, people are trying) that either

1) C is empty; or
2) Builds in C cannot be roleplayed;
vk


apparently it has changed, since - and there is another crossover in the above.
D is indeed larger (containing more elements) provided that you believe (as I do) that any build can be roleplayed (this is, by definition)
However, it does not lead to the victory you reference above
"they can truthfully claim that they have more build options ". Build options refer to creating the build, not playing the build. Unless of course you mean to imply that an optimizer can't play an unoptimized build (which is patently false).

To correctly compare you must be consistent in what you are comparing.

Flag vonklaude July 29, 2009 3:32 PM PDT

Dragoncat wrote:

Yes, it's roleplaying, but sometimes the party has to roleplay their interactions with the character as well. And when their lives are on the line, bringing a dead weight into battle isn't good roleplaying on their parts.


A skilled player makes better use of whatever materiel they have. For example, 3.5 clerics. Playing a strictly weaker cleric build I invariably brought more to the table in terms of not dying than a specific other player.

Solik suggested that the real point is that there is not strong valency between roleplay and mechanics, so whatever you want to roleplay you can slide along onto effective mechanics.

However, I can think of an example to show that valencies can vary. Skill Training is strictly better than Skill Focus, but for a roleplay motive Lordling Charles would never bother training Acrobatics, it would ill-fit his lassitude: he just has a knack for it. So Skill Focus can have higher valency for that roleplay motive.

Only when you make the definition of optimising indistinguishable from that of roleplaying, do you get wrecan and decivre's arguments. Stormwind clearly differentiates them, he just says that optimising does not preclude roleplaying.

vk

Flag wrecan July 29, 2009 3:37 PM PDT

vonklaude wrote:

Only when you make the definition of optimising indistinguishable from that of roleplaying, do you get wrecan and decivre's arguments.


I do distinguish optimization and roleplaying. Optimization concerns determining a mechanical build for one's character concept. Roleplaying concerns describing a personality built for one's character concept.

These are quite distinct. They just don't conform to the theory you've been aching to reveal to us.

Flag vonklaude July 29, 2009 3:38 PM PDT

PBN wrote:

apparently it has changed, since - and there is another crossover in the above.
D is indeed larger (containing more elements) provided that you believe (as I do) that any build can be roleplayed (this is, by definition)
However, it does not lead to the victory you reference above
"they can truthfully claim that they have more build options ". Build options refer to creating the build, not playing the build. Unless of course you mean to imply that an optimizer can't play an unoptimized build (which is patently false).

To correctly compare you must be consistent in what you are comparing.


Good point, I should say something like 'while they are roleplaying and not optimising, they have more build options', or 'unless optimisers stop optimising' etc. Which is better? Or a third?

Contrary to what others seem to fear, I feel that this conclusion supports a more open-armed practice of optimisation, along the lines you propose in your definition of it. It urges you to sometimes think of motives other than minimaxing.

vk

Flag Decivre July 29, 2009 3:40 PM PDT

vonklaude wrote:

Only when you make the definition of optimising indistinguishable from that of roleplaying, do you get wrecan and decivre's arguments. Stormwind clearly differentiates them, he just says that optimising does not preclude roleplaying.

vk


Bullcrap. There is a HUGE difference between optimizing and roleplaying... akin to the difference between building a sailboat and sailing. Stormwind differentiates them in virtually the same manner we do... you just seem intent on changing the definitions for some as-of-yet unrevealed motive having to do with your initial statement.

Flag vonklaude July 29, 2009 3:44 PM PDT

wrecan wrote:

I do distinguish optimization and roleplaying. Optimization concerns determining a mechanical build for one's character concept. Roleplaying concerns describing a personality built for one's character concept.

These are quite distinct. They just don't conform to the theory you've been aching to reveal to us.


A personality who eschews fire, and is concieved so that it is ineluctably certain that at no future date will she change her mind about that, will not choose a fire power on advancing from one level to the next, even if her next pick must perforce be suboptimal.

It is easy to find examples of valency between roleplaying and mechanical build. Or in the case of sailboats, if I love klinker built monohulls, and loathe fibreglass cats, I'm not going to give up my klinker built just because the cat is the better sailing boat.

vk

Flag Decivre July 29, 2009 3:45 PM PDT

vonklaude wrote:

Good point, I should say something like 'while they are roleplaying and not optimising, they have more build options', or 'unless optimisers stop optimising' etc. Which is better? Or a third?

Contrary to what others seem to fear, I feel that this conclusion supports a more open-armed practice of optimisation, along the lines you propose in your definition of it. It urges you to sometimes think of motives other than minimaxing.

vk


Again, you still have to prove a need for motives other than minmaxing. Not only have you failed to prove that there are instances where one cannot minmax in order to achieve a character concept, but you have also failed to prove that a person cannot simultaneously care both about optimization and roleplay (which is a cornerstone of your argument). Until you do, you haven't reached any conclusion at all near your original intended goal.

Flag wrecan July 29, 2009 3:47 PM PDT

vonklaude wrote:

A personality who eschews fire, and is concieved so that it is ineluctably certain that at no future date will she change her mind about that, will not choose a fire power on advancing from one level to the next.


So what? All that means is that some roleplaying concepts and some optimizing concepts are incompatible.

Flag Decivre July 29, 2009 3:48 PM PDT

vonklaude wrote:

A personality who eschews fire, and is concieved so that it is ineluctably certain that at no future date will she change her mind about that, will not choose a fire power on advancing from one level to the next, even if her next pick must perforce be suboptimal.

It is easy to find examples of valency between roleplaying and mechanical build.

vk


Your theory is somewhat sound here, but you have to give us a specific instance where this is true. At what level and class are we talking that a person gets to choose between such options? We have to see these powers before we can gauge if one is definitely suboptimal. Part of optimization is finding ways to capitalize on what would normally seem like a suboptimal choice, in an optimal way.

Moreover, no person is "ineluctable". People can change.

Flag DaidojiTaidoru July 29, 2009 3:56 PM PDT

PBN wrote:

Yes: 2 (wrecan, PBN)
No: 2 (Maxperson, Solik)


Put me down as Yes. If on the other hand there is a minimum standard of optimization that exists I also claim that no one currently posting in this thread is qualified to determine it.

vonklaude wrote:

A personality who eschews fire, and is concieved so that it is ineluctably certain that at no future date will she change her mind about that, will not choose a fire power on advancing from one level to the next, even if her next pick must perforce be suboptimal.

It is easy to find examples of valency between roleplaying and mechanical build. Or in the case of sailboats, if I skipper klinker built monohulls, and loathe fibreglass cats, I'm not going to give up my klinker built just because the cat is the better sailing yacht.

vk


Boat choice isn't sailing. Boat choice isn't boat building. Boat choice determines how you should build a boat and sail it, but just because you want a sail boat doesn't mean you can build it or sail it.

Character concept is not roleplaying. Character concept is not optimization. Character concept determines how you should build your character and play it, but it doesn't mean you can optimize or roleplay.

You have 3 things. One of which leads to the other 2, but they are 3 distinct things.

Flag Archangel62 July 29, 2009 4:00 PM PDT

Maxperson wrote:

If the "bad" choice is the better roleplaying choice, then it's not really a bad choice. Say if the "worse" power was a fire power for a fire themed character and the "great" choice was a power that was not elemental in nature(so it couldn't be reflavored into fire) and made absolutely no roleplay sense for the character. In that case, choosing the optimal power is bad roleplaying.


Ah, but once again you seem to be arguing that the choice is inherently a matter of roleplay or optimization. My argument says that the two choices are roleplay neutral, regardless of what the person is making concept wise we assume that with refluffing or something similar that it works very well for any and all concepts. My argument talks about it in terms of roleplay neutrality, in that case it seems like a person is choosing the stronger choice when either one will work for their concept. This would seem fine for roleplay purposes and makes sense as optimization.

Not to mention that you seemed to ignore the underlying point I had, IE that roleplay does not, and should not, mean hamstringing a character. If we say that somehow a character is better roleplayed if it's weak then that seems kind of stupid. A bad roleplayer won't magically become a great one because you give him a character that has the highest stat of 9 and feats and powers chosen by dartboard. Nor will a great roleplayer become a bad one if given a character that has the lowest stat of 20 and their feats are chosen by spreadsheet and charop geniuses.

Flag Decivre July 29, 2009 4:08 PM PDT

vonklaude wrote:

It is easy to find examples of valency between roleplaying and mechanical build. Or in the case of sailboats, if I love klinker built monohulls, and loathe fibreglass cats, I'm not going to give up my klinker built just because the cat is the better sailing boat.

vk


Which is irrelevant to both sailing and building... you're talking about personal preference in boats. Unless there is something you can achieve in a klinker-built monohull that you cannot do in a fibreglass cat, then there is no particular reason outside of your personal tastes to pick the monohull over the cat, now is there?

Optimization is a lot like boat building... you can try to build the fastest, or the most durable, or the most sleek, or one that has a specific specialized function. Whether you build them good or not has nothing to do with whether you sail them good.

Flag Maxperson July 29, 2009 6:50 PM PDT

behkat wrote:

That build looks solidly optimized to support your "no" position. :P


heh.

Flag Maxperson July 29, 2009 6:51 PM PDT

PBN wrote:

Although this, in my opinion, is still subjective - it stands in counter to VKs premise:
Any build can be arrived at through "role-play" (unless it's changed and I missed it)

edited: had wrong post quoted


I thought it was any build can be roleplayed, but not any build could be optimized. I could be wrong, though, it was MANY pages ago :P

Flag Maxperson July 29, 2009 6:55 PM PDT

Decivre wrote:

Actually, no. He had never really heard of the science of metallurgy before, and the article was apparently very insightful to him.


That doesn't actually mean anything. There were probably many other factors outside of metals that factored into it. Happiness in the current carreer, etc. Mid life stuff. Things don't happen *poof* with absolutely no other factors unless someone is mentally unbalanced.

Flag Decivre July 29, 2009 9:59 PM PDT

Maxperson wrote:

That doesn't actually mean anything. There were probably many other factors outside of metals that factored into it. Happiness in the current carreer, etc. Mid life stuff. Things don't happen *poof* with absolutely no other factors unless someone is mentally unbalanced.


Well, considering that he was 28 at the time (he did just finish medical school to become a psychiatrist, after all), loved his job, and passed his required stress exam to maintain his job as a psychiatrist (psychiatrists have to see psychiatrists to keep their license), I just don't think you realize that people don't have to be as static as you seem to want them to be.

You're right, there was a huge factor in him changing his job... that newspaper article. That was what it took for him to decide that there was a career far more rewarding and interesting than the one he was in, despite the fact that he loved the job he already had. He just didn't need the time to make such a transition, because not everyone does. People go on spontaneous trips, or change their minds about things all the time. It doesn't necessarily take time to happen, especially if it's something jarring... a tragedy, a near-death experience, or even a newspaper article about something you think is really damn awesome.

In that same vein, I'd imagine that the life of an adventurer is going to be a potentially life-changing career. Battle does things to people... it makes cynics out of comedians, storytellers out of stoics, and faithful out of the faithless. Who knows what life change you might make one day while slicing the head off an orc?

Flag Saeviomagy July 29, 2009 10:02 PM PDT

Maxperson wrote:

If it has intelligence, it's roleplayable. Even if it can only convey feelings and not complex thoughts.


I never said that the rock had intelligence. It certainly has no way of conveying feelings. It's an indestructible rock.

Flag Maxperson July 29, 2009 10:07 PM PDT

Decivre wrote:

People go on spontaneous trips, or change their minds about things all the time. It doesn't necessarily take time to happen, especially if it's something jarring... a tragedy, a near-death experience, or even a newspaper article about something you think is really damn awesome.


Nothing is in a vaccuum. Those people who spontaneously go on trips have other factors working on them as well. You don't realize how much crap goes on in your subconscious that factors into all of these "Decisions out of the blue."

Flag Maxperson July 29, 2009 10:08 PM PDT

Saeviomagy wrote:

I never said that the rock had intelligence. It certainly has no way of conveying feelings. It's an indestructible rock.


If it has no intelligence, then it's not a character so roleplay is irrelevent. No character can exist with a static 0 intelligence. Once you hit an intelligence of 1, you can begin make a character and begin roleplay.

Flag Saeviomagy July 29, 2009 10:24 PM PDT

Maxperson wrote:

If it has no intelligence, then it's not a character so roleplay is irrelevent. No character can exist with a static 0 intelligence. Once you hit an intelligence of 1, you can begin make a character and begin roleplay.


That's fine, the argument was about builds, not characters and was not only about builds, it was about every build possible in every roleplaying game ever.

I'm 100% sure that there is at least one system that will allow me to create an unintelligent indestructable (or at least optimized for indestructibility) rock, at which point I've arrived at a build that is inaccessible to a roleplayer, yet accessible to an optimizer, fundamentally disproving one of the basic assumptions that lead to the theory that the set of roleplayable builds is greater than the set of optimized characters (ie, that the set of roleplayable builds was equal to the set of possible builds, or alternately that the intersection of all optimized builds was wholly contained within the set of roleplayable builds).

Flag Archangel62 July 29, 2009 10:26 PM PDT

Maxperson wrote:

Nothing is in a vaccuum. Those people who spontaneously go on trips have other factors working on them as well. You don't realize how much crap goes on in your subconscious that factors into all of these "Decisions out of the blue."


Ok, but then how do I 'justify' my mechanical choices with my characters subconscious. Now, you're probably right in that something does motivate us even on what seem like out of the blue decisions. BUT, many people won't see it coming. So, for all you know my optimized decisions make perfect sense for my character in said characters mind. BUT you'd accuse me of bad RP because you don't see reasons for it, maybe it's just that my character is so nuanced and deep that even he cannot fully understand his own motivations.

Flag Maxperson July 29, 2009 10:32 PM PDT

Saeviomagy wrote:

That's fine, the argument was about builds, not characters and was not only about builds, it was about every build possible in every roleplaying game ever.


So what. A rock with no intelligence IS NOT A BUILD. It can only be a build if it can be played as a character, and that requires intelligence.

Flag Decivre July 29, 2009 10:34 PM PDT

Maxperson wrote:

Nothing is in a vaccuum. Those people who spontaneously go on trips have other factors working on them as well. You don't realize how much crap goes on in your subconscious that factors into all of these "Decisions out of the blue."


Of course they do, it's called "seeing a poster for a trip on a wall". Then, inspired, they go on the trip immediately. No need for transitionary time at all.

And yes, I do know how much crap goes into your subconscious that factors into these decisions out of the blue. I also know that conscious factors can be much more affecting and dramatic over a shorter period of time. All it takes is for one spark of inspiration for someone to change their plans in a way that is vastly spontaneous. It may not be what you would do, but many people do, in fact, do such things. And no... they don't have to be crazy... just bold and willing to try something new.

Flag Maxperson July 29, 2009 11:00 PM PDT

Archangel62 wrote:

Ok, but then how do I 'justify' my mechanical choices with my characters subconscious. Now, you're probably right in that something does motivate us even on what seem like out of the blue decisions. BUT, many people won't see it coming. So, for all you know my optimized decisions make perfect sense for my character in said characters mind. BUT you'd accuse me of bad RP because you don't see reasons for it, maybe it's just that my character is so nuanced and deep that even he cannot fully understand his own motivations.


Characters are not like real people. They have far more limited world experiences, so it becomes much more obvious what things would and could influence them to make decisions. If a character had been roleplaying his way towards a power, it would be fine. If he is roleplaying the opposite of a power, then it's not fine. You just can't hold characters to real person standards.

Flag Maxperson July 29, 2009 11:01 PM PDT

Decivre wrote:

Of course they do, it's called "seeing a poster for a trip on a wall". Then, inspired, they go on the trip immediately. No need for transitionary time at all.


Once again. I'M NOT TALKING ABOUT TRANSITIONARY TIME. That person was probably tired from work, or God knows what else, and that stuff contributed to the "spontaneous trip".

Flag Archangel62 July 29, 2009 11:05 PM PDT

Maxperson wrote:

Characters are not like real people. They have far more limited world experiences, so it becomes much more obvious what things would and could influence them to make decisions. If a character had been roleplaying his way towards a power, it would be fine. If he is roleplaying the opposite of a power, then it's not fine. You just can't hold characters to real person standards.


Wait, if characters aren't like real people (aside from the fantasy/reality split and all that jazz) how are we even going to be able to roleplay them accurately at all? And again, you're talking about roleplaying to a power, how does one define that? Your way of doing it and mine might be totally different, maybe the impartial observer would say we were both right, both wrong, or one or the other was right/doing it better and the other wrong/doing it worse.

They have limited world experience, but they still have a story and history. My character might be someone driven on by vengeance, or by a desire to make a new world, what have you but the powers and abilities I choose might not even matter in regards to my roleplay. A fighter seeking to make a name for himself to prove worthy to the wealthy family of the one they love can take pretty much any feat imaginable regardless of dramatic intent since their overarching plan is to be a famous hero.

Thus far I'm starting to see the whole roleplay/optimization argument as another version of the no true scotsman issue.

Flag Qube July 29, 2009 11:06 PM PDT

Maxperson wrote:

So what. A rock with no intelligence IS NOT A BUILD. It can only be a build if it can be played as a character, and that requires intelligence.


the psionic sandwich disagrees with you

"how to become a sandwich" Show

Race: Elan
Build: Telepath 20
Feats: Any, must have EK(Astral Seed) and skill focus (craft [basket weaving])

1. Acquire a loaf of bread (2cp)
2. Turn the bread into a sandwich (craft DC 5) (probably 2 minutes)
3. Polymorph the sandwich (preferably ham with mustard, pepperoni, salami, and jalapenos) into a fuzzy little bunny. (NPC casting 1200 gp) (1 standard action)
4. Cast astral seed (10 minutes)
5. Ritualistically slay yourself with favored method of suicide. Be sure to place your storage crystal next to the sandwich turned bunny. (I prefer to be killed with a dagger to the heart... ) (Approximately 5 rounds)
6. Use mind-switch (the 6th level power) to switch with the rabbit, while in your storage crystal. (1 std action)
7. Metamorph into a troll and smash your storage crystal (now containing the mind of a sandwich). (2 standard actions)
8. Use psychic chirurgery to remove your negative level gotten from committing suicide. (10 minutes)
9. Dismiss your metamorphosis and manifest dispel psionics on yourself (to dispel the polymorph). (2 standard actions)

Congratulations, your ascention to the sublime state of a sandwich took:
23 minutes 6 seconds and costed you 1200.02 gold pieces.
Flag Maxperson July 29, 2009 11:09 PM PDT

Archangel62 wrote:

Wait, if characters aren't like real people (aside from the fantasy/reality split and all that jazz) how are we even going to be able to roleplay them accurately at all?


We try to approximate them as people, but we cannot give a character that is not an actual clone of us personally a truly "real" persona. It will necessarily be less, including a lack of subconscious motivations.

And again, you're talking about roleplaying to a power, how does one define that? Your way of doing it and mine might be totally different, maybe the impartial observer would say we were both right, both wrong, or one or the other was right/doing it better and the other wrong/doing it worse.


It's subjective, definately, but ultimately the DMs call(if the game is played that way).

Flag Maxperson July 29, 2009 11:10 PM PDT

Qube wrote:

the psionic sandwich disagrees with you


Ahh, but the sandwich has intelligence.

Flag Archangel62 July 29, 2009 11:10 PM PDT

Qube wrote:

the psionic sandwich disagrees with you

"how to become a sandwich" Show

Race: Elan
Build: Telepath 20
Feats: Any, must have EK(Astral Seed) and skill focus (craft [basket weaving])

1. Acquire a loaf of bread (2cp)
2. Turn the bread into a sandwich (craft DC 5) (probably 2 minutes)
3. Polymorph the sandwich (preferably ham with mustard, pepperoni, salami, and jalapenos) into a fuzzy little bunny. (NPC casting 1200 gp) (1 standard action)
4. Cast astral seed (10 minutes)
5. Ritualistically slay yourself with favored method of suicide. Be sure to place your storage crystal next to the sandwich turned bunny. (I prefer to be killed with a dagger to the heart... ) (Approximately 5 rounds)
6. Use mind-switch (the 6th level power) to switch with the rabbit, while in your storage crystal. (1 std action)
7. Metamorph into a troll and smash your storage crystal (now containing the mind of a sandwich). (2 standard actions)
8. Use psychic chirurgery to remove your negative level gotten from committing suicide. (10 minutes)
9. Dismiss your metamorphosis and manifest dispel psionics on yourself (to dispel the polymorph). (2 standard actions)

Congratulations, your ascention to the sublime state of a sandwich took:
23 minutes 6 seconds and costed you 1200.02 gold pieces.


I actually had a person play that with an amusing backstory. They said that they had studied the ancient arts (psionics) for years but while having great adventures they never attained what they truly wanted, heroism. So, their character summoned a noble D'jinn and wished to be made a hero, the D'jinn turned him into a hero...sandwich. Luckily his allies learned of it and managed to partially restore him to normalcy, he is now a flying sub sandwich who often warns people that d'jinn are pricks.

Flag Maxperson July 29, 2009 11:11 PM PDT

Archangel62 wrote:

I actually had a person play that with an amusing backstory. They said that they had studied the ancient arts (psionics) for years but while having great adventures they never attained what they truly wanted, heroism. So, their character summoned a noble D'jinn and wished to be made a hero, the D'jinn turned him into a hero...sandwich. Luckily his allies learned of it and managed to partially restore him to normalcy, he is now a flying sub sandwich who often warns people that d'jinn are pricks.


Heh.

Flag behkat July 29, 2009 11:44 PM PDT

Maxperson wrote:

heh.


Glad you got some amusement out of that. :D

There was a kernel of seriousness to it though, despite the obviously facetious tone I presented it in. All optimizing is performed toward a goal; an intended result; an optimum. There can be no optimizing "in a vacuum," because optimizing is all about effectiveness of its results. Without a goal - a set of parameters - we have nothing by which to assess whether something is optimal.

I'm actually coming to see vonklaude's argument as basically another false dilemma, because in the broader sense of optimizing, rather than the very narrow definition he continues to argue for, "roleplaying motive" is simply another criteria for optimization.

Flag Decivre July 29, 2009 11:45 PM PDT

Maxperson wrote:

Once again. I'M NOT TALKING ABOUT TRANSITIONARY TIME. That person was probably tired from work, or God knows what else, and that stuff contributed to the "spontaneous trip".


Not always. Unless you can prove that every single person on earth who ever does anything on a whim is, in fact, not doing anything on a whim, I call bullcrap. I know plenty of people who do things on a whim... hell, I threw a New Years party with zero prep time and no idea that I would be throwing it until the day of.

Just because you would not do any of these sorts of things does not mean the whole world plays by your rules.

Flag Vaelan July 30, 2009 3:26 AM PDT

vonklaude wrote:

If I have a book containing every possible legal 4ed build, one per page, and I open it at a random page, am I guaranteed that the build on that page will be an 'optimised' build, by your definition of optimised?


My definition of the term optimized is meaningless to the discussion. However, if you would like to know just for funsies: every build in the book would be optimized. Optimization is the manipulation of character creation mechanics to produce a desired result. In this case, the desired result was a build unlike the others in the book.


I would like to explain to you why your criticism of other definition(s) of the term 'optimization' is lacking.

The term optimization serves exactly one purpose: it graces the name of a subforum. It is supposed to communicate which kinds of posts go in that subforum. Any post about the practice of manipulating the character creation mechanics, regardless of the end to which you manipulate them, goes there. As such, the definition that you call vague and meaningless is actually ideal in regards to the term's only intended purpose.

Your argument against the common definition is really just you restating the reasons why the word was chosen in the first place. It was intended to be intent-neutral; it was intended to be vague. It was, above all, intended to be nearly useless as a description of people who participate in the forum, to stop people from ranting about those durned optimizers and their min/maxing, powergaming munchkinry, and as a description of the quality of the content found there, to stop people from being so critical of that which is presented that they alienate people and make them post in less appropriate places.


But none of this is actually relevant to the argument that you have presented in regards to the quantity of choices available to people with different motivations.

For the record, I generally agree with your argument, using the nonstandard definition of optimization that you have established in this thread. I don't agree that any change to the Stormwind Fallacy is strictly necessary on those grounds, though, just as I did not believe that the Stormwind Fallacy needed to be changed back when people were commonly misusing it, occasionally in the very ways that you point out.

These problems are not with the Stormwind Fallacy. They are problems with the people who insist upon not taking the time to understand exactly what is being said and/or assume that something more is also being said, a problem that you've seen in this thread, I'm sure. Nothing we do will make the people apply themselves in order to understand or stop them from making crap up whenever they feel like it.

Flag vonklaude July 30, 2009 5:13 AM PDT

Vaelan wrote:

My definition of the term optimized is meaningless to the discussion. However, if you would like to know just for funsies: every build in the book would be optimized. Optimization is the manipulation of character creation mechanics to produce a desired result. In this case, the desired result was a build unlike the others in the book.


I'd like to add here on a conciliatory note, that the definition you describe is what I would prefer optimising to be. It is a likeable definition and represents an excellent attitude to the game. It is what I've dubbed elsewhere the open-armed, benevolent version, or the 'process' version, without derogatory intent. I feel that this definition is disturbed by the vast amount of optimising that is done specifically toward the goal of encounter-outcome minimaxing; what Dark lamba acknowledges in this treatise on the subject. TS himself uses optimising interchangeably with minimaxing, and he supplies us with examples from an egregious end of the spectrum that is readily found in Character Optimisation. Maybe we should agree to disagree on one point then? I will resist calling my definition non-standard. I can agree with you that it is not the only available or most likeable definition: but not that it has no (or marginal) currency.

Vaelan wrote:

For the record, I generally agree with your argument, using the nonstandard definition of optimization that you have established in this thread. I don't agree that any change to the Stormwind Fallacy is strictly necessary on those grounds, though, just as I did not believe that the Stormwind Fallacy needed to be changed back when people were commonly misusing it, occasionally in the very ways that you point out.

These problems are not with the Stormwind Fallacy. They are problems with the people who insist upon not taking the time to understand exactly what is being said and/or assume that something more is also being said, a problem that you've seen in this thread, I'm sure. Nothing we do will make the people apply themselves in order to understand or stop them from making crap up whenever they feel like it.


Heck, I do that myself even though I try hard not to Just as you say, the problem is not with the Fallacy, which I think TS restated in different ways but only ever meant one thing by, but with people who assume something more was also being said. I was reacting to that by endeavouring to show how adducing SF in support of a certain argument is faulty.

BTW, I think I have an interesting line on the 'process' definition of optimising that I'll try and write up for exploration at some point. I started on it in responses to Manion.

BTW PBN, I've tried for a rewording of OP as discussed.

vk

Flag Solik July 30, 2009 1:56 PM PDT

"vonklaude"]However, I can think of an example to show that valencies can vary. Skill Training is strictly better than Skill Focus, but for a roleplay motive Lordling Charles would never bother training Acrobatics, it would ill-fit his lassitude: he just has a knack for it. So Skill Focus can have higher valency for that roleplay motive.


This passage represents a misunderstanding of the positions of those who find no required link between a character's mechanical implementation and its personality.

Here, for instance, you took the word "Training" from the feat as a literal story requirement of possessing the feat. This is a mistake. Even if that is the default flavoring of the feat (a reasonable assumption, although feats don't exactly come with a lot of default flavor as a general rule), it is trivial to refluff the bonus: "Charles was never actually trained in acrobatic techniques, but he's naturally good enough that his skill is similar to lesser-talented folk who have some training." Yet another option would be to supply Charles with a good Dexterity score (if it fits with the rest of the build's needs) and skip the feat altogether. If bonuses are desired, they can be acquired from other places, such as background bonuses (refluffed as a natural knack).

However, I can think of an example to show that valencies can vary. Skill Training is strictly better than Skill Focus, but for a roleplay motive Lordling Charles would never bother training Acrobatics, it would ill-fit his lassitude: he just has a knack for it. So Skill Focus can have higher valency for that roleplay motive.[/quote]
This passage represents a misunderstanding of the positions of those who find no required link between a character's mechanical implementation and its personality.

Here, for instance, you took the word "Training" from the feat as a literal story requirement of possessing the feat. This is a mistake. Even if that is the default flavoring of the feat (a reasonable assumption, although feats don't exactly come with a lot of default flavor as a general rule), it is trivial to refluff the bonus: "Charles was never actually trained in acrobatic techniques, but he's naturally good enough that his skill is similar to lesser-talented folk who have some training." Yet another option would be to supply Charles with a good Dexterity score (if it fits with the rest of the build's needs) and skip the feat altogether. If bonuses are desired, they can be acquired from other places, such as background bonuses (refluffed as a natural knack).

A personality who eschews fire, and is concieved so that it is ineluctably certain that at no future date will she change her mind about that, will not choose a fire power on advancing from one level to the next, even if her next pick must perforce be suboptimal.


This is a nonexistant problem. Fire powers (with the keyword) are not among the list of available options for a spellcaster who is explicitly designed to not use fire magic. The character can still be optimized. Someone who intends to build a spellcaster that does not use fire will more than likely select mechanical options that give bonuses to other types of magic. For example, a wizard might choose Orb of Deception and focus on illusion spells. A sorcerer might choose feats that improve damage for lightning spells.

These themes can be, and are consistently, optimized.

Despite this, I find your assertion of the character's conception to be rather contrived. Rydia in Final Fantasy IV (US II) was afraid of fire and would not learn to cast the spells. At a certain point in the game, the use of fire was required for the heroes to be able to continue and be victorious. She was forced to overcome her fears and cast the spell anyways. She held onto her distaste for fire -- she is the only example in the history of Final Fantasy (that I'm aware of) who learns Fire spells after the other elements as she gains levels. If a player wants their character to develop in this manner, they can do so, and it doesn't violate any tenets of roleplaying as long as the resulting story is believable.

It is easy to find examples of valency between roleplaying and mechanical build. Or in the case of sailboats, if I love klinker built monohulls, and loathe fibreglass cats, I'm not going to give up my klinker built just because the cat is the better sailing boat.


That's going to depend significantly on other factors for most people, including how much their life is or is not at stake by the particular object in question. I love chocolate, but if I develop diabetes, I think I'll be sufficiently encouraged to give it up without, y'know, violating my personal character. Furthermore, you can still optimize a klinker built monohull to work as good as it can be made to work.

Flag vonklaude July 31, 2009 5:12 AM PDT

Solik wrote:

This passage represents a misunderstanding of the positions of those who find no required link between a character's mechanical implementation and its personality.

Here, for instance, you took the word "Training" from the feat as a literal story requirement of possessing the feat. This is a mistake. Even if that is the default flavoring of the feat (a reasonable assumption, although feats don't exactly come with a lot of default flavor as a general rule), it is trivial to refluff the bonus: "Charles was never actually trained in acrobatic techniques, but he's naturally good enough that his skill is similar to lesser-talented folk who have some training." Yet another option would be to supply Charles with a good Dexterity score (if it fits with the rest of the build's needs) and skip the feat altogether. If bonuses are desired, they can be acquired from other places, such as background bonuses (refluffed as a natural knack).


Isn't this the refluffing argument? Take my hairy dwarven barbarian who Charges, he could be a refluffed hairless elven warlock who teleports, but nonetheless I am entitled to not refluff and play the fluff as written. Surely!?

wrecan wrote:

some roleplaying concepts and some optimizing concepts are incompatible.


Agreed.



vk

Flag Solik July 31, 2009 8:53 AM PDT

"vonklaude"]but nonetheless I am entitled to not refluff and play the fluff as written


Yes, but it is this choice which interferes with your optimization, not the desire to ro wrote:

but nonetheless I am entitled to not refluff and play the fluff as written[/quote]
Yes, but it is this choice which interferes with your optimization, not the desire to roleplay.

Flag vonklaude July 31, 2009 2:52 PM PDT

Solik wrote:

Yes, but it is this choice which interferes with your optimization, not the desire to roleplay.


The important objection for me is that there is a close intermeshing of fluff and roleplay. Roleplay motives are fluffy ones. As Tolkien put it, fairy tales don't need to be realistic, but they do need to be consistent. Preserving fluff serves that consistency. It means when we reference fireball, we know we are talking about one and the same thing. Or when we reference barbarian, or Charge, again we know we are talking about something consistent. The label 'Charge' has not been reassigned to some other action or quality.

I don't feel that is trivially messed with. In saying this, I can reference refluffing work I've performed on a boardgame (from sci-fi to Arabian) and I have to say that to do it properly feeds back into the mechanics on many levels. A fireball should spread this way, and hurt such and such creatures, and so on, an iceball should feel different. The idea that it is all just special effects only holds true in a superficial way, and one that weakens the quality of the game world.

So since I relate fluff with roleplay, and since I love it when crunch meshes with fluff, then I encounter many situations where there is no clear separation between roleplay and fluff, and no desirable separation between fluff and crunch.

vk

Flag vonklaude August 1, 2009 1:50 AM PDT
Here is the final argument. If need be I will update it with definitions for 'optimising' and 'roleplaying'.

This is the argument I'm making, and please note that it is not a pejorative one.

A is the set of every legal build in D&D
B is the set of every optimised legal build in D&D
C is the set of every unoptimised legal build in D&D
D is the set of all B that can be roleplayed and all C that can be roleplayed.

Unless C is empty, or no build contained in C can be roleplayed, then D is necessarily larger than B.

It shows that there are builds that can be roleplayed that are not optimised builds. As Solik pointed out, this could be claimed as a victory for those who prioritise roleplaying. While you roleplay and don't optimise you have more build options than you do while you optimise. That does not automatically make you a better roleplayer.

Unless you can show that either

1) B == A; or
2) Builds in C cannot be roleplayed;

then the argument is true. Note that this is not a subjective argument, it does not matter what one player might do: this argument references the complete set of all possible players.

So what does it have to do with Stormwind?

1) The Stormwind Fallacy cannot be adduced in support of any argument that wants to claim that there is nothing one gets from choosing builds based solely on roleplay. One does get something, the builds in C. The value of having those builds is subjective.

2) Stormwind was sometimes misinterpretable, for example 'roleplaying and min/maxing can easily coexist since they are independent of each other'. My argument presents a caution that you must not read statements like that as 'can always coexist'. Sometimes a build pick could be a pick from C, which is shown to allow roleplay but preclude optimising.

vk
Flag Qube August 1, 2009 3:23 AM PDT

vonklaude wrote:

1) The Stormwind Fallacy cannot be adduced in support of any argument that wants to claim that there is nothing one gets from choosing builds based solely on roleplay. One does get something, the builds in C. The value of having those builds is subjective.


I disagree with you here: you use 2 different meaning of "get something"

People who claim that there is nothing one gets from choosing builds based solely on roleplay, aren't talking about number of build options.


vonklaude wrote:

2) Stormwind was sometimes misinterpretable, for example 'roleplaying and min/maxing can easily coexist since they are independent of each other'. My argument presents a caution that you must not read statements like that as 'can always coexist'. Sometimes a build pick could be a pick from C, which is shown to allow roleplay but preclude optimising.


Is that the conclusion?
"the 'not min/maxed' area of the Stormwind fallacy is not empty" ?

might I also say that its not that a build is not min/maxed that it doesn't mean that it will or will not be good roleplayed by the player.

Flag vonklaude August 1, 2009 4:44 AM PDT

Qube wrote:

I disagree with you here: you use 2 different meaning of "get something"

People who claim that there is nothing one gets from choosing builds based solely on roleplay, aren't talking about number of build options.


I think I understand your point, but I am talking about number of build options, and having more build options is something.

Qube wrote:

Is that the conclusion?
"the 'not min/maxed' area of the Stormwind fallacy is not empty" ?

might I also say that its not that a build is not min/maxed that it doesn't mean that it will or will not be good roleplayed by the player.


I agree with you, and that is why I included the words 'That does not automatically make you a better roleplayer'. Those words shouldn't really need including, but I wanted to be clear. Not clear enough, evidently

Whether C is empty or not may ultimately come down to how much you want to nitpick definitions. You can call a fish a horse if you want to. However, since the Stormwind Fallacy is presented using 'minmaxed' interchangeably with 'optimised', and since 'minmaxed' has a meaning in rpg that is still in currency, in for instance the forums for each role and the forum for charop, all I want to state here is that C is not yet demonstrated to be empty. That's the challenge for detractors: go ahead and demonstrate C to be empty.

vk

Flag Qube August 1, 2009 6:15 AM PDT

vonklaude wrote:

Whether C is empty or not may ultimately come down to how much you want to nitpick definitions. You can call a fish a horse if you want to.


problem is that nobody is calling a fish a fish. some call it fish, others Fish, fish, fish or fiss

As I said, there are mechanically-legal builds where the fluff says its implossible. This means that there are in fact options that are for non-roleplaying optimizers that are not options for non-optimizing roleplayers.

Flag vonklaude August 1, 2009 1:47 PM PDT

Qube wrote:

problem is that nobody is calling a fish a fish. some call it fish, others Fish, fish, fish or fiss

As I said, there are mechanically-legal builds where the fluff says its implossible. This means that there are in fact options that are for non-roleplaying optimizers that are not options for non-optimizing roleplayers.


Also ghost! and I must say, you present some very tasty argumentation

There are several options for the contents of B, C, and D. Let's say first that contrary to our intuition and experience, none of B are in D. Well, that would falsify SF so we probably decide not to say that.

So let us instead say as you do that not all of B is in D. In that case, we no longer even need to discuss C to come to the conclusion that optimising sometimes precludes roleplaying, because we have decided that some members of B are not in D. This is a gain worse for SF.

Therefore I assumed that we decide to agree with Stormwind that all B is in D, even though it does not really matter if that is true. Then as to C, unless B == A, C is not empty. That is why I say the burden of proof is now on the detractors. B == A is false until proven true.

vk

Flag vonklaude August 1, 2009 11:17 PM PDT
Here then is the final argument (version 8). Please note that it is not a pejorative one.

A is the set of every legal build in D&D
B is the set of every optimised legal build in D&D
C is the set of every unoptimised legal build in D&D
D is the set of all B that can be roleplayed and all C that can be roleplayed.

Unless C is empty, or no build contained in C can be roleplayed, then D is necessarily larger than B.

It shows that there are builds that can be roleplayed that are not optimised builds. As Solik pointed out, this could be claimed as a victory for those who prioritise roleplaying. While you roleplay and don't optimise you have more build options than you do while you optimise. That does not automatically make you a better roleplayer.

Unless you can show that either

1) B == A; or
2) Builds in C cannot be roleplayed;

then the argument is true. Note that this is not a subjective argument, it does not matter what one player might do: this argument references the complete set of all possible players.

So what does it have to do with Stormwind?

1) The Stormwind Fallacy cannot be adduced in support of any argument that wants to claim that there is nothing one gets from choosing builds based solely on roleplay. One does get something, the builds in C. The value of having those builds is subjective.

2) Stormwind was sometimes misinterpretable, for example 'roleplaying and min/maxing can easily coexist since they are independent of each other'. My argument presents a caution that you must not read statements like that as 'can always coexist'. Sometimes a build pick could be a pick from C, which is shown to allow roleplay but preclude optimising.

vk
Flag PBN August 1, 2009 11:25 PM PDT
I like it - well stated - however...
(there had to be a but)

in-line with your corollary - as optimizing is a "sliding scale", there does exist a limiting case where C IS empty, and therefore the argument does not hold.

QED
Flag vonklaude August 1, 2009 11:46 PM PDT

PBN wrote:

I like it - well stated - however...
(there had to be a but)

in-line with your corollary - as optimizing is a "sliding scale", there does exist a limiting case where C IS empty, and therefore the argument does not hold.

QED


Curse myself for extending the argument when I wanted to close it! However, that was a rather hasty jumping to QED

Let's say that you are right and the scale slides across the entire range for B. That means all the way from B == 0 to B == A. Well then, as you say the argument does not hold at one limiting extreme. However, you then end up saying that there is no such thing as an optimised build at the other limiting extreme.

Since the Stormwind Fallacy relies on their being optimised builds, that would place your argument in direct contradiction with SF. Where SF says that all optimised builds can be roleplayed, you say that there are no such builds to consider. But more importantly B == 0 seems easily falsifiable: so we decide that our scale must be one that does not slide all the way from one limit to the other.

Having decided that, my sense is that we must with justice prefer to say that our scale slides from B > 0 to B < A. Whatever the case, the burden remains on us to show that B == A is the other limit. Assuming a sliding scale does not obviate that.

vk

Flag Qube August 2, 2009 12:06 AM PDT

vonklaude wrote:

Well, that would falsify SF so we probably decide not to say that.


why? How does

[indent]'there are builds that can't be roleplayed'[/indent]

contradict with

[indent]'Essentially, roleplaying and min/maxing can easily coexist since they are independent of each other.'[/indent]

? Stormwind doesn't say that EVERY optimized build can be roleplayed. he claims they can coexist. dependant of the roleplay capability of the player, the overlapping area will be small or huge. I'm just saying that, without the DMs help, the area will not 100% overlap.


The main point of his fallacy is that, is that min-maxing and roleplaying are 2 ends on an axis, but 2 seperate axis. (as one can roleplay for example, a Shadowcraft Mage) (link for the image)

Basically, the SF says that the a collection of all builds that can be roleplayed (perhaps partially) overlaps with the collection of min/max builds. He doesn't state that one is a part of the other.

Flag vonklaude August 2, 2009 12:12 AM PDT

Qube wrote:

why? How does

[indent]'there are builds that can't be roleplayed'[/indent]

contradict with...


Oops! I thought you were responding to a later post. If no B are in D, then no B can be roleplayed. That falsifies SF. Some or all of B must be in D. SF asserts that all are. If we agree with SF that all B are in D, meaning all B are necessarily available by any means that can access all builds in D, then RP can. An individual player might not, but the argument does not reference individual players; SF doesn't either.

PBN I think I will remove the corollary, because I just realised that also the less you optimise, the more builds you will put in C!? That surely needs more thought. Or can you untangle it from the natural language? Do you agree the burden remains to show B == A, based on my post two up?

vk

Flag Qube August 2, 2009 2:08 AM PDT

vonklaude wrote:

Oops! I thought you were responding to a later post. If no B are in D, then no B can be roleplayed. That falsifies SF. Some or all of B must be in D. SF asserts that all are.


last time I checked: no it doesn't. SF says that some B are in D.

The stormwind fallacy is an existential quantification of that propositional function's negation is the negation of a propositional function's universal quantification:*
[url=][/url]
P(x) represents the old view (min/max means bad roleplay).

"*: for non-math people" Show

if you find one example where a rules does not apply, that means the rule does not apply to everyone.

if you find one person that is not married, that means not everyone is married
if you find one build that is not conform with the "min max means no roleplay" rule, that means that the "min max means no roleplay" does not apply to all builds


since there is at least 1 build where P(x) not applies (his Shadow Mage); hence the old assuption 'min/max means bad roleplay' does not apply for all builds.

Nowhere does he say that any build can be roleplayed. only that P(x) is not a general rule.
Flag PBN August 2, 2009 6:43 AM PDT
for the record - I went with any build can be considered optimized, NOT that some optimized can't be roleplayed. Further, I would caution all - the argument dealt with builds. (and as far as I know - only builds)

the (what some consider insignificant or valueless) gain is additional builds.
Flag vonklaude August 2, 2009 1:28 PM PDT

Qube wrote:

last time I checked: no it doesn't. SF says that some B are in D.


I see now that I mistook your meaning; sorry. I agree that you are taking a fair reading of SF, but I feel uncertain whether to agree that TS ever meant to entertain the possibility your reading envisions. The conclusion is quite close to my argument--since picking some builds precludes roleplay--but with the added consequence that if not all B are in D then as you say that will reserve builds in B that are not accessible to roleplay.

At one point TS phrases SF as Just because one optimizes his characters mechanically does not mean he cannot also roleplay well. If TS envisioned that only some B would be in D, then that phrasing appears mildly disingenuous. If some B are not in D, then it is trivially obvious that sometimes optimising your character mechanically would mean precisely that: that you cannot roleplay! For that reason I have always supposed SF meant to say that all B are in D. I think if that is not so, it will come as rather a surprise to a lot of people.

Do you really think there may be some optimised builds that cannot be roleplayed? Can you suggest any way to show that?

vk

Flag calronmoonflower August 2, 2009 2:53 PM PDT

vonklaude wrote:

Do you really think there may be some optimised builds that cannot be roleplayed? Can you suggest any way to show that?


A build could be beyond an individual player's ability to roleplay.
However, a fallacy is a flaw in logic, not a conclusion itself.

Generally someone that makes the fallacy says that a character cannot be roleplayed well because it is optimized. This argument rest on that non of B are in D.

Or to put it another way.

A or B
B
Therefor
Not A

You can roleplay or you can optimize
You are optimizing
Therefor
You cannot be roleplaying.

Flag Maxperson August 3, 2009 12:44 AM PDT

calronmoonflower wrote:

A build could be beyond an individual player's ability to roleplay.
However, a fallacy is a flaw in logic, not a conclusion itself.

Generally someone that makes the fallacy says that a character cannot be roleplayed well because it is optimized. This argument rest on that non of B are in D.

Or to put it another way.

A or B
B
Therefor
Not A

You can roleplay or you can optimize
You are optimizing
Therefor
You cannot be roleplaying.


Very good. You just quoted him and then came up with something that has almost nothing to do with what he asked.

Flag calronmoonflower August 3, 2009 1:06 AM PDT

Maxperson wrote:

Very good. You just quoted him and then came up with something that has almost nothing to do with what he asked.


The first line had to do with what he said in that quote.
The rest has to do with the thread as a whole including the parts of his post that I didn't quote.

Flag vonklaude August 3, 2009 1:53 AM PDT

calronmoonflower wrote:

A build could be beyond an individual player's ability to roleplay.


Granted, but since we are speaking of all possible players...

calronmoonflower wrote:

However, a fallacy is a flaw in logic, not a conclusion itself.

Generally someone that makes the fallacy says that a character cannot be roleplayed well because it is optimized. This argument rest on that non of B are in D.

Or to put it another way.

A or B
B
Therefor
Not A

You can roleplay or you can optimize
You are optimizing
Therefor
You cannot be roleplaying.


If I read him correctly, Qube is suggesting something quite different. He is saying that some of B are not in D for all possible players.

If that is what he is saying, then that means that for those B that are not in D, they cannot be roleplayed by any possible player. What you point out is tangential to that conclusion; or alternatively Qube really means to refer to just some players. If that is so, then his argument does not raise an objection to mine, but is rather an observation relating to an imagined individual player.

vk

Flag Qube August 3, 2009 2:42 AM PDT

vonklaude wrote:

If I read him correctly, Qube is suggesting something quite different.


this is the statement: Generally someone that makes the fallacy says that a character cannot be roleplayed well because it is optimized.

This statement is proven wrong (SF). However, the Stormwind falalcy never states that all builds are roleplayable; it just says that 'its optimized' isn't a good reason to say it's not roleplayable

I'm saying some builds can not be roleplayed because - although they are mechanically possible - they are not possible without changing the fluff.(which requires DMs intervention).

vonklaude]If TS envisioned that only some B would be in D, then that phrasing appears mildly disingenuous.


actually, no. because of his extreme example (shadowcraft mage, chameleon, ...) he also points out the the optimisation of the build is irrelevant for the roleplay capability wrote:

If TS envisioned that only some B would be in D, then that phrasing appears mildly disingenuous.[/quote]
actually, no. because of his extreme example (shadowcraft mage, chameleon, ...) he also points out the the optimisation of the build is irrelevant for the roleplay capability; which in fact was his objective.

vonklaude]Do you really think there may be some optimised builds that cannot be roleplayed? Can you suggest any way to show that?


Suppose a optimized (dependant of your definition of optimized) build, of a human with the half-dragon and half-celestial template.

Do you really think there may be some optimised builds that cannot be roleplayed? Can you suggest any way to show that?[/quote]
Suppose a optimized (dependant of your definition of optimized) build, of a human with the half-dragon and half-celestial template.

vonklaude]If some B are not in D, then it is trivially obvious that sometimes optimising your character mechanically would mean precisely that: that you cannot roleplay!


Yes it is possible wrote:

If some B are not in D, then it is trivially obvious that sometimes optimising your character mechanically would mean precisely that: that you cannot roleplay![/quote]
Yes it is possible; BUT

[indent](1) Player X optimizes his character
(1') a.k.a. player X is bussy building his character
(1") a.k.a. player X is bussy making choics to build his character
(2) player X makes a choice which makes his build unroleplayable
(3) conclusion: sometimes optimising your character mechanically would mean that you cannot roleplay it.[/indent]
The problem lies in 2, not in 1.
[indent](1) Player X uses a criteria create his character
(1') a.k.a. player X is bussy building his character
(1") a.k.a. player X is bussy making choics to build his character
(2) player X makes a choice which makes his build unroleplayable
(3) conclusion: you cannot roleplay it.[/indent]
any situation where (1) does not exclude (2), that is possible
Heck, in extreme example:
[indent](1) Player X makes a character with eye on roleplay
(1') a.k.a. player X is bussy building his character
(1") a.k.a. player X is bussy making choics to build his character
(2) player X fails and makes a extremly dumb choice which makes his build unroleplayable
(3) conclusion: sometimes building your character with eye on roleplay would mean that you cannot roleplay it.[/indent]

Flag vonklaude August 3, 2009 4:59 AM PDT

Qube wrote:

I'm saying some builds can not be roleplayed because - although they are mechanically possible - they are not possible without changing the fluff.(which requires DMs intervention).

Suppose a optimized (dependant of your definition of optimized) build, of a human with the half-dragon and half-celestial template.


I see. My intuition and experience is that if it is mechanically legal, someone out there will be able to contrive a character conceit to roleplay it to that does not require refluffing, although I agree with you that some individual players might choke on the half/half/half premise. Someone argued a few pages back that 1/3rd mixes were possible, so if I had a mechanically legal character who was human, and half this and half that, I would roleplay that as parents who themselves had mixed blood. Let's say a human-dragon mother and celestial father. She appears human, by genetic fluke, except for lightly scaled neck, wrists, and ankles, which on closer inspection appear to be almost feathery. Post it in Justify Me!

Qube wrote:

Heck, in extreme example:
[indent](1) Player X makes a character with eye on roleplay
(1') a.k.a. player X is busy building his character
(1") a.k.a. player X is busy making choices to build his character
(2) player X fails and makes a extremly dumb choice which makes his build unroleplayable
(3) conclusion: sometimes building your character with eye on roleplay would mean that you cannot roleplay it.[/indent]


Thank you for running through that in more detail. Do you mean to say that the character becomes unroleplayable by all possible players? Or do you mean that it becomes unroleplayable by its creator? Or do you mean that it cannot be roleplayed well by all possible players?

vk

Flag Qube August 3, 2009 5:27 AM PDT

vonklaude wrote:

if I had a mechanically legal character who was human, and half this and half that, I would roleplay that as parents who themselves had mixed blood. Let's say a human-dragon mother and celestial father.


or you could be created in a laboratory. or you could have 3 parents ... the argument has been made before: you're refluffing - something you as player can't do without DMs concent ... and in the end you're just attacking the example, not the problem (mechanically possible, but fluff impossible builds)

vonklaude wrote:

Thank you for running through that in more detail. Do you mean to say that the character becomes unroleplayable by all possible players? Or do you mean that it becomes unroleplayable by its creator? Or do you mean that it cannot be roleplayed well by all possible players?


Independant of the definition of roleplay you choose:
I'm saying that - in the assumption of course that you can't roleplay all builds - the player(s) we're talking about can make the choice (maybe by accident, maybe deliberate; maybe he messed up; I don't care) so that his character becomes unroleplayable, no matter what process he followes to create his character.


I'ms saying "builds made with eyes on optimization can be unroleplayable" that its like saying American people can be retarded. Sure they can, but so can non-americans.

Flag vonklaude August 3, 2009 7:30 AM PDT

Qube wrote:

or you could be created in a laboratory. or you could have 3 parents ... the argument has been made before: you're refluffing - something you as player can't do without DMs concent ... and in the end you're just attacking the example, not the problem (mechanically possible, but fluff impossible builds)


I like a challenge I will therefore make my character conceit this. Elettra's two fathers were a human and a dragon; her mother was a celestial. While in our world one cannot have such admixtures, in a magical world that mechanically permits such things, Elettra can literally be half-human, half-dragon, half-celestial. Having two fathers was the best thing about Elettra's childhood, but her human father grew to feel envious and cowed by her dragon father. Despite her mother's celestial capacity for perfect and equal love, he grew to have a profound chip on his shoulder that marked Elettra's later personality. He aged while the rest of his family stayed youthful, and now is a bitter, hunching old man. Elettra leaves his side to search for rejuvenating magic, and that is what took her adventuring.

Qube wrote:

I'm saying that - in the assumption of course that you can't roleplay all builds - the player(s) we're talking about can make the choice (maybe by accident, maybe deliberate; maybe he messed up; I don't care) so that his character becomes unroleplayable, no matter what process he followes to create his character.

I'm saying "builds made with eyes on optimization can be unroleplayable" that its like saying American people can be retarded. Sure they can, but so can non-americans.


I confess I do not share this intuition except as confined to individual players, who let's face it may be unable to optimise or roleplay, let alone do both.

I think that for any mechanically legal build, roleplay can be found. I don't know of even one example of that being false. I sincerely believe SF means to assert that. I agree that your reading can fairly be made, even if I disagree that that is the intention.

vk

Flag Decivre August 3, 2009 7:56 AM PDT

vonklaude wrote:

Here is the final argument. If need be I will update it with definitions for 'optimising' and 'roleplaying'.

This is the argument I'm making, and please note that it is not a pejorative one.

A is the set of every legal build in D&D
B is the set of every optimised legal build in D&D
C is the set of every unoptimised legal build in D&D
D is the set of all B that can be roleplayed and all C that can be roleplayed.

Unless C is empty, or no build contained in C can be roleplayed, then D is necessarily larger than B.

It shows that there are builds that can be roleplayed that are not optimised builds. As Solik pointed out, this could be claimed as a victory for those who prioritise roleplaying. While you roleplay and don't optimise you have more build options than you do while you optimise. That does not automatically make you a better roleplayer.

Unless you can show that either

1) B == A; or
2) Builds in C cannot be roleplayed;

then the argument is true. Note that this is not a subjective argument, it does not matter what one player might do: this argument references the complete set of all possible players.

So what does it have to do with Stormwind?

1) The Stormwind Fallacy cannot be adduced in support of any argument that wants to claim that there is nothing one gets from choosing builds based solely on roleplay. One does get something, the builds in C. The value of having those builds is subjective.

2) Stormwind was sometimes misinterpretable, for example 'roleplaying and min/maxing can easily coexist since they are independent of each other'. My argument presents a caution that you must not read statements like that as 'can always coexist'. Sometimes a build pick could be a pick from C, which is shown to allow roleplay but preclude optimising.

vk


I don't see why the burden of proof rests in our hands. Unless you can show that optimization is something tied directly to build, then this is a trivial assertion. As I said a few days ago, the optimization boards have info on optimizing a character with an 8 in its primary attribute. Until you can give us exact info on what constitutes an "unoptimized build", we are at an impasse.

That said, you are right that they do not always exist simultaneously, but that is a personal choice. If you are doing everything in your power to avoid optimization, then all you have succeeded in doing is creating a poorly-built character. It does not "preclude optimizing" anymore than acting the fool "precludes intelligence". In fact, the only real thing you might have proven is this:

"Everyone can roleplay, but some people suck at optimizing."

If this was your intended goal, then I guess you have succeeded.

Flag vonklaude August 3, 2009 8:23 AM PDT

Decivre wrote:

I don't see why the burden of proof rests in our hands. Unless you can show that optimization is something tied directly to build, then this is a trivial assertion.


The burden of proof rests in your hands because you have to show that B == A, which is false until proven true.

I associate my argument with SF. SF uses optimise interchangeably with minimax, and ties optimisation directly to builds. That definition of optimise has currency: it captures well actual optimising that occurs daily in the charop and role forums.

Further, the much broader definition that is being worked toward in the thread What is optimising will not obviate your burden of proof (and FTM still ties optimisation directly to builds). It envisions build pairs selected from trees of possibility, and will fail to show that all branches are optimal ones (essentially, for the reason Solik supplied above). It will show that some branches are not optimal for given build pairs.

And by the way, optimise is spelt with an 's' :P

vk

Flag Qube August 3, 2009 8:39 AM PDT

vonklaude wrote:

While in our world one cannot have such admixtures, in a magical world that mechanically permits such things, Elettra can literally be half-human, half-dragon, half-celestial.


Sorry, you still need the DM allows the change you just made to the multiverse.

Oh, note: even if you can provide roleplay for the character, that still doesn't prove the collection of min/maxed non-roleplayable character is empty.
Abscense of a counter-example isn't proof of a rule.
(when no one is looking, elephants can change their color to purple...)

vonklaude wrote:

I agree that your reading can fairly be made, even if I disagree that that is the intention.


My reading is purely based on how Tempest Stormwind proves his fallacy: he says he himself is an example of a roleplay who can roleplay a shadowcraft mage. Hence the stormwind fallacy only proves the 'optimized character is bad roleplay'-rule is not a general one (existance of a counter-example proves it).

Nowhere does he speak of every possible build being able to be roleplayed by at least one person. Its abstraction that is beyond the scope of the objective.

Flag vonklaude August 3, 2009 9:17 AM PDT

Qube wrote:

Sorry, you still need the DM allows the change you just made to the multiverse.


I'm arguing that if it is mechanically possible, it cannot be a change to the multiverse to allow it. You can't here have it both ways. Either half means literally half, and that is mechanically possible in the fictional world, or it is used in the more general sense of half-maori (e.g. my father, who is actually 1/4 maori, not 1/2, but he is called 'half'), and that is already the meaning of the fluff.

What you actually envision is something rather difficult to prove: that there is fluff that is perniciously paradoxical to the mechanics. Your half/half/half might not be that (I will check it tonight in the books), even though it is paradoxical to common sense based on our real world experiences.

Qube wrote:

Oh, note: even if you can provide roleplay for the character, that still doesn't prove the collection of min/maxed non-roleplayable character is empty.


Of course Those elephants turn pink, not purple, btw.

Qube wrote:

Nowhere does he speak of every possible build being able to be roleplayed by at least one person. Its abstraction that is beyond the scope of the objective.


Hence I concede you make a fair reading. Let's set SF aside and consider the subject for ourselves. Is there any way to tell that some B are not in D? Well, as you say we can look for an example. I need to check the books to know if your proposed example is the smoking gun we seek, but other than an example is there any other way to know?

vk

Flag Solik August 3, 2009 1:26 PM PDT

"vonklaude"]The important objection for me is that there is a close intermeshing of fluff and roleplay.


Absolutely. This is why you select fluff that fits what you want to roleplay.

The important objection for me is that there is a close intermeshing of fluff and roleplay.[/quote]
Absolutely. This is why you select fluff that fits what you want to roleplay.

Preserving fluff serves that consistency. It means when we reference fireball, we know we are talking about one and the same thing.


You are confusing a mechanical construct with the fictional description of said construct. A fictional "fireball" could be constructed from any one of, say, seventeen different mechanical powers and options. For the people in the game world, it's still just a fireball. Furthermore, any given mechanical option can be (and is) utilized to serve a variety of different fiction elements. An example would be the "acrobatic stunt" action under the Acrobatics skill, which is intentionally vague and covers a variety of actions.

People can have personal reasons for preferring to use exactly the fluff descriptions provided for everything in the game, but this is counter to the game's intent (as can be observed in the rules that directly state that you can and should refluff). It also is not a valid point for debates such as this one.

As Solik pointed out, this could be claimed as a victory for those who prioritise roleplaying. While you roleplay and don't optimise you have more build options than you do while you optimise.


This has been, and continues to be, a worthless comment. You can completely remove the "roleplay" elements from this entire section and end up with something like this:

"Those who do not optimize have more build options available to them than those who optimize."

This is a tautology. Those who object and claim that every build is potentially optimized for a given set of restraints can simply add "for a given set of constraints" to the above passage.

It's also meaningless. It has absolutely nothing to do with roleplaying -- not merely with the quantity of it, as you state, but also with the quantity of it, or its availability to any given player. Pointing out that "someone who is optimizing will pass over a suboptimal build" has nothing to do with the SF, does not inform any real community debates, and yields absolutely no new knowledge.

Furthermore, it is impossible to claim this as a "victory" of any sort, as you yourself point out:

"vonklaude"]The value of having those builds is subjective.


What this means is that your "victory" can be rewritten as follows:

"If I play the way I want to play, then I get to play the way I want to play."

To finish things off:

The value of having those builds is subjective.[/quote]
What this means is that your "victory" can be rewritten as follows:

"If I play the way I want to play, then I get to play the way I want to play."

To finish things off:

"vonklaude"]The Stormwind Fallacy cannot be adduced in support of any argument that wants to claim that there is nothing one gets from choosing builds based solely on roleplay. One does get something, the builds in C.


This is almost certainly a misinterpretation of the meaning behind the comments from those who may claim you gain "nothing" for choosing based on roleplay. While I can't assume to speak for anyone else, there is indeed a valid way to state that: when your context is "in terms of roleplay." You gain nothing from choosing a suboptimal build in terms of roleplay, because a more optimal build describing the same character exists and can be equally roleplayed. This holds true for everyone who is willing to alter fluff even slightly.

I will point out that anyone who envisions a "fireball" as being round instead of a perfect fiery cube that can only be placed along invisible axes upon which the world is divided, each of which are exactly 5 feet apart, engages in such reinterpretation.

The Stormwind Fallacy cannot be adduced in support of any argument that wants to claim that there is nothing one gets from choosing builds based solely on roleplay. One does get something, the builds in C.[/quote]
This is almost certainly a misinterpretation of the meaning behind the comments from those who may claim you gain "nothing" for choosing based on roleplay. While I can't assume to speak for anyone else, there is indeed a valid way to state that: when your context is "in terms of roleplay." You gain nothing from choosing a suboptimal build in terms of roleplay, because a more optimal build describing the same character exists and can be equally roleplayed. This holds true for everyone who is willing to alter fluff even slightly.

I will point out that anyone who envisions a "fireball" as being round instead of a perfect fiery cube that can only be placed along invisible axes upon which the world is divided, each of which are exactly 5 feet apart, engages in such reinterpretation.

Stormwind was sometimes misinterpretable, for example 'roleplaying and min/maxing can easily coexist since they are independent of each other'. My argument presents a caution that you must not read statements like that as 'can always coexist'. Sometimes a build pick could be a pick from C, which is shown to allow roleplay but preclude optimising


This statement makes no sense. A "build pick" cannot "preclude optimising" -- once a build is selected, there is no optimizing remaining to be done. You're finished. In order to make a proper point, you must instead state that "choosing a character with a desired background, personality, and/or backstory can preclude optimizing" (or something very similar). This statement, however, has not been close to proven.

We're still exactly where we were before this thread was started.

Flag Zorrah August 3, 2009 1:28 PM PDT
So I just have to say I was guilty of this once.

I played a stoner in a modern campaign where we had 2 marines, an FBI agent, and a sniper.
Flag Flipguarder August 3, 2009 1:29 PM PDT

Zorrah wrote:

So I just have to say I was guilty of this once.

I played a stoner in a modern campaign where we had 2 marines, an FBI agent, and a sniper.


You know the only solution is the stoner has to save the world. That's the ONLY possible outcome of that game.

Flag Decivre August 3, 2009 4:06 PM PDT

vonklaude wrote:

The burden of proof rests in your hands because you have to show that B == A, which is false until proven true.

I associate my argument with SF. SF uses optimise interchangeably with minimax, and ties optimisation directly to builds. That definition of optimise has currency: it captures well actual optimising that occurs daily in the charop and role forums.

Further, the much broader definition that is being worked toward in the thread What is optimising will not obviate your burden of proof (and FTM still ties optimisation directly to builds). It envisions build pairs selected from trees of possibility, and will fail to show that all branches are optimal ones (essentially, for the reason Solik supplied above). It will show that some branches are not optimal for given build pairs.

And by the way, optimise is spelt with an 's' :P

vk


You're asking for negative proof; until you can even show that B exists as a limited set, you're demanding that I chase down unicorns to prove they aren't real. Even if I were to find a supposed build that could not be optimized by any parameters, I would likely find parameters which it would fit perfectly.

As an example, if I demanded a character which could do everything with equal ability (having identical bonuses in all skill checks, attack rolls, defenses and the like), you can optimize such a character for the design that was entailed. However, it will fail to achieve any usual standards for optimization outside of the "must be able to do everything with equal ability" parameters that were set for it. Moreover, I again point you to the fact that there is an optimized build for 3.5 that was designed to die immediately.

Lastly, I'd like to state that I'm American and speak American English. If you want to gloat about the "roots of the language", then I'd like to remind you that English is a Germanic language, and therefore the root of our language is German.

Auf wiedersehen! :D

Flag wrecan August 3, 2009 4:26 PM PDT

vonklaude wrote:

And by the way, optimise is spelt with an 's' :P


Not on [forum=867]this forum[/forum], according to its title. Sorry, limey.

Flag Qube August 3, 2009 10:27 PM PDT

vonklaude wrote:

I'm arguing that if it is mechanically possible, it cannot be a change to the multiverse to allow it. You can't here have it both ways.


my point is that that even if its mechanically possible, its can be contratictory with the fluff. Indeed you can't have it both ways; bu that just means you can mechanically create builds that are not explainable without changing the the fluff.

vonklaude wrote:

What you actually envision is something rather difficult to prove: that there is fluff that is perniciously paradoxical to the mechanics. Your half/half/half might not be that (I will check it tonight in the books), even though it is paradoxical to common sense based on our real world experiences.


since you're attacking the example, be sure to check out every half template WotC ever made (be it in the MM, Dragon magasine ...)

fluff for the 3.0 half-dragon: Dragon's magical nature allows them to crossbreed with virtually any creature. This usually accures while the dragon has changed its shape; it then abandens the crossbreed young.


fluff for the 3.0 half-celestial: Celestials' magical nature allows them to crossbreed with virtually any creature. The offspring of the resulting unions, half-celestials, are glorious and wonderfull beings.
)

vonklaude wrote:

Is there any way to tell that some B are not in D? Well, as you say we can look for an example.


again, also note how I said "Abscense of a counter-example isn't proof of a rule."; so even if we find no example, that doesn't mean that all B are in D.

vonklaude wrote:

but other than an example is there any other way to know?


Dunno. we only assume that elephants don't turn purple if we don't watch. We can't check it (even dissection only proves we can't find the organ that does would do it ...)

Solik]People can have personal reasons for preferring to use exactly the fluff descriptions provided for everything in the game, but this is counter to the game's intent (as can be observed in the rules that directly state that you can and should refluff). It also is not a valid point for debates such as this one.


2 points:[list=1]

  • the rules "that directly state that you can and should" change rules you don't like (rule0). yet to use it in these discussions is a fallacy.
  • it is not the player who may refluff as he sees fit. Only the DM may do so. But the main point is within the set of rules the DM allows as fluff, there can be mechanical/fluff paradoxes. (the double half template is just an example if the ruleset is RAW)

    People can have personal reasons for preferring to use exactly the fluff descriptions provided for everything in the game, but this is counter to the game's intent (as can be observed in the rules that directly state that you can and should refluff). It also is not a valid point for debates such as this one.[/quote]
    2 points:[list=1]

  • the rules "that directly state that you can and should" change rules you don't like (rule0). yet to use it in these discussions is a fallacy.
  • it is not the player who may refluff as he sees fit. Only the DM may do so. But the main point is within the set of rules the DM allows as fluff, there can be mechanical/fluff paradoxes. (the double half template is just an example if the ruleset is RAW)


    Decivre]Lastly, I'd like to state that I'm American and speak American English. If you want to gloat about the "roots of the language", then I'd like to remind you that English is a Germanic language, and therefore the root of our language is German.


    well, I would assume something like old german / proto-german / ...
    (oh, and don't forget that English has also words borrowed from other languages ... aardvark (from dutch), mutton (from frensh wrote:

  • Lastly, I'd like to state that I'm American and speak American English. If you want to gloat about the "roots of the language", then I'd like to remind you that English is a Germanic language, and therefore the root of our language is German.[/quote]
    well, I would assume something like old german / proto-german / ...
    (oh, and don't forget that English has also words borrowed from other languages ... aardvark (from dutch), mutton (from frensh), ...)

    Flag DaidojiTaidoru August 3, 2009 11:23 PM PDT

    Qube wrote:

    2 points:[list=1]

  • the rules "that directly state that you can and should" change rules you don't like (rule0). yet to use it in these discussions is a fallacy.
  • it is not the player who may refluff as he sees fit. Only the DM may do so. But the main point is within the set of rules the DM allows as fluff, there can be mechanical/fluff paradoxes. (the double half template is just an example if the ruleset is RAW)


  • He's not referencing that. He's referencing the rule in the PHB that allows players to flavor abilities as they wish in 4th ED so long as no mechanics are harmed (pg 55). You can describe magic missile as summoning flying screaming skulls or as you pulling out a 22 and double tapping the target RAW. The GM must use rule 0 to remove this right from the players.

    Flag calronmoonflower August 3, 2009 11:37 PM PDT
    I know that it has been said before, but...

    vonklaude wrote:

    The burden of proof rests in your hands because you have to show that B == A, which is false until proven true.


    Negative Proof

    Flag Qube August 4, 2009 12:20 AM PDT

    DaidojiTaidoru wrote:

    He's not referencing that. He's referencing the rule in the PHB that allows players to flavor abilities as they wish in 4th ED so long as no mechanics are harmed (pg 55). You can describe magic missile as summoning flying screaming skulls or as you pulling out a 22 and double tapping the target RAW. The GM must use rule 0 to remove this right from the players.


    OK, until I read the rule (I don't have my book here), I appologize.

    Flag Decivre August 4, 2009 1:07 AM PDT

    calronmoonflower wrote:

    I know that it has been said before, but...



    Negative Proof


    Exactly. His argument solely rests on the very existence of B as a separate (and lesser, of course) entity from A. He has to prove that this is true, hence the burden of proof rests on him.

    Flag vonklaude August 4, 2009 1:49 AM PDT

    Solik wrote:

    Absolutely. This is why you select fluff that fits what you want to roleplay.


    I like your arguments. Let's say that we feel free to change FAW in order to roleplay. Why then all the better for roleplay. This neatly sidesteps Qube's position, because saying 'Oh, you can only do it by changing the fluff' is not an objection to my argument unless we say that doing so somehow damages the roleplay. Notice the 'only' in that sentence. Does that turn out to be a strawman?

    Solik wrote:

    You can completely remove the "roleplay" elements from this entire section and end up with something like this:

    "Those who do not optimize have more build options available to them than those who optimize."


    Not at all. It reads instead that 'more builds remain in D that can be roleplayed than can be optimised'. I will try and find a way to reword it in order to clarify this step.

    Solik wrote:

    Those who object and claim that every build is potentially optimized for a given set of restraints can simply add "for a given set of constraints" to the above passage.


    That's an interesting addition and might lay to rest some arguments around the use of optimising. More wording to consider! You have a good sense for these things, even if we disagree on some parts.

    Solik wrote:

    This is almost certainly a misinterpretation of the meaning behind the comments from those who may claim you gain "nothing" for choosing based on roleplay. While I can't assume to speak for anyone else, there is indeed a valid way to state that: when your context is "in terms of roleplay." You gain nothing from choosing a suboptimal build in terms of roleplay, because a more optimal build describing the same character exists and can be equally roleplayed. This holds true for everyone who is willing to alter fluff even slightly.


    I have divided thoughts on this whole FAW argument. To make your case I think we need to know why we can alter FAW with more justice than we can alter RAW? wrecan raised a similar point from another direction, in pointing out that optimising might be done to house rules. Indeed; but isn't there a sense of value in optimising against an external rules set? If we feel like that about RAW, why shouldn't we feel like that about FAW.

    If we do, we are back to where we were. Changing FAW is held to damage our RP, and that 'only' turns out not to be a strawman after all. Your refluffing argument is one of the more coherent challenges to my argument, but so long as we want to reference optimisation to an external rules set, we surely cannot object to referencing roleplay to an external fluff set.

    Solik wrote:

    We're still exactly where we were before this thread was started.


    Chin up and all that

    vk

    Flag vonklaude August 4, 2009 2:04 AM PDT

    calronmoonflower wrote:

    I know that it has been said before, but...

    Negative Proof


    I guess you have not noticed then that I was using an argument Decivre supplied in one of his earlier posts to this thread? 'False until proven true'.

    Mischievous of me I know, but I thought it ironic. A discussion of where the burden lies relieves that of being a mapping to an argument from ignorance. We are both in the position of conjuring reasons for the burden to shift, but let's look at it this way. There are a great many possible sets for B < A, but only one for B == A.

    vk

    Flag Qube August 4, 2009 3:19 AM PDT

    vonklaude wrote:

    I like your arguments. Let's say that we feel free to change FAW in order to roleplay. Why then all the better for roleplay. This neatly sidesteps Qube's position,


    no it doesn't. the rule on page 55 specifically covers the flavortext of powers. What you're proposing is changing the meaning of a template. (half- to -touched, or -blooded, or -ish...) You're effectively making a new template, that happens to have the same mechanics. And this -as I repeat myself- can't be done without DM's concent.

    Flag Decivre August 4, 2009 6:38 AM PDT

    vonklaude wrote:

    I guess you have not noticed then that I was using an argument Decivre supplied in one of his earlier posts to this thread? 'False until proven true'.

    Mischievous of me I know, but I thought it ironic. A discussion of where the burden lies relieves that of being a mapping to an argument from ignorance. We are both in the position of conjuring reasons for the burden to shift, but let's look at it this way. There are a great many possible sets for B < A, but only one for B == A.

    vk


    Except you used the argument in a not-so-similar way. I stated that something was untrue because no evidence existed to support it and it largely went against what people know about these things. Your claim was closer to "the fact that this (the existence of set B) is false is false until proven true".

    Plus you are incorrect, your proof is easier to find because it isn't negative proof. You simply need to find a single build that cannot be considered optimized to prove that B < A (that one build already proves that B <= A-1), while I would have to show every single build in existence and the validity of them as an optimized build in order to prove that B = A.

    So yes, the burden of proof is yours.

    Flag Decivre August 4, 2009 7:11 AM PDT

    vonklaude wrote:

    I have divided thoughts on this whole FAW argument. To make your case I think we need to know why we can alter FAW with more justice than we can alter RAW? wrecan raised a similar point from another direction, in pointing out that optimising might be done to house rules. Indeed; but isn't there a sense of value in optimising against an external rules set? If we feel like that about RAW, why shouldn't we feel like that about FAW.

    If we do, we are back to where we were. Changing FAW is held to damage our RP, and that 'only' turns out not to be a strawman after all. Your refluffing argument is one of the more coherent challenges to my argument, but so long as we want to reference optimisation to an external rules set, we surely cannot object to referencing roleplay to an external fluff set.

    vk


    Fluff is easier to alter because D&D was basically designed with the express idea that players and DMs can design their own setting (completely crafting fluff whole-cloth). Unless we are making an argument that whatever setting material is present in the core books is the only official setting material in existence, and secondary settings like Eberron and Forgotten Realms are "housefluff modifications to the game", I think it's safe to say that fluff is not nearly as rigid a component to the game as the rules are.

    That said, you do bring up another point of issue. If we were to decide that houserules are also a factor in your claims, it would probably make your claims more of a non-issue. The number of alterations one can make to the game are near-infinite, and every single change will create a multitude of new builds. This entire argument becomes trivial once we start pushing the feasible numbers to an immeasurable number.

    Flag Solik August 4, 2009 8:37 AM PDT

    "vonklaude"]To make your case I think we need to know why we can alter FAW with more justice than we can alter RAW?


    You can actually alter RAW just fine in your own games. There's no real question of the "justice" of it.

    There are two reasons that RAW tends to be assumed in certain discussions on these forums:

    1. Many discussions have revolved around whether or not parts of the game are or were "broken" or "imbalanced." This was extremely common in the 3E era. Many posters would submit a response along the lines of "just change the rules if you don't like it." This is actually good advice for someone who's looking to fix their game, and it's entirely suitable within, say, the DM advice boards. However, when the discussion is whether or not the rules as written are balanced, it's a non-sequitur. That is, "Rule 0" doesn't make all of the other rules balanced.

    2. Other discussions that similarly examine interplay of the rules (such as, for instance, discussions about optimization) have to assume a common set of rules available to all posters. If a thread is about a specific house rule and the optimization consequences, that's actually fine wrote:

    To make your case I think we need to know why we can alter FAW with more justice than we can alter RAW?[/quote]
    You can actually alter RAW just fine in your own games. There's no real question of the "justice" of it.

    There are two reasons that RAW tends to be assumed in certain discussions on these forums:

    1. Many discussions have revolved around whether or not parts of the game are or were "broken" or "imbalanced." This was extremely common in the 3E era. Many posters would submit a response along the lines of "just change the rules if you don't like it." This is actually good advice for someone who's looking to fix their game, and it's entirely suitable within, say, the DM advice boards. However, when the discussion is whether or not the rules as written are balanced, it's a non-sequitur. That is, "Rule 0" doesn't make all of the other rules balanced.

    2. Other discussions that similarly examine interplay of the rules (such as, for instance, discussions about optimization) have to assume a common set of rules available to all posters. If a thread is about a specific house rule and the optimization consequences, that's actually fine; however, if a thread discusses, say, the best ways to build an illusion orb wizard, then it's not very useful if I post a build that relies on house rules that probably no one else uses.

    This thread doesn't really fit into either of the above scenarios.

    If we were discussing, say, the limitations inherent in the game when restricting oneself to the FAW, then it would indeed be a mistake for me to bring up the "rules say you can refluff" argument for the same reason as #1.

    Your argument does hold if you add the restrictor of "using only the FAW." However, again, you're really not expected to play the game that way, and I don't think most people do, so it doesn't really inform much.

    Flag vonklaude August 5, 2009 4:57 AM PDT

    Solik wrote:

    Your argument does hold if you add the restrictor of "using only the FAW." However, again, you're really not expected to play the game that way, and I don't think most people do, so it doesn't really inform much.


    This is where I encounter a nagging doubt. Whatever you say about just going ahead and refluffing, that feels different to me than creating a character within the extant fluff. Maybe it has something to do with Tolkien's observation that a fantasy world must be consistent?

    FAW is conceived within a structured framework as much as RAW. One may lose as much through bad RAW decisions as through bad FAW decisions. Then again, there is an element of driving my rp off the seeds sown by the writers. Part challenge, part pleasure in conceiving a possible living member of their world.

    So maybe I am saying that is a parameter of the argument. Let's say that if I want to play an Eladrin, part of what informs that is the existing Eladrin fluff.

    I'll raise this in one of the threads on the topic.

    vk

    Flag Solik August 5, 2009 8:15 AM PDT

    "vonklaude"]Whatever you say about just going ahead and refluffing, that feels different to me than creating a character within the extant fluff.


    Well, yes, it's different, because you have changed something. Everyone has their own views for just how much fluff you can change and things still be okay. Rant_Casey refuses to allow visual changes of powers -- no green skull Magic Missile, for instance. Maxperson has no problem with that, but doesn't seem to like the idea of playing a Tiefling as, say, a human who was cursed at birth to gain Tiefling attributes but otherwise looks like a human. Some posters in this thread have gone far enough to say "play a dwarf as an elf if you want."

    Whatever you say about just going ahead and refluffing, that feels different to me than creating a character within the extant fluff.[/quote]
    Well, yes, it's different, because you have changed something. Everyone has their own views for just how much fluff you can change and things still be okay. Rant_Casey refuses to allow visual changes of powers -- no green skull Magic Missile, for instance. Maxperson has no problem with that, but doesn't seem to like the idea of playing a Tiefling as, say, a human who was cursed at birth to gain Tiefling attributes but otherwise looks like a human. Some posters in this thread have gone far enough to say "play a dwarf as an elf if you want."

    Maybe it has something to do with Tolkien's observation that a fantasy world must be consistent?


    I'm not arguing for inconsistency. Someone with a small amount of skill can maintain consistency in the fluff.

    I'm arguing that the game rules are abstract enough that refluffing should not cause any fictional inconsistency.

    So maybe I am saying that is a parameter of the argument. Let's say that if I want to play an Eladrin, part of what informs that is the existing Eladrin fluff.


    That's fine, but now the people who care are limited to those who use all default fluff as-written.

    Flag Dark_Lambo August 5, 2009 8:23 AM PDT

    Solik wrote:

    Some posters in this thread have gone far enough to say "play a dwarf as an elf if you want."


    While I don't go this far, in Aventuria (TDE) there aren't Dragonborn or Goliaths or anything. Nor Eladrin and such. So the mechanics are still allowed, but they all got remapped to the existing races. Halflings/Gnomes = Hill Dwarves, Goliaths = Humans or Dwarves, that sort of thing.

    (Well, except TDE has a lot of different cultures and subraces, so it's not like all races become Human.)

    Really though, I've always maintained backstage/onstage independence.

    Flag Webster August 5, 2009 7:00 PM PDT
    Feel free to restart the thread.

    (Closed because it's grown so big!)
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