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4 years ago ::
Jul 01, 2009 - 9:51AM
#491
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Date Joined:
Dec 11, 2007
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A +4 was playable.. if your dm held back constantly. Do you really think a +4 is unplayable in previous editions?
You can easily have a wizard with an 18 Int and pretty much be set. If have some negatives, then you can have some other good/decent scores. He'd probably be a more powerful character after mid levels than most +8 non-casters anyway.
Here's the thing sure you can say "Any good dm!" all you want until you are blue in the face and die, and it's not going to change the fact Max. Rolls were often redone, and or discarded because of the range between stats were too high. Hell it was so common they tell you this in the Rolled Stats methods of 4e, 3e, and 2e. I don't think Maxperson is arguing that you shouldn't have rerolls. He explicitly refers to the PHB which gives a range of bonuses deemed acceptable for the total modifier. Very people have been arguing rolling without some sort of contrainsts.
Most rolling systems want variability and randomness but still recognize that there is a desirable range of ability scores. You can still get unpredicted scores, but have those scores be close in power level. Why is this not an acceptable way to create characters?
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4 years ago ::
Jul 01, 2009 - 9:52AM
#492
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Date Joined:
Apr 28, 2001
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I've never found a low stat to be a particular roleplaying challenge - it's not like it's hard to do. High numbers are much more challenging.
Of course, if you're looking for a roleplay opportunity, you'll always find one - it's not like you have to use random rolling as a crutch to have one.
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4 years ago ::
Jul 01, 2009 - 9:57AM
#493
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Date Joined:
Mar 24, 2009
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I've never found a low stat to be a particular roleplaying challenge - it's not like it's hard to do. High numbers are much more challenging. This isn't a universal truth, either. For me, it depends on which stat we're talking about...
Of course, if you're looking for a roleplay opportunity, you'll always find one - it's not like you have to use random rolling as a crutch to have one. It's not a crutch; it's a catalyst... and no, you don't need it, but by that logic, you don't need RPGs at all.
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4 years ago ::
Jul 01, 2009 - 10:12AM
#494
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Date Joined:
Jul 24, 2006
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In the interest of full disclosure, i am firmly on the point buy side. My fellow player is a "roll for stats" advocate I feel that point buy allows all party members to start out evenly powered with each other, and no one has to play a 14/13/12/10/10/6 array while the other guy gets 18/18/17/16 etc. I say that people want to roll so they can be overpowered compared to the norm. He feels that point buy leads to cookie cutter characters that are boring and too similar. Different power levels leads to more organic, interesting characters and rp opportunities. He says stronger or weaker has nothing to do with it. to which i have come up with the following compromise. We can roll our stats. And i will take whichever of the arrays are better! he can have whichever one is left. Then we can have rolled stats, organic, interesting characters, and I don't have to play the weaker party member. We both get exactly what we want. Strange tho. he didn't go for it. i wonder why? Anyway. in the end i basically told him, when he comes up with a rolling method that is fair enough so that he doesn't mind taking the weaker set. we can roll, until then, its point buy.
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4 years ago ::
Jul 01, 2009 - 10:25AM
#495
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Date Joined:
Jul 12, 2006
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no one has to play a 14/13/12/10/10/6 array while the other guy gets 18/18/17/16 etc. I say that people want to roll so they can be overpowered compared to the norm. I would like to point out that neither is valid if the DM follows the +4 to +8 advice the method gives.
I feel that point buy allows all party members to start out evenly powered with each other The only comment I will make here is that not eevryone is concerned with this. my group certainly isn't and I usually (not always) get the bare minimum +4 guy. I still always have lots of fun. if I didn't I suppose I wouldn't play. If such things matter to your group, point buy is probably the better way to go.
The horrible truth - "Their new marketing strategy (Evergreen Essentials) pretty much requires that anything new that sees print refer back almost exclusively to Essentials." Tony Vargas
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4 years ago ::
Jul 01, 2009 - 10:38AM
#496
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Date Joined:
Apr 28, 2001
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IaidragonX:It's not a crutch; it's a catalyst... and no, you don't need it, but by that logic, you don't need RPGs at all. Um, yeah. We don't need RPGs at all. I fail to see the point.
If you're saying that it's fun to try roleplaying stat deficiencies, I don't see how that's facilitated by stat rolling - it's much better facilitated by point buy because then you get to choose the RP you wanted and enjoy.
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4 years ago ::
Jul 01, 2009 - 11:03AM
#497
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Date Joined:
Dec 11, 2007
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If you're saying that it's fun to try roleplaying stat deficiencies, I don't see how that's facilitated by stat rolling - it's much better facilitated by point buy because then you get to choose the RP you wanted and enjoy. Some people like imprompt acting?
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4 years ago ::
Jul 01, 2009 - 11:38AM
#498
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Date Joined:
Apr 28, 2001
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It doesn't matter either way. When you roll the stat - it's there forever, so there's nothing impromptu about it.
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4 years ago ::
Jul 01, 2009 - 11:39AM
#499
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Date Joined:
Mar 24, 2009
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Um, yeah. We don't need RPGs at all. I fail to see the point. You said that random generation was unnecessary. My point was that very little is strictly necessary. That's all.
If you're saying that it's fun to try roleplaying stat deficiencies, I don't see how that's facilitated by stat rolling - it's much better facilitated by point buy because then you get to choose the RP you wanted and enjoy. The feel of adopting a role is different when it is one that you create yourself from whole cloth. A role that is (partially) random or is generated by another invokes a different feeling. It has nothing to do with whether the numbers are high, low, or average, and more to do with the fact that you didn't choose them...
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4 years ago ::
Jul 01, 2009 - 11:45AM
#500
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Date Joined:
Apr 28, 2001
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IaidragonX:
In that case, wouldn't it be equally advisable to just have the DM make a character or assign stats for you? That does not require random stat generation.
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