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4 years ago ::
Jul 09, 2009 - 7:15AM
#31
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Date Joined:
Oct 19, 2007
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No, he called 3.x "overpowered nonsense" and "silly"... and said Exalted was like that. And no, he is not "right". That's his opinion and it is baiting to those who like 3.x. I am not looking for a fight... I am pointing out bias and hypocrisy... *Checks Samyeru's original post*
Um, no. He said 3.5 high level wizards are overpowered/silly. He didn't say anything about 3.5 at mid to low levels or melee classes...
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4 years ago ::
Jul 09, 2009 - 7:16AM
#32
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Date Joined:
Sep 29, 2008
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Alright, enough, the points have been made, lets move on.
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4 years ago ::
Jul 09, 2009 - 7:17AM
#33
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Date Joined:
Sep 27, 2005
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So as I said if there were only 3 classes (Druids, Clerics, and Wizards) then it would be class balanced I guess and fun for all of the classes. For me as a DM it would still be tough to put together, especially since I know that most fights could end in one ot two rounds. That is alot of planning work for nothing. Anyway my Mage idea could work for a D&D 3E campaign. Just hae the DM say "Only these 3 classes for play in My game".
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4 years ago ::
Jul 09, 2009 - 7:20AM
#34
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Date Joined:
Apr 28, 2009
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On Topic - I much prefer balanced games but that's because I have a resident power gamer and he is good at what he does. He doesn't break or bend rules, he just optimizes to hell and back. In any given system he will find a way to be amazing at whatever his goal is. The more balanced the game system the more fun my non-power gaming friends can have because there is less disparity between them and him.
For example he played an extremely optimized Druid in 3.5 and none of the rest of the party could play at his level. He was just better at most things than the rest of the party. Now he plays an OoI wizard and while he is good the rest of the group feels on par with his ability.
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4 years ago ::
Jul 09, 2009 - 7:21AM
#35
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Date Joined:
Oct 19, 2007
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Personally, I have nothing against Asymmetric balancing per se.
Just as long as you tell me beforehand. I love Ars Magica and that works because you KNOW going in what to expect.
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4 years ago ::
Jul 09, 2009 - 7:23AM
#36
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Date Joined:
Sep 29, 2008
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Go away from this thread. Go away from these boards. Seriously. Just leave. You contribute nothing and do nothing but whine about how "If I did this blah blah blah blah" and then "bawwwww I'm da hated bawwwww!". Stop it. Leave. Stop it before i have to get the hose.
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4 years ago ::
Jul 09, 2009 - 7:29AM
#37
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Date Joined:
May 18, 2009
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The magic in 3.5 was great. I played a cleric last, and by the end of the campaign I had hundreds of spell cards, sorted by function, for all the spells I had access to; the options seemed infinite. There was a spell that merged the target's two arms into one arm. Never gonna see that again!
That's what I miss about the magic in 4E: there used to be so much you could use out of combat to really help the party or keep the action going (which is what I think vonklaude was saying), and so very many magical attacks, and now they're gone. Nothing against 4E, but I can't say I'm interested in playing a caster again. The powers system is immensely restrictive in comparison.
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4 years ago ::
Jul 09, 2009 - 7:32AM
#38
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Date Joined:
Sep 29, 2008
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The magic in 3.5 was great. I played a cleric last, and by the end of the campaign I had hundreds of spell cards, sorted by function, for all the spells I had access to; the options seemed infinite. There was a spell that merged the target's two arms into one arm. Never gonna see that again!
That's what I miss about the magic in 4E: there used to be so much you could use out of combat to really help the party or keep the action going (which is what I think vonklaude was saying), and so very many magical attacks, and now they're gone. Nothing against 4E, but I can't say I'm interested in playing a caster again. The powers system is immensely restrictive in comparison. Indeed, i fully support the balanced 4e magic, but the 3.5 magic was fun at times.
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4 years ago ::
Jul 09, 2009 - 7:33AM
#39
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Date Joined:
Jan 22, 2008
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The magic in 3.5 was great. I played a cleric last, and by the end of the campaign I had hundreds of spell cards, sorted by function, for all the spells I had access to; the options seemed infinite. There was a spell that merged the target's two arms into one arm. Never gonna see that again!
That's what I miss about the magic in 4E: there used to be so much you could use out of combat to really help the party or keep the action going (which is what I think vonklaude was saying), and so very many magical attacks, and now they're gone. Nothing against 4E, but I can't say I'm interested in playing a caster again. The powers system is immensely restrictive in comparison. Rituals capture that feel for me. Id love to play a game of exalted, does the new edition of exalted have any of the other types other than solar yet? Cause i was looking over the book for lunar and well I kinda like the idea of them a bit more. Anyway I love 4e will never go back to 3e unless one specific person I know is dming because I know it will get over the top and we will all be playing casters.
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4 years ago ::
Jul 09, 2009 - 7:37AM
#40
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I believe all the other types are out for the new edition of Exalted. Lunars certainly are, and I really like what they've done with them. They're still enemies of the Realm, but now their plans are a little bit more thought out, which is appropriate considering that the ancient Lunars should have the highest mental stats in the world.
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