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4 years ago ::
May 26, 2009 - 8:52AM
#21
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Date Joined:
Dec 21, 2006
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The bottom line is that many players handle their advantage or disadvantage badly and make the game unfun for all at the table. For many groups, it's much easier if those imbalances just don't crop up rather than dealing with tempers, lack of consideration and bad feelings amongst playmates that tend to come up when trying adjust player behavior.
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4 years ago ::
May 26, 2009 - 9:00AM
#22
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Really, uniqueness and unbalance are not the same. They aren't even related. You can have a completely balanced game and have every element unique. I'm getting tired of saying this, but look at Starcraft.
The obsession with balance is due to the fact that there's no reason for things to be unbalanced. A lack of balance in a game system is a weakness. Any perceived strength is actually due to misappropriated elements.
A druid is different from a cleric because it can wildshape. But does that make every cleric the same and every druid the same? Obviously not, because what makes the characters unique are not their access to wild shape or domain spells in the first place.
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4 years ago ::
May 26, 2009 - 9:02AM
#23
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Date Joined:
Jun 14, 2006
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The bottom line is that many players handle their advantage or disadvantage badly and make the game unfun for all at the table. For many groups, it's much easier if those imbalances just don't crop up rather than dealing with tempers, lack of consideration and bad feelings amongst playmates that tend to come up when trying adjust player behavior. I think there is a lot more to balance than people not wanting to deal with player behavior. That certainly contributes to it, but I've played in groups that are made of completely amazing people, yet an imbalanced game with that group would still be less fun than a balanced game (all else being equal).
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4 years ago ::
May 26, 2009 - 9:10AM
#24
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Date Joined:
Aug 22, 2005
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It's the things that unbalance a character that make that character interesting and unique.
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4 years ago ::
May 26, 2009 - 9:35AM
#25
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Date Joined:
Sep 28, 2006
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Imbalance is the first sign of bad design. Any idiot can slap together a bunch of rules and call it a system, and many have!. Actually making that system work like you say it does is the sign of actual design.
Well... At least we got custom avatars....
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4 years ago ::
May 26, 2009 - 9:37AM
#26
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Date Joined:
Jul 14, 2008
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A friend of mine summarized the need for game balance very well. In reference to his time playing LFG (3.5), he stopped playing his barbarian at level 11 because he "was just waiting for the wizards to let him to something cool."
One-half of the tabletop gaming news podcast Going LastCo-author on AoA 2-3 and 4-1.
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4 years ago ::
May 26, 2009 - 9:41AM
#27
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Date Joined:
Mar 26, 2002
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Because 3.5E was slightly unbalanced and WotC capitalized that by advertising that balance is super important and that 4E is perfectly balanced. So yeah, people are only worried about balance so much because WotC told them how important balance is.
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4 years ago ::
May 26, 2009 - 9:43AM
#28
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Date Joined:
Sep 17, 2007
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Because 3.5E was grossly unbalanced and WotC capitalized that by advertising that balance is super important and that 4E is perfectly balanced. So yeah, people are only worried about balance so much because WotC told them how important balance is. Fixed it for you. Also, well played, sir, well played. I was waiting for someone to use the "Viewers Are Morons" card.
Now, let us eschew any further replies to the trolling attempt and focus on the balance discussion, shall we?
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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4 years ago ::
May 26, 2009 - 9:45AM
#29
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Date Joined:
Jan 22, 2008
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Because 3.5E was slightly unbalanced and WotC capitalized that by advertising that balance is super important and that 4E is perfectly balanced. So yeah, people are only worried about balance so much because WotC told them how important balance is. Thats like saying the great depression was a slight dip in the stock market. 3.5 was completley unbalanced. Balance is only one of the improvements 4e made but it is an important one.
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4 years ago ::
May 26, 2009 - 9:45AM
#30
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Date Joined:
Aug 13, 2007
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Because 3.5E was slightly unbalanced and WotC capitalized that by advertising that balance is super important and that 4E is perfectly balanced. So yeah, people are only worried about balance so much because WotC told them how important balance is. Untrue. Game Balance has always been a staple of my factors in deciding on what games I want to play. Tabletop or Videogame or even mundane games.
If any game is sided so that only one person or one role is worth playing for example lets say the seeker in a game of hide and seek set in an empty room. In that case the game itself is unbalanced so that no one would have fun excpt the seeker.
 Never Point a loaded party at a plot you are not willing to shoot. Arcane Rhetoric. My Blog.
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