Community

 
Dungeons & Dra.. 4e General Discuss.. 4th ed Clinic Challenge: what you can do with...
Jump Menu:
Post Reply
Page 53 of 54  •  Prev 1 ... 49 50 51 52 53 54 Next
Switch to Forum Live View 4th ed Clinic Challenge: what you can do with 3.5 and you can't with 4th?
4 years ago  ::  Jul 23, 2009 - 1:02PM #521
CraggleRock
Date Joined: Jan 5, 2007
Posts: 367
Divine Power does have the option to make a Cleric without any powers doing direct damage. They still have some attack rolls with their powers, but at every level there is at least one option that serves to weaken the enemy without any HP being lost, often by making the foe easier to hit or by making them hit less often, weaker, or ineffectual (a number of powers prevent any damage being dealt on a foes attacks). Clerics also have the potential to be a ritual caster, so there's the out of combat utility as well.
Quick Reply
Cancel
4 years ago  ::  Jul 23, 2009 - 3:15PM #522
Solik
Date Joined: Aug 13, 2005
Posts: 3,075
It's easy to make a character that's terrible at combat. The issue is that you now have to deal with the repercussions of that choice. Or rather, the DM has to deal with it.

If the DM is willing, go hog wild with it.
Quick Reply
Cancel
4 years ago  ::  Jul 23, 2009 - 4:56PM #523
Outlaw68
Date Joined: Jul 5, 2007
Posts: 1,825

Pyke_Moonshadow wrote:

No, no, no, that is not what I mean.

I just mean that if I don't ever want to use those powers why have them on the character sheet? I have yet to see enough non-attack options for powers. At wills, sure I guess, they are pretty basic. but haveing a huge ration of encouter attack powers or daily attack powers seems to no represent what I want for the character. I want him to represent on paper how I want to play him. I don't want him to be good at combat but that does not seem like an option in this edition.

am I correct?


You could roll up a wizard that focus' on stealth skills and ritual casting, as for powers, you could take things like illusion powers. You are not attack directly, but you input is still helping the party (I believe you will find illusion powers do "damage" because they effect morale and a creatures will to fight), It isn't exactly what you are after, but you may be able to capture some of the same feel of the character and this way you have a useful character that can do all your stealthy stuff, and still has the aid the party in combat feel. Illusions are covered in a Dragon magazine.. i can't remember which one though..

Edit - Ok I read a bit further on and you say you want to be really useful between combat and only mildly useful in combat? Well, you could roll up any character you like and roleplay being no good in combat, simply take no part, decline to take you turn or sit it out all together and be a cheerleader. Nothing in the rules says you have to take part in combat, and when you build your character you could use your stats to boost you skills and ignore your combat stats (i.e play a sneaky wizard, high dex and low int)

If you have any 4E conceptual issues or rules that you would like help with feel free to PM me.

Roleplaying since 88!

Guide To Dealing With Problematic Posters
Quick Reply
Cancel
4 years ago  ::  Jul 23, 2009 - 11:55PM #524
warrl
Date Joined: Apr 16, 2009
Posts: 5,267
Hybrid has been prototyped twice in Dragon, and the most recent one is in DDI (both Character Builder and Compendium).

It's also promised for PHB3.

As for the skill differences (and remember, that's ALL that I am talking about here. Not class selections, not game mechanics, not weapon options... just skills):

Is there ANY DIFFERENCE AT ALL in skills between 3.5E and 4E?

If there is not, then 4E offers no advantage so anyone claiming it's better is wrong. And also offers no disadvantage so anyone claiming it's not as good is wrong. They are the same. Not merely similar capabilities, but actually the same.

But, pretty plainly, there is a difference.

And some people like 4E better.

Other people like 3.5E better.

Some of the people who like 4E better say that the people who like 3.5E better are wrong, on the basis that the latter can't come up with anything that 4E can't do well enough to satisfy *the people who like 4E better*.

By equally sound logic, meat-eaters are wrong to like meat because it's possible to make a vegetarian meal that will satisfy vegetarians.

Sorry, neither argument flies.

4E is simpler straight out of the book. No argument.

3.5E is slightly richer straight out of the book. It handles everything that 4E handles with at least as much detail as 4E, but also has more detail in some areas.

4E can do everything 3.5E can do - but not with equally fine distinctions and gradations in certain areas (in fact, in certain areas all characters would be considered untrained even if they obviously would have at least some training). That is, unless you go into greater detail on writing up and role-playing backgrounds... but when you do that, 4E is no longer simpler.

3.5E can be played as simply as 4E, for those who are so inclined. You can ignore the extra detail. And you can embellish it by writing and role-playing background... exactly as in 4E.

So it comes down to... a matter of personal taste.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
Quick Reply
Cancel
4 years ago  ::  Jul 24, 2009 - 12:27AM #525
Crimson_Lancer
Date Joined: Jun 18, 2003
Posts: 6,573
Except that 3.5 had a lot of needless complexity that, while neither necessary to make a System run well or create depth within such a System, still makes a lot of people happy. It also lacked any semblance of Balance, which may have made 3E much more modular and adaptable, but also was unnecessary in the first place. Nonetheless, this too makes quite a few people happy. I'll also say that System Mastery takes a lot of work and books cost money, so I hold absolutely no grudges against people who want to play 3.5 because it fits them much better. I'm glad they have something they can enjoy so much.

What I will say is that 90% of the complaints aimed at 4E are all about how someone subjectively views certain aspects of the game; all the Classes feel the same, it feels like it's all about Combat, I feel like I'm playing a video game. If I complain about 3.5, it's because of the myriad number of objectively identifiable errors in the Designer's calculations of how their System should have worked. Again, as I said, I'll never tell someone they shouldn't be playing 3rd Edition DnD; however, it is my opinion that it is an entirely inferior System that just did an excellent job in pioneering many aspects of DnD that 4th Edition can make great use of while simultaneously doing it's best to not make those same egregious errors.
Resident Logic Cannon
Quick Reply
Cancel
4 years ago  ::  Jul 24, 2009 - 1:42AM #526
Ogiwan
Date Joined: Jun 16, 2004
Posts: 3,133
I agree with Crimson Lancer categorically.

However, I also agree with Warrl* in that it is a matter of taste. I have said multiple times, "Let me play my simple, video game clone 4e, and I'll let you play your unbalanced, broken 3.x" Or, if you'd rather, "Let me play 4e in peace, and I'll let you play 3e in peace."

People seem unwilling to let me play 4e in peace, criticizing me for my choice, and not accepting the argument we agree on, taste.

*I'm actually reading those books right now, and I've used Warrl as the name for many a wolf animal companion.
Gold is for the mistress, silver for the maid
Copper for the craftsman, cunning at his trade."
"Good!" said the Baron, sitting in his hall,
"But Iron -- Cold Iron -- is master of them all."
-Kipling

Defenders: We ARE the wall!

I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D.

Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e!

Aug 16, 2012 -- 1:44AM, Undrhil wrote:

I am a hero, not a chump.

Quick Reply
Cancel
4 years ago  ::  Jul 24, 2009 - 7:29AM #527
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,302

Crimson Lancer wrote:

Except that 3.5 had a lot of needless complexity that, while neither necessary to make a System run well or create depth within such a System, still makes a lot of people happy. It also lacked any semblance of Balance, which may have made 3E much more modular and adaptable, but also was unnecessary in the first place. Nonetheless, this too makes quite a few people happy. I'll also say that System Mastery takes a lot of work and books cost money, so I hold absolutely no grudges against people who want to play 3.5 because it fits them much better. I'm glad they have something they can enjoy so much.

What I will say is that 90% of the complaints aimed at 4E are all about how someone subjectively views certain aspects of the game; all the Classes feel the same, it feels like it's all about Combat, I feel like I'm playing a video game. If I complain about 3.5, it's because of the myriad number of objectively identifiable errors in the Designer's calculations of how their System should have worked. Again, as I said, I'll never tell someone they shouldn't be playing 3rd Edition DnD; however, it is my opinion that it is an entirely inferior System that just did an excellent job in pioneering many aspects of DnD that 4th Edition can make great use of while simultaneously doing it's best to not make those same egregious errors.


Yeah, I have to mostly agree with you CL.

Specifically when dealing with skill systems and such. The way I see it there is no RPG which is really terribly realistic. Many have gone down the simulationist path of trying to create a set of rules that will provide a credibly realistic set of results in game. The problem is that any RPG (at least one that is even remotely playable) is such a gross simplification and generalization of reality that it turns any such attempt into a failure. What you end up with is what happened to D&D in the transition to 3.x IMHO. Lots and lots of charts and rules and complex subsystems get added to the game, but the goal is never achieved. In fact, given the realities of what people can achieve, the result usually has less verisimilitude than a simpler system does.

Worse it ultimately has less flexibility and definitely has less playability.

After participating in this thread what I'm overall getting out of the 3.x vs 4e thing is that 3.x has enough knobs you can tweak that there are indeed characters you can build that have (so far at least) no exactly correlate in stock 4e. The other thing I get out of it though is that in all cases such characters are far from being in the space of what was every envisaged by any edition of D&D. There's nothing wrong with playing such characters, it really isn't anyone's business to say someone else is having badwrongfun unless they're at your table and it indeed isn't fun for them. It is pretty much pointless though to criticize 4e for it. 4e is a lot better at doing what it was written to do than any other edition I've played. It may be worse at doing something totally different, but I wouldn't expect Traveler to be very good for running dungeon crawls either. Every game designer has to make trade-offs depending on what they're aiming for.

That is not dead which may eternal lie
Quick Reply
Cancel
4 years ago  ::  Jul 24, 2009 - 9:32AM #528
Pyke_Moonshadow
Date Joined: Jul 12, 2006
Posts: 393

AbdulAlhazred wrote:

After participating in this thread what I'm overall getting out of the 3.x vs 4e thing is that 3.x has enough knobs you can tweak that there are indeed characters you can build that have (so far at least) no exactly correlate in stock 4e. The other thing I get out of it though is that in all cases such characters are far from being in the space of what was every envisaged by any edition of D&D. There's nothing wrong with playing such characters, it really isn't anyone's business to say someone else is having badwrongfun unless they're at your table and it indeed isn't fun for them. It is pretty much pointless though to criticize 4e for it. 4e is a lot better at doing what it was written to do than any other edition I've played. It may be worse at doing something totally different, but I wouldn't expect Traveler to be very good for running dungeon crawls either. Every game designer has to make trade-offs depending on what they're aiming for.


I will agree with the above completely. 4e is very good at what it does. So in 4e I will play Bond. I will save my Macguyvers for 3.5.

The horrible truth - "Their new marketing strategy (Evergreen Essentials) pretty much requires that anything new that sees print refer back almost exclusively to Essentials." Tony Vargas
Quick Reply
Cancel
4 years ago  ::  Jul 24, 2009 - 9:48AM #529
Crimson_Lancer
Date Joined: Jun 18, 2003
Posts: 6,573

Pyke_Moonshadow wrote:

I will agree with the above completely. 4e is very good at what it does. So in 4e I will play Bond. I will save my Macguyvers for 3.5.


Good analogy!

Resident Logic Cannon
Quick Reply
Cancel
4 years ago  ::  Jul 25, 2009 - 5:55AM #530
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,302

Pyke_Moonshadow wrote:

I will agree with the above completely. 4e is very good at what it does. So in 4e I will play Bond. I will save my Macguyvers for 3.5.


Well, yeah. I think you can do a passable Macguyver in 4e, but you're right it doesn't really cater as well to the character that doesn't fight. I think you can simulate the Skilly McAwesome part well enough, you just can't divorce it from all combat mechanics. I have a feeling WotC will do some thinking on that. Divine Power already seems to be at least inching in the direction of better RAW support for non-combat characters. I could also imagine a mechanism that might let you trade a certain amount of attack power availability for increased skill access. One never knows, they might come out with some kind of subskill rule to support making a PC that mechanically can only say pick pockets and not locks or something too. I really don't favor adding in CraPPer type skills myself because I think they create the impression you have to take them to be good at stuff and I also think it drives focus away from goal oriented problem solving, but who knows what future 4e authors will decide to do?

That is not dead which may eternal lie
Quick Reply
Cancel
Page 53 of 54  •  Prev 1 ... 49 50 51 52 53 54 Next
Jump Menu:
 
Dungeons & Dra.. 4e General Discuss.. 4th ed Clinic Challenge: what you can do with...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing