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Switch to Forum Live View Anyone Else Miss Rolling Stats...
4 years ago  ::  Jul 01, 2009 - 6:13PM #511
chaosfang
Date Joined: May 1, 2009
Posts: 5,052
OK after all the bickering from either side bored me to death, might as well pitch into the fray.

Do I miss rolling stats? Well in a way I do; after all, I really didn't mind trying like hell to get 18/99 as my STR value in Baldur's Gate II if I was playing a fighter, and as other classes it seemed pretty logical that the best way to do things is get 50+ rolls, see which ones allow me the most number of stat points, then redistribute it as I see fit. It also made me realize several flaws in the stat-rolling system:


  • If your DM allows for an infinite number of rerolls per stat until you get what you want, you will likely end up with maximum primary/secondary/tertiary stats, with the rest left to 10 or lower
  • If your DM only allows reroll on certain instances, it's likely you'd end up either rerolling your primary stats since the possibility of getting a 1-6 is the same as your possibility to get 14-20 in your stat


Although the mention of creating a class first then shaping the stats from there, and the possibility of just rolling 6x then distributing as necessary would make it still a decent option nevertheless.

So what's so good with the point-buying system? Well aside from being balanced -- and note that balanced does not mean equal in everything -- it also helps maintain a bit more control on the stat development.

From what I see in comparing point-buying to stat-rolling, the only real advantage is that you may get better stats than average, but at the same time the disadvantage is that you may get worse stats than average (and while yes some of us do want to be above the "average", my use of the word average is not necessarily average players, but rather average rolls, assuming that, just like the logic of "take 10", average roll = 10).

Role-playing wise? An INT 6 character will still be able to roleplay even with INT 8, since it still signifies that you have subpar intellect, although if you really want to RP an INT 6 character you may as well label him as a gibbering idiot, and anyone with 1 INT having the brainpower of an earthworm or less (since 0 INT means that a mindflayer has effectively eaten out your brain, congratulations you are now literally brainless).

EDIT: Heck, you could roleplay as an idiot even with 20 INT -- either you're trying to bluff someone, or you're an autistic who is extremely smart but can't function as normal people would.

Mechanic-wise? If your concern is mainly primary stat highest, secondary stat second-highest, and whatever is left pretty much dump stat, the only way stat rolling would be better is if you easily roll 19s or 20s with normal dice (potentially boosting your character to 22); otherwise racial bonus + 18 = 20 or 16 + racial bonus = 18, which is normally some of the best rolls you can muster......... only without having to roll. Then whatever is left can be distributed as necessary.


Overall, I'm thinking point buying is more or less an averaging of all the rolls (and taking 2 points from one of the stats to provide for more variety), and over a longer course of character creation, although it may provide you more interesting characters from time to time, would pretty much give you more or less the same as if you did point buying (maybe a bit higher for some, and a bit lower for others, but on average it ought to statistically come out the same for let's say 200 characters per person assuming that the person doesn't insist on rolling and re-rolling until he gets the maximum stat points he can get [which is pretty much cheating and abusing the system]).

Since point buying is less abusable, I'm sticking with it in 4e. Not that rolling is inherently bad, it's just that the unpredictability can be good, bad or outright ridiculous depending on who uses it and how they make their characters.
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Oct 3, 2009 -- 12:36AM, MrCelsius wrote:


If you're crossing the street and see a city bus barreling straight toward you with 'GIVE ME YOUR WALLET!' painted across its windshield, you probably won't be reaching for your wallet.



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4 years ago  ::  Jul 01, 2009 - 6:33PM #512
Fleck
Date Joined: Feb 19, 2007
Posts: 187

psk20 wrote:

Yeah, I think something like that could be pretty good for people that want a touch of randomness. Another, less hard-core option might be to allow players to simply pick their race after they've seen the array.


Sure, there are many possible variations. The idea behind the randomized race selection is to keep everything before the characters birth in the hands of the dice gods. You cannot influence what you are born as, but what you do with the talents the gods gave you is up to you.

Another variation would be to keep the race randomization, but allow the player to switch out two ability scores before applying the racial mods. This would reflect the fact that 'genetics' are only one part of what forms you, with training and outer influences being the other.

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4 years ago  ::  Jul 01, 2009 - 7:11PM #513
Pyke_Moonshadow
Date Joined: Jul 12, 2006
Posts: 393

Fleck wrote:

point buy has always been the method I prefered and I'm quite happy that it's the standard method for generating stats now.


This is the only part of your post I had issue with. The 4th ed PHB gave 3 methods and states "You can use one of three methods to generate ability scores." I can find no mention of a preferred method. The closest statement I can find is where it cautions the player when using the rolling method.

Looking at the sample arrays they all range from a total bonus of what +5 to +7. The rolling guidelines are +4 to +8. not much of a difference. Either method should work just fine for most campaigns. As always I would leave it to player's choice.

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4 years ago  ::  Jul 02, 2009 - 7:41AM #514
Thunder_Dragonbane
Date Joined: Jul 22, 2001
Posts: 6,832
My problem with point buy is the mechanics just seem strange. Paying for anything over a 16 simply costs to much and will leave you without enough points to get another decent stat.

It is really hard to make a decent paladin for instance, CHR, WIS, CON, all need to be good just for the build I'm currently using. But I was only able to get 17CHR, 16WIS, 14CON at 1st lvl. all three of the other stats are garbage. I do not like playing characters that I feel cannot contribute out of combat, and a character with a 8 INT really should not be the one solving puzzles, or being the party face regardless of what the CHR score is.
Sergent at arms of the house of trolls.
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4 years ago  ::  Jul 02, 2009 - 7:48AM #515
Fleck
Date Joined: Feb 19, 2007
Posts: 187

Pyke_Moonshadow wrote:

This is the only part of your post I had issue with. The 4th ed PHB gave 3 methods and states "You can use one of three methods to generate ability scores." I can find no mention of a preferred method. The closest statement I can find is where it cautions the player when using the rolling method.

Looking at the sample arrays they all range from a total bonus of what +5 to +7. The rolling guidelines are +4 to +8. not much of a difference. Either method should work just fine for most campaigns. As always I would leave it to player's choice.


Really? Let me get out my book.

What the... I could have sworn... Must have been wishful thinking. But hey, standard array is really just another point buy array. So point buy beats rolling two to one. :P

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4 years ago  ::  Jul 02, 2009 - 8:51AM #516
Dark_Lambo
Date Joined: Aug 22, 2005
Posts: 3,757

chaosfang wrote:

From what I see in comparing point-buying to stat-rolling, the only real advantage is that you may get better stats than average, but at the same time the disadvantage is that you may get worse stats than average (and while yes some of us do want to be above the "average", my use of the word average is not necessarily average players, but rather average rolls, assuming that, just like the logic of "take 10", average roll = 10).


Eh?
Statistically, rolling 4d6-1 gives better stats than point-buy on average.
This is more true with 4e, where having three stats below 10 is actually superior with regards to point value.

Roxlimn wrote:

High numbers are much more challenging.


No kidding, RPing a wizard leaps and bounds more intelligent than I am is stressful.

Pyke_Moonshadow wrote:

I would like to point out that neither is valid if the DM follows the +4 to +8 advice the method gives.


If you have three 6's (-2) and three 18s (+4) you end up with +6.
A +6 array that is MUCH better (power-wise, in 4e) than anything you can get with point buy.

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4 years ago  ::  Jul 02, 2009 - 8:56AM #517
Dark_Lambo
Date Joined: Aug 22, 2005
Posts: 3,757
Where's the delete button? Jeez.
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4 years ago  ::  Jul 02, 2009 - 10:18AM #518
Pyke_Moonshadow
Date Joined: Jul 12, 2006
Posts: 393

Dark Lambo wrote:

If you have three 6's (-2) and three 18s (+4) you end up with +6.
A +6 array that is MUCH better (power-wise, in 4e) than anything you can get with point buy.


Still legal though. :D

Of course I am not sure how fun it would be to roleplay a character with three 6's though. One really low stat is one thing but I don't think I would ever want a character with 3 stats like that.

The horrible truth - "Their new marketing strategy (Evergreen Essentials) pretty much requires that anything new that sees print refer back almost exclusively to Essentials." Tony Vargas
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4 years ago  ::  Jul 02, 2009 - 10:26AM #519
Elton74
Date Joined: Feb 17, 2008
Posts: 515
Me! ME! ME!
Author of Elementalism in Atlas Games' Occult Lore.

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4 years ago  ::  Jul 02, 2009 - 10:47AM #520
Dark_Lambo
Date Joined: Aug 22, 2005
Posts: 3,757
My little oblivious halfling rogue would work well with S6 Co18 D18 I6 W6 Ch18. :P

His inability to carry or pull anything would be amusing, as he flails ineffectually. His constitution would be his amazing ability to rebound from situations that his stupidity and lack of common sense get him into. Through it all, he's quick and likable, with a knack for putting his dagger in joints and squishy bits.

I've love that set of stats. 20 Dex and Cha? Delicious!
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