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Switch to Forum Live View A good night's sleep cures everything?
5 years ago  ::  Feb 29, 2008 - 2:24PM #41
D1Tremere
Date Joined: Sep 12, 2004
Posts: 1,248
My opinion, some people are over thinking this issue.

The HP-Recovery rules provide a more cinematic and exciteing game, they don't remove being hurt in combat they just downplay the importance of non life threatening injuries. It's very similar to how no rules exist for going to the bathroom in D&D, that doesn't mean that no one does just that it isn't worth wasting game time with.
All the healing and recovery time in 3E served only to break game flow and irritate people, it still exists in 4E but is more or less ignored.

For a visual look at this there's Conan The Barbarian. Meny people in that movie get cut up and/or beaten around, but except for the actual life threatening wounds they have no effect further in the movie.

Think on the classic quote "it's just a flesh wound"...
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5 years ago  ::  Feb 29, 2008 - 2:40PM #42
Medhia_Nox
Date Joined: Jan 28, 2008
Posts: 956
You don't have bathroom rules?! Noob.

I don't "think" I like the hit points healing, but I would have to test it myself before I really provided a pro/con opinion.

I will state though, that I believe.. if DMs run their campaigns with the same kids gloves they claim 3.5 forced them to because of the death factor.. their players will now just walk over everything. (IF that's your thing, awsome.)

I actually do believe this will encourage DMs to be a touch "meaner" in the sense that to provide a tense moment the DM will have to push the envelope of when to cheat and when to let the rolls go.

I think because of rules like this.. you will get unconcious characters all over the place all the time. (Since going below 0 is much safer.. though of course, not completely safe.) And, as one of the playtesters mentioned.. going unconcious 3 out of 5 battles really that epic rush some people suggest they're looking for?

Note: I've never used "unconscious" cause I always hated the thought of my players always going unconcious. So, they were "incapacitated" against the wall, bleeding out. Still conscious.. but incapable of doing anything. It amounts to the same thing mechanically.. but, it just feels right.
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5 years ago  ::  Feb 29, 2008 - 3:45PM #43
themocaw
Date Joined: Feb 18, 2008
Posts: 1,572
I can't believe I'm saying this, but I agree with Medhia Nox. I don't think I like the new HP rules, but I'll give them a shot. . . and honestly, it's not that different from what I used to do in Mekton Z, where everyone's mecha were automatically repaired to full function by their excellent support and repair staff between encounters, unless there was a storyline reason why I would want them to go into battle with damaged mechs.

And if I don't like it, but I think the rest is good enough to keep? There's always houseruling.
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5 years ago  ::  Feb 29, 2008 - 3:57PM #44
Trailfoot
Date Joined: Aug 28, 2006
Posts: 2,367
This change doesn't really change much mechanically.

In the "sweet spot" that the designers are trying to extend, PCs start every encounter (not every day, every single encounter) with full HP in 3.x. Now, the sweet spot is extended over the full 30-level run, and PCs start each day fully healed.
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5 years ago  ::  Feb 29, 2008 - 4:05PM #45
Palindrome
Date Joined: Jan 3, 2005
Posts: 22
I'm not trying to cast aspersions on the original poster, but where is it verified that nightly healing actually works that way in 4e?
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5 years ago  ::  Feb 29, 2008 - 4:10PM #46
themocaw
Date Joined: Feb 18, 2008
Posts: 1,572

Palindrome wrote:

I'm not trying to cast aspersions on the original poster, but where is it verified that nightly healing actually works that way in 4e?


One of the leaked documents (quick play rules) from DDXP says that an extended rest is 6 hours and restores all hit points, daily powers, and healing surges, and resets action points to one. . . I can't remember where the link is, but it's somewhere on these boards.

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5 years ago  ::  Feb 29, 2008 - 4:10PM #47
sigil_beguiler
Date Joined: Apr 14, 2007
Posts: 3,611
I am just gonna copy and paste a post I made from EnWorld. But it covers what my view of serious-physical harm and longer-resting periods compared to less-serious physical harm and shorter-resting periods:

"I always viewed, serious physical harm as less a mechanical aspect of the game and more a roleplaying aspect.

I view it like this, the mechanics show the basis for your general fantasy-storyline without delving into major plot oriented points of said storyline. So it gives a way to carry the characters along without dramatic alterations.

Serious physical harm to a main character is a dramatic and plot-altering event. It is something that would mean the PCs for example spend a week holed up in a abandoned shack, deep in a monster filled forest. The Cleric or whoever is helping the wounded spends his days and nights by his bed. While the others risk their life going out into the forest to find food, water and perhaps help.

That is roleplaying and not something that can be easily mechanically done. Perhaps the closest thing is that the PC who is injured can have a daily-roll. If he rolls successfully three times he recovers, middle-ground stays the same, drops down he gets worse and must spend another roll to get back up (sorta reworking of the recovery system).

Now that is not to say mechanically players shouldn't die, of course there should be that risk. Which is then roleplayed properly, but long arduous recoveries, that fits more in the realm of roleplaying not mechanics in my book."
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5 years ago  ::  Feb 29, 2008 - 4:22PM #48
Medhia_Nox
Date Joined: Jan 28, 2008
Posts: 956
I thought you were gonna say you agreed with the necessity of bathroom rules themocaw.

I have a twenty five page ruleset detailing bodily functions and charts you can cross-reference with food you've eaten that day.. it details consistency, color, and general health of bowel movements.

It's thrilling.

That being said, I think the term "Hit Points" should be altered. If they're not about "hitting" anything and they're about morale, exhaustion, and minor scrapes (which sure, is a form of being hit). It's a terrible replacement.. but what about Heroic Points? You can keep "HP" but the term Heroic won't be as misleading. It's not a perfect solution, but if they really don't represent a person's actual capacity to stay alive.. then I think the terminology is misleading.
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5 years ago  ::  Feb 29, 2008 - 4:33PM #49
themocaw
Date Joined: Feb 18, 2008
Posts: 1,572

Medhia_Nox wrote:

I thought you were gonna say you agreed with the necessity of bathroom rules themocaw.

I have a twenty five page ruleset detailing bodily functions and charts you can cross-reference with food you've eaten that day.. it details consistency, color, and general health of bowel movements.

It's thrilling.

That being said, I think the term "Hit Points" should be altered. If they're not about "hitting" anything and they're about morale, exhaustion, and minor scrapes (which sure, is a form of being hit). It's a terrible replacement.. but what about Heroic Points? You can keep "HP" but the term Heroic won't be as misleading. It's not a perfect solution, but if they really don't represent a person's actual capacity to stay alive.. then I think the terminology is misleading.


I could always use The Complete Excrement. PM me a link to it, I'll keep it in the same folder as "The Book of Erotic Fantasy," and "The Slayer's Guide to Game Masters."

Hit Points aren't a bad term: if they called it Health or Life, then a name change would be in order.

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5 years ago  ::  Feb 29, 2008 - 5:40PM #50
Gen._Zhukov
Date Joined: Sep 1, 2005
Posts: 230
All that's needed to accept this change is to assume PCs all have a watered-down version of Wolverine's healing factor. Perhaps it's a gift to metahumanity from the gods of Good, or part of the divine spark that manifests in the souls of heroes.

Yeah, so it's a tortured justification. And I really do hope the healing rules aren't the harbinger of a complete cartoonishness to follow.
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