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4 years ago ::
May 26, 2009 - 2:06PM
#51
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My own view is that life isn't fair, I see little reason why a RPG should be, and that with a mature enough group, it shouldn't present a problem. The hard part with that though is finding a group where some little prick won't abuse things just to feel superior... obviously my preferred approach won't work for most people, but I'm glad it does for me, and that's enough to make me happy. But those of us who want a "fair" game cannot get one from an unbalanced game. You who wishes for an unbalanced game can easily make one from a "fair" game.
D&D 4E Herald and M:tG Rules Advisor I expect posters to follow the Code of Conduct, use Basic Etiquette, and avoid Poor Logic. If you don't follow these guidelines, I consider you to be disrespectful to everyone on these forums. If you respond to me without following these guidelines, I consider it a personal attack. I grew up in a bilingual household, which means I am familiar with the difficulties in adopting a different vocabulary and grammar. That doesn't bother me. Persistent use of bad capitalization, affirming the consequent, and flaming bother me a great deal. Rule that I would change: 204.1b
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204.1b Some effects change an object’s card type, supertype, or subtype but specify that the object retains a prior card type, supertype, or subtype. In such cases, all the object’s prior card types, supertypes, and subtypes are retained. This rule applies to effects that use the phrase “in addition to its types” or that state that something is “still a [card type].” Some effects state that an object becomes an “artifact creature”; these effects also allow the object to retain all of its prior card types and subtypes.
"Eight Edition Rules Update" We eventually decided not to change this template, because players are used to “becomes an artifact creature,” and like it much better. Players were used to Combat on the Stack, but you got rid of that because it was unintuitive. The only phrase needed is "in addition to its types"; the others are misleading and unintuitive.
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4 years ago ::
May 26, 2009 - 2:14PM
#52
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Balance is for pansies.
Lets play chess but make all the pieces move the same. Bah.
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4 years ago ::
May 26, 2009 - 2:16PM
#53
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Next time you roll for attributes just give everyone 18's.
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4 years ago ::
May 26, 2009 - 2:20PM
#54
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Date Joined:
Dec 27, 2008
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Balance is for pansies.
Lets play chess but make all the pieces move the same. Bah. Chess is a perfectly balanced game as it is, as long as you play two games and take turns starting first (or flip a coin or use some other randomizer to determine who goes first). You seem to have no idea what is meant by balanced.
Incidentally, Candyland is also perfectly balanced.
Hmm. Chess with rolled initiative… I wonder how that would work out?
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4 years ago ::
May 26, 2009 - 2:41PM
#55
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Chess is a perfectly balanced game as it is, as long as you play two games and take turns starting first (or flip a coin or use some other randomizer to determine who goes first). You seem to have no idea what is meant by balanced.
Incidentally, Candyland is also perfectly balanced.
Hmm. Chess with rolled initiative… I wonder how that would work out? I would actually like to try chess with rolled initiative!
They have basically ruined the Magic user by insisting they get brought to the same level as everyone else. You hear it all the time," magic users were to powerfull".
Mu's where very powerfull at high levels. Lets face it a guy that can shoot lightening and fold space should be more powerfull than a grunt who hacks things to death for a living! But, Mu's where so underpowered at first. Most wouldnt even make it to later levels.
It seems most peoples problem came not from balance but playing with idiots quite frankly.
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4 years ago ::
May 26, 2009 - 2:53PM
#56
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Date Joined:
Dec 27, 2008
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They have basically ruined the Magic user by insisting they get brought to the same level as everyone else. You hear it all the time," magic users were to powerfull".
Mu's where very powerfull at high levels. Lets face it a guy that can shoot lightening and fold space should be more powerfull than a grunt who hacks things to death for a living! But, Mu's where so underpowered at first. Most wouldnt even make it to later levels.
It seems most peoples problem came not from balance but playing with idiots quite frankly. A. It's magic. It works however we say it works. Let's face it, there's no reason that the fighter and magic user had to be balanced the way they were. It would have made just as much sense to make the fighter Bruce Lee and the wizard David Copperfield. (A fight I imagine would go something like this: "As you can see, there is nothing up my sle -- *urrrk*" and then a bunch of squishy sounds the censors would never let me describe.)
B. How can you point out the most blatant example of imbalance, which basically reduced anybody who didn't have wizard or cleric magic to a glorified porter, and then say that balance wasn't a problem? If people wanted to play baggage handlers, there would be a baggage handler class already.
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4 years ago ::
May 26, 2009 - 2:56PM
#57
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Date Joined:
Dec 27, 2008
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I would actually like to try chess with rolled initiative! I will put it on my list of games to invent when I have some free time, right after strip Scrabble.
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4 years ago ::
May 26, 2009 - 2:57PM
#58
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Date Joined:
Mar 24, 2007
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Balance is for pansies.
Lets play chess but make all the pieces move the same. Bah.
Next time you roll for attributes just give everyone 18's. These are what we call "logical fallacies."
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4 years ago ::
May 26, 2009 - 3:00PM
#59
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Date Joined:
Sep 28, 2006
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Mu's where very powerfull at high levels. Lets face it a guy that can shoot lightening and fold space should be more powerfull than a grunt who hacks things to death for a living! No. Just because you've embraced the death of western fantasy doesn't mean the rest of us have to.
But, Mu's where so underpowered at first. Most wouldnt even make it to later levels. Which is great if your game is a series of survival games where every new character has to start at level 1 and work their way up. It's terrible for a roleplaying game with any sort of story.
It seems most peoples problem came not from balance but playing with idiots quite frankly. No the problem came because our group wasn't idiots and could see that playing a fighter was a total waste.
Well... At least we got custom avatars....
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4 years ago ::
May 26, 2009 - 3:13PM
#60
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These are what we call "logical fallacies." You guys are gonna go on forever about how 4e balance is king. Then you will use older editions as your argument about how fighters sucked. So why did you play D&D all those years? Did everyone play a wizard?
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