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4 years ago ::
Apr 09, 2009 - 10:37PM
#51
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Date Joined:
Sep 28, 2006
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Actually programmers make great designers and video games don't exist without each other so your remark is irrelevant in this matter. No most programmers, in fact most people, are terrible designers. Which is why designers get paid more and tell the rest of the programmers what to do. The fact that the designers frequently are also programmers has more to do with the way promotions and hiring go.
Lame encounter, you definitely don't know my DM. I know he didn't use core rules to make his Lich's undead army. Lets take a 16th level Lich. He needs 3 CR 14 encounters to keep your party entertained and provide some semblance of a challenge.
Problem. None of the spells he has can create undead above CR 5. That's not even going to slow a party down. He needs to have found some Nightwings or Greater Wraiths just chilling about and burnt 3 to 6 of his spells making them his friends. So pure GM fiat there.
Then we have to have a nefarious goal for this undead master. Say attacking a city. That seems fair at level 16. Lets say he needs 500 zombies to pull this off. Using the core rules he needs 25000gp* to raise all those zombies, but he can only control 64 HD or 37 of them. Hm... Not doing well here. So you have to GM fiat his undead army too.
Oh and this assumes that the Lick is a chump meant to be killed in a single session. He's not even a campaign level villain. A campaign villain would need MORE undead. And would have to spend gold replacing undead killed.
In short your GM used pure GM fiat to make those necromantic villains work. Same as 4th ED.
* Edit: I just checked. That's 1/3 of the NPCs total wealth for that plot point. Not going to do so well for the magic items he needs to fight the PCs. Oh well...
Well... At least we got custom avatars....
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4 years ago ::
Apr 09, 2009 - 10:40PM
#52
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XunValDorl_of_HouseKilsek
Date Joined:
May 31, 2003
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Jeez. The guy makes a simple comment about why a villain who's supposed to be a necromancer has no spells, and likewise a lich that used to be a powerful magic user has none, and you nerds grab the pitchforks and torches. Why couldn't somebody just explain to the guy their point of view instead ripping him apart at the seams?
Seriously. Why is it that nerds are experts at everything including telling somebody how horribly wrong they are about any given subject? heh.
We now return you to your regularly scheduled nerd lynching.  I'm not worried about it because most of it goes over their heads anyway. I've been gaming for 24 years, there is nothing out there that I don't already know. The point is, mechanics need to be there to back up the fluff.
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4 years ago ::
Apr 09, 2009 - 10:47PM
#53
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XunValDorl_of_HouseKilsek
Date Joined:
May 31, 2003
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The reason he can't do it is because the GM is not against the players. D&D is not GM vs. Players its Players vs. Environment which they interact with through the GM.
If you don't want your players to win, you are a lousy GM. Period.
So, the Lich will not raise 89176598156871659 undead because that's not a good story nor is it fun or winnable. No actually the point is not to always win. The object is to throw things out there and play them to the best of their ability to defeat the PCs. It's up to the PCs to use their skills to the best of their ability to defeat the threat. It's called a challenge. Why would you play if you knew you were always going to win. Now, there is a DM throws anything he can just to kill you, then there is the crafty DM who is trying to kill you, but he does it in a way where he wants you the PCs to really have to think. 4th edition is now a War game of strategy. Notice a lot of the game is based on moving. It actually does boil down to you vs the DM.
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4 years ago ::
Apr 09, 2009 - 10:48PM
#54
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Date Joined:
Jun 17, 2005
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Actually we did. Everything was calculated out. And you did it by hand? Or did you use a computer? If so wouldn't it make sense that 3rd edition was also a computer game? Perhaps even moreso since you as the DM/AI were bound by a number of extremely tight rules/code that you could not deviate from?
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4 years ago ::
Apr 09, 2009 - 10:52PM
#55
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XunValDorl_of_HouseKilsek
Date Joined:
May 31, 2003
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No most programmers, in fact most people, are terrible designers. Which is why designers get paid more and tell the rest of the programmers what to do. The fact that the designers frequently are also programmers has more to do with the way promotions and hiring go.
I know he didn't use core rules to make his Lich's undead army. Lets take a 16th level Lich. He needs 3 CR 14 encounters to keep your party entertained and provide some semblance of a challenge.
Problem. None of the spells he has can create undead above CR 5. That's not even going to slow a party down. He needs to have found some Nightwings or Greater Wraiths just chilling about and burnt 3 to 6 of his spells making them his friends. So pure GM fiat there.
Then we have to have a nefarious goal for this undead master. Say attacking a city. That seems fair at level 16. Lets say he needs 500 zombies to pull this off. Using the core rules he needs 25000gp* to raise all those zombies, but he can only control 64 HD or 37 of them. Hm... Not doing well here. So you have to GM fiat his undead army too.
Oh and this assumes that the Lick is a chump meant to be killed in a single session. He's not even a campaign level villain. A campaign villain would need MORE undead. And would have to spend gold replacing undead killed.
In short your GM used pure GM fiat to make those necromantic villains work. Same as 4th ED.
* Edit: I just checked. That's 1/3 of the NPCs total wealth for that plot point. Not going to do so well for the magic items he needs to fight the PCs. Oh well... First of all in 3rd edition there was no 16th level Lich. Second, there are classes such as the True Necromancer that allowed you to have more undead as well as adding game mechanic means to have more wealth, as well as magic items to help. Nothing was pulled out of thin air, different game elements were pulled out and used to expand or change what needed to be changed. You really do need to brush up on your reading and knowledge.
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4 years ago ::
Apr 09, 2009 - 10:57PM
#56
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- Hero Craftsman Gold Medalist
Date Joined:
Oct 19, 2004
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I am amused by the fact that "Good Rules", apparently, state "A lich may have X number of undead."
So if I'm DMing, per these methods, and my PCs burst through the room and encounter the lich's army, they can say "Wait a minute, according to the rules, he has three more skeletons than he is allowed. This scenario breaks the RAW."
There's that great saying about 3 umpires. When asked how they make their decisions, the first one says "I call 'em like I see 'em." The second says "Pah, I call 'em like it is!"
The third smiles, and says "It' ain't nothing 'til I've called it."
The lich has as many undead minions as I, the Storyteller, damn well say he does. No more, no less. The settlement has as many residents as I, the Master of the Game, declare it to possess. No more, no less. A roving band has as many warriors as I, the Dungeon Master, deem to be so. No more, no less.
Because it ain't nothing 'til I call it.
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4 years ago ::
Apr 09, 2009 - 10:59PM
#57
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I'm not worried about it because most of it goes over their heads anyway. I've been gaming for 24 years, there is nothing out there that I don't already know. The point is, mechanics need to be there to back up the fluff. Yes I do know that DM's come up with theur own stuff, jesus some of you people really need to think with your brains once and a while. Some of you make dumb little comments, I guess to try and make others feel inferior or something. Well it doesn't work with this cat. I've been playing to long to listen to the worthless posts. So have a great day. How incredibly mature of you.
Anyway, the point is that any mechanic for summoning undead armies would be stupid. Let's say it is a per day ability. That would mean that the enemy would become unstoppable in a few months. No one would be able to stop their undead hordes. It wouldn't really make for much of a story or game. "You are overrun by undead, you die."
Let's say there is a cap on it. That would still be like saying "The DM says how many undead he has". Only it wouldn't have the benifit of the DM being able to tailor the encounters to his game. It would basiclly be an encounter package for the monster. This seems strickly infirior to simply letting the DM do what he wants. As well, there are already "example encounters" for every monster, so I don't see the harm in suggesting the type of forces you'd find battling with the monster. It still wouldn't give you their entire army, which would be silly for reasons stated above. If you are going to regulate what monsters are allowed to be used, then it might as well be an adventure module instead of a monster entry.
Ontop of all that, if the type of monsters that can be created by the monster are set in stone, what happens if the party is higher/lower level than the level that those summoned monsters would be challanging? Wouldn't it be better to allow the DM to tailor the encounters to their game?
Does that sort of clear it up more? There are reasons that they don't give explicit rules for how the monsters under the control of other monsters come to be.
EVERY DAY IS HORRIBLE POST DAY ON THE D&D FORUMS.
Everything makes me ANGRY (ESPECIALLY you, reader)
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4 years ago ::
Apr 09, 2009 - 11:11PM
#58
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Date Joined:
Sep 28, 2006
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First of all in 3rd edition there was no 16th level Lich. What? Dude the SRD didn't get taken down. It's still available on the internet. The Lich template is right here. 16th level is the level of the Wizard that became the Lich, you know the most common form of Lich there is.
Second, there are classes such as the True Necromancer that allowed you to have more undead as well as adding game mechanic means to have more wealth, as well as magic items to help. True Necro isn't core. Using the SRD rules it's impossible to have a Necromancer who can pose a threat to a PC AND menace a town.
But lets pretend you magically summoned up the ability to be a Cleric, True Necromancer, and Wizard casting spells all at 16 CL. That triples the undead you control bringing your zombie total up to 111. That's not much of a zombie horde there. Let's say you grab (non core) feats to decrease the amount you have to spend by 1/2 and get (non core items) with that cash to double that amount of undead again. You still haven't hit 500. And you still can't create the undead capable of fighting the PCs in the warmup encounters.
The only way you can make this work is the the infinite shadow cheese or the infinite Efreeti cheese.
Nothing was pulled out of thin air, Except the undead that your NPC necromancers used. And really a whole bunch of stuff in any passibly well run 3rd ED campaign.
Well... At least we got custom avatars....
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4 years ago ::
Apr 10, 2009 - 12:36AM
#59
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4e monsters spawn, fight for five rounds, and then die.
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4 years ago ::
Apr 10, 2009 - 12:44AM
#60
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4e monsters spawn, fight for five rounds, and then die. Wow... either that's how you like it, or your games suck.
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